SM OU Beedrill Voltturn [1700+]



Introduction

Sticking to my “underrated insects”-motto, this team is built around another hard hitting little bug: Mega-Beedrill. Allthough it’s often overlooked in OU, Mega-Beedrill has fantastic offensive stats: With base 145 Speed, it outspeeds the whole unboosted Meta bar Mega-Alakazam and the rare Mega-Aerodactyl, while hitting very hard with base 150 Attack in combination with Adaptability. It’s movepool is sufficient to sweep weakened teams once all his checks and counters are removed. On the downside, however, Mega-Beedrill is very frail and can easily be revenge-killed by faster Scarfers or Priority Users. On top of that, the deadly wasp is very susceptible to Stealth Rocks.
In my opinion, the main ninche of Mega-Beedrill are his fast and powerful U-turns, which can heavily dent bulkier Pokemon that try to force it out, thus I tried to build a fast-paced Voltturn-Team around it, which I will present to you in the following.



Teambuilding Process


As stated in the introduction, this team is centered around Mega-Beedrill.

The first thing that came to my mind is pairing Mega-Beedrill with Tapu Lele, because its psychic terrain blocks priority moves aimed at Beedrill. On the other hand, Beedrill forces in physical walls which it usually abuses to U-turn out, which brings Lele into an ideal position to fire off a strong special hit.

Since both mons struggle with defensive Steel types like Celesteela, I added Magnezone to compensate for that by trapping and eliminating them. It also has access to Volt-Switch, fitting the Voltturn-Theme nicely. These three compliment each other really well and form a nice offensive core, which is able to break many teams.

On the defensive side, I needed a safe switch-in to opposing Scarf-Landorus (which disrupts my offensive core). I tried to pick only mons which are able to regain momentum by using U-turn on their own, and I guess the choice is obvious in this case: I decided to add my own Landorus, which offers defensive utility, momentum with U-turn and Stealth Rocks.

The one annoying steel-type that Magnezone cannot take care of is Heatran, which likes to switch in on Lele and spam its attacks, so I needed a safe switch-in. I was also lacking a Defogger at that point, as well as a switch-in to Ash-Greninja. Since I also wanted this mon to keep up/build up momentum, the obvious Tapu Fini seemed to passive. Looking for a Fire/Water/Dark-Resist with U-turn and Defog, I finally ended up with Hydreigon, which performs surprisingly well on this team.

On the last slot, I tried to patch up my weaknesses. I had no check to Volcarona and Alakazam at that point and no way to deal with Mega-Swampert in Rain. Torn between another defensive mon and an offensive revenge-killer, I finally decided to go the offensive road and added Scarf-Greninja to check the aforementioned threats to my team to an extend.


The Team


Daniel (Beedrill) (M) @ Beedrillite
Ability: Swarm
Nature: Jolly
EVs: 68 HP / 252 Atk / 188 Spe
Moves: U-turn | Poison Jab | Drill Run | Knock Off

Mega-Beedrill keeps up momentum with fast hard-hitting U-turns and threatens to sweep frail offensive teams once they lost their answer to it.
Max speed + jolly outspeeds everything up to +1 Tapu Bulu. U-turn and Poison Jab are the obvious stabs, I chose Drill Run for the chance to surprise kill Heatran as well as killing weakened Magearnas. Knock off provides nice utility, removing e.g. the choice scarf of an opposing Landorus switching in, annoying Rocky Helmets or the Shed Shell of Skarmories trying to avoid being trapped by Magnezone.
Due to its 4x resistance on grass attacks, Beedrill can be used as a switch-in to opposing Tapu Bulus (beware of Stone Edge variants) or Serperiors (beware of Glare) to regain momentum.




Klaus (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moves: Psychic | Moonblast | Psyshock | Shadow Ball

Provided a safe switch-in to fire off an attack, Choice Specs Tapu Lele destroys Balance and Stall teams. Although this team was built around Mega-Beedrill, Lele is the true star of the team, threatening a kill whenever it comes in. It threatens a lot of physical walls that counter Beedrill, e.g. Zapdos, bulky Lando, and Toxapex.
The EV-Spread maximizes its offensive potential, Timid is needed in order to outspeed Gliscor and Kommo-o and speed-tie with Kyurem. Moonblast and Psychic are its strongest stabs, psyshock to 2HKO Chansey and on the last slot (which is hardly used) I run Shadowball to heavily dent Jirachi, which otherwise walls this set.
Bring in Lele whenever you have the possibility to do so, try to predict the switch-in and destroy it.



Benny (Magnezone) @ Choice Scarf
Ability: Magnet Pull
Nature: Timid
EVs: 8 HP / 4 Def / 240 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moves: Thunderbolt | Hidden Power [Fire] | Flash Cannon | Volt Switch

Magnezone traps the annoying steels for Lele and Beedrill.
I decided on the Scarf-Set as it lets me deal with Non-choice-scarfed Kartana. Together with Lando, it also checks Scarf Kart (since it revenges Kart locked into anything but Sacred Sword, which is taken care of by Lando). Volt-Switch helps to keep up momentum while Flash-Cannon damages ground-type switch-ins.

Magnezone is also my switch-in to Tapu Koko and AV Magearna (most of which use Ice Beam expecting the Lando), racking up damage on the latter for Lele.
Don't switch Magnezone directly into Celesteela, as it fails to OHKO while Celesteela 2HKOs with Flamethrower! Try to preserve if until it did it's job and killed all opposing steel types.


Toni (Landorus-Therian) @ Iapapa Berry
Ability: Intimidate
Nature: Impish
EVs: 252 HP / 252 Def / 4 SpD
Moves: Stealth Rock | Earthquake | Defog | U-turn

Landorus-Therian is found on every second team for a reason (About 45% usage on the mid to high ladder), and also on this team, "he acts as a glue that offers defensive presence, Stealth Rocks, and keeps up momentum with U-turn". Boooring.^^
This set started out with Rocky Helmet to punish opposing U-turns (e.g. from Scarf-Lando), and used to carry hidden power ice and to dent opposing Landos (as well as enough speed for defensive Landos). Since offensive Landos never stayed in and slow U-turns into Lele are prefered vs defensive Landos, I later changed it to Iapapa. Since Lando never stays in long, this offers better recovery than leftovers (Yeah, 1&1/2 Landos!) and on top of that it can be used to fake a Scarf or Z-Crystal. The EVs are debatable, I just put everything into def since I don't need speed for anything specific (Heatran is handled by Hydreigon). Defog was added to deal better with webs team, vs which Hydreigon has doesn't find opportunities to Defog. Earthquake and U-turn are all this Lando needs, Stealth Rocks are only used if the opposing Rocker is dead, since otherwise I have to keep the field clean anyway. Also, most often the momentum gain by U-turn is preferred.
Lando counters opposing Landos and can regain momentum vs opposing physical threats. I ocassionally use it to block volt-switches, but be very careful about ice-type coverage since this is your only real ground-resist.



Domenico (Hydreigon) (M) @ Groundium Z
Ability: Levitate
Nature: Timid
EVs: 252 HP / 168 SpD / 88 Spe
Moves: U-turn | Earth Power | Defog | Roost

Hydreigon counters Heatran and Ash-Greninja. It switches in infinetly and roosts of the damage.
Apart from Lando (on which I want a recovery item), this is the only mon in this team that could use a Z-Move. This Set might seem a bit odd, but it is specifically designed to lure and kill Heatran (outspeeds max speed Tran and at the same time OHKOs max spdef Tran with Z-Move). The rest is put into bulk to take special attacks better. If Heatran/Ash-Gren is not a threat anymore, the Groundium can also be used to get crucial damage on Magearna/Mawile/Toxapex and the likes. Apart from reliable recovery in Roost, Hydreigon was also chosen over say Tapu Fini because it has access to U-turn, which let's it act as a defensive pivot that regains momentum for the team.
Keep Hydreigon alive as long as the opposing Heatran is alive! Don't forget that the Opponent doesn't know that you carry neither Draco Meteor nor Dark Pulse as long as you haven't revealed your whole moveset, which can easily be taken advantage of by threatening out stuff fat Psychics and the like.




Jacky (Greninja) (M) @ Choice Scarf
Ability: Protean
Nature: Hasty
EVs: 176 Atk / 80 SpA / 252 Spe
Moves: U-turn | Rock Slide | Ice Beam | Grass Knot

Physical Scarf-Greninja is my emergency check to many setup sweepers, which it outspeeds at +1.
In a pinch, it also revenges Scarf Kart, the 80 spatk EVs ensure the OHKO with Ice Beam. Also surprises many Scarf-Lando leads which try to U-turn out getting OHKOed ;) The rest is put into attack and speed. Protean U-turn has a respectable damage output on neutral targets and fits the team nicely. Rock Slide is used for Volcarona and Grass Knot is a tech to revenge Mega-Swampert in rain. I toyed with other moves on the last slot, e.g. Spikes, Gunk Shot and Low Kick, but Grass Knot, although very situational, is a great tool to help with an otherwise nearly unwinnable matchup.
Greninja can be used to clean up late game, it profits from Magnezone trapping steels and the team getting rid of Heatran and Magearna. It is often used as a lead vs opposing Landos.



Conclusion

The goal of this team is to keep up momentum with various strong Voltturners and try to let Lele fire off heavy hits as often as possible. The defensive core of Landorus, Hydreigon and to an extent Magnezone (switch-in to fairy/electric types) can switch into offensive threats and regain momentum once it's lost. Nevertheless, the team is very offensively oriented and requires some predictions. Stealth Rocks and Double-Defog offer sufficient hazard-control in most szenarios.
The team is very weak to Shift Gear Magearna and Hawlucha, which should never be allowed to set up for free, otherwise they simply run trough the team.
The defensive core is far from perfect, which makes some fast special attackers like Alakazam a hard matchup. Especially water mons with coverage to hit Hydreigon, like e.g. Keldeo and Tapu Fini, can turn out very annoying for the team once they get a free switch-in. Thus, the lead matchup with this team is very important, but once the momentum is on your side, it develops a nice flow and especially Mega-Beedrill is a lot of fun to play with.

If you have suggestions to improve the team (like Fini over Hydreigon, which I yet have to playtest), let me know! I think the Beedrill-Lele-Magnezone-Core works fine, but the other three slots offer a lot of room for experiments.


-Mega-Beedrill is named after an old friend of mine, who didn’t play on Showdown himself. When we met, we often spend some time where I was playing mons, commenting all my moves and explaining my decisions, while he was watching and cheering or complaining about me playing badly. He always tried to persuade me to use cool looking mons, preferably of the first generation. I know this is not Gengar, but still: My Beedrill is named after you Daniel!

-Tapu Lele is named after another old friend who also enjoyed watching me playing mons from time to time. When the three of us met and we didn't have other plans, I always suggested to play a round. I'm not quite sure, but I think Klaus always enjoyed mighty, hard hitting mons that put a lot of work vs opposing teams and score many OHKOs ("Can't you use Mewto?"). Since Lele's Specs-boosted attacks are among the most powerfull ones in the tier, my Lele is named after you Klaus!

-Benny is another old friend who might be even more into Pokemon than I am. I don't know why he never tryed to play competitively on Showdown himself, but I often send him replays and try to explain my thought process behind each mon in the team. He likes strategies that work out well, like Magnezone trapping steels so other mons can succeed in the following. This is why my boy Magnezone is named after you Benny!

-Toni is probably the most important person to me right now and is a staple in my life, similarly to Lando being a staple in OU. Since she is not that much into Pokemon, this is the best connection I could come up with :D

-Domenico is actually the only one of my friends who plays on Showdown himself. We used to work at the same place, and loved battle each other's teams to have a break from work. Domenico is very creative when it comes to teambuilding, he likes to test unusual mons which I wouldn't have thought of. He also gave me the idea to use Hydreigon, which he used in some of his countless teams. That's why Hydreigon has to be named after you Domenico!

-Jacky also shares my love to Pokemon, although she was more into Pokemon-Go than anything else. I'm trying to find similarities between her and Greninja (she can adjust to any situation? She is faster than she appears at first?), but the truth is: I just wanted her on the team and Greninja was the last free member^^ Jacky, my Greninja saved me countless games that appeared to be lost, and it is named after you!
https://replay.pokemonshowdown.com/gen7ou-890352933 Vs Assumably Scarf Hoopa: Bringing Lele in again and again
https://replay.pokemonshowdown.com/gen7ou-890047046 Vs Mega-Medicham Kartana Balance: An example of the team wearing down Assault Vest Magearna
https://replay.pokemonshowdown.com/gen7ou-890048781 Vs Mega-Venusaur Balance: The team perfectly outplays Assault Vest Magearna to get an easy win
https://replay.pokemonshowdown.com/gen7ou-888817476 VS Mega-Manectric Balance: The team racking up damage on Assault Vest Magearna to open up Lele, misplay on my part by sacking Lele to Bulu =/
https://replay.pokemonshowdown.com/gen7ou-890371201 Vs Hyper Offense: Hydreigon OHKOs an offensive Magearna with Tectonic Rage and walls Blacephalon, Thundurus and Ditto, securing the win.
https://replay.pokemonshowdown.com/gen7ou-890923968 Vs Hyper Offense: Hydreigon surprises Mawile with the OHKO
https://replay.pokemonshowdown.com/gen7ou-890361220 Vs Koko Raichu: Hydreigon walls like a boss
https://replay.pokemonshowdown.com/gen7ou-889743621 Vs Balance: Hydreigon walls Ash-Gren and Heatran and gains a lot of momentum
https://replay.pokemonshowdown.com/gen7ou-889360050 Vs Lopunny Balance: Tectonic Rage kills Heatran, so Lele claims a kill anytime it's in
https://replay.pokemonshowdown.com/gen7ou-890919480 Vs Trickrain: Grass Knot Gren coming through
https://replay.pokemonshowdown.com/gen7ou-889350410 Vs Rain: Gren KOs Swampert which opens up Zone and makes Beedrill speed out everything
https://replay.pokemonshowdown.com/gen7ou-890900125 Vs Heracross Balance: Shadowball Lele surprises Jirachi
https://replay.pokemonshowdown.com/gen7ou-890896905 Vs Koko Kyurem: Lele showing its power by 2HKOing offensive Heatran
https://replay.pokemonshowdown.com/gen7ou-890879776 Vs Stall: The team overwhelms a Chansey Mega-Aggron-Core
https://replay.pokemonshowdown.com/gen7ou-890878364 Vs Diancie Volc: Mega-Beedrill cleans
https://replay.pokemonshowdown.com/gen7ou-888814839 Vs another Diancie Volc: Lele cleans
https://replay.pokemonshowdown.com/gen7ou-889405024 Vs Medicham Balance: Hydreigon suprise KOs KoKo and Mega-Beedrill cleans
https://replay.pokemonshowdown.com/gen7ou-889384617 Vs Mega-Chomp Balance: Beedrill threatens the whole team
https://replay.pokemonshowdown.com/gen7ou-889725584 Vs Shuckle Webs Offence: Double Defog shows it's value and Mega-Beedrill outspeeds everything
https://replay.pokemonshowdown.com/gen7ou-888824602 Vs Ribombee Webs Offence: Scarf Gren suprises Mega-Pinsir by outspeding under webs and secures the win
Daniel (Beedrill) (M) @ Beedrillite
Ability: Swarm
EVs: 68 HP / 252 Atk / 188 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Knock Off

Klaus (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Psyshock
- Shadow Ball

Benny (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 240 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch

Toni (Landorus-Therian) @ Iapapa Berry
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Defog
- U-turn

Domenico (Hydreigon) (M) @ Groundium Z
Ability: Levitate
EVs: 252 HP / 168 SpD / 88 Spe
Timid Nature
- U-turn
- Earth Power
- Defog
- Roost

Jacky (Greninja) (M) @ Choice Scarf
Ability: Protean
EVs: 176 Atk / 80 SpA / 252 Spe
Hasty Nature
- U-turn
- Rock Slide
- Ice Beam
- Grass Knot

Thanks to the rates of Ophi0n and particularly bigtalk, this new version with an improved defensive backbone was created. I changed Fini's EV spread from the one suggested on smogon to a less speedy and more defensive one to better deal with Mega-Swampert.
Daniel (Beedrill) (M) @ Beedrillite
Ability: Swarm
EVs: 68 HP / 252 Atk / 188 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Knock Off

Klaus (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Psyshock
- Hidden Power [Fire]

Benny (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 244 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch

Toni (Landorus-Therian) @ Flyinium Z
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Fly
- U-turn

Jacky (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 140 Def / 12 SpA / 40 SpD / 68 Spe
Calm Nature
- Defog
- Moonblast
- Scald
- Taunt

Domenico (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 184 SpD / 72 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- U-turn
 
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Hey, this idea is pretty cool. Mega Beedrill has been pretty unexplored and I’m glad you’ve been trying it. I feel this team can be improved, however.

Major Changes:

170911
—->
170910

Jirachi over Greninja very much improves your Mega Alakazam and Magearna matchups, which were really bad while giving your Landorus-T Wish support, which lets you do Leftovers on it. If you want to keep a VoltTurn idea, you can use U-Turn while if you want to fix the team’s relatively low overall Speed, you can do Body Slam.

Minor Changes:
170912
Magnezone should use 8 hp / 4 def / 240 sp atk / 252 speed to live a Sacred sword from Choice Scarf or unboosted Swords Dance Kartana, letting you more effectively trap it.

170913
Hydreigon should have Dark Pulse over U-Turn. I know you wanted to have a very momentum based team but you need to have some offensive presence vs things not weak to Ground that Hydreigon should check, like Reuniclus. Darkinium Z should also be run to pressure bulkier things like Landorus-T better. And your EVs should be 244 sp atk / 32 sp def / 232 speed with a Timid nature to outspeed up to base 95’s while not being 2HKOd by Ash Greninja’s Hydro Pump after Stealth Rock.

170915
Landorus-T should be made Leftovers since Wish gives it a big burst of healing while Leftovers mitigates Stealth Rock and makes checking Mega Mawile much easier. Also, your EVs should be 252 hp / 112 Def / 144 Speed with Impish to outspeed modest Heatran and timid Magearna, which will be very helpful for this team. And HP Ice over Defog lets you hit check Garchomp, Gliscor, and other Landorus-T, and you have a decent Defog user so this is the best course of action.

170914
On Tapu Lele, do Focus Blast over Shadow Ball so you can punish incoming Heatrans and have a good midground move in some situations. Shadow Ball is too situational.

Import: https://pokepast.es/bef31eef67839b96

Hope you consider these changes and hope I helped!
 
View attachment 170911—->View attachment 170910
Jirachi over Greninja very much improves your Mega Alakazam and Magearna matchups,

I know the mu against m-alakazam is bad but if you remove scarf greninja in order to use scarf jirachi the team will just get destroyed by volcarona after one quiver dance. I agree with all the other changes, though and the mega-alakazam mu still seems very problematic. (Sorry for not suggesting anything in this comment but I'm late for a date btw).
 
Hey, this idea is pretty cool. Mega Beedrill has been pretty unexplored and I’m glad you’ve been trying it. I feel this team can be improved, however.

Major Changes:

—->

Jirachi over Greninja very much improves your Mega Alakazam and Magearna matchups, which were really bad while giving your Landorus-T Wish support, which lets you do Leftovers on it. If you want to keep a VoltTurn idea, you can use U-Turn while if you want to fix the team’s relatively low overall Speed, you can do Body Slam.

Minor Changes:
Magnezone should use 8 hp / 4 def / 240 sp atk / 252 speed to live a Sacred sword from Choice Scarf or unboosted Swords Dance Kartana, letting you more effectively trap it.

Hydreigon should have Dark Pulse over U-Turn. I know you wanted to have a very momentum based team but you need to have some offensive presence vs things not weak to Ground that Hydreigon should check, like Reuniclus. Darkinium Z should also be run to pressure bulkier things like Landorus-T better. And your EVs should be 244 sp atk / 32 sp def / 232 speed with a Timid nature to outspeed up to base 95’s while not being 2HKOd by Ash Greninja’s Hydro Pump after Stealth Rock.

Landorus-T should be made Leftovers since Wish gives it a big burst of healing while Leftovers mitigates Stealth Rock and makes checking Mega Mawile much easier. Also, your EVs should be 252 hp / 112 Def / 144 Speed with Impish to outspeed modest Heatran and timid Magearna, which will be very helpful for this team. And HP Ice over Defog lets you hit check Garchomp, Gliscor, and other Landorus-T, and you have a decent Defog user so this is the best course of action.

On Tapu Lele, do Focus Blast over Shadow Ball so you can punish incoming Heatrans and have a good midground move in some situations. Shadow Ball is too situational.

Import: https://pokepast.es/bef31eef67839b96

Hope you consider these changes and hope I helped!
Hi Ophi0n,
Thanks a lot for your rate, I'm glad that you liked the team! Let me comment on your suggestions:

I like the idea of Jirachi and wish support on this team! But replacing Greninja with Jirachi means I auto-loose to volcarona & rain (as "lonely blue heart" stated, thanks for dropping by!), which isn't worth the trade in my opinion. Maybe some sort of weird tech with Occa Berry Bodyslam Jirachi could help? I'm going to think about the options...

The Magnezone Evs are a precious hint, gonna adopt them immediately, thanks!

Dark Pulse on Hydreigon isn't needed to deal with Reuniclus and other fat Psychics on this team. Reuniclus won't Psychic (facing the Hydreigon), so I can simply U-Turn out to Mega-Bedrill, which deals heavy damage and U-turns back into one of my dark types. Mono Psychic sets are walled infinitely between Greninja and Hydreigon. And in addition one has to remember: The opponent doesn't know that Hydreigon isn't running Dark Pulse, which gives me momentum ;)

You are also correct about Lando's EV spread, your's seems to benefit the team more. However, i prefer Defog over HP Ice (which I ran for a long time before I changed it), since it helps very much vs Webs Offense where Hydreigon is pressured too much to Defog. I don't need HP Ice on this team, since Choice Scarf Lando doesn't stay in and defensive Lando & Gliscor are handled by a slow U-turn into Tapu Lele, which threatens the OHKO and can also dent switch-ins (which HP Ice can't). Offensive Chomp is threatened by Gren's Ice Beam or even Beedrill's U-turn, so I can afford to pivot out here as well.

While you are definetely right that breaking Jirachi (& Mew) is very situational (and it also makes me able to hit Shedinja, which is even more situational :D ), I still prefer the occasional suprise over Focus Miss, since I already have a very safe way to deal with Heatran repeatedly in Hydreigon. However, this is up to personal preference, I definetly agree that Focus Blast can be used as well.

Thanks again for your rate, it sure helped to improve the team in terms of EV spreads!
 
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INSANE CARZY GUY

Banned deucer.
If You don't care about scarf hoops or dragonite You can drop its speed down to 418

The extra bulk let's You switch beedrill in much more aggressively vs clefable and eat more than one set of specs water stars from gren

That's a personal call, just when something has a wierd speed tier I like creeping for more bulk
 
Hi Ophi0n,
Thanks a lot for your rate, I'm glad that you liked the team! Let me comment on your suggestions:

I like the idea of Jirachi and wish support on this team! But replacing Greninja with Jirachi means I auto-loose to volcarona & rain (as "lonely blue heart" stated, thanks for dropping by!), which isn't worth the trade in my opinion. Maybe some sort of weird tech with Occa Berry Bodyslam Jirachi could help? I'm going to think about the options...

The Magnezone Evs are a precious hint, gonna adopt them immediately, thanks!

Dark Pulse on Hydreigon isn't needed to deal with Reuniclus and other fat Psychics on this team. Reuniclus won't Psychic (facing the Hydreigon), so I can simply U-Turn out to Mega-Bedrill, which deals heavy damage and U-turns back into one of my dark types. Mono Psychic sets are walled infinitely between Greninja and Hydreigon. And in addition one has to remember: The opponent doesn't know that Hydreigon isn't running Dark Pulse, which gives me momentum ;)

You are also correct about Lando's EV spread, your's seems to benefit the team more. However, i prefer Defog over HP Ice (which I ran for a long time before I changed it), since it helps very much vs Webs Offense where Hydreigon is pressured too much to Defog. I don't need HP Ice on this team, since Choice Scarf Lando doesn't stay in and defensive Lando & Gliscor are handled by a slow U-turn into Tapu Lele, which threatens the OHKO and can also dent switch-ins (which HP Ice can't). Offensive Chomp is threatened by Gren's Ice Beam or even Beedrill's U-turn, so I can afford to pivot out here as well.

While you are definetely right that breaking Jirachi (& Mew) is very situational (and it also makes me able to hit Shedinja, which is even more situational :D ), I still prefer the occasional suprise over Focus Miss, since I already have a very safe way to deal with Heatran repeatedly in Hydreigon. However, this is up to personal preference, I definetly agree that Focus Blast can be used as well.

Thanks again for your rate, it sure helped to improve the team in terms of EV spreads!
I saw this and would like to explain why I respectfully disagree with your stance on these ideas for the most part.

Jirachi: Body Slam can paralyze Volcarona or a rain threat if need be and scarf Greninja does NOT beat rain, especially without Hydro Pump. If your rain measure is Greninja, it’s safe to say you lose to rain. Also, Mega Alakazam, Tapu Lele, and Magearna are all much bigger threats overall than Volcarona or rain, especially the former since it’s a matchup fish.

Hydreigon: I guess I can see where you’re coming from in some sense but really, having no Dark Pulse makes no sense and you’re gimping yourself in any matchup where you need to keep Hydreigon in but Earth Power doesn’t do enough. And by the way, you’re Acid Armor Reuniclus set-up fodder without Dark Pulse. U-Turn simply doesn’t bring enough to the table in my opinion to where it’s worth dropping Dark Pulse.

Landorus-T: For one, at least from what I’ve seen from the ladder at this range as of late, Webs is pretty rare so having Defog isn’t really that worth it over HP Ice overall. And HP Ice is how you’re gonna check the Ground-types you want to check well. Just my take though.
 

bigtalk

Banned deucer.
Hi, interesting team you have here :) I love Mega Beedrill, he's one of my favorite megas. Here are some of my suggestions.
  • HP Fire > Shadow Ball on Lele. It gives you a 100% accurate way to hit Ferrothorn, and still chunks Jirachi/Celesteela for a good amount of damage.
  • Despite having access to U-turn, I think Hydreigon is a momentum drain for the team rather than a momentum generator; let me explain why. It's bulk is decent, but not amazing; it's not going to survive 3 Hydro Pumps from a Specs Greninja, for example, so you will always be forced to Roost if you want to come in on it again. This generates a free turn for the opponent, during which they can go into their ie. banded Bulu, which you have no switchins to. Tapu Fini has much better bulk and does not take as much damage from Greninja's attacks; it gets a free turn to Defog, throw off a NM/Scald and fish for a burn, etc. It also deals with Volcarona and the rain matchup much better than Hydreigon, can tank a +2 hit from Hawlucha, etc. Overall, I think it is a better fit than Hydreigon.
  • Making the Landorus Flyinium Z will help with the Hawlucha weakness.
  • I agree with Ophi0n, Jirachi is a better pick in the last slot than Greninja. It helps deal with the aforementioned Alakazam/Tapu Lele a lot better, as well as Shift Gear Mage, Tapu Bulu, and Reuniclus.
Here is the new version of the team with these changes: https://pokepast.es/7c29fbe29f0de906 Hope you enjoy :)
 
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Jirachi: Body Slam can paralyze Volcarona or a rain threat if need be and scarf Greninja does NOT beat rain, especially without Hydro Pump. If your rain measure is Greninja, it’s safe to say you lose to rain. Also, Mega Alakazam, Tapu Lele, and Magearna are all much bigger threats overall than Volcarona or rain, especially the former since it’s a matchup fish.
Jirachi paralyzing Volc or a rain threat is always circumstantial. Yeah, the chance with Serene Grace is higher, but it is never confirmed. Jirachi never checks Volc because Volc has the potential to unboosted 2HKO it and also burn it with Flame Body. Also, Gren is pretty well rounded and this set always OHKOs Volc at full with Rock Slide and always OHKOs Mega Swampert (one of the biggest threats in rain) with Grass Knot at full. Because of this, I disagree with the proposal of Jirachi over OP's Scarf Gren.

Hydreigon: I guess I can see where you’re coming from in some sense but really, having no Dark Pulse makes no sense and you’re gimping yourself in any matchup where you need to keep Hydreigon in but Earth Power doesn’t do enough. And by the way, you’re Acid Armor Reuniclus set-up fodder without Dark Pulse. U-Turn simply doesn’t bring enough to the table in my opinion to where it’s worth dropping Dark Pulse.
I agree with this change, although not for the reason provided. Reuniclus is becoming more popular, but it arguably isn't popular enough to warrant a designated counter to it on a team. However, the team doesn't play well against Mega-Alakazam or Lele as mentioned before. With this in mind, I would suggest dropping Earth Power for Dark Pulse and making Hydreigon Darkium Z. I understand that you wanted Hydreigon to check Heatran, but this is something that is a role that can be better designated to Lando. On an offense team based on building momentum, it's a huge hindrance for Lando to be outsped by Timid Heatran. Therefore I think that your Landorus should be Jolly Nature and not a defensive set.
 
Thanks for the rate, Wugus!

I think Jolly Landorus is worth being mentioned, guess it's up to personal preference. I prefer maximising the defensive capabilities of Lando since Hydreigon counters Heatran.

Let me comment on the Hydreigon suggestions and how this team deals with Tapu Lele, Alakazam and Acid Armor Reuniclus:
- Acid Armor Reuniclus is not a problem at all, since I have two (!) Dark types (which it can't touch since it runs mono Psychic on this set). In addition, Hydreigon isn't hindered by Toxic Spikes and can even Defog them, which enables me to switch infinetly between Hydreigon and Greninja and stall Reuniclus out of PP while not loosing a single PP myself.
- Tapu Lele outspeeds Hydreigon (if I don't run significant speed investment which I cannot afford since it's my check to Heatran and Greninja), and Moonblast is always a OHKO. So no need for Dark Pulse here. This team has no defensive counter to Lele, but rather tries to keep up momentum to not let it in. In a pinch, Magnezone can switch in on Psychic/Moonblast, Gren can switch into Psychic, Mega-Beedrill can come in on Moonblast/Focus Blast and always OHKOs from full.
- Mega Alakazam kills Hydreigon with Focus Blast after a little bit of chip, so it won't be able to fire of a Dark Pulse. This team's only way to check Alakazam is U-turn from Scarf-Greninja (87,5% chance to OHKO), which can switch in on Psychic/Shadow Ball or revenge kill after something else died.

You two are absolutely right that the matchup is not too good vs Mega-Alakazam and Tapu Lele, but I feel like Dark Pulse on Hydreigon isn't the way to fix this. I personally don't like Dark Pulse on this specific Hydreigon at all, but i guess it's again up to personal preference. If you decide on running Dark Pulse instead of Earth Power, remember to change the EVs as well, since they are designed for Tectonic Rage to kill Heatran.

Which leads me to Jirachi and the following rate:
Hi, interesting team you have here :) I love Mega Beedrill, he's one of my favorite megas. Here are some of my suggestions.
  • HP Fire > Shadow Ball on Lele. It gives you a 100% accurate way to hit Ferrothorn, and still chunks Jirachi/Celesteela for a good amount of damage.
  • Despite having access to U-turn, I think Hydreigon is a momentum drain for the team rather than a momentum generator; let me explain why. It's bulk is decent, but not amazing; it's not going to survive 3 Hydro Pumps from a Specs Greninja, for example, so you will always be forced to Roost if you want to come in on it again. This generates a free turn for the opponent, during which they can go into their ie. banded Bulu, which you have no switchins to. Tapu Fini has much better bulk and does not take as much damage from Greninja's attacks; it gets a free turn to Defog, throw off a NM/Scald and fish for a burn, etc. It also deals with Volcarona and the rain matchup much better than Hydreigon, can tank a +2 hit from Hawlucha, etc. Overall, I think it is a better fit than Hydreigon.
  • Making the Landorus Flyinium Z will help with the Hawlucha weakness.
  • I agree with Ophi0n, Jirachi is a better pick in the last slot than Greninja. It helps deal with the aforementioned Alakazam/Tapu Lele a lot better, as well as Shift Gear Mage, Tapu Bulu, and Reuniclus.
Here is the new version of the team with these changes: https://pokepast.es/7c29fbe29f0de906 Hope you enjoy :)
Thanks for the rate bigtalk! I love the combination of Jirachi with Tapu Fini! The main reason not to run Fini over Hydreigon for me in the first place (besides U-turn) was its lack of reliable recovery, which is now mitigated thanks to Jirachi's Wish-passing-cababilities. This also benefits the other members of the team. While I miss the flow of U-turning between Beedrill and Gren, the team's defensive backbone improved a lot. The team is a little weak to Volcarona now and the rain matchup is still bad, but the matchup vs Magearna, Lele, Alakazam, and Hawlucha improved, so that's well worth the trade. The team also feels a little slow now, I yet have to playtest it a bit more to see if it needs additional twerks. Thought of changing Lele to Scarf (but I loved the Specs too much to try it yet) or giving the Scarf to Lando and running Z-Haze on Fini as an additional way to recover health and at the same time deal with setup sweepers like Volcarona and Hawlucha, have to playtest it before I can conclude on what's best. Nevertheless, I think the team really improved by your rates!

I added bigtalk's version as an importable to my original post since it feels more consistent than the original team, I hope you don't mind the Nicknames on Jirachi and Tapu Fini.
 
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I saw this and would like to explain why I respectfully disagree with your stance on these ideas for the most part.

Jirachi: Body Slam can paralyze Volcarona or a rain threat if need be and scarf Greninja does NOT beat rain, especially without Hydro Pump. If your rain measure is Greninja, it’s safe to say you lose to rain. Also, Mega Alakazam, Tapu Lele, and Magearna are all much bigger threats overall than Volcarona or rain, especially the former since it’s a matchup fish.

Hydreigon: I guess I can see where you’re coming from in some sense but really, having no Dark Pulse makes no sense and you’re gimping yourself in any matchup where you need to keep Hydreigon in but Earth Power doesn’t do enough. And by the way, you’re Acid Armor Reuniclus set-up fodder without Dark Pulse. U-Turn simply doesn’t bring enough to the table in my opinion to where it’s worth dropping Dark Pulse.

Landorus-T: For one, at least from what I’ve seen from the ladder at this range as of late, Webs is pretty rare so having Defog isn’t really that worth it over HP Ice overall. And HP Ice is how you’re gonna check the Ground-types you want to check well. Just my take though.
I know this comment that I'm writing right now isn't going to be very constructive since I won't give the most well based suggestion but I need to say that scarf jirachi is definetly not a good answer to volcarona. Lets think about the scenario: volcarona after 1 quiver dance with 50% of hp and you send jirachi. Since volcarona is also 100 base speed they'll tie, so:

->50% chance of volcarona just winning the tie, ohko jirachi with a fire stab attack and then jirachi would not have done anything

->50% chance of jirachi winning the tie:
- ->40% of 50%, = 20% for serene grace doesn't activate, then jirachi would do around 40% with heart stamp (which is jirachi's strongest attack of those usually seen in the choice scarf set) and then dies
- ->60% of 50%, = 30% for serene grace activates, and then something else would happen (he could flinch in the first turn and then loose the speed tie after it etc).

So Jirachi wouldn't check volcarona in at least 70% of the time in case of body slam and 85% in case of heart stamp (because in the 30% you also have 50% of chance of losing the second speed tie). And its also worth remembering that in 50% of the cases jirachi would not actually do anything before it faints.
Volcarona has a decently high usage so I would not ignore it. It could use even use jirachi locked on iron head to set up actually, especially the bulky variations of volcarona. But it's a fact that the team is very weak to M-zam too. Greninja can come in a predicted psychic and use u-turn, its not the best way to check alakazam but it is what the team has. IMO, the best option would be to give choice scarf to tapu lele. Then, tapu lele could confortably take one focus blast or hardly take 1 psychic and then deal great damage with shadow ball or moonblast. (I know this is going to make the mu against stall harder, but magnezone+knock off beedrill is already annoying for stall to deal with.
 
I know this comment that I'm writing right now isn't going to be very constructive since I won't give the most well based suggestion but I need to say that scarf jirachi is definetly not a good answer to volcarona. Lets think about the scenario: volcarona after 1 quiver dance with 50% of hp and you send jirachi. Since volcarona is also 100 base speed they'll tie, so:

->50% chance of volcarona just winning the tie, ohko jirachi with a fire stab attack and then jirachi would not have done anything

->50% chance of jirachi winning the tie:
- ->40% of 50%, = 20% for serene grace doesn't activate, then jirachi would do around 40% with heart stamp (which is jirachi's strongest attack of those usually seen in the choice scarf set) and then dies
- ->60% of 50%, = 30% for serene grace activates, and then something else would happen (he could flinch in the first turn and then loose the speed tie after it etc).

So Jirachi wouldn't check volcarona in at least 70% of the time in case of body slam and 85% in case of heart stamp (because in the 30% you also have 50% of chance of losing the second speed tie). And its also worth remembering that in 50% of the cases jirachi would not actually do anything before it faints.
Volcarona has a decently high usage so I would not ignore it. It could use even use jirachi locked on iron head to set up actually, especially the bulky variations of volcarona. But it's a fact that the team is very weak to M-zam too. Greninja can come in a predicted psychic and use u-turn, its not the best way to check alakazam but it is what the team has. IMO, the best option would be to give choice scarf to tapu lele. Then, tapu lele could confortably take one focus blast or hardly take 1 psychic and then deal great damage with shadow ball or moonblast. (I know this is going to make the mu against stall harder, but magnezone+knock off beedrill is already annoying for stall to deal with.
I never said it was a good measure, just an emergency one. I made it clear Volcarona would have good matchup but it’s a matchup fish anyway and less common than Alakazam, Magearna, and Lele which all of you seemed to gloss over in my breakdown. And if most of you actually took 10 seconds to read the import, you’d see it’s sp def Jirachi and not scarf. And no, Magnezone+Beedrill doesn’t pressure many stall teams, especially
since Skarmory is used on very few if any of them and scarf Lele isn’t a good Alakazam answer. Learn how teambuilding and matchup and check scenarios work before criticizing my ideas.
 
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I never said it was a good measure, just an emergency one. I made it clear Volcarona would have good matchup but it’s a matchup fish anyway and less common than Alakazam, Magearna, and Lele which all of you seemed to gloss over in my breakdown. And if most of you actually took 10 seconds to read the import, you’d see it’s sp def Jirachi and not scarf. And no, Magnezone+Beedrill doesn’t pressure many stall teams, especially
since Skarmory is used on very few if any of them and scarf Lele isn’t a good Alakazam answer. Learn how teambuilding and matchup and check scenarios work before criticizing my ideas.
I didn't mean to be rude or anything, I've read my comments again and It looks I was bit cheeky, it wasn't my intention. Not reading the jirachi part it was my fault, I just supposed it was scarf since you were removing other scarf mon. The fact is that support jirachi would be even worse against volcarona and would just die anyway. Sorry but a mon that is always ohkoed by +1 fire blast is not an """""""emergency measure""""""".
In other hand, scarf lele can be an emergency measure to alakazam. It can revange kill or at least deals some damage before it dies. I use a lot of stall and I still think that beedrill+magnezone is very annoying, switching in beedrill is way harder than it looks. Without skarmory, it 2hkoes a lot of pokemons commonly used in stall or at least pivot things like quagsire and deal respectable damage. It really seems to me that as Elstefano said the team would almost autolose against volcarona and rain without greninja.

Also if you know an easy way to deal with beedrill using stall that isn't at least tricky I would like you to tell me (not trying to provoke or anything, just want to learn more about the matchup). It shouldn't be in this thread, maybe a message? Idk
Again, I'm sorry if I was rude, it wasn't my intention. Your ideas in this thread are well thought as they are in other rmts that you comment, and they were way more constructive than just saying that the team would lose to volcarona without greninja cf, but I just had to say it because it would.
 
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I didn't mean to be rude or anything and I'm sorry if my comment hurts you in some way. Not reading the jirachi part it was my fault, I just supposed it was scarf since you were removing other scarf mon. The fact is that support jirachi would be even worse against volcarona and would just die anyway. Sorry but a mon that is always ohkoed by +1 fire blast is not an """""""emergency measure""""""".
In other hand, scarf lele can be an emergency measure to alakazam. It can revange kill or at least deals some damage bedore it dies. I use a lot of stall and I still think that beedrill+magnezone is very annoying, switching in beedrill is way harder than it looks. Without skarmory, it 2hkoes a lot of pokemons commonly used in stall or at least pivot things like quagsire and deal respectable damage. It really seems to me that as Elstefano said the team would almost autolose against volcarona and rain without greninja.

Also if you know an easy way to deal with beedrill using stall that isn't at least tricky I would like you to tell me (not trying to provoke or anything, just want to learn more about the matchup). It shouldn't be in this thread, maybe a message? Idk
Again, I'm sorry if I was rude, it wasn't my intention.
Alright, it isn’t a check, my bad. But come on man, are you really justifying beating a matchup fish over having a measure for the most common and consistent Pokemon in the metagame? Like god damn, imagine using Lele as your SG Magearna, Mega Alakazam, and Lele check. That’s not any reliable check. You don’t do that for actual common metagame picks. And no, before you attempt to justify it, scarf Greninja or Lele isn’t a SG Magearna check. I think having a good measure for the common and consistent stuff is more important than a matchup fish that isn’t even that common but who knows? And btw, scarf Greninja isn’t a really good rain measure, if it’s your rain measure, you’re accepting you lose to it. I’ve done my rate, I have nothing to add as I’ve said everything I can. Don’t quote this post or any others I’ve made in this thread since there’s nothing else I have to say. Good luck to elstefano on the team, keep optimizing it. :blobthumbsup:
 
The original team isn't that weak to Lele and Alakazam, it just doesn't offer a save switch-in (which is true for many offensive builds). But there are ways to check both of them and the team generates a lot of momentum so that Lele/Zam usually never get a free switch unless something on the opposing team died.

I playtested the new version of the team with Jirachi + Tapu Fini, and although it looked appealing on paper, it wasn't as consistent for me as the original team. The original team relies heavily on momentum to play around some uncovered threats, which the new version has problems with because the Fini/Rachi backbone is too passive. While having a dedicated counter to SG Magearna is great, it opens up other holes. The new version has a big weakness to fire types with coverage to hit Fini, like Charizard-Y, which gets a free kill everytime it switches in and is only threatened by Magnezone, which is easily outplayed. Scarfed Blacephalon runs through the team once Fini has taken some damage. Rain becomes impossible to beat since Fini looses the 1on1 vs Mega-Swampert. I know that it is impossible to counter all threats in the current meta, but i personally don't like being beaten by certain teams on team preview, even if the mon that beats me is considered a "matchup fish". The original version at least offers some way to play around most threats (if you get all the plays right, which is sometimes really hard since the team is far from perfect). On top of that, the original version creates more situations for Mega-Beedrill to shine, which is the original purpose of the team =)
I will try the Z-Fly Lando on the original team to get rid of the Hawlucha issue!
 
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busyguy

formerly mil
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Hey, nice team. I know that the others already suggested some changes, and that you have a v2 of the team, but I liked the initial offensive direction you chose for the team.
  • Change Greninja to Ash-Gren. It shares some checks with Tapu Lele and Beedrill, but that way you have enough pressure to overload those. It also adds priority to the team. When Beedrill can't clean up, Water Shuriken probably will. A spike on Greninja can pressure the opponent more when you force a lot of switches with Volt-Turn.
  • Change Hydreigon to Tapu Koko. This is an offensive team and this Hydreigon set is too passive. You don't want to be in a situation to give your opponent momentum.Tapu Koko does well against Waters like Toxapex and Tapu Fini, which are a problem for Greninja. Shuca Berry to lure Lando-T and open the way for Beedrill. Roost for longevity against more stallish teams. Force opponents to recover and bring in a heavy hitter safely.
  • For Magnezone, use a set with Steelium-Z, that increases the pressure on Magearna and other answers to Beedrill, Greninja, and Tapu Lele. Electrium-Z is also possible. Scarf isn't really needed on this team as you have enough fast mons now. Substitute for Volt Switch is also an alternative, which can prevent momentum loss from wrong predictions.
  • On Landorus use HP Ice for opposing Landos.
  • On Tapu Lele use Focus Blast, good coverage for Dark-types and hit Steels like Celesteela, Ferrothorn, Magearna, etc., which are also problematic for Beedrill and Greninja.
Daniel (Beedrill) (M) @ Beedrillite
Ability: Swarm
EVs: 68 HP / 252 Atk / 188 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Knock Off

Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Psyshock
- Focus Blast

Magnezone @ Electrium Z
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- Defog

Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 32 HP / 88 Def / 172 SpA / 216 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Roost

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
 
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I don’t understand why people actually think Volcarona is a threat to this team. It’s not, Greninja takes care of it beautifully. People who are saying that greninja should be switched don’t understand just how versatile this Pokémon is. It’s great and definitely deserves a spot.

The main issue to this team is Hawlucha, and there is no denying it. If a Hawlucha switches in to your Landorus T, and consumes its electric terrain berry, what do you do? The Hawlucha can swords dance against your defenseless Lando and then one shot this entire team. Hydreigon, in my opinion, is too passive and should be replaced with something that checks Hawlucha.
 
Hey, nice team. I know that the others already suggested some changes, and that you have a v2 of the team, but I liked the initial offensive direction you chose for the team.
  • Change Greninja to Ash-Gren. It shares some checks with Tapu Lele and Beedrill, but that way you have enough pressure to overload those. It also adds priority to the team. When Beedrill can't clean up, Water Shuriken probably will. A spike on Greninja can pressure the opponent more when you force a lot of switches with Volt-Turn.
  • Change Hydreigon to Tapu Koko. This is an offensive team and this Hydreigon set is too passive. You don't want to be in a situation to give your opponent momentum.Tapu Koko does well against Waters like Toxapex and Tapu Fini, which are a problem for Greninja. Shuca Berry to lure Lando-T and open the way for Beedrill. Roost for longevity against more stallish teams. Force opponents to recover and bring in a heavy hitter safely.
  • For Magnezone, use a set with Steelium-Z, that increases the pressure on Magearna and other answers to Beedrill, Greninja, and Tapu Lele. Electrium-Z is also possible. Scarf isn't really needed on this team as you have enough fast mons now. Substitute for Volt Switch is also an alternative, which can prevent momentum loss from wrong predictions.
  • On Landorus use HP Ice for opposing Landos.
  • On Tapu Lele use Focus Blast, good coverage for Dark-types and hit Steels like Celesteela, Ferrothorn, Magearna, etc., which are also problematic for Beedrill and Greninja.
Daniel (Beedrill) (M) @ Beedrillite
Ability: Swarm
EVs: 68 HP / 252 Atk / 188 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Knock Off

Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Psyshock
- Focus Blast

Magnezone @ Electrium Z
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- Defog

Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 32 HP / 88 Def / 172 SpA / 216 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Roost

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
Hi, interessting take on the team! I like the offensive synergy of the members! On the other hand, on first glance, the missing defensive core in your version of the team could cause problems vs common threats like Ash-Greninja, SD Kartana & Heatran, and the team is destroyed by some setup sweepers like Volcarona, SG Magearna and Rain in general. But it could very well be that in practice, the team offers enough offensive pressure that these threats can be played around. Gonna playtest it nevertheless ;) Thanks for the rate!

I don’t understand why people actually think Volcarona is a threat to this team. It’s not, Greninja takes care of it beautifully. People who are saying that greninja should be switched don’t understand just how versatile this Pokémon is. It’s great and definitely deserves a spot.

The main issue to this team is Hawlucha, and there is no denying it. If a Hawlucha switches in to your Landorus T, and consumes its electric terrain berry, what do you do? The Hawlucha can swords dance against your defenseless Lando and then one shot this entire team. Hydreigon, in my opinion, is too passive and should be replaced with something that checks Hawlucha.
Yeah, the Volcarona & Jirachi discussion got a bit out of hand :D
You are absolutely right about Hawlucha, seems like I totally forgot about it when teambuilding... But Z-Fly on Lando should be a nice quickfix to that. Thx for your feedback!
 
Could you tell me your playstyle to this team / if it still works in this meta?

I know im not the greatest player but all I want in this game is to make it to the 1700s so i can be top 500. My highest peak was mid 1600's with an sticky web HO team but I found that playstyle to be very limiting and have been looking at other teams that people use in that rank or higher that I would find enjoyable. Your team looks very interesting and fun to use but when using the version 2 of it on my alt, i just dropped from 1500 to 1300 lol, and maybe its just cause of my playstyle because all these comments and stuff seem to show that it has a lot of promise. So thats why im asking maybe you could give me tips on utilizing it if you have any? Thanks. I also feel like jirachi has never done anything useful at all in any of my games, so maybe im using that mon poorly as well.
 
Could you tell me your playstyle to this team / if it still works in this meta?

I know im not the greatest player but all I want in this game is to make it to the 1700s so i can be top 500. My highest peak was mid 1600's with an sticky web HO team but I found that playstyle to be very limiting and have been looking at other teams that people use in that rank or higher that I would find enjoyable. Your team looks very interesting and fun to use but when using the version 2 of it on my alt, i just dropped from 1500 to 1300 lol, and maybe its just cause of my playstyle because all these comments and stuff seem to show that it has a lot of promise. So thats why im asking maybe you could give me tips on utilizing it if you have any? Thanks. I also feel like jirachi has never done anything useful at all in any of my games, so maybe im using that mon poorly as well.
I also didn't find the second version working well in practice, so you might rather want to stick to the first version =)
Lead Gren or Beedrill. Vs Lando Lead, icebeam immediately. Never use coverage moves that would hit a predicted switch-in; either attack whats in front of you or use U-turn to keep up momentum. Vary between those two options, don't be predictable! Try to switch Lele in as often as possible, since it causes the most damage. If you predict wrong, let lando or hydreigon take an attack and get back momentum. Defogging is more important than having up rocks vs most teams.

I hope that helps, watch the replays if you want to see my advice in practice =)
On a sidenote, while this team is a lot of fun to play with, it might not be the best team to climb the ladder consistently. Consider using one of my other Teams, e.g. Araquanid Trickrain. I would be glad to also help you with that!
 
I also didn't find the second version working well in practice, so you might rather want to stick to the first version =)
Lead Gren or Beedrill. Vs Lando Lead, icebeam immediately. Never use coverage moves that would hit a predicted switch-in; either attack whats in front of you or use U-turn to keep up momentum. Vary between those two options, don't be predictable! Try to switch Lele in as often as possible, since it causes the most damage. If you predict wrong, let lando or hydreigon take an attack and get back momentum. Defogging is more important than having up rocks vs most teams.

I hope that helps, watch the replays if you want to see my advice in practice =)
On a sidenote, while this team is a lot of fun to play with, it might not be the best team to climb the ladder consistently. Consider using one of my other Teams, e.g. Araquanid Trickrain. I would be glad to also help you with that!
Alright, thanks for the tips! One more question though, i was playing another beedrill team and it had very similar EVs to this one as well...so my question is why the extra bulk? What does it help it live? Thanks again.
 

INSANE CARZY GUY

Banned deucer.
Mega beedrill has a really wacky speed tier so really there's nothing to tie with, so You can actually get a nice chunk of bulk

But I think You get more out of special defense over over hp/def as far as being able to directly switch into stupid stuff like moonblast, water shuriken and I think I got away with a few other things maybe focus blast
 

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