Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Knock Off
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 204 SpD / 60 Spe
Careful Nature
- Defog
- Earthquake
- Roost
- U-turn
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 196 SpD / 64 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- U-turn
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 76 Atk / 148 Def / 36 Spe
Adamant Nature
- Stealth Rock
- Pursuit
- Ice Beam
- Toxic
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Knock Off
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 204 SpD / 60 Spe
Careful Nature
- Defog
- Earthquake
- Roost
- U-turn
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 196 SpD / 64 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- U-turn
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 76 Atk / 148 Def / 36 Spe
Adamant Nature
- Stealth Rock
- Pursuit
- Ice Beam
- Toxic
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
In-depth details
Obviously, we started out with freaking Beedrill-M. Beedrill has a terrifying base 150 attack stat, along with a very high speed tier of 145 base speed. Its ability in Adaptability makes it one of the strongest physical attackers in the tier. U-turn Poison Jab Drill Run Knock Off, very standard Drill set with the two STAB moves and one to remove items and one for Heatran. There's really nothing else to say about this bee tbh.
Gliscor was added as a reliable Landot switch and defogger. It's only niche over Landot as a defogger is a reliable recovery in Roost and Poison Heal. The last move was open so I put U-turn to form a U-turn core with Beedrill. The only problem is this thing cannot beat Landot 1v1, it can only switch in.
I needed entry hazards so I put in Ferrothorn, which is a very annoying tank in USM OU, due to Leech Seed and Iron Barbs. This was my second soft-check to Landot, and originally I put Stealth Rock on this. After Tyranitar was added this changed to Spikes
Toxapex and Ferrothorn make a defensive backbone, Ferro kind checking Lele, Koko, Landot and Bulu while Pex checks the Fire and fighting types. It also helps with Beedrill sweeps by burn or toxic and is generally just a nice wall to pair up with Beedrill. This is PhysDef cuz both Gliscor and Ferro are SpDef and we needed a physical wall, as well as a mon that can usually stop setup-mon.
Tyranitar traps many of Keldeo's checks such as Latios and (Mega) Latias that prevent Keldeo from wall breaking properly. It can also heavily pressure Pokemon such as Mantine, Toxapex, and Mega Venusaur to stay healthy. In return, Keldeo can use threaten Steel and Ground types, although it cannot switch into Ground type moves, but Specs Hydro Pump 2HKOes PhysDef Tangrowth and nukes anything that isn't resistant. Unfortunately the Ddance sets didn't work that well for me, so I swapped Ttar to SR Pursuit IceBeam and Toxic with Chople Berry.
I replaced Ferrothorn with Jirachi as a better check to Tapu Lele cuz it's really hard to play around. WishTect is self-explanatory, and U-turn allows Jirachi to switch into something low after using Wish.
Yea I think that's it, now lemme go to sleep and I hope to see you in my next RMT as well :)
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