GyaraKou Ho

https://pokepast.es/e68511730f110b6a
Overview
This team has won a bunch of tournament games for me and has some fun mons to use that are not mainstays in OU that come with some interesting sets to boot. Let's get into it.
Team Members
: Worse than Feraligatr into offense but better than it into fat. Taunt allows you to 1v1 unaware Clefable by preventing it from healing and enough attack to 4HKO with waterfall. Odds are about even that one of those first 3 Waterfalls will flinch. This paste has Moxie, though I flipflop between preferring that or Intimidate as it gives you more opportunities to DDance. Pick whichever you'd prefer. EV Breakdown: Enough speed to outspeed Weavile at +1, enough attack to 4HKO Clef from full (including leftovers, even on the turn that you taunt it), the rest into HP for bulk.
: Good speed tier that sets up on and can 1v1 relevant mons such as Starmie (not likely to risk the speed tie if offensive, will have no choice but to switch if defensive), Scizor, Mew, Rotom-Wash, Suicune, Tangrowth (after a sleep sack), and maybe more. Tbolt, Scald and Sball counteract a mediocre Sp. Attack stat with excellent coverage to help break ground types and Latias. Shuca gives it a second opportunity to fish for a Scald burn into Garchomp and even 1v1 ChainChomp (which often runs - Sp. Def nature). Phys def Gliscor may not even get a chance to hit you, preserving your Shuca (+1 252 SpA Raikou Scald vs. 244 HP / 0 SpD Gliscor: 306-360 (86.9 - 102.2%) -- 93.8% chance to OHKO after Stealth Rock).
: I like Sub SD on this set because with Scizor being a pivot set on this build instead of the standard HO Life Orb 3 Attack set as well as having a Lucario I'm not as worried about Tangrowths or Clefables stopping this team's momentum. You could run a third attack if you'd like, but I find that Garchomp is a mon that people often feel the need to pivot around on and Sub gives you less chances to make mistakes.
: Bulky Pivot over SD for aforementioned longevity into Clef but mostly Tangrowth. Iron Plate gives comparable damage to Life Orb Bullet Punch anyway and having the ability to pivot may lure in Heatrans which gives both Gyarados and Garchomp the ability to set up freely.
: Standard HO set, priority is really important for offense. Espeed + CC go brrrr.
: Standard HO lead. To be honest I was hoping by putting Skarm last on the team instead of the unofficial standard first slot for a lead that I might trick people on team preview into thinking that this is some weird balance with Skarm and Sciz as a defensive core. I can't say for sure if that's ever actually worked, and it probably never has, but hey use every tool at your disposal to win, right?
Weaknesses
: Mostly physical sweepers on this team, and "breaking" Tang doesn't really work the same way as it does vs. other walls because of Regen. Sciz with recovery will help into this but never let Scizor be the sleep sack, Gyarados will never do anything into it.
: Offensive Starmie can kind of just kill everything on this team. The saving graces are that Sciz and Gyara (unless tbolt) won't be one shot and a smart opponent would be wise to never risk a speed tie vs. Raikou with how well it does into the other members of the team.
: Another physical wall, and the "answers" to it don't want to be scalded. May have to just risk Sciz being burned just to get Raikou in at full health.
: Only Lucario and Sciz can set up in this thing's face but nothing wants to come in hard vs it. Trade wisely, predict switchins.
TL;DR:
It's hazard stack lead HO. Make bold plays, identify who will break and who will sweep, click set up move and win in 10 turns. Or lose in 10 turns.






https://pokepast.es/e68511730f110b6a
Overview
This team has won a bunch of tournament games for me and has some fun mons to use that are not mainstays in OU that come with some interesting sets to boot. Let's get into it.
Team Members






Weaknesses




TL;DR:
It's hazard stack lead HO. Make bold plays, identify who will break and who will sweep, click set up move and win in 10 turns. Or lose in 10 turns.