Resource BBP Bug and Feedback Thread - Generation 9 Edition!

choice band states, in part:
The holder can't attempt more than one different Attack move and one different non-Attack move each round.

it's not really clear to anyone what the obvious interaction with Combinations would be (if they count as your Attack when you make an attacking combo, or if they count as their components).

sound off below with which interpretation makes more sense to you:
  • your combo counts as an attack for these items if it IS an attack, and as a non-attack otherwise.
  • your combo counts as an attack for these items if it CONTAINS an attack, and as a non-attack if it CONTAINS a non-attack
  • you expected another interpretation (describe as you reply)
 
My expectation was the first one where a combo is an attack if it is an attack and a non-attack otherwise. I think maybe it could be good if combos didn't count as moves for the purpose of Choice items to make them usable while holding one, but I don't have a strong opinion about it.
 
I would go with the first interpretation myself. If a combination contains an attack then as far as I know it will always result in the combination being an attack, so a Choice Item would burn the attack slot in this case. Alternatively, if a combination contains no attacks, then the Choice Item would burn the non-attack slot for the round.

EDIT: Alternatively, next patch we give Choice Items a combo exemption, if we want to just shortcut the feel bads.
 
I expect the first one - but you also need to be able to attempt the components to attempt a combo. So, to be specific, I expect:

These would be legal -
Growl ~ Tackle + Scratch ~ Growl
Tackle + Growl ~ Leer ~ Leer
Growl + Leer ~ Tackle ~ Tackle


These would not be legal -
Tackle + Growl ~ Tackle ~ Tackle (you have already attempted the attack "Tackle + Growl", so you can't attempt "Tackle")
Leer ~ Tackle + Growl ~ Leer (you have already attempted the non-attack "Leer", so you can't attempt "Growl", so you can't attempt a combination with Growl)
Growl + Leer ~ Growl ~ Tackle (similar)
 
tricking people choice items seems really strong right now in a way that might not fit the game's current design ethos.

If my opponent has a special attacker typing surf x 3, and I trick them a choice band on step 1 before they act, then on the second step they have executed an action since last entering play and last equipping this item that was not a standard physical move, so they will instead struggle on steps 2 and 3. (and struggle isn't a move so they will still be choice locked afterwards.)
 
Battle subway level 4 wins 1-4 does not have exciting rewards for level 4 content.
You can get tc or rc at a low conversion rate, which most players of level 4 content don't need anyway, or you can get xp that is only relevant if you are bringing under leveled mon to a pinnacle.
 
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