Because OU trick room is not annoying enough: LC trick room team

*Note: every pokemon's speed IV is 0

Bronzor @ Oran Berry
Ability: Levitate
EVs: 140 HP/84 Atk/138 Def/148 SDef
Relaxed nature (+Def, -Spd)
- Trick Room
- Gyro Ball
- Earthquake
- Toxic

---Bronzor is designated to set up trick room and possible do some attacking before switching to a better attacker. Toxic prevents other slow pokemon from effectively countering this team. Also, does gyro ball work the same in trick room (will it still do a lot of damage because bronzor has a lower speed stat)

Duskull @ Lum Berry
Ability: Levitate
EVs: 116 HP/116 Def/196 SAtk/82 SDef
Quiet nature (+SAtk, -Spd)
- Trick Room
- Will-o-wisp
- Pain Split
- Shadow Ball

--- Another pokemon to set up trick room. It can use will-wisp to wreck physical sweepers and pain split for recovery and damage walls. Shadow Ball picks up STAB and can do some damage.

Munchlax @ Leftovers
Ability: Thick Fat
EVs: 162 HP/156 Atk/116 Def/76 SDef
Brave nature (+Atk, -Spd)
- Return
- Pursuit
- Fire Punch
- Earthquake

---Munchlax is the only LC pokemon that can viably carry leftovers. It also needs reliable recovery, because this set is all offense. Earthquake and Return are, together, only resisted/immune by ghastly, drifloon, duskull, and bronzor. Fire Punch and Pursuit score super-effective hits on them and pursuit kills off fleeing, weakened pokemon.

Slowpoke @ Lum Berry
Ability: Own Tempo
EVs: 116 HP/76 Atk/156 Def/162 SDef
Relaxed nature (+Def, -Spd)
- Trick Room
- Slack Off
- Aqua Tail
- Zen Headbutt

---The final trick roomer of the team. Slowpoke is supposed to be a wall, and because it has reliable recovery of its own, lum berry is chosen over oran. Aqua Tail and Zen Headbutt provide reliable STAB. Zen Headbutt is chosen over return, because two pokemon on the team don't need to know return.

Wynaut @ Oran Berry
Ability: Shadow Tag
EVs: 156 HP/222 Def/132 SDef
Sassy nature (+SDef, -Spd)
- Mirror Coat
- Counter
- Encore
- Safeguard

---A typical Wynaut set. It helps Wynaut to be fast here so that it can set up safeguard and then encore a predicted status move or switch into a weak move and then encore it.

Paras @ Life Orb
Ability: Effect Spore
EVs: 156 HP/116 Atk/82 Def/156 SDef
Sassy nature (+SDef, -Spd)
- Bug Bite
- Spore
- Brick Break
- Seed Bomb

---A surprisingly effective sweeper. Because oran berries are so plentiful in LC, bug bite gets paras some very annoying health from the opponent that is easy to predict for. Spore incapacitates paras's counter, which is promptly finished off by the power of brick break or STAB seed bomb or the berry stealing annoyance of bug bite.

This is my first attempt at little cup, so all critiques are welcome and any tips would be greatly appreciated.
 
Wynaut is not banned from LC, and it has no attacking move whatsoever to begin with, so it doesn't matter if this set can't handle a taunt user, because no Wynaut set would.
 
Whynaut is pointless with trick room. I would replace it with a choice scarf sweeper for when trick room is'nt up. Anything really can do :D
I would use something like Houndour to get rid of those annoying steals that can outslow you ;]
 
houndour @ choice scarf
EVs: 200 SpA / 40 SpD / 240 Spe
Quiet nature (+SDef, -Spd)
- Flamethrower
- Dark Pulse
- HP ground
- Overheat

This set should do, but I think I need to scrap duskull (because it has been sucking recently) to allow my team to beat priority teams, right now, I'm thinking gligar. Any opinions?
 
Your team wants Cubone. It can 2HKO everything bar Duskull in the LC metagame before a SD boost iirc.
It is an amazing TR sweeper.
 

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