Before Latias becomes Uber... (RMT)

Thanks all for viewing my first RMT. Before I begin, I would like to say that I make a lot of teams, and I consider my playstyle to be a bit different than my team appears to come across as. Even though it may not be the best possible, it does work for me and has won me many a battle. Although, without further adieu, here is my RMT.

A Brief Overview:
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Let's start off with the lead:
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Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Stealth Rock
- Gyro Ball
- Hypnosis
- Earthquake

Usually when working on my teams, I try to add a little bit of original flavor to them. This usually starts out with the lead. I came to the decision of the over-sized bell, Bronzong, to be my lead. I noticed that there weren't as many 'zong leads running around nowadays, so I decided to try it out for myself and see how other people cope with seeing it. It worked to my advantage. A crucial part about my playing style is that it usually requires a lot of good prediction on my part. This shows a lot even when I lead. While Bronzong is usually used defensively, versus most common leads, I tend to use it offensively. I noticed that in most battles, I tend to not even have to lay down Stealth Rock to win the match. While I almost always run a stealth rock lead, sometimes I just don't find the time to lay it down. Bronzong is a true team player while in the leading position. Usually versus Taunt/suicide leads like Aerodactyl or Azelf, when they either Taunt (I mean who wouldn't, I'm a Bronzong) or lay down Stealth Rock, I go straight for the Gyro Ball. On fast leads like the previously mentioned, I can have their lead down in two turns while they waste a turn Taunting and Stealth Rocking. Now you might feel that it's odd that I let Bronzong just get Taunted, but in reality, what else is there really to do? Waste a turn for the inevitable Taunt? No sir.

Although, there is other things that Bronzong is good at doing. Let's take sleep leads, like Roserade, for example. For sleep leads, I take a totally different approach. As you noticed from my moveset, I opted to replace Explosion with Hypnosis. This is my only sleep support on my team, and helps me greatly. On leads like Roserade, I simply hypnosis on the first turn. This accomplishes two things:
1. If Sleep Powder misses, Bronzong can hopefully sleep the opposing Roserade (effectively stopping it from setting up Toxic Spikes). After I do this, I can really just make up my mind on what I want to do from there. If Roserade falls asleep, I can proceed to set up Stealth Rock and proceed to ko it with any combination of Gyro Ball or Earthquake. Or, I can set up with Latias because Roserade honestly can't touch it.
2. If I sleep, It still works for me. When I DO fall asleep, I usually take an extra turn and send out Infernape. Why Infernape? I definitely don't use it to kill off Roserade with. I send in Infernape solely to U-turn out and break sash. This allows me to scout what he is going to do next at the sight of 'nape. If he stays in I can proceed to set up with Latias or even Jolteon if I desired. If he doesn't, I switch into an appropriate counter.

Other than that, Earthquake is just kind of there for leads like Metagross and Infernape and Heatran(when they lay down SR) and for a nice attacking option.

The mixed bag:
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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/192 Spd/64 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- U-turn
- Stone Edge
- Overheat

During the development of the team, I wanted to use a scout not named Scizor, and I was reading the movesets on Infernape and found this beauty, the Physically Based MixApe set, which turned out to be exactly what I was looking for. It matches the scout I wanted, and still leaves in the surprise factor for people thinking that I am running a specially based set, as much Infernape do these days. On other sets, Pokemon like Gyarados can come in easily and begin to set up, while you are pretty much forced to switch. On this set, Gyarados is covered without switching in the form of Stone Edge. Other Pokemon like Jirachi and Scizor and even the Rotom formes think they can come in safely versus Infernape, but due to the raw power of Overheat, I usually turn end their dreams quickly. Close Combat is pretty amazing on this set because it just does a good deal of damage on anything that switches in, at least good enough for me based on the coverage of this set. Basically other than what I have mentioned, there isn't much else to say about this Infernape except it is a beast. In the words of Steve Jobs: "It Just Works".
Note: There is one flaw I would like to mention, I have had success running expert belt on Infernapes in the past because it allows me to fake a Choice item based on the increased damage of Close Combat or switching in just to U-Turn out. Infernape really hates recoil damage due to entry hazards laying around, but sometimes I feel that it is necessary for the extra damage output.

Wall turned sweeper:
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Latias (F) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Calm Mind
- Surf
- Hidden Power [Fire]

When I first was thinking about making this team, like I always do I wanted to create something different. When I thought different, I thought of breaking away from Blissey (not that I used one anyways) as a special wall. So, based on this idea, I decided to use Latias as my special wall. Once again while browsing through the sets of Latias, I wasn't satisfied. We all know that Latias is pretty broken, but imagine if there was a fifth move slot. Latias would be untouchable. While this Latias has no Special Defense EVs or even a Specially Defensive nature, Latias' natural special bulk and Calm Mind left me with still a great special wall.

After deciding that just having Latias as a special wall was good enough, I felt I wanted more. I decided to run the moves Dragon Pulse, Surf, and Hidden Power Fire along with Calm Mind. While deciding on these moves, I had to soul search a little bit. Latias can beat every Pokemon in the game, depending on the moves you use. With enough CMs, Latias can even 2HKO the almighty Blissey with Latias' stab Dragon Pulse. While developing my team, I also realized I had a weakness to Choice Scarf Heatran. It was obligatory that I include Surf on the moveset to cover it, and also Infernape and for general coverage on things like Tyranitar. The final move was the toughest to choose. Realizing that grass knot wouldn't give me that much more coverage except for Swampert, who is easily taken down by a Dragon Pulse or two after Calm Mind-ing. Also, Jolteon covers Swampert by running HP grass, as a just-in-case type scenario. It came down to Recover and Hidden Power Fire as my last move choice. Prediction is something I claim to excel at, so running HP Fire was an OK move in my defense. While it does lower Latias' speed by one point, letting it be out-sped by other Latias(which are a huge threat), there usually isn't much an opposing Latias can do by the time it switches in. Latias is good at forcing switches, so nine games out of ten, I get a Calm Mind up when they switch into a "counter". By that time, I don't have much to fear. Latias is crazy bulky after a Calm Mind, as I'm sure many of you have experienced. Usually the opposing Latias switch in can only try to KO me while I KO back in the process. Or, they could always trick a scarf or specs to me, which honestly isn't that bad :P. This kind of just shows how "broken" Latias is. I try not to use it, but hey, it just feels like that time of the year.

I would like to take a small section and give a small threat list to this Latias and how I deal with the Pokemon.

Tyranitar- Tyranitar actually doesn't scare me that much, except for one exception. The Choice Scarf Pursuit Tyranitar. Never will I switch out a Latias to a Tyranitar nowadays, unless I know it's not scarfed. When Ttar comes in, there really isn't much to do except for Surf.

Scizor- Scizor can do a multitude of things to frighten Latias, but thankfully I have an answer. Much like Tyranitar I stay in, except this time, always. Why switch out when faced against a pursuing or U-Turning Scizor when I can smack it in the face with a boosted Hidden Power Fire for the KO, effectively removing a dangerous Pokemon from the battle.

Blissey- Stay in and Calm Mind. There isn't much Blissey can do to Latias. The most frightening thing would be a Toxic. Like I mentioned earlier, Latias can dominate Bliss with enough Calm Minds, And if I do get that many Calm Minds in, it's game.

Latias- Boosted Dragon Pulse

In Summary, Latias was meant to be a Special Wall, but ended up being an offensive sweeper.

The heaviest lure:
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Tyranitar (M) @ Expert Belt
Ability: Sand Stream
EVs: 252 Atk/24 Spd/232 SAtk
Brave nature (+Atk, -Spd)
- Crunch
- Superpower
- Fire Blast
- Ice Beam

While making the team, I decided I wanted a good lure for the team that can take out at least one Pokemon, possibly even two. When I was first using the team, I was using a mixed Metagross, but decided to take it out because it just wasn't doing its job the way I had imagined. I went on to look for a replacement, and while doing some browsing, I came upon this gem. Expert Belt Tyranitar is such a great set. Virtually any way you use it, it can really wreck some strategy. For example, let's say I bring it in and crunch a Rotom Forme for the KO. The opponent won't see any recoil or see any other move that I use. The opponent decides to send in a Dragon Dance Salamence, A generally frightful pokemon. While he performs the Dance of the Dragons, I sit back and watch as Tyranitar proceeds to 1HKO the Salamence with Ice Beam. A pretty amazing feat. On the other hand, this Ttar can come in on that Scarfed Tyranitar that might have just killed Latias. If he decides not to switch, I can Superpower for the 1HKO. Or maybe they see me use a special move like Fire Blast to 1HKO their Scizor and bring in Blissey whom I proceed to 1HKO after they thought I was Choice Specs or just Special. Two 1HKOs in two turns; a great pokemon indeed.

The Filler:
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Jolteon (M) @ Leftovers
Ability: Volt Absorb
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Charge Beam
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]

I'm just gonna be frank here, Jolteon was my best idea of a counter to Gyarados. Gyarados is a huge threat in the metagame if you don't have a counter to it. I use Jolteon to usually switch in on Gyarados and go straight for the Thunderbolt, praying that they aren't Jolly. Of course, this situation won't happen at all if I have either Latias or Gliscor set up, ready to 1HKO Gyarados with Dragon Pulse or Stone Edge, respectively. Also, Jolteon is here to deal with pesky Swamperts coming in to ruin my fun with a swift 1HKO with grass knot. I decided to use Leftovers over Life Orb on this set.
This honestly works a lot better because I don't have an answer to entry hazards besides Bronzong's hypnosis, but the only Pokemon they really bother is Jolteon itself. Also, the way I play Jolteon is to come in on things like Starmie or a Flying type, basically something that can't hurt it, and go for the Charge Beam. This usually allows me to get +1 special attack right away, basically eliminating the need for Life Orb, just like that. Shadow Ball serves as an answer to Gengar and the Rotom formes, especially after a Charge Beam boost. Like I mentioned before, Hidden Power Grass is there to wreck Swampert's plans, and also does enough to satisfy me versus Tyranitar. The only thing that worries this set is Gliscor due to the lack of Hidden Power Ice.

I know there are other options for this team like Rotom-a or Zapdos. The reason I am not using Zapdos is due to the fact that it is just another Stealth Rock Weakness, which isn't very cool. Rotom-a is a very viable trade-off, due to its capability to work as a spin blocker, and still being able to beat Gyarados. The only thing is, sometimes it leaves me in an unfavorable situation. Even Magnezone would be an interesting choice for this team. Please, if you have an idea for a Jolteon replacement I would be grateful if you explained it in your post.

Wall turned sweeper two:
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Gliscor (M) @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP/40 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Roost
- Stone Edge
- Earthquake

My choice in Gliscor is much like my choice on Latias. I wanted Gliscor to be the Skarm to my Bliss, which is acting as Latias. Gliscor is a very sturdy physical wall in the current metagame due to it's resistances. Gliscor happens to fit to this team perfectly by setting up on pokemon that try to earthquake either Infernape or Jolteon. Bulky sweeper Gliscor is basically a dream come true. It can take advantage of a situation and make it an easy 5-0 or 6-0 for me. The Rock/Ground move typing is a great one, although it does have it's counters. The biggest one is definitely Latias. Latias can come in on Gliscor with authority and threaten me with either its STAB, Surf, or Trick. Defensive walls, like Skarmory and Swampert can really cripple this set too, phazing me and wasting my effort. All in all though, after those pokemon are eliminated, you can't stop this Gliscor. The EVs allow me to be fast, powerful, and bulky, the ideal Gliscor in my opinion.


Finally, This team has been serving me well for about a month now. Usually when I end up losing is when there is slight hax against me, or my teams weaknesses are exploited. That's not to say that it can't get better. There is definitely room for improvement, but I haven't been able to think of what it is exactly that I need. This team was originally designed to be more of a bulky offense team, but me being myself turned it even more offensive. I had a lot of fun writing this RMT, and I hope the readers have a good time reviewing it.

NOTE: Threats list coming soon.
 
Threat List (Taken from Team Sugarless Girl)

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Scizor:
-SD Variant: They try to come in and set up on Latias most of the time, thinking I will run scared in the face of it. However, they feel that they are immune to HP Fire and die first turn.
-CB Variant: Same as above. Also, Gliscor can come in and set up Swords Dance and hopefully sweep.
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Salamence:
-MixMence: Since MixMence doesn't DD, it makes it pretty easy for either Latias or Jolteon to take it out. Even though Jolteon doesn't 1HKO, after SR it will.
-DDMence: Since my team virtually scares Salamence away due to all of the Anti-Flying moves, Mence often doesn't find a safe Pokemon to DD against.
-SpecsMence: Latias walls it.
-CBMence: I'm guessing Gliscor, I've never actually faced one that I can remember, not with this team.

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Heatran:
-Lead Shuca/SashTran:In the description of Bronzong I noted that I usually Earthquake the first turn, but after that I didn't quite mention what I do. After that, I send in Latias to wall its special attacks and surf for the KO, fearing Explosion.
-ScarfTran: Depending on the Pokemon I have out, I usually switch to either Latias or Gliscor to avoid Earth Power aimed at Jolteon or Infernape and then set up Calm Mind or Swords Dance
-SpecsTran: Same as Scarf Tran
-LO Tran: Again, same as Scarf Tran, excluding a possible explosion. Then I would Surf or EQ for the KO
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Gyarados:
-Leftovers DD: Jolteon. Or if any of my sweepers are set up, I use Dragon Pulse or Stone Edge to KO
-Life Orb DD: Jolteon. Or if any of my sweepers are set up, I use Dragon Pulse or stone Edge to KO
-Thunder Wave or Substitute: Jolteon. Or if any of my sweepers are set up, I use Dragon Pulse or Stone Edge to KO


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Rotom-A:
-Scarf: I usually wait to see what It does first, but usually I will switch in Ttar and go for the Crunch, unless I know the team and feel like predicting.
-Restalk/Defensive: A lot of the times, I end up using Infernape's Overheat to at least weaken it and 2HKO. Jolteon Also has Shadow Ball, just in case.
-SubCharge Beam: Same as above

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Latias:
All kinds: Usually Latias or force it out with either Jolteon or Tyranitar
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Tyranitar:
-CBTar: Every move it carries, I have an answer to switch into it.
-DDTar: Gliscor pretty much walls this thing and earthquakes it, and if needed Jolteon can come in and finish the job.
-BOAH Variants: Gliscor/Nape
-CurseTar: Nape comes in early on and gets it.

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Metagross:
-CBGross: Whatever move it locks itself into, basically Gliscor can come in with impunity. It all depends On what they use, Infernape isn't a good switch in of course, but it can force it out.
-MixGross: Infernape

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Lucario:
SD: Latias, Infernape, Gliscor, Jolteon, Fire Blast Ttar if it tries to SD? It's screwed.

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Infernape:
MixApe: Mainly Latias comes in to outspeed and with it's bulk and speed I will kill it before it kills me. It usually tries to switch out while I Calm mind.
-Physical Ape: Gliscor
-ScarfApe: Just predict it and play around it.

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Jirachi:
-Scarf Jirachi: As long as it doesn't flinch hax me to death I'm good to go. If it's leading, I Earthquake first turn, just to get damage on it. I hate Jirachi.
-Expert Belt Jirachi: Infernapes overheat, Ttar's Fire Blast Latias' HP Fire
-CM Jirachi: As long as I catch it in early, its no problem for Gliscor.
-Support Jirachi: Setup fodder

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Gengar:
Jolteon's Shadow Ball, Tyranitar's Crunch.
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Swampert:
Hidden Power Grass or Boosted Dragon Pulses

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Blissey:
If I have already started to set up Latias, I proceed to keep doing so. If it switches in on Jolteon, its a little different. Usually If i have Gliscor I will switch it in. Infernape also does a good job.

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Azelf:
-Lead Azelf: Gyro Ball first two turns
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Starmie:
Jolteon/Latias
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Gliscor:
-SD Gliscor: Latias or Tyranitar's Ice Beam
-Stall Gliscor: Basically All of my Pokemon take a chunk out of Gliscor's HP, but the two most damaging moves would be Surf and Ice Beam
-BP Gliscor: Don't see too many of these, but when it happens I brace for impact. I usually leave whatever is in to either try to kill it or die, and If Bronzong is still alive, I Hypnosis and hope for it to connect.
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Vaporeon:
-WishProtect Vaporeon: Jolteon, Latias, Even SD Gliscor's Earthquake does a nice chunk.
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Magnezone:
-Substitute: Well Basically everything I have messes Magnezone up, The only steel I have is Bronzong...
-Scarf: Wait for Thunderbolt and switch in either Jolteon or Gliscor and set up.
-Life Orb Variant: Gliscor
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Zapdos:
Ice beam from Tyranitar or stone edge from Gliscor... Overheat from infernape... The list goes on and on
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Machamp:
-ResTalk: Thunderbolt, Dragon Pulse, Close Combat... More offense
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Kingdra:
Actually, They try to set up on Infernape which I lol at when I 1HKO with Close Combat
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Breloom:
-SubPuncher: Definitely Annoying. Bronzong is sleep fodder for sure.
-ScarfLoom: Gliscor

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Skarmory:
Infernape, Latias
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Bronzong:
haha
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Celebi:
-Defensive: U-Turn from Infernape... Overheat... HP Fire...
-Choice: Bronzong
-Lead: Interesting thing to see. They can't touch 'zong due to Levitate, so I just chill and set up Rocks, Hypnosis etc

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Flygon:
-Scarf: Bronzong to Gyro Ball, Gliscor to set up on an Earthquake. Ice beam from Tyranitar
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Suicune:
These are actually very annoying due to the fact that they love to come in on Gliscor. This has made me want to put on Yache Berry, but I don't feel the true need. I have Pokemon that can revenge kill Suicune so it's not a big deal
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Jolteon:
Bronzong, Latias, Gliscor (Watch out for HP Ice)
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Empoleon:
-Lead: Well I haven't seen one outside of the one I use... but... Hypnosis then switch to Jolteon and pray for no Electivire :)
-AgilityPetaya: Jolteon, This thing is a huge threat though.
-AgilityLife Orb: Same as above
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Forretress: Set up Latias on it and then HP Fire
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Electivire: Gliscor/Infernape... everything except Tyranitar and Jolteon
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Togekiss: Stone edges, Thunderbolts, Dragon Pulses
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Weavile: He actually proves to be a problem. Usually, I can switch into Bronzong, but sometimes I'm just not that lucky.

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Aerodactyl:
Lead: Two Gyro Balls
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Mamoswine: Overheat

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Snorlax: Close Combat and Eathquake
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Dusknoir: Anything I feel like using

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Smeargle: I leave in Bronzong for sleep fodder, and then bring in Tyranitar to Crunch and break the Sash with Sandstorm
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Ninjask: Gyro Balls
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Tentacruel: Setup fodder for Latias
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Dragonite: Hypnosis the leads and SR and Gyro Ball
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Hippowdon: Hypnosis
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Roserade: In Description of Bronzong
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Porygon-Z: Uh... Latias
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Cresselia: Infernape to U-Turn to Gliscor into Tyranitar. Where I switch again.
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Heracross: Gliscor works
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Umbreon: Hypnosis it
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Alakazam: Bronzong Gyro Balls or Latias Sets up
 
Hey. This is a pretty cool team, but I have a few suggestions. I see your team is pretty Jolly Gyarados weak, seeing as it beats everything bar Bronzong, who is your lead and is going to be taking early abuse. Although Gyarados can't set up on much without taking major abuse by Stone Edge, it can pose a huge threat after a DD. It mainly sets up on Tyranitar. Gyarados can easily sweep your team when Bronzong is weakened enough after that. Now, your Latias set is pretty cool, although I think it can be changed some to help with it. Your latias basically takes out anything you currently need it to, but really doesn't need all that speed or SpA. Scizor is still OHKOed even with meager investment, so it shouldn't be a concern. I want you to try a different set to counter Gyarados a lot more effectively.

Latias @ Leftovers
Ability: Levitate
EVs: 252 HP/80 Def/176 Spd
Timid nature (+Spd, -Atk)
-Dragon Pulse
-Recover
-Reflect
-Thunderbolt

You could play around with the moves a tad, and fit CM in there. Scizor is lured in well enough by Tyranitar anyway, so it isn't that much of an issue. Reflect also provides your team with great support, and allows you to switch against Pursuit and not die instantly. Well that's all I can see, so good luck.
 
The mixed bag:
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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/192 Spd/64 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- U-turn
- Stone Edge
- Overheat

I realize you chose this Infernape so you didn't have to use Scizor, which I find admirable btw. But, since you're running a SS team, and Ape is rather frail (SS damage + LO damage each turn won't make it last long, plus it'll be taking hits), I recommend running a CB Scizor as your scout anyways.
 
Now, your Latias set is pretty cool, although I think it can be changed some to help with it. Your latias basically takes out anything you currently need it to, but really doesn't need all that speed or SpA. Scizor is still OHKOed even with meager investment, so it shouldn't be a concern. I want you to try a different set to counter Gyarados a lot more effectively.

Latias @ Leftovers
Ability: Levitate
EVs: 252 HP/80 Def/176 Spd
Timid nature (+Spd, -Atk)
-Dragon Pulse
-Recover
-Reflect
-Thunderbolt

You could play around with the moves a tad, and fit CM in there. Scizor is lured in well enough by Tyranitar anyway, so it isn't that much of an issue. Reflect also provides your team with great support, and allows you to switch against Pursuit and not die instantly. Well that's all I can see, so good luck.

Definitely An option For Latias, As it doesn't take away anything too major, and also serves a decent approach at Heatran and most steels pretty well. I will Definitely try this out in the future to see how well it fits my team, and thanks for the rate.
 
I realize you chose this Infernape so you didn't have to use Scizor, which I find admirable btw. But, since you're running a SS team, and Ape is rather frail (SS damage + LO damage each turn won't make it last long, plus it'll be taking hits), I recommend running a CB Scizor as your scout anyways.

I'm not running an SS team, and thanks for the opinion, but honestly Ttar used to get a lot more use and doesn't show his face in battle that much anymore. But then again, this is another reason to support me putting Expert Belt on Infernape.

Thanks for the rate.
 
This looks like an excellent team at a glance, but upon closer inspection I realized that this team has huge problems with DDMence. Just about half of your team is ripped apart by the combo of Outrage/EQ. It's up to you which pokemon to switch out for the counter, if any, but I would suggest switching out Tyranitar for this Azelf set.

Azelf@Life Orb
252atk/252spd/4satk
Adamant Nature
-Ice Punch (particular emphasis on this move, it's the counter move)
-Explosion
-Fire Punch
-ThunderPunch

This covers about half of the OU metagame, it does. IP is to cover all the dragons, electrics and grasses out there. The others are obvious reasons.

I am also at a loss to see what use Jolteon is for, although Rotom-Stove (damn, can't tell them apart) would be nice. Just do the regular spin blocker
 
Azelf@Life Orb
252atk/252spd/4satk
Adamant Nature
-Ice Punch (particular emphasis on this move, it's the counter move)
-Explosion
-Fire Punch
-ThunderPunch

This covers about half of the OU metagame, it does. IP is to cover all the dragons, electrics and grasses out there. The others are obvious reasons.

I am also at a loss to see what use Jolteon is for, although Rotom-Stove (damn, can't tell them apart) would be nice. Just do the regular spin blocker

Wow now this is an interesting idea. This could definitely replace Tyranitar, although it takes a little bit out of the suprise factor of 1HKOing Skarm from Ttar, But I will definitely try this out too. Thanks for the Rotom idea too, and thanks for the rate!
 
Hey there,

Looks like a pretty cool team you have here! I think I have a few team suggestions that can really help your team out! Let's get into the rate.

First off is your lead: Bronzong is not quite as useful in the new metagame as it was back in DP for example. The metagame has shifted to the point that Bronzong tends to not really do anything in the match, instead just sitting there and being beaten down by constant U Turns. You are also weaker to entry hazards (especially Toxic Spikes) than you seem to think. Toxic Spikes neuter the lifespans of Infernape, Jolteon, and Tyranitar. Infernape and Tyranitar are really the two ways I see you getting past a typical stall team, because most everything else has 100% counters on a stall / semistall team. By shortening their lifespans just a few turns, you may not be able to break stall the way you could if Toxic Spikes were not on the field. Therefore, I suggest a better lead in todays metagame that is very similar to Bronzong: Scarfed Jirachi. This is a good idea for a few reasons. The first being that you retain your steel type. This is absolutely crucial for your team, because you cannot afford to give Dragon types free turns. With just one steel, you need to keep the offensive pressure on at all times so that Dragons (as well as other offensive Pokemon) cannot have their way with you. This is why overall I am suggesting to change to a more Offensive build with your team. At the moment, I think your team is a little bit too balanced to succeed. Without more Steel types, you cannot truly afford to run the type of team your are at the moment, because Dragon + Steel combinations as well as the highly popular Double Dragon threaten to sweep you because Bronzong is easily worn down and eliminated, at which point your defensive core is highly exposed. ScarfJirachi is a better lead than Bronzong because you can threaten many common leads with a 60% flinch chance Iron Head, or simply set up Stealth Rock of your own. In addition, Jirachi can utilize U Turn and Trick to keep momentum on your side throughout the battle. It counters Dragons just as Bronzong did, but also is more useful outside the match and poses more of a threat, making it the better choice in my opinion. Here is the set:

Jirachi @ Choice Scarf
Jolly / Serene Grace
76 HP / 180 Attack / 252 Speed
-Iron Head
-Stealth Rock
-Trick
-U Turn

Infernape - I definitely believe that this is a great addition to the team and the set to use. I, however, recommend Mach Punch over U Turn. You have two solid Latias switch ins in Jirachi and Tyranitar, and can play around Starmie, so two of the best reasons to use U Turn are not that important. Jirachi can be a great scout for your team through U Turn as well, so that element is not lost. By running Mach Punch, you can deal with problematic threats such as SD Lucario more easily, as well as finishing off low health Pokemon that Infernape might encounter (like low health Jolteon). I personally find mach Punch more useful so I recommend it. I believe it at least deserves a testing.

Latias - Again like the Pokemon, not the moveset. I believe you desperately need Recover on Latias. From the build of your team, it is fairly obvious Latias acts as a defensive backbone for your team with its great stats and typing. Dropping Recover is a bad idea in my opinion because Latias can be more easily worn down, at which point stuff like Infernape become much more menacing. Here is the moveset I recommend:

Latias @ Life Orb
Timid / Levitate
4 HP / 252 Special Attack / 252 Speed
-Draco Meteor
-Surf
-Thunderbolt
-Recover

This is a nice addition to the team in my opinion because your team is very adept at killing off Latias counters. Blissey will die at the hands of Infernape or Tyranitar, and Steel types do not have much of a place against this team otherwise and stuff like Scizor can be lured by Tyranitar. With this much support, it seems silly not to use perhaps the most dangerous Latias set (that packs Recover). This set trades Calm Mind for immediate damage capability and the freedom to switch attacks. Latias, with this set, really becomes one of your heaviest hitters and can use its high powered attacks (especially Draco Meteor) to weaken Steels and defensive cores. Surf 2HKOs Latias checks such as Scizor and Tyranitar. Thunderbolt hits water types without having to resort to Draco Meteor and also allows you to smack Specially Defensive Skarmory for nice damage, helping you out against Stall teams. Because your team can easily kill Latias checks / counters, Latias can open doors for Jolteon to complete the job with its high powered special attacks.

Tyranitar - I recommend the normal BaitTar set over your current one. The main reason being the lack of Pursuit on your current set. Pursuit helps your team a lot, allowing you to kill of Pokemon such as Latias and ScarfRotom who could cause many of your Pokemon (but especially Infernape) problems. Your team's goal is to simply open doors for one sweeper after another until you overwhelm your opponent. To explain my point I'll use a hypothetical situation. You Pursuit Latias for a KO. Then, you manage to get Infernape into play. Desperate for a fighting resistance, your opponent switches in a Gliscor or defensive Rotom. Infernape Overheats to kill or maim this switch in, allowing Jolteon to spam Thunderbolt easily with two resistances down, effectively taking the match for you. This should be the scenario you think about every single match. This chain of events, though hypothetical, happens game in and game out, and cannot start without Pursuit. Otherwise, the set is pretty much the same as the one you are using at the moment, and can kill the same things, with the exception of stuff like Salamence, who can be checked by Jirachi and Latias primarily. This is also a better Blissey killer than your current variant. Fearing your Pursuit, Blissey will often stay in to avoid taking a presumably Choiced Pursuit as she switched, at which point you can SuperPower the blob into the ground. This opens up for Jolteon and Latias nicely. Here is the set I recommend:

Tyranitar @ Expert Belt
Hasty / Sand Stream
252 Attack / 48 Special Attack / 208 Speed
-Crunch
-Pursuit
-SuperPower
-Flamethrower

Jolteon - because this is a late game sweeper more than anything, I think adding a Life Orb would be the best course of action. Leftovers simply leaves your attacks too weak. Life Orb lessens the need to use Charge Beam, but if you do manage to get a Charge Beam boost together with a Life Orb boost, its pretty much game over due to Jolteon's huge attacking power and insane speed stat.

Gliscor is the other Pokemon I would like to replace. I think Gliscor slows you down to much and is not a very reliable sweeper. Here's why: it has hard core counters on Stall teams, such as Swampert and Latias. In addition, against an offensive team, stuff like Salamence, Latias, and Starmie all threaten OHKO's before you can do anything yourself. In addition, I would like to strengthen your defensive backbone. At the moment, your backbone is Latias, with Jirachi and Tyranitar being able to weather a few hits themselves. However, with Latias being Pursuit weak, a team centered around a strong Pursuiter could eliminate Latias from the match and at that point you are in a huge amount of trouble. To lessen the load on Latias, I suggest a Suicune in this slot. Not only does Suicune help Latias stay alive longer, it also benefits from the Special Offense your team primarily uses. In addition, it has to bulk to weather hits from stuff like Gyarados so you do not have to reveal Jolteon (who should primarily be cleaning up) and pray it isnt Jolly. Suicune's bulk actually makes it a big problem for offensive teams, as they struggle to KO a Suicune (especially at +1), while Suicune pounds away at the opposition with powerful boosted attacks and good type coverage. Here is the set I recommend:

Suicune @ Leftovers
Timid / Pressure
56 HP / 252 Special Attack / 200 Speed
-Calm Mind
-Surf
-Ice Beam
-HP Electric

EVs and Nature allow you to outspeed Adamant Lucario which helps your team a lot, as well as anything aiming to beat Adamant Lucario by a single point. Special Attack EVs are maxed for maximum damage dealing, with the rest in HP to help Suicune's already great bulk. Leftovers is a nice option over Life Orb because you will be relying on Suicune a loit thoughout the midgame, so maximizing its survivability is crucial.

Thats all I have, good luck with your team!
 
First off is your lead: Bronzong is not quite as useful in the new metagame as it was back in DP for example. The metagame has shifted to the point that Bronzong tends to not really do anything in the match, instead just sitting there and being beaten down by constant U Turns. You are also weaker to entry hazards (especially Toxic Spikes) than you seem to think. Toxic Spikes neuter the lifespans of Infernape, Jolteon, and Tyranitar. Infernape and Tyranitar are really the two ways I see you getting past a typical stall team, because most everything else has 100% counters on a stall / semistall team. By shortening their lifespans just a few turns, you may not be able to break stall the way you could if Toxic Spikes were not on the field. Therefore, I suggest a better lead in todays metagame that is very similar to Bronzong: Scarfed Jirachi. This is a good idea for a few reasons. The first being that you retain your steel type. This is absolutely crucial for your team, because you cannot afford to give Dragon types free turns. With just one steel, you need to keep the offensive pressure on at all times so that Dragons (as well as other offensive Pokemon) cannot have their way with you. This is why overall I am suggesting to change to a more Offensive build with your team. At the moment, I think your team is a little bit too balanced to succeed. Without more Steel types, you cannot truly afford to run the type of team your are at the moment, because Dragon + Steel combinations as well as the highly popular Double Dragon threaten to sweep you because Bronzong is easily worn down and eliminated, at which point your defensive core is highly exposed. ScarfJirachi is a better lead than Bronzong because you can threaten many common leads with a 60% flinch chance Iron Head, or simply set up Stealth Rock of your own. In addition, Jirachi can utilize U Turn and Trick to keep momentum on your side throughout the battle. It counters Dragons just as Bronzong did, but also is more useful outside the match and poses more of a threat, making it the better choice in my opinion. Here is the set:

Jirachi @ Choice Scarf
Jolly / Serene Grace
76 HP / 180 Attack / 252 Speed
-Iron Head
-Stealth Rock
-Trick
-U Turn

While I do think that Scarf Jirachi lead is definitely a viable change in my team, personally I feel that it is unnecessary. While it basically accomplishes what Bronzong does, besides adding a weakness to Ground, and it is a perfectly fine set, Bronzong has better mixed walling capabilities. It can come back into the game at any point and put something to sleep, beat the same leads as ScarfRachi and not rely on flinch haxing to do it. I believe one point in time I wanted to put this lead onto the team, but honestly, flinch haxing isn't the way to do it. It's kind of disappointing that you based the rest of your rate off of my team having ScarfRachi lead, but like I said earlier, it doesn't make too much of a difference. Thanks for the suggestion though.

Not much to say about Infernape mach punching because I haven't lost a battle due to not having priority. The regular moveset just seems to click in battle based off of the team.

Latias - Again like the Pokemon, not the moveset. I believe you desperately need Recover on Latias. From the build of your team, it is fairly obvious Latias acts as a defensive backbone for your team with its great stats and typing. Dropping Recover is a bad idea in my opinion because Latias can be more easily worn down, at which point stuff like Infernape become much more menacing. Here is the moveset I recommend:

Latias @ Life Orb
Timid / Levitate
4 HP / 252 Special Attack / 252 Speed
-Draco Meteor
-Surf
-Thunderbolt
-Recover
While I do commend the choice in moveset, I think that you might have forgotten that Calm Minding Latias is basically the Specially Defensive wall of the team. While I do admit at some points in the battle it would be nice to have recover on Latias, using Life Orb isn't the best way to get the bulk that my team requires.
Tyranitar @ Expert Belt
Hasty / Sand Stream
252 Attack / 48 Special Attack / 208 Speed
-Crunch
-Pursuit
-SuperPower
-Flamethrower

Now this is something I wholesomely agree with. I am glad that you pointed this set out to me because i desperately need pursuit support while also more speed on my Tyranitar. While I am losing the flying type coverage I had before, pursuit definitely covers it up due to me being able to scare off my threats.

Nothing to say about Jolteon although it really is a toss up personally whether to use Life Orb or not. Thanks for the suggestion, I will definitely try it out.

Gliscor is the other Pokemon I would like to replace. I think Gliscor slows you down to much and is not a very reliable sweeper. Here's why: it has hard core counters on Stall teams, such as Swampert and Latias. In addition, against an offensive team, stuff like Salamence, Latias, and Starmie all threaten OHKO's before you can do anything yourself. In addition, I would like to strengthen your defensive backbone. At the moment, your backbone is Latias, with Jirachi and Tyranitar being able to weather a few hits themselves. However, with Latias being Pursuit weak, a team centered around a strong Pursuiter could eliminate Latias from the match and at that point you are in a huge amount of trouble. To lessen the load on Latias, I suggest a Suicune in this slot. Not only does Suicune help Latias stay alive longer, it also benefits from the Special Offense your team primarily uses. In addition, it has to bulk to weather hits from stuff like Gyarados so you do not have to reveal Jolteon (who should primarily be cleaning up) and pray it isnt Jolly. Suicune's bulk actually makes it a big problem for offensive teams, as they struggle to KO a Suicune (especially at +1), while Suicune pounds away at the opposition with powerful boosted attacks and good type coverage. Here is the set I recommend:

Suicune @ Leftovers
Timid / Pressure
56 HP / 252 Special Attack / 200 Speed
-Calm Mind
-Surf
-Ice Beam
-HP Electric
Suicune on this team is interesting, because taking away Gliscor wrecks a few strategies I am currently using. I do realize that Gliscor has some hard counters, but it does add some nice resistances to my team. Adding this suicune to the team does make it a bit easier to work around a few key Pokemon, and I will definitely give this a shot, but once again, Gliscor was a very good physical wall and great sweeper.

Thank you for all of your help and I will try out all of your suggestions, thanks for the rate too, it was a great one.
 
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