I've been meaning to write this RMT for some time, but never seemed to have the time/motivation. Well since you're reading this I obviously fixed this problem ;-). Anyway, this is a balanced UU team that takes advantage of two former BL Pokemon and stops the others fairly well. I wanted to get this RMT out there before the drastic changes that are about to take place (you know half of the new UUers are going back to BL) and to see if there is anything I can fix to make the team truly great before it's retirement. So without anymore talk, here is the obligatory at a glance....






"Ninja" the Anti-Lead

Sneasel @ Focus Sash
Ability: Inner Focus
Nature: Hasty
EVs: 252 Att, 216 Spe, 40 HP
-Taunt
-Counter
-Pursuit
-Ice Shard
This little NFE beats all of the major leads used in UU hands down. Basically, if you think you can set up I taunt you. If you look like you might get greedy and go for the KO I Counter you. If you get stupid and use Fake Out, I laugh then Counter you. If you try to run, Pursuit stops you cold. As cocky as all that sounds, it is pretty much how every battle starts. Since this guy isn't meant to do anything but KO the other lead, here is a brief look at what happens against the most notable leads in UU. The EVs and Nature allow Sneasel to still outspeed Froslass and to maximize damage output from Counter on things like Uxies U-turn and more defensive Ambipom Fake Out.
Uxie: Taunt the SR or screens, then Counter on the U-turn. Really awesome, but sucks if my opponent knows whats coming and goes to a ghost. If it tricks me a scarf, its not really a big deal.
Ambipom: They almost always Fake Out, which results in a OHKO with Counter. Some U-turn, which puts it in the same boat as Uxie. If they use Double Hit, then I lose. Happens very rarely though.
Froslass: The reason this lead exists TBH, and why it is better than Alakazam. I Pursuit the first turn, as one layer of spikes is less bothersome than a 100% Froslass roaming about. If they tried to switch, they're at 1%, if they stayed in, they get Taunted then Pursuited again. Sneasel always wins.
"Tank" the Tank

Donphan @ Leftovers
Ability: Sturdy
Nature: Adamant
EVs: 204 HP, 252 Att, 52 Def
-Stealth Rock
-Rapid Spin
-Ice Shard
-Earthquake
Donphan has been a staple in UU since it's drop, and with good reason. Donphan provides my team with a check to the powerful physical attacks roaming around in UU and sets up the best move in the game, Stealth Rock. While my team isn't horribly bothered by SR, my next Pokemon really really hates Toxic Spikes which is why I use Rapid Spin over any other move. Ice Shard and Earthquake are obvious choices, one providing powerful STAB and other providing a check to all of the set up sweepers that one must prepare for with priority. The immunity to electric and the ability to deal with Registeel is really what puts Donphan here over any other physical tank, and he has never disapointed me.
"Midnight" the Glue

Umbreon @ Leftovers
Ability: Sychronize
Nature: Sassy
EVs: 252 HP, 92 Att, 164 SpD
-Wish
-Heal Bell
-Payback
-Curse
Wish support is absolutley essential to this team, and with all the heavy hits Donphan takes and LO recoil on my last three Pokemon Umbreon becomes the MVP almost every match. Being able to become a sweeper himself with Curse just makes Umbreon that much better. Once he gets a few Curses under his belt its GG if Registeel and Steelix are gone (thanks to Donphan, they likely will be). His main goal though is saving my other Pokemon, with sweeping thrown in as a really bad ass extra.
"Godfather" the Wall-Breaker

Honchkrow @ Life Orb
Ability: Insomnia
Nature: Naughty
EVs: 252 Att, 80 SpA, 176 Spe
-Brave Bird
-Superpower
-Sucker Punch
-Hidden Power (Grass)
A slight alteration to the common Honchkrow that gives mine the ablity to decimate Rhyperior, a common switch in on the Krow. The 80 SpA EVs also gurantee that Mismagius isn't setting up subs and getting free NP boosts, though the mindgames are still nerve racking. There really isn't much to say about the moves, as they are there to simply destroy almost everything in UU. I usually switch him in on an expected Earthquake, or better yet Sleep Powder and just attack anything that comes out. It's a freaking wrecking ball...
"Mufasa" Sweeper # 1

Arcanine @ Life Orb
Ability: Flash Fire
Nature: Naughty
EVs: 252 Att, 252 Spe, 4 HP
-Flare Blitz
-Hidden Power (Grass)
-Extremespeed
-Morning Sun
Arcanine is a great sweeper and revenge killer, not to mention he provides amazing synergy with my final Pokemon Sceptile. With the Flash Fire boost that Arcanine is likely to get he can Blitz his way through almost any defense, and Hidden Power Grass is there to hopefully KO any bulky waters that get hit with a full powered Flare Blitz on the switch in. Extremespeed gives my team a grand total of four priority moves, meaning that there isn't much that can set up a sweep against me. With Morning Sun Arcanine can both heal off Blitz damage, and play mindgames with the ever common sucker punch users. Again, this guy is a verry simple concept. Switch in, kill stuff, heal up for another round.
"Blade" Sweeper #2 and The Finisher

Sceptile @ Expert Belt
Ability: Overgrow
Nature: Naive
EVs: 156 Att, 136 SpA, 216 Spe
-Leaf Storm
-Earthquake
-Rock Slide
-Hidden Power (Ice)
The amazing MixTile is here to finish off my opponent and cover most of Arcanines weaknesses. The EVs allow me to cleanly outspeed all positive natured base 115s, and the rest are there to hit things as hard as possible. Even with the limited Special Attack investment Leaf Storm still OHKOs the bulky waters, and pretty much anything else that doesn't resist it. This means that my opponent doesn't know I carry physical attacks until it is too late and they lost their Moltres/ Raikou without gaining anything at all. Probably my favorite Pokemon to use on the team, simply because he has swept whole teams for me in the past and will likely do so again.
Well, there it is. Probably one of my favorite teams that I've ever built. This team is so fun to use that it got me back into UU again, so I think it will always have a special place on my hard drive ;-). Nontheless, tell me what you think. What changes can be made to make the team even better, how can I stop some dangerous threats (i.e. Sub Punch Azumarill of all things can give me trouble). As anyone who has read my other RMTs knows, if it's a good idea I'll sure as hell at least give it a test.






Fun Fact: I noticed this while sprite gathering, every one of my Pokemon has been in the ownership of a major character in the Anime....






"Ninja" the Anti-Lead



Sneasel @ Focus Sash
Ability: Inner Focus
Nature: Hasty
EVs: 252 Att, 216 Spe, 40 HP
-Taunt
-Counter
-Pursuit
-Ice Shard
This little NFE beats all of the major leads used in UU hands down. Basically, if you think you can set up I taunt you. If you look like you might get greedy and go for the KO I Counter you. If you get stupid and use Fake Out, I laugh then Counter you. If you try to run, Pursuit stops you cold. As cocky as all that sounds, it is pretty much how every battle starts. Since this guy isn't meant to do anything but KO the other lead, here is a brief look at what happens against the most notable leads in UU. The EVs and Nature allow Sneasel to still outspeed Froslass and to maximize damage output from Counter on things like Uxies U-turn and more defensive Ambipom Fake Out.



"Tank" the Tank



Donphan @ Leftovers
Ability: Sturdy
Nature: Adamant
EVs: 204 HP, 252 Att, 52 Def
-Stealth Rock
-Rapid Spin
-Ice Shard
-Earthquake
Donphan has been a staple in UU since it's drop, and with good reason. Donphan provides my team with a check to the powerful physical attacks roaming around in UU and sets up the best move in the game, Stealth Rock. While my team isn't horribly bothered by SR, my next Pokemon really really hates Toxic Spikes which is why I use Rapid Spin over any other move. Ice Shard and Earthquake are obvious choices, one providing powerful STAB and other providing a check to all of the set up sweepers that one must prepare for with priority. The immunity to electric and the ability to deal with Registeel is really what puts Donphan here over any other physical tank, and he has never disapointed me.
"Midnight" the Glue



Umbreon @ Leftovers
Ability: Sychronize
Nature: Sassy
EVs: 252 HP, 92 Att, 164 SpD
-Wish
-Heal Bell
-Payback
-Curse
Wish support is absolutley essential to this team, and with all the heavy hits Donphan takes and LO recoil on my last three Pokemon Umbreon becomes the MVP almost every match. Being able to become a sweeper himself with Curse just makes Umbreon that much better. Once he gets a few Curses under his belt its GG if Registeel and Steelix are gone (thanks to Donphan, they likely will be). His main goal though is saving my other Pokemon, with sweeping thrown in as a really bad ass extra.
"Godfather" the Wall-Breaker



Honchkrow @ Life Orb
Ability: Insomnia
Nature: Naughty
EVs: 252 Att, 80 SpA, 176 Spe
-Brave Bird
-Superpower
-Sucker Punch
-Hidden Power (Grass)
A slight alteration to the common Honchkrow that gives mine the ablity to decimate Rhyperior, a common switch in on the Krow. The 80 SpA EVs also gurantee that Mismagius isn't setting up subs and getting free NP boosts, though the mindgames are still nerve racking. There really isn't much to say about the moves, as they are there to simply destroy almost everything in UU. I usually switch him in on an expected Earthquake, or better yet Sleep Powder and just attack anything that comes out. It's a freaking wrecking ball...
"Mufasa" Sweeper # 1



Arcanine @ Life Orb
Ability: Flash Fire
Nature: Naughty
EVs: 252 Att, 252 Spe, 4 HP
-Flare Blitz
-Hidden Power (Grass)
-Extremespeed
-Morning Sun
Arcanine is a great sweeper and revenge killer, not to mention he provides amazing synergy with my final Pokemon Sceptile. With the Flash Fire boost that Arcanine is likely to get he can Blitz his way through almost any defense, and Hidden Power Grass is there to hopefully KO any bulky waters that get hit with a full powered Flare Blitz on the switch in. Extremespeed gives my team a grand total of four priority moves, meaning that there isn't much that can set up a sweep against me. With Morning Sun Arcanine can both heal off Blitz damage, and play mindgames with the ever common sucker punch users. Again, this guy is a verry simple concept. Switch in, kill stuff, heal up for another round.
"Blade" Sweeper #2 and The Finisher



Sceptile @ Expert Belt
Ability: Overgrow
Nature: Naive
EVs: 156 Att, 136 SpA, 216 Spe
-Leaf Storm
-Earthquake
-Rock Slide
-Hidden Power (Ice)
The amazing MixTile is here to finish off my opponent and cover most of Arcanines weaknesses. The EVs allow me to cleanly outspeed all positive natured base 115s, and the rest are there to hit things as hard as possible. Even with the limited Special Attack investment Leaf Storm still OHKOs the bulky waters, and pretty much anything else that doesn't resist it. This means that my opponent doesn't know I carry physical attacks until it is too late and they lost their Moltres/ Raikou without gaining anything at all. Probably my favorite Pokemon to use on the team, simply because he has swept whole teams for me in the past and will likely do so again.
Well, there it is. Probably one of my favorite teams that I've ever built. This team is so fun to use that it got me back into UU again, so I think it will always have a special place on my hard drive ;-). Nontheless, tell me what you think. What changes can be made to make the team even better, how can I stop some dangerous threats (i.e. Sub Punch Azumarill of all things can give me trouble). As anyone who has read my other RMTs knows, if it's a good idea I'll sure as hell at least give it a test.






Fun Fact: I noticed this while sprite gathering, every one of my Pokemon has been in the ownership of a major character in the Anime....