Battling 101! Fish learns the field!

607.png

Acid Armor - Fire Spin - Solar Beam
 
Round 8:
Team Fishshapedfish:
607.png

90 HP
100 EN
Status: None
1/2/3/2/23
S/W: 1/1
Flame Body/Flash Fire
Exp Share

Team Alex:
epX15u2.gif

90 HP
100 EN
Status: None
1/2/4/2/60
S/W: 1/1
Blaze
Exp Share


AzureAlexander_zpsf2fcbc50.png

"Always make sure to doublecheck the typings of the moves you are using vs the type of the target. Even though your Solarbeam was interrupted, it wouldn't have dealt very much damage due to Fennekin resisting it."

Round 1:
Fennekin uses Toxic!
To Hit <9000, 4098 yes
Litwick was badly poisoned!
-7 Energy

Litwick uses Acid Armor!
Its defense rose sharply
-7 Energy

Poison deals 1 Damage to Litwick

Round 2:
Fennekin uses Foul Play!
To Crit <625, 3343 no
10-1.5*1.5-2=10.75 Damage to Litwick
-7 Energy

Litwick uses Fire Spin!
To Hit <9000, 588 yes
To Crit <625, 5898, no
4+3+1.5*.66=5.61 Damage to Fennekin
-3 Energy

Poison deals 1 Damage to Litwick
Fire Spin deals 2 Damage to Fennekin

Round 3:
Fennekin uses Hypnosis!
To Hit <6000, 4816 yes
Duration (1-2), 1 action
Litwick fell into a light sleep!

Poison deals 1 Damage to Litwick
Fire Spin deals 2 Damage to Fennekin


Litwick: 10.25+3=13 Damage Taken
7+3=10 energy Used
Fennekin: 5.61+4=10 Damage Taken
7+7+7=21 Energy Used

Team Fishshapedfish:
607.png

77 HP
90 EN
Status: Badly Poisoned (2 DPA), +2 Defense
1/2/3/2/23
S/W: 1/1
Flame Body/Flash Fire
Exp Share
133.png

20 HP
42 EN
Status: None
1/2/3/3/55
S/W: 1/1
Run Away/Adaptability
Lucky Egg

Team Alex:
epX15u2.gif

80 HP
79 EN
Status: Fire Spin (4 Actions)
1/2/4/2/60
S/W: 1/1
Blaze
Exp Share
698.png

39 HP
54 EN
Status: Badly Poisoned (2 DPA)
2/2/4/2/40 (-10% EVA)
S/W: 1/1
Glaciate
Exp Share
 
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Round 9:
Team Fishshapedfish:
607.png

77 HP
90 EN
Status: Badly Poisoned (2 DPA), +2 Defense
1/2/3/2/23
S/W: 1/1
Flame Body/Flash Fire
Exp Share

Team Alex:
epX15u2.gif

80 HP
79 EN
Status: Fire Spin (4 Actions)
1/2/4/2/60
S/W: 1/1
Blaze
Exp Share


AzureAlexander_zpsf2fcbc50.png

"This seams as good a time as any to explain switching, when you are ordering first, you may decide to initiate a switch phase. Doing so will allow you to switch any number of pokemon you currently have in battle out for an equal number of pokemon you have on your bench still. Pokemon that are KOed cannot be sent out, and you cannot send out more mons than you are allowed to use (in a 2v2 Singles where you bring 3 mons, you can't switch your third mon in). When you initiate a switch phase, you merely post that you are initiating one, and what mons are being switched, then your opponent gets a chance to switch their current mons out as well. If a trainer counter-switches in this fashion, then the trainer that counter-switches must order first for that round, if the counter-switch is declined, then turn order is unaffected. Now there are a few effects that can negate switching, such as being trapped by a damaging move (Fire Spin, Whirlpool, etc), being affected by a move that prevents switching (Mean Look, etc), or the opponent having an ability that prevents switching (Shadow Tag). Any of these effects will remove the ability to initiate a switch phase, or counter-switch, so be careful of them when you need to keep your mons switching to maintain an advantage!"

Round 1:
Fennekin uses Psybeam!
To Crit <625, 2123 no
To Confuse <1000, 9809 no
7+3=10 Damage to Litwick
-5 Energy

Litwick uses Shadow Ball!
To Crit <625, 2034 no
Lower SpD <1000, 7054 no
8+3+1.5=12.5 Damage to Fennekin
-5 Energy

Fire Spin deals 2 Damage to Fennekin
Poison deals 2 Damage to Litwick

Round 2:
Fennekin uses Wish!
22.5 HP Wish incoming
-13 Energy
Litwick uses Acid Armor!
it's defense rose sharply
-7 Energy

Fire Spin deals 2 Damage to Fennekin
Poison deals 2 Damage to Litwick

Round 3:
Fennekin uses Psybeam!
To Crit <625, 840 no
To Confuse <1000, 5323 no
7+3=10 Damage to Litwick
-5 Energy

Litwick uses Shadow Ball!
To Crit <625, 7104 no
Lower SpD <1000, 1742 no
8+3+1.5=12.5 Damage to Fennekin
-5 Energy

Fire Spin deals 2 Damage to Fennekin
Poison deals 2 Damage to Litwick


Litwick: 10+10+6=26 Damage Taken
5+7+5=17 energy Used
Fennekin: 12.5+12.5+6=31 Damage Taken
5+13+5=23 Energy Used

Team Fishshapedfish:
607.png

51 HP
73 EN
Status: Badly Poisoned (3 DPA), +3 Defense
1/2/3/2/23
S/W: 1/1
Flame Body/Flash Fire
Exp Share
133.png

20 HP
42 EN
Status: None
1/2/3/3/55
S/W: 1/1
Run Away/Adaptability
Lucky Egg

Team Alex:
epX15u2.gif

49 HP
56 EN
Status: Fire Spin (1 Actions), Wish Incoming
1/2/4/2/60
S/W: 1/1
Blaze
Exp Share
698.png

39 HP
54 EN
Status: Badly Poisoned (2 DPA)
2/2/4/2/40 (-10% EVA)
S/W: 1/1
Glaciate
Exp Share
 
Last edited:
AzureAlexander_zpsf2fcbc50.png

"Now it's time to take a little breather."
Light Screen - Chill - Wish
IF Toxic, and you are not behind a substitute, Substitute 15 that action and push back
 
Confuse Ray - Toxic - Fire Spin
IF there are not enough confusion counters to make it to A3, THEN Chill A2
lol i don't know if that's a real sub
 
Round 10:
Team Fishshapedfish:
607.png

51 HP
73 EN
Status: Badly Poisoned (3 DPA), +3 Defense
1/2/3/2/23
S/W: 1/1
Flame Body/Flash Fire
Exp Share

Team Alex:
epX15u2.gif

49 HP
56 EN
Status: Fire Spin (1 Actions), Wish Incoming
1/2/4/2/60
S/W: 1/1
Blaze
Exp Share


AzureAlexander_zpsf2fcbc50.png

"Confusion doesn't actually work in counters, when a pokemon gets confused, the duration is RNGed between 2 and 4 rounds. Each action a pokemon takes while confused has a 50% chance to instead cause the pokemon to hit itself, which results in a 4 BAP physical attack against itself, following the normal damage formulas. However if a Pokemon hits itself in confusion, its confusion duration gets reduced by an additional round, so if a mon was confused for 4 actions, and hit itself for 2 actions in a row, it would stop being confused at the start of its next action."

Round 1:
Fennekin uses Light Screen!
it was protected by a barrier
-10 Energy

Litwick uses Confuse Ray!
Duration (2-4) 2
Fennekin was Slightly confused!
-7 Energy

Poison deals 3 Damage to Litwick

Round 2:
Fennekin uses Substitute!
Hit Self <5000, 1905 yes
4-1.5=2.5 Damage to Fennekin
-4 Energy

Litwick uses Toxic!
To Hit <9000, 1438 yes
Fennekin was Badly Poisoned
-7 Energy

Poison deals 3 Damage to Litwick
Poison deals 1 Damage to Fennekin

Round 3:
Fennekin Chills!
+12 Energy

Litwick uses Fire Spin!
To Crit <625, 8710 no
2+3+1.5*.66=4.29 Damage to Fennekin
-3 Energy

Poison deals 3 Damage to Litwick
Poison deals 1 Damage to Fennekin
Fire Spin deals 2 Damage to Fennekin


Litwick: 9 Damage Taken
7+7+3=17 energy Used
Fennekin: 2.5+4.29+2+2-22.5=12 HP Restored
10+4-12=2 Energy Used

Team Fishshapedfish:
607.png

42 HP
56 EN
Status: Badly Poisoned (4 DPA), +2 Defense
1/2/3/2/23
S/W: 1/1
Flame Body/Flash Fire
Exp Share
133.png

20 HP
42 EN
Status: None
1/2/3/3/55
S/W: 1/1
Run Away/Adaptability
Lucky Egg

Team Alex:
epX15u2.gif

61 HP
54 EN
Status: Fire Spin (5 Actions), Light Screen (3 Actions), Badly Poisoned (2 DPA)
1/2/4/2/60
S/W: 1/1
Blaze
Exp Share
698.png

39 HP
54 EN
Status: Badly Poisoned (2 DPA)
2/2/4/2/40 (-10% EVA)
S/W: 1/1
Glaciate
Exp Share
 
Last edited:
Round 11:
Team Fishshapedfish:
133.png

20 HP
42 EN
Status: None
1/2/3/3/55
S/W: 1/1
Run Away/Adaptability
Lucky Egg

Team Alex:
epX15u2.gif

61 HP
54 EN
Status: Light Screen (3 Actions), Badly Poisoned (2 DPA)
1/2/4/2/60
S/W: 1/1
Blaze
Exp Share


AzureAlexander_zpsf2fcbc50.png

"Endure, while powerful, does have its weaknesses. It will block any direct damage that would drop your HP below 1, leaving it at 1, but it has no effect on residual damage that happens at the end of the round, such as poisoning, or fire spin damage. If you ever have an opponent that is trying to endure against you, try hitting them with residual damage! Also, since you only have one mon remaining, it is automatically sent back out, so you don't have to worry about posting to send it back in."

Round 1:
Eevee uses Endure!
It braced for impact!
-15 Energy

Fennekin uses Toxic!
To Hit <9000, 6735 yes
Eevee was Badly Poisoned
-7 Energy

Poison deals 1 Damage to Eevee
Poison deals 2 Damage to Fennekin

Round 2:
Fennekin uses Flamethrower!
To Crit <625, 6882 no
To Burn <625, 4743 no
9+3+1.5=13.5. Damage to Eevee
-6 Energy

Eevee uses Wish!
22.5 HP Wish incoming
-12 Energy

Poison deals 1 Damage to Eevee
Poison deals 2 Damage to Fennekin

Round 3:
Fennekin uses Ember!
To crit <625, 3414 no
To Burn <1000, 1569 no
4+3+1.5=8.5 Damage to Eevee
it endured the hit!
-2 Energy

Eevee uses Dig!
To Crit <625, 2604 no
8-1.5*1.5=9.75 Damage to Fennekin
-10 Energy

Poison deals 1 Damage to Eevee
Poison deals 2 Damage to Fennekin

Eevee was KOed!


Eevee: 13.5+8.5+3=25 Damage Taken
15+12+10=37 Energy Used
Fennekin: 9.75+6=16 Damage Taken
7+6+2=15 Energy Used

Team Fishshapedfish:
133.png

0 HP
5 EN
Status: None
1/2/3/3/55
S/W: 1/1
Run Away/Adaptability
Lucky Egg
607.png

42 HP
56 EN
Status: Badly Poisoned (1 DPA)
1/2/3/2/23
S/W: 1/1
Flame Body/Flash Fire
Exp Share

Team Alex:
epX15u2.gif

45 HP
39 EN
Status: Badly Poisoned (3 DPA)
1/2/4/2/60
S/W: 1/1
Blaze
Exp Share
698.png

39 HP
54 EN
Status: Badly Poisoned (2 DPA)
2/2/4/2/40 (-10% EVA)
S/W: 1/1
Glaciate
Exp Share
 
AzureAlexander_zpsf2fcbc50.png

"Well, since Litwick is automatically sent back out, I will go ahead and order."

Psybeam - Psychic - Psybeam

IF confuse ray, protect that action and push down, but only once
 
Round 12:
Team Fishshapedfish:
607.png

42 HP
56 EN
Status: Badly Poisoned (1 DPA)
1/2/3/2/23
S/W: 1/1
Flame Body/Flash Fire
Exp Share

Team Alex:
epX15u2.gif

45 HP
39 EN
Status: Badly Poisoned (3 DPA)
1/2/4/2/60
S/W: 1/1
Blaze
Exp Share


AzureAlexander_zpsf2fcbc50.png

"ummmm that combo bruh."

Round 1:
Fennekin uses Psybeam!
To Crit <625, 8057 no
To Confuse <1000, 6753 no
7+3=10 Damage to Litwick
-5 Energy

Litwick uses Mega Shadow Ball!
To Crit <625, 1598 no
Lower SpD <2000, 8739 no
18+3+1.5=22.5 Damage to Fennekin
-27 energy

Poison deals 1 Damage to Litwick
Poison deals 3 Damage to Fennekin

Round 2:
Fennekin uses Psychic!to Crit <625, 3348 no
Lower SpD <1000, 7513 no
7+3=10 Damage to Litwick
-6 Energy

Litwick Cooled Down!

Poison deals 1 Damage to Litwick
Poison deals 3 Damage to Fennekin

Round 3:
Fennekin uses Psybeam!
To Crit <625, 2713 no
To Confuse <1000, 4764 no
7+3=10 Damage to Litwick
-5 Energy

Litwick uses Night Shade!
10 Damage to Fennekin
-4 Energy

Poison deals 1 Damage to Litwick
Poison deals 3 Damage to Fennekin


Litwick: 10+10+10+3=33 Damage Taken
27+5=32 Energy Used
Fennekin: 22.5+10+9=42 Damage Taken
5+6+5=16 Energy Used

Team Fishshapedfish:
607.png

9 HP
24 EN
Status: Badly Poisoned (2 DPA)
1/2/3/2/23
S/W: 1/1
Flame Body/Flash Fire
Exp Share

Team Alex:
epX15u2.gif

3 HP
23 EN
Status: Badly Poisoned (4 DPA)
1/2/4/2/60
S/W: 1/1
Blaze
Exp Share
698.png

39 HP
54 EN
Status: Badly Poisoned (2 DPA)
2/2/4/2/40 (-10% EVA)
S/W: 1/1
Glaciate
Exp Share
 
Last edited:
Round 13:
Team Fishshapedfish:
607.png

9 HP
24 EN
Status: Badly Poisoned (2 DPA)
1/2/3/2/23
S/W: 1/1
Flame Body/Flash Fire
Exp Share

Team Alex:
epX15u2.gif

3 HP
23 EN
Status: Badly Poisoned (4 DPA)
1/2/4/2/60
S/W: 1/1
Blaze
Exp Share


AzureAlexander_zpsf2fcbc50.png

"And with that the match is done. We will both receive our pay outs for completing the match, which consists of Currency Counters (or CC) for both of us depending on how large the match is. Our pokemon also receive EC MC and AC for competing, regardless of how they do. Each mon usually receives 1 EC, 2 MC, and 1 AC for completing a match, but if a pokemon's EC and AC are both completely filled, then they instead receive 3 MC to learn new moves. If a Pokemon already knows all of the moves available to it, then you instead receive bonus CC for using them instead. Your pokemon also receive bonus counters if they are holding training items during the match, with Amulet Coin giving you a bonus CC, Exp Share giving a bonus MC, and Lucky Egg giving what is commonly referred to as a Lucky Egg counter (Or LEC) which you can put towards that mons either EC or AC. In normal matches your pokemon will also receive KO Counters (or KOC) for every opposing Pokemon they knock out, however since this is a self-reffed match, there will be no KOC given out for this fight.

Now these counters are neat and all, but you cannot do anything with them until you take them over to the Prize Claim thread and claim them. This is done by posting in that thread with a link to the fight that you have completed, and you detailing how all of the counters are going to be stockpiled/used. You must show what your pokemons total counters is going to be after everything is claimed for the fight, as well as detail what moves are being bought with MC, or if the MC is being stockpiled for later use. If you evolve a Pokemon, you MUST post the evolved pokemons entire changed profile, you can't simply state that you are evolving it. Once you have everything posted correctly in the Prize claim thread, you wait for one of the approves to look over your claim and ensure its accurate. Once they deem it correct, they will then approve you and you can then edit your counters and/or purchases into your profile from there. It sounds like a lot of work, but it really isn't that bad. I hope you had fun, and feel free to post any questions in the thread here."

Round 1:
Litwick uses Endure!
It braced for impact!
-15 Energy

Fennekin uses Psybeam!
To Crit <625, 8756 no
7+3=10 Damage to Litwick
it endured the hit
-9 Energy

Poison deals 2 Damage to Litwick
Poison deals 4 Damage to Fennekin
Both mons were KOed!


Litwick: 10+2=12 Damage Taken
15 Energy Used
Fennekin: 4 Damage Taken
9 Energy Used

Team Fishshapedfish:
607.png

-1 HP
9 EN
Status: Badly Poisoned (2 DPA)
1/2/3/2/23
S/W: 1/1
Flame Body/Flash Fire
Exp Share

Team Alex:
epX15u2.gif

-1 HP
14 EN
Status: Badly Poisoned (4 DPA)
1/2/4/2/60
S/W: 1/1
Blaze
Exp Share
698.png

39 HP
54 EN
Status: Badly Poisoned (2 DPA)
2/2/4/2/40 (-10% EVA)
S/W: 1/1
Glaciate
Exp Share


And the Training Match is over!

Me: 19 UC (10 Base, 5 for tutoring, 4 for match length), 2 CC
Fennekin: 1 EC, 3 MC, 1 AC
Amaura: 1 EC, 3 MC, 1 AC
Eevee: 1 EC, 3 MC, 1 AC

Fish: 3 CC
Eevee: 1 EC, 2 MC, 1 AC, 1 Lucky Egg Counter
Oshawott: 1 EC, 2 MC, 1 AC
Litwick: 1 EC, 3 MC, 1 AC
 
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