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[Battling 202 Test Run - Singles] Mentor Frosty vs Pupil ZhengTann

I... am not too worried. The best Froslass can do is to get some Ghost STABs in for about 13 DPA, sure, but Froslass can still survive with enough HP for me to pull some tricks next round. So uh, I should sub for Encore, Knock Off, and maybe Light Screen?

Shadow Ball > Confuse Ray > Shadow Ball
IF Kafei-Azumarill would use Encore, THEN replace that action with Dodge instead, pushing remaining queue back.
IF Kafei-Azumarill would use Knock Off, THEN replace the first instance with Protect and the second with Disable [Knock Off] instead, pushing remaining queue back each time.
IF Kafei-Azumarill would use Light Screen, THEN replace the first instance with Snatch and the second with Taunt instead, pushing remaining queue back each time.
 
1) If you are using Confuse Ray, you need to put up a substitute sub if you can. Given the presence of a Light Screen sub, you can do it in this particular situation.
2) Encore = Dodge is a good sub for me should I want to stall. There is little need for it on my behalf, but that is still an option. Regardless, given Froslass is at +1spe and I would need to reduce its speed by 4 to outspeed it, I suggest you replace Dodge with Taunt.
3) I know +1 all stats is sexy and all, but is that truly reason enough to stick with Froslass? Do remember that your strategy here is hazards. Is staying in really the best option for such a strategy? Specially when you aren't setting up a thing? Not to mention that Azumarill is the only pokemon I have that can be hurt by your key player (and that hurts it SE yeah, but all my mons do -_-).
4) ...how come you don't have thunderbolt?
5) You seem to place a lot of faith in froslass's tricks. I do agree that it is a tricky sunovagun, but its tricks here are very limitated. You have Will-o-Wisp, Pain Split and, what more? Destiny Bond? None are particularly threatening (I suppose pain split is irritating, but it wouldn't be the end of the world for me).
 
1) Well yeah, maybe I should just attack A2.
2) Agreed Taunt was the better idea.

3) and 5) is more of a match-up control thingamajig. Sure I can switch to Eelektross/Gardevoir for the much better match-up, or Crucibelle to kick off the SE damage race, but I probably can guarantee that you'd counter-switch and force the match-up further against me. Which means you get to wear my mainstream mons down without having to sacrifice Azumarill, or you bring it something like Conkeldurr/Deoxys to eliminate Crucibelle without so much of a scratch. Compared to them 2, Froslass at least has that sexy boost (which it'll lose upon switch-out), and enough tricks to survive. Yes I can only say "survive", not "threaten you to the point where you have to think thrice".

Also, forcing switches right now is also not the best idea yet, since you still have SR while I only have 1 layer of Spikes up. I need to stack up more Spikes before I force you to choose between sacrificing match-up advantage or HP from hazards. Cursed Body, Torment, and Bide can help out in addition to what you've listed, which will force you to choose your Subs as well as limit your damage output. Again, it is not the end of the world for you, but it gives me much less to lose too.

Shadow Ball > Hex > Shadow Ball
IF Kafei-Azumarill would use Encore AND is NOT yet under the effects of Taunt, THEN replace that action with Taunt instead, pushing remaining queue back.
IF Kafei-Azumarill would use Knock Off, THEN replace the first instance with Protect and the second with Disable [Knock Off] instead, pushing remaining queue back each time.
IF Kafei-Azumarill would use Light Screen AND is NOT yet under the effects of Taunt, THEN replace that action with Taunt instead, pushing remaining queue back.
 
froslass.gif
@ Dawn Stone
Snow Cloak / Cursed Body
85 HP | 89 EN
3/3/4/3/223 (+19% Acc)
STATUS: Stealth Rocks, +1 Attack, +1 Defense, +1 Special Attack, +1 Special Defense, +1 Speed

--------------------VS.--------------------

azumarill.gif
@ Sea Incense
Thick Fat / Huge Power / Sap Sipper
110 HP | 100 EN
6/4/1/4/50
STATUS: Spikes (1)

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

Azumarill lands on Spikes! -12 HP

A1

Froslass uses Shadow Ball!
CRIT: NO (8905>625)
EFFECT: NO (6845>2000)
8 + 3 + 2 + 2 = 15 DMG
-5 EN


Azumarill uses Aqua Ring!
Azumarill coats itself in a veil of sparkling water!
-8 EN

Azumarill's Aqua Ring! +4 HP

A2

Froslass uses Hex!
CRIT: NO (5757>625)
7 + 3 + 2 + 2 = 14 DMG
-7 EN


Azumarill uses Iron Tail!
HIT: YES (217<8500)
CRIT: NO (3807>625)
EFFECT: NO (4984>3000)
CURSED BODY: NO (5811>3000)
(10 + 4.5) x 1.5 - 2 = 19.75 DMG
-7 EN


Azumarill's Aqua Ring! +4 HP

A3

Froslass uses Shadow Ball!
CRIT: NO (7565>625)
EFFECT: NO (2438>2000)
8 + 3 + 2 + 2 = 15 DMG
-5 EN


Azumarill uses Iron Tail!
HIT: YES (1211<8500)
CRIT: NO (2982>625)
EFFECT: NO (9087>3000)
CURSED BODY: NO (8283>3000)
(10 + 4.5) x 1.5 - 2 = 19.75 DMG
-11 EN


Azumarill's Aqua Ring! +4 HP

Froslass: -40 HP, -17 EN
Azumarill: -44 HP, -26 EN

zXX9z66.gif


Froslass tries to abuse its stats as best it can before they deteriorate, so she sends a ghostly onslaught of shadowy spheres and wicked hexes. With Azumarill dancing on Spikes as it's sent in, the damage is racking up; to offset this, Kafei sets up an Aqua Ring to slowly heal itself, and then going on the offensive with powerful Iron Tails, which land powerful hits on the flimsy, arctic ghost.

froslass.gif
@ Dawn Stone
Snow Cloak / Cursed Body
45 HP | 72 EN
3/3/4/3/127 (+19% Acc)
STATUS: Stealth Rocks

--------------------VS.--------------------

azumarill.gif
@ Sea Incense
Thick Fat / Huge Power / Sap Sipper
66 HP | 74 EN
6/4/1/4/50
STATUS: Spikes (1), Aqua Ring (3a)

ZhengTann
612.png
KO'ed

Frosty
598.png
KO'ed

Frosty orders
ZhengTann orders
 
Last edited:
Knock Off - Play Rough - Play Rough
IF
P/E AND this sub wasn't played on the action prior THEN Light Screen on the first instance, Future Sight on the second and push back
IF Endure OR Destiny Bond AND Froslass is not under Encore THEN Encore and push back
 
^ can testify since it happened ITC with roll.

Bide is so tempting right now since it KOed. But it leaves Froslass way too open with only 9 HP left, and Deoxys/Colossoil coming in means it won't be able to set up further.... So Pain Split it is, as both recovery and good damage. And then a Disable to boot. The goal here is to survive with enough HP to force you to attack thrice ordering second just to KO Froslass. This will give me more wiggle room to either put up that third layer of Spikes, and/or cripple you to the point that Eelektross can finish Azumarill off without taking too much chip damage in return.

Spikes > Pain Split > Disable
IF Kafei-Azumarill already has a move Disabled, THEN replace A3 with Torment instead.
 
Sea Incense shenanigans :/
Oh well, Toxic time then. This way, I will at least force you to use Refresh to cure that if you want to Endure against whomever I'm sending in next.

Toxic > Pain Split > Spikes
 
froslass.gif
@ Dawn Stone
Snow Cloak / Cursed Body
45 HP | 72 EN
3/3/4/3/127 (+19% Acc)
STATUS: Stealth Rocks

--------------------VS.--------------------

azumarill.gif
@ Sea Incense
Thick Fat / Huge Power / Sap Sipper
66 HP | 74 EN
6/4/1/4/50
STATUS: Spikes (1), Aqua Ring (3a)

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Froslass uses Toxic!
Azumarill is poisoned!
-7 EN

Azumarill uses Knock Off! Knock Off is disabled!
CRIT: NO (1085>625)
CURSED BODY: YES (2491<3000)
(10 + 4.5) x 1.5 = 21.75 DMG
-7 EN


Azumarill's Aqua Ring! +4 HP
Azumarill's Toxic poison! -1 HP

A2

Froslass uses Pain Split!Both Pokemon were set to 46.625 HP!
+23.375 HP
23.375 DMG
-29.375 EN

Azumarill uses Play Rough!
CRIT: NO (3890>625)
EFFECT: NO (9762>1000)
9 + 3 + 4.5 = 16.5 DMG
-6 EN


Azumarill's Aqua Ring! +4 HP
Azumarill's Toxic poison! -1 HP

A3


Froslass uses Spikes!
The matted spikes grew thicker!
-8 EN

Azumarill uses Play Rough!
CRIT: NO (8085>625)
EFFECT: NO (5331>1000)
9 + 3 + 4.5 = 16.5 DMG
-8 EN


Azumarill's Aqua Ring! +4 HP
Azumarill's Toxic poison! -1 HP

Aqua Ring dissipates!

Froslass: -31 HP, -44 EN
Azumarill: -14 HP, -21 EN

zXX9z66.gif


Froslass poisons the Azumarill with a powerful toxin, as the bunny charges forward and brutally bats at the ghost until the Dawn Stone is blasted out of the arena. While Froslass goes for a Pain Split, Azumarill starts roughhousing, dealing consistent damage as the spirit sets up for further shenanigans.

froslass.gif

Snow Cloak / Cursed Body
14 HP | 28 EN
2/3/3/3/127 (+19% Acc)
STATUS: Stealth Rocks

--------------------VS.--------------------

azumarill.gif
@ Sea Incense
Thick Fat / Huge Power / Sap Sipper
52 HP | 53 EN
6/4/1/4/50
STATUS: Spikes (2), Disabled! (Knock Off, 4a)

ZhengTann
612.png
KO'ed

Frosty
598.png
KO'ed

ZhengTann orders
Frosty orders
 
I'm thinking of something to write that would make me seem insightful about the battle. But I came up blank.

The good thing is Aqua Jet cannot KO w/o a crit, which means I get one more free action. The bad thing is Frosty can just stall out with Refresh and a second Aqua Ring. Eh, workable with a Taunt sub pair. Originally considered Hexing right out of the bat, but then I realised that I need a reliable way to be KO'ed this round. So 12 EN Spikes, then a Hex combo. One way or the other, I can Taunt Azumarill, chunk off it's HP reserves, or both. The third sub must be an Encore sub, then, in case Spikes gets Encored.

Spikes > Hex + Hex {Water Nebula!!} > combo cooldown (Hex)
IF Kafei-Azumarill would use Encore AND Kafei-Azumarill is NOT yet under the effects of Taunt, THEN replace that action with Taunt, the next with Spikes, and the third with Hex instead.
IF Kafei-Azumarill would use Aqua Ring AND Kafei-Azumarill is NOT yet under the effects of Taunt, THEN replace that action with Taunt, the next with Spikes, and the third with Hex instead.
IF Kafei-Azumarill would use Refresh AND Kafei-Azumarill is NOT yet under the effects of Taunt, THEN replace that action with Taunt, the next with Spikes, and the third with Hex instead.
 
Concurring. Shadow Ball combo will do, since Froslass has exactly enough energy to use it successfully before fainting from exhaustion. The intention is to not waste Disable actions on Knock Off. Come to think of it, you can still achieve that, but that's too much Substitution for me to word.

Spikes > Shadow Ball + Shadow Ball {Water Lock!!} > combo cooldown (Hex)
IF Kafei-Azumarill would use Encore AND Kafei-Azumarill is NOT yet under the effects of Taunt, THEN replace that action with Taunt, the next with Spikes, and the third with Hex instead.
IF Kafei-Azumarill would use Aqua Ring AND Kafei-Azumarill is NOT yet under the effects of Taunt, THEN replace that action with Taunt, the next with Spikes, and the third with Hex instead.

IF Kafei-Azumarill would use Refresh AND Kafei-Azumarill is NOT yet under the effects of Taunt, THEN replace that action with Taunt, the next with Spikes, and the third with Hex instead.
 
froslass.gif

Snow Cloak / Cursed Body
14 HP | 28 EN
2/3/3/3/127 (+19% Acc)
STATUS: Stealth Rocks

--------------------VS.--------------------

azumarill.gif
@ Sea Incense
Thick Fat / Huge Power / Sap Sipper
52 HP | 53 EN
6/4/1/4/50
STATUS: Spikes (2), Disabled! (Knock Off, 4a)

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Froslass uses Spikes!
-12 EN


Azumarill uses Copycat!
Azumarill replicates Froslass' Spikes!
-10 EN

A2

Azumarill uses Waterfall!
8 + 3 + 4.5 = 15.5 DMG
-5 EN


Froslass: -16 HP, -12 EN
Azumarill: -15 EN

froslass.gif

Snow Cloak / Cursed Body
HPKO | 16 EN
2/3/3/3/127 (+19% Acc)
STATUS: Stealth Rocks, Spikes (1)

--------------------VS.--------------------

azumarill.gif
@ Sea Incense
Thick Fat / Huge Power / Sap Sipper
52 HP | 38 EN
6/4/1/4/50
STATUS: Spikes (3), Disabled! (Knock Off, 2a)

ZhengTann
612.png
KO'ed

Frosty
598.png
KO'ed

ZhengTann sends out and equips
Frosty orders
ZhengTann orders
 
That was a good curveball. But that was just that - a curveball. Something's bothering me lately - what's the point of not playing the meta? So far every piece of evidence clearly points that as long as you:
a) Bring the mons with the highest stats and biggest movepool,
b) Play solidly,
c) Get that second-order advantage as early as possible,

There's no way to lose. So the differences between two meta teams is just "who chokes less", while the difference between a meta team and a non-meta team is "your fault for bringing a shitty team"...... This is disillusioning.

Alright, enough ranting. Let's seriously roll up the sleeves. Super-effective STAB, overpowered signature item (seriously, the half-an-Expert-Belt should NOT be there), translates to just about enough to 2AKO in a frontal assault. If you would try Endure, Bind helps mitigate some issues with Accuracy. Only 2 minor problems - Damaging Evasive moves, which would require me to Double Team, and Perish Song, which would force me to either switch out or score as big as possible before my mon gets KO'ed. Mind, stalling gives me a better chance to KO next round and start your replacement with me ordering second, which is something I'd force if I can but I can't. Finally, Knock Off being Disabled for 2a means I won't have to worry about it most of the time.

Laxus (Eelektross w/ Thunder Stone).
 
I need to go now, so I will reply to that assessment later (you are mostly correct unfortunately...but not entirely). But I will leave this here now:

When do you intend to use Crucibelle?
 
... sigh. I suppose this is your way of saying "Now is one of the best times to send out Mega-Crucibelle, you won't get another chance like this for the rest of the match". Maybe you're right. With Eelektross, I have no way of predicting who will come out next round - but with Crucibelle, I can safely bet on baiting out Colossoil, assuming you want a better HP lead for the endgame. And that will be when I, in your own words, skedaddle with Acid Armour and then U-turn out.

But, Crucibelle cannot 2HKO Azumarill. On the plus side, by using a Mega Stone, I suppose I don't have to worry about Azumarill's Knock Off, so 2HKO won't matter. If you would be baited initiate a Switch phase, then I can just turn to Gardevoir and start wrecking the midgame. Probably my own midgame is the one getting wrecked but eh.

And now I've come to realise that if I can safely draw out this round with Mega-Crucibelle, only to KO Azumarill next round ordering first.... A tall order, but accomplishing that gives me a lot more momentum than KO-ing Azumarill with Eelektross this round and crossing my fingers while ordering first the next. On a lighter note,

[23:11:47] <Zt> !pick Mega-Crucibelle, Eelektross
[23:11:49] <ASBot> Eelektross

is also grounds for me to pick Scunner (Crucibelle w/ Crucibellite).
 
That is a good assessment.

Not gonna switch though, Azumarill did his share.

Aqua Tail - Bulldoze - Aqua Tail
IF
Acid Armor THEN Hydro Pump
IF Azumarill has 25.25 or less hp AND Crucibelle is to use a Poison-Typed Damaging Attack THEN Aqua Jet
IF Reflect THEN Brick Break
 
According to 202 rules, aiming for Iron Head flinches will get me nowhere, right? Given my current objective is to only KO Azumarill the next round, I have to minimize damage taken by Crucibelle. Therefore, Crucibelle will have to take at least one Aqua Jet A1 next round, not to mention just about every single attack this round.... Let's see if this curveball works.

Skill Swap [Liquid Ooze <-> Huge Power] > Toxic > Gunk Shot
 
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