This slate has been a real mixed bag, and following in
Beebos's steps, I'd like to give my takes on everything I had part in.
Part 1: Fizzkrieg - Honestly I love how this turned out. I feel like what we accomplished with Fizzkrieg reflects the best of what we can accomplish with this mod; every step performed excellently. It's a fun, but not stupidly broken offensive pivot that I can see finding a lot of usage going forward.
Part 2: Sopranodon - This has been one rollercoaster of a mon, just looking at everything that happened here. 150 base attack on reverse Supreme Overlord sounds really stupid, and I see why Beaf thinks this will get banned. However there are also a few other aspects to this mon that are worth considering in its overall viability. Dark/Normal holds glaring weaknesses to 3 incredibly common types: Fighting Fairy and Bug. Not to mention it's bulk is rather poor; it will absolutely fold defensively. This is also highlighted by the fact that 85 speed is pretty middling in this meta. The 'don also lacks much of a viable movepool whatsoever, lacking both coverage and priority. Sets 100% will be looking smth like Return / Facade / Beat Up / Crunch, making this one hell of a one-trick pony. While I still see the potential ban-worthiness, I also think its downsides leave some room for us to test whether or not it actually deserves a ban.
Part 3: Styxia - Honestly really cool mon, playing as a slower Ghost Special Breaker, or (if
Double Iron Bash didn't simply forget to include this detail, Guiding Light should lower
the opponent's evasion) a supportive pivot w/ the means of debuffing the opponent's attack and making it easier for incoming allies to land less accurate attacks.
Part 4: Boreasel - f in the chat for this mon. I should've included some better physical Non-STABs then just Aqua Tail, like Close Combat would've really helped pull physical sets together. However, no matter what movepool I gave it, it still is cursed with being a slow Ice type
Part 5: Heirfriar - Honestly I think I did these stats right. When thinking over the stats, I eventually set on doing something akin to a Phys/Spec-swapped Quaquaval. While Psychic/Flying is a rather poor typing, it can take a free hit off its disguise clone to properly set up a Calm Mind/Esper Wing, dealing strong damage w/ Psychic/Flying/Fire coverage.