Intro:
Yea, I haven't been playing on shoddy for a while since I've been busy with college lately, but I made this team and got back onto the UU ladder. I was surprised at the success of the team at first, winning almost all of the games I have played with it. I did lose a few though, but still this has almost got me ranked back onto the top 50 of UU. (Used to be about top 10 >_< ) So, here it is:
The Lineup:
Nidoqueen @ Lum Berry
Ability: Poison Paint
EVs: 252 Hp/200 Def/44 Spd/16 Sp. Def
Nature: Bold
- Earth Power
- Stealth Rock
- Taunt
- Ice Beam
Anti-Lead Nidoqueen is one brilliant lead. Sets up Stealth Rocks early helps this team a lot. Taunt helps with other set up leads. Once my rocks are up, Nidoqueen provides as a valuable fighting resist later in the game. Lum Berry is for status leads and ensures that I can set up Stealth Rocks.
Why Nidoqueen?
I realize that there's quite a few options for SRing leads, such as Nidoking, Steelix, Claydol, etc. Taunt is a big reason I chose Nidoqueen. Nidoking can Taunt and set up rocks with more speed, but Nidoqueen's bulkiness is better in the long run. Poison Paint is also a decent trait to have, as it punishes physical attackers to an extent. Hitmontop is a good example for this, at least Technitop.
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Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 Hp/ 252 Atk/ 4 Spd
Nature: Adamant
- Focus Punch
- Substitute
- Bulk Up
- Waterfall
I'm actually thinking of replacing Poliwrath. At least changing the set. Water Absorb is really nice to have, and if I replace him, I need something that can help prevent a rain dance team from sweeping. I was thinking about running Hypnosis over Bulk Up, but I'm not a fan of it's 60% accuracy.
Why Poliwrath?
As previously stated, a water resist is really nice to have, especially when it heals you. Poliwrath can hit hard once it has a Sub up, or when I predict a switch. I was going to put Lapras in this slot, and maybe I still will, but the SR weakness isn't too fun with no spinner.
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Clefable @ Flame Orb
Ability: Magic Guard
EVs: 252 Hp/152 Def/104 Sp. Atk
Nature: Bold
- Thunderbolt
- Calm Mind
- Softboiled
- Ice Beam
Ah, the standard CM Clefable that is extremely annoying. Takes hits like a champ and is my answers to non Choiced Venusaurs. This can can one annoying pokemon to deal with if it gets a couple Calm Minds in. The EV spread is pretty standard
Why Clefable?
I really needed something that could set up on special attackers such as Lanturn, Froslass, etc. Magic Guard is an amazing thing as well. Without this, Venusaur could really do some damage. It's also nice having something that can constantly switch in even with Spikes down.
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Drapion @ Life Orb
Ability: Sniper
EVs: 4 Hp/252 Atk/252 Spd
Nature: Jolly
- Night Slash
- Swords Dance
- Cross Poison
- Earthquake
My favorite version of Drapion. This normally cleans up late game. Most stuff in UU don't like taking +2 Drapion hits. Night Slash and Cross Poison for STAB and to abuse Sniper. +2 Earthquake hits Steelix surprisingly hard.
Why Drapion?
I really needed something to hit hard on the physical side, as well as provide a Psychic resistance. And who better than Drapion? Not too much else to say about this guy though. He's pretty much a standard Sword Dancer.
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Altaria @ Choice Specs
Ability: Natural Cure
EVs: 4 Hp/252 Sp. Atk/252 Spd
Nature: Modest
- Draco Meteor
- Fire Blast
- Dragon Pulse
- Rest
Ah yes, SpecsTaria. All the rage seems to be around DDTaria. Most people switch in Steelix or their physical wall and no physical wall likes taking a Specs Draco Meteor. Rest has been a real help lately.
Why Altaria?
I really needed a ground immunity. So I figured that a hard hitting Altaria would be great, especially since it requires no setup. This also can provide as a late game cleaner with Dragon Pulse. Natural Cure is a great thing too, as I can use it as a status absorber at times.
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Rotom @ Leftovers
Ability: Levitate
EVs: 252 Hp/252 Def/4 Sp. Atk
Nature: Bold
- Thunderbolt
- Rest
- Sleep Talk
- Will-o-Wisp
Wow, it really feels weird running so many 252/252 EV spreads. :/ Anyways, my final pokemon is my sleep absorber of the team, and provides support with Will-o-wisp. Even with only 4 sp. atk EVs, Rotom can still hit things hard with thunderbolt.
Why Rotom?
Rotom is very important to this team. Nidoqueen's Stealth Rock really help this team out, and rotom helps keep them in. Rest Talking also helps for rotom's survivability so it can block many spins, then spread around some status. And there really aren't that many ghosts in UU to block spins.
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Well, that's the team.
Threat List shall be updated into here soon.
Threat List:
- Nidoqueen can Taunt lead Claydols to prevent SR, Rotom blocks the spins and burns it, or Poliwrath can setup on it.
- Again, Nidoqueen can Taunt lead Steelixes, but otherwise Altaria beats Steelix with Fire Blast.
- Rotom pretty much walls support Hitmontop, Poliwrath or Nidoqueen can wall Technitop.
- Clefable is my main counter to non-choiced Rotoms, Tricking Rotoms may be a problem.
- Clefable can give me problems, as I don't have any completely effective way of threatening it. Support Clefables aren't a problem though, only really the CM Clefables.
- Altaria can switch in on Ninetales easily. I try to get Ninetales to sleep Rotom, and after that, Altaria hurts Ninetales pretty bad.
- Clefable will stop Sleep/Seed versions. Drapion/Altaria switch in on Choice versions
- Rotom comes in on Hitmonlee easily and can burn it.
- A little hard late game, if Nidoqueen isn't Healthy. Rotom can come in on non-pursuit versions alright.
- Drapion walls most of Absol's moves. Superpower can hurt a bit though.
- Clefable mostly
- Nidoqueen Taunts Spiking leads, but falls to the Choice Spec versions. Choiced Froslass are a lot easier to beat though.
- This gives Altaria a nice chance to get in and smack something with Draco Meteor.
- I really haven't faced too many Altarias actually. Switching in would be a problem for DDTaria. :/
- Drapion sets up and kills with Night Slash.
Yea, I haven't been playing on shoddy for a while since I've been busy with college lately, but I made this team and got back onto the UU ladder. I was surprised at the success of the team at first, winning almost all of the games I have played with it. I did lose a few though, but still this has almost got me ranked back onto the top 50 of UU. (Used to be about top 10 >_< ) So, here it is:
The Lineup:







Nidoqueen @ Lum Berry
Ability: Poison Paint
EVs: 252 Hp/200 Def/44 Spd/16 Sp. Def
Nature: Bold
- Earth Power
- Stealth Rock
- Taunt
- Ice Beam
Anti-Lead Nidoqueen is one brilliant lead. Sets up Stealth Rocks early helps this team a lot. Taunt helps with other set up leads. Once my rocks are up, Nidoqueen provides as a valuable fighting resist later in the game. Lum Berry is for status leads and ensures that I can set up Stealth Rocks.
Why Nidoqueen?
I realize that there's quite a few options for SRing leads, such as Nidoking, Steelix, Claydol, etc. Taunt is a big reason I chose Nidoqueen. Nidoking can Taunt and set up rocks with more speed, but Nidoqueen's bulkiness is better in the long run. Poison Paint is also a decent trait to have, as it punishes physical attackers to an extent. Hitmontop is a good example for this, at least Technitop.
-----------------------

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 Hp/ 252 Atk/ 4 Spd
Nature: Adamant
- Focus Punch
- Substitute
- Bulk Up
- Waterfall
I'm actually thinking of replacing Poliwrath. At least changing the set. Water Absorb is really nice to have, and if I replace him, I need something that can help prevent a rain dance team from sweeping. I was thinking about running Hypnosis over Bulk Up, but I'm not a fan of it's 60% accuracy.
Why Poliwrath?
As previously stated, a water resist is really nice to have, especially when it heals you. Poliwrath can hit hard once it has a Sub up, or when I predict a switch. I was going to put Lapras in this slot, and maybe I still will, but the SR weakness isn't too fun with no spinner.
-----------------------

Clefable @ Flame Orb
Ability: Magic Guard
EVs: 252 Hp/152 Def/104 Sp. Atk
Nature: Bold
- Thunderbolt
- Calm Mind
- Softboiled
- Ice Beam
Ah, the standard CM Clefable that is extremely annoying. Takes hits like a champ and is my answers to non Choiced Venusaurs. This can can one annoying pokemon to deal with if it gets a couple Calm Minds in. The EV spread is pretty standard
Why Clefable?
I really needed something that could set up on special attackers such as Lanturn, Froslass, etc. Magic Guard is an amazing thing as well. Without this, Venusaur could really do some damage. It's also nice having something that can constantly switch in even with Spikes down.
-----------------------

Drapion @ Life Orb
Ability: Sniper
EVs: 4 Hp/252 Atk/252 Spd
Nature: Jolly
- Night Slash
- Swords Dance
- Cross Poison
- Earthquake
My favorite version of Drapion. This normally cleans up late game. Most stuff in UU don't like taking +2 Drapion hits. Night Slash and Cross Poison for STAB and to abuse Sniper. +2 Earthquake hits Steelix surprisingly hard.
Why Drapion?
I really needed something to hit hard on the physical side, as well as provide a Psychic resistance. And who better than Drapion? Not too much else to say about this guy though. He's pretty much a standard Sword Dancer.
-----------------------

Altaria @ Choice Specs
Ability: Natural Cure
EVs: 4 Hp/252 Sp. Atk/252 Spd
Nature: Modest
- Draco Meteor
- Fire Blast
- Dragon Pulse
- Rest
Ah yes, SpecsTaria. All the rage seems to be around DDTaria. Most people switch in Steelix or their physical wall and no physical wall likes taking a Specs Draco Meteor. Rest has been a real help lately.
Why Altaria?
I really needed a ground immunity. So I figured that a hard hitting Altaria would be great, especially since it requires no setup. This also can provide as a late game cleaner with Dragon Pulse. Natural Cure is a great thing too, as I can use it as a status absorber at times.
-----------------------

Rotom @ Leftovers
Ability: Levitate
EVs: 252 Hp/252 Def/4 Sp. Atk
Nature: Bold
- Thunderbolt
- Rest
- Sleep Talk
- Will-o-Wisp
Wow, it really feels weird running so many 252/252 EV spreads. :/ Anyways, my final pokemon is my sleep absorber of the team, and provides support with Will-o-wisp. Even with only 4 sp. atk EVs, Rotom can still hit things hard with thunderbolt.
Why Rotom?
Rotom is very important to this team. Nidoqueen's Stealth Rock really help this team out, and rotom helps keep them in. Rest Talking also helps for rotom's survivability so it can block many spins, then spread around some status. And there really aren't that many ghosts in UU to block spins.
-----------------------
Well, that's the team.
Threat List shall be updated into here soon.
Threat List:














