Been using it in shoddy, welcome to suggestions

Alright so first off, I just used pokes that I already have on my HG, just to see how it stands up against shoddy teams. Turns out it already does decently well. There are just a few problems I have, mainly Uxie leads and Omastar. Here's my team and lemme know how to fix this problem.

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Rhyperior (Potato)@ leftovers
Ability: Solid Rock
EVs: 4HP, 252 atk, 252 spd
Nature: Jolly (+speed, -sp. atk)
- Rock Polish
- Mega horn
- Earthquake
- Stone Edge

This Rhyperior is a fairly solid lead, fearing only those pesky water and grass type leads. She has great type coverage with rock, ground and bug, and as such should NEVER be used to fight a water type unless she's the last one I've got. Basically, Persian leads can't do shit to Potato, leaving her free to set up with a rock polish. This way, she can outspeed whatever comes in (barring a few scarf users I think) and hit them incredibly hard. Not much resists all three attacks she has too. She can tear through some teams from the start or end up a late game sweeper.

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Pidgeot (Regina) @ leftovers
Ability: Keen eye
EVs: 252 def, 252 spd
Nature: Impish (+Def, -sp. atk)
- Feather Dance
- Roost
- Substitute
- Toxic

Regina is my team wall. Believe it or not, she walls physical attackers like nobody's business. With access to roost and feather dance, she takes hits no Pidgeot should ever be able to take. Toxic is to help her stall out pokes not immune to it. Otherwise, she easily PP stalls. I've used her in so many teams and quite honestly, she is one of the best walls I've ever created. I get a lot of people asking to steal the moveset as well. True, she is walled by steels and taunt. That's just something I have to deal with. I never let her be my last poke though, especially considering she doesn't have any damaging moves. Also, many people tell me that Pidgeot is far outclassed by Noctowl. But I strongly disagree. Noctowl is slow as dirt, making roosting a hard thing to do. It also only has a base defense of 50 compared to Pidgeot's decent 75 base defense paired with her base 83 HP. All in all, she stalls and walls incredibly well.

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Granbull (Dorian) @ Leftovers
Ability: Intimidate
EVs: 252 HP, 252 atk, 4 def
Special IVs: Spd 0
Nature: Impish (+def, -sp atk)
- Bulk Up
- Pay Back
- Earthquake
- Body Slam

This Granbull has turned into a favorite sweeper. He also makes a great tank on the physical side. He's often my wild switch-in whenever I don't have a clue what to switch in. The first thing people seem to want to do to Granbull when they see it is paralyze it, so I capitalize on that with Payback. I've KOd so many Uxies who weren't expecting a payback, and after a boost from bulk up, Granbull is a tremendous force. Body Slam is his most powerful attack and it rapes anything that isn't rock or steel or ghost. But earthquake takes care of those as well. Dorian has perfect neutral coverage and does not require a lot of prediction. The most common switches I've ever seen are Rotoms, so he just destroys those on the switch. This Granbull (in conjunction with Pidgeot) has been the key to so many of my victories. I don't really see why he isn't UU since it's so easy to use his weaknesses as an advantage.

The last three pokes here are really just filler. I had no clue what else to use, and quite honestly they aren't doing much of anything for me. Feel free to help out! XD

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Medicham (Vishnu) @ Choice scarf
Ability: Pure Power
EVs: 252 Atk, 4 def, 252 spd
Nature: Adamant (+atk, -sp atk)
- Trick
- Hi Jump Kick
- Thunder Punch
- Ice Punch

So this useless bag of shit hasn't done anything for me besides be a meat shield for my Granbull. Which is too bad because Medicham is my favorite poke. Really, he just doesn't synergize with my other three pokes previously listed. People just know how to take advantage of him, so there's not much he can do. At best, he can nab a kill here and there, but that's rare for me, most of the killing coming from Rhyperior and Granbull. Any suggestions on what would work better with the other three?

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Jumpluff (Ginny) @ Leftovers
Ability: Chlorophyll
EVs: 252 atk, 4 def, 252 spd
Nature: Adamant (+atk, -sp atk)
- Leech seed
- Substitute
- Swords Dance
- Aerial ace

Believe it or not, this set works incredibly well due to the surprise factor. I've had so many Jumpluff sweeps it's not even funny. All you have to do is get rid of opposing rocks and steels and then laugh as you sweep. Thing is, I already have so many pokes on this team that already fulfill that role, so I don't really need her for this. She's great for the X4 grass resist, but outside of that, she doesn't contribute much. Still better than Medicham though. She is a less effective seeder without the sleep powder, but she's a real threat on the offensive side, especially when she has sub-seeding going on while she boosts. Great answer to sunny day teams too. I'm open to replacing Ginny as well, however, so what role might I be missing that wouldn't mind losing her? *HINT* I do like having that nice switch into grass attacks for Rhyperior

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Milotic (Milo) @ Life Orb
Ability: Marvel Scale
EVs: 252 HP, 252 Sp atk, 4 spd
Nature: Bold (+def, -atk)
- Hydro Pump
- Ice Beam
- Recover
- Hypnosis

So this Milotic works well. Just not on this team. I have a feeling a special wall Milotic would serve the team better quite honestly. Dunno why I didn't put it on there. I just felt the need to be able to attack effectively on the special side with so many physical attackers. Like Medicham, I've only ever used Milo as a meat shield for my other pokes, and he's my switch in for Rhyperior if a water attack is coming. What can I replace her with or should I keep her and make her a special meat shield?

That's it, really. I mean the first three pokes synergize so incredibly well that I often don't even have to use the last three pokes at all. The team's got a 75% winrate or something around there. It's a lot of fun to use, but still needs a LOT of work. Crits?
 
Jumpluff (Ginny) @ Leftovers
Ability: Chlorophyll
EVs: 252 atk, 4 def, 252 spd
Nature: Adamant (+atk, -sp atk)
- Leech seed
- Substitute
- Swords Dance
- Aerial ace

Believe it or not, this set works incredibly well due to the surprise factor. I've had so many Jumpluff sweeps it's not even funny. All you have to do is get rid of opposing rocks and steels and then laugh as you sweep. Thing is, I already have so many pokes on this team that already fulfill that role, so I don't really need her for this. She's great for the X4 grass resist, but outside of that, she doesn't contribute much. Still better than Medicham though. She is a less effective seeder without the sleep powder, but she's a real threat on the offensive side, especially when she has sub-seeding going on while she boosts. Great answer to sunny day teams too. I'm open to replacing Ginny as well, however, so what role might I be missing that wouldn't mind losing her? *HINT* I do like having that nice switch into grass attacks for Rhyperior

Well La de Da, a sweeper Jumpluff. I've used a simaler set to this in the past. I thought i would share it with someone that appeciates jumpluff sweeping. :naughty:

Jumpluff @Life Orb
-Sleep Powder
-Swords Dance
-Seed Bomb
-Return/Aerial Ace
252 atk/4 def/252 spe
Jolly Nature (+Spe, -SpAtk)

Use it if you dare :p

EDIT: I must give credit, this set was from some guy on youtube... forgot the name.
 
Hi there, noticing your is not well patched up together unfortunately. Let's start the rate shall we^^.

1)Rock Polish Rhyperior is not a great lead nor does it accomplish much. Infact the majority of pokemon can get stealth rocks/spikes up and live with focus sash/others can take a hit and switch out to a counter. I'd strongly advise to keep Rhyperior, but change it's position in the team.

2)Make your lead an Uxie....it's simple and effective. I would advise using the standard set but you can use this custom one if you like it:-

Uxie@Leftovers
- Stealth rock
- Energy Ball/ Thunder Wave (If you want to 2HKO Omastar)
- Psychic
- U-turn
252HP/252DEF/4SP.ATT Bold

3) I don't know why you use Pidgeot as a toxic staller when there are many more Pokemon in the metagame that can play that role far better. Also without any offensive moves Pidgeot is dead weight against most teams carrying Weezing, Nidoqueen and Venusaur. As it is physically defensive and relies on status inducing it can be replaced with Weezing, who for one has better typing suited to the job and better defense and no stealth rock weakness. You now also have something to fend of attacks from Heracross and Venusaur, two Pokemon that could easily sweep your team whole.

Weezing@Black Sludge
-Will-o-wisp
-Sludge Bomb
-Flamethrower
-Pain split
252HP/200DEF/58SP.DEF BOLD

The extra special defens eevs gurantee you survive 2 Leaf storm from LO mixed Venusaur. Thunderbolt could be used instead of Sludge bomb to hit water types for signifcant damage, it's all up to you really.

4)Granbull has great offensive stats but is simply outclassed by Ursaring. There are many situations in which Ursaring with it's decent defense can come in and get a swords dance up. Add Toxic orb to the mixture and you are ready to do some heavy sweeping.

Urasring@Toxic Orb
- Facade
- Swords Dance
- Earthquake
- Crunch
252Att/252Speed/4HP Adamant
ability: quick feet

5) Milotic is a great Pokemon to have on any team but the moveset you gave t is slightly awkward and is outclassed by many other sets. Your team could do with a solid defensive backbone aiding Weezing against special attacks he just cannot take from threats such as Blaziken, Houndoom and Slowbro. Hypnosis is unreliable and in most situation you'd rather finish of the opponent then waste turns trying to put it to sleep. You can also be a Hazer, preventing Set up Pokemon such as Slowbro and Altaria from setting up and sweeping.

Milotic@Leftovers
-Surf
-Haze
-Recover
-Ice Beam/ Hidden Power Grass/ Toxic
252HP/200DEF/58SP.DEF CALM

Toxic and haze go hand in hand and combined with Milotic's bulk it is ever so easy to toxic stall a wide varriety of Pokemon in the metagame.

6) As you've stated Medicham is dead weight on your team not bein able to come in on any attacks directed at other members. I'd suggest taking this oppurtunity to get rid of your glaring weakness to Psychic/Ghost special attackers such as offensive Rotom, Taunt Mismagius/LO NP Mismagus and Alakazam. Make way for:-

Spiritomb@Leftovers
- Pursuit
- Shadow Sneak
- Will-o-wisp
- Pain split
200HP/150ATT/150SP.DEF/10Speed Careful/Adamant

This set acts as a trapper and works in a number of ways. The best method to deal with these pokemon is:

scenario#1 Opponent brings in Rotom on Milotic. you switch to Tomb and it substiutes on the switch. You know pursuit it after it thunderbolts/charge beams you then shadow sneak/sucker punch the next turn for fatality.
Sane goes for sub Alakzam only it is easier since it cannot pack Will-o-wisp.

Scenario#2 You bring in Tomb on mismagius as it nasty plots. You know Pursuit(if your in good health 80%+) an it shadow balls doing roughly 59%-65% then proceed to ss or sucke rpunch as your opponent plays safe not switching due to fearing another pursuit.


-UXIE
-MILOTIC
-SPIRITOMB
-RHYPERIOR
-WEEZING
-URASRING

This team seems alot more solid and while not being perfect, each member supports the rest of the team and provide necessary support. Minor nitpicks might be switching leftovers for Life orb on Rhyperior but that's entirely up to you. You might want to add heal bell into Uxie's movepool to have a cleric for the team.

Incase you would like to have a spinner somewhere replace Urasring with Hitmontop:-

Hitmontop@leftovers
- Rapid spin
- Mach Punch
- Foresight
- Sucker puch
252HP/100ATT/58DEF/100SP.DEF Careful

GL with your team boss!!!
 
I really agree with the guy above to use spiritomb, this is a set i use for the spirtombs that go on almost all of my teams. It kills all ghost and psychic types frail special sweepers, cripples physical sweepers (providing it takes a hit) and gives you stabbed priority. It also beats ambipoms one to one if your having trouble with them.

Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 120 HP/168 Atk/220 SpDef
Careful nature (+SpDef,-SpAtk)
- Pain Split
- Pursuit
- Sucker Punch
- Will-O-Wisp

Generally i tend to use pursuit first then sucker punch to finish him off while retaining of 75% of hp.
Pursuit can OHKO missy with/Without SR with the attk evs supplied
Hope this helps...
 
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