Beheeyem [QC 3/3] [GP 2/2]

soulgazer

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''Beep beep boop; Beheeyem is alien from outer space.''

[Overview]

<p>While Beheeyem faces a lot of competition from the other Psychic-types in the tier, it has one thing going for it that all the others lack: Analytic. When coupled with Beheeyem's horrible Speed, Analytic lets Beheeyem hit like a truck against the majority of the tier. Beheeyem can also use Trick Room, which turns its horrible Speed into an advantage and lets it outspeed the majority of the tier. Unfortunately, Beheeyem only has the bulk to take a single strong hit, making it pretty hard to bring in without getting 2HKOed on the switch, especially as it will get outsped by pretty much everything. Finally, unlike other Psychic-type Pokemon such as Musharna and Mr. Mime, Beheeyem has a lot of difficulty dealing with Dark-types, as it has no way to avoid being trapped by Pokemon such as Skuntank and Liepard.</p>

[SET]
name: Choice Specs
move 1: Psychic
move 2: Thunderbolt
move 3: Signal Beam
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 248 HP / 8 Def / 252 SpA

[SET COMMENTS]

<p>If you are looking for one of the strongest wallbreakers in NU, you have come to the right place. With Choice Specs, Beheeyem has the ability to 2HKO every special wall in NU with the appropriate move and entry hazard support. Keep in mind that this set needs prediction to work perfectly, however, as otherwise it gets forced out often and will get worn down by entry hazard damage. Psychic is the mandatory STAB move and is also Beheeyem's strongest attack. Thunderbolt lets Beheeyem beat Mandibuzz easily and provides awsome coverage with Psychic. Signal Beam is mainly used to beat other Psychic-types and allows Beheeyem to hit Pokemon such as Shiftry, Exeggutor, and Cacturne, which resist its other two moves. With these three moves, Beheeyem can hit the whole tier for at least neutral damage with the appropriate move, making it difficult to wall. Finally, Trick allows Beheeyem to cripple the opponent's walls.</p>

[ADDITIONAL COMMENTS]

<p>Psyshock is a good option over Psychic as it allows Beheeyem to beat special walls more easily, but it's weaker than Psychic against everything else. Hidden Power Ground can also be used to hit Steel-types harder, but Thunderbolt already does a lot to them and most Steel-types can't 2HKO Beheeyem back anyway. Stealth Rock support greatly helps Beheeyem break walls, letting it OHKO Mandibuzz and 2HKO Regice. Speaking of Stealth Rock, Probopass is a great partner for Beheeyem as it can set up Stealth Rock, resists the Bug-, Dark-, and Ghost-type moves which Beheeyem despises, traps troublesome Steel-types, and provides a slow Volt Switch to bring its teammate in safely. Pokemon such as Shell Smash Carracosta and Swords Dance Samurott are also amazing partners as they appreciate Beheeyem's ability to break through walls to help them clean later in the game. Beheeyem's utility as a wallbreaker also makes fast Pokemon such as Tauros, Charizard, and Swe;;pw good partners as they appreciate Beheeyem's ability to OHKO or 2HKO every wall in the tier, clearing a path for destruction. Fighting-types such as Sawk and Gurdurr are also amazing partners as they can easily handle Dark-types for Beheeyem, who is too slow to hit them before they attack it except on the switch-in, while Beheeyem can easily break walls for them to sweep later. Finally, Dark-types such as Skuntank and Mandibuzz are also good partners as they can easily take on the Ghost-types that force Beheeyem out. Speaking of Dark-types, Shiftry pairs well with Beheeyem, as Beheeyem can easily OHKO Mandibuzz, while Shiftry can deal with the Ghost-, Steel-, and Psychic-types that give Beheeyem trouble, such as Haunter, Metang, Golurk, and Gardevoir.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Thunderbolt
move 4: Signal Beam
item: Life Orb
ability: Analytic
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]

<p>Unlike the Choice Specs set, this set focuses on sweeping later in the game. Trick Room is the most important move here as it allows Beheeyem to outspeed almost everything in the tier. Keep in mind that Trick Room is mainly useful against offensive teams as Beheeyem will easily outspeed a majority of the Pokemon found on those types of teams. Psychic is used as it is Beheeyem's strongest STAB move, while Thunderbolt gives Beheeyem fantastic neutral coverage. This combination only misses out on a few Pokemon such as Exeggutor and Shiftry, both of which are OHKOed by Signal Beam. Thunderbolt also allows Beheeyem to beat Mandibuzz easily.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the preferred item for this set as it allows Beheeyem to hit as hard as possible while still letting it switch moves. Psyshock can be used over Psychic to beat special walls more easily, but Psychic is stronger against everything else. Hidden Power Ground can also be used to hit Steel- and Dark-types such as Probopass, Bastiodon, Metang, and Skuntank harder, but it's pretty weak otherwise. Beheeyem can also use Nasty Plot over Signal Beam to help deal with bulkier Pokemon and special walls, but it's hard to pull this off with its horrible Speed and average bulk, and leaves Beheeyem walled by Pokemon such as Exeggutor and Shiftry.</p>

<p>As for teammates, Fighting-types such as Gurdurr, Sawk, and Primeape can deal with bothersome Steel- and Dark-types for Beheeyem, while Beheeyem can easily force out the Poison-types that these Fighting-types bring in and set up safely. Dark-types such as Skuntank and Shiftry are also awesome partners; the former can easily take on Psychic- and Ghost-types for Beheeyem, who can in turn set up Trick Room and easily force out the Fighting-types that can take on Skuntank, while the latter can take on Psychic-, Ghost-, and Steel-types with its coverage moves while Beheeyem easily beats Mandibuzz for it. Finally, Probopass pairs well with Beheeyem as it resists Bug-, Dark-, and Ghost-type moves, can set up Stealth Rock to support its teammates, traps troublesome Steel-types, and provides a slow Volt Switch to bring its teammates in safely, while Beheeyem can in turn easily deal with the Fighting-types that threaten Probopass.</p>

[Other Options]

<p>Beheeyem can use Nasty Plot or Calm Mind with either three offensive moves or two offensive moves alongside Recover, but Beheeyem isn't bulky enough to set up more than once, lacks the Speed to avoid being revenge killed by faster Pokemon, and is outclassed by most of the other Psychic-types in the tier in this regard, such as Musharna and Duosion, both of which do it better. Shadow Ball can be used to hit Ghost- and Psychic-types harder, but Beheeyem needs both Thunderbolt and Signal Beam to beat Steel-, Dark-, and Psychic-types such as Mandibuzz, Probopass, and Exeggutor. Beheeyem can also run dual screens, but it is outclassed in this by Gardevoir, which has access to Destiny Bond and is fast enough to get Reflect and Light Screen up before getting KOed. Finally, Beheeyem can run Substitute on the Trick Room set to avoid Sucker Punch from Pokemon such as Shiftry and Skuntank, but needs its coverage moves to be able to beat as many Pokemon as possible.</p>

[Checks and Counters]

<p>It is actually fairly hard to find a true counter to Beheeyem as few Pokemon can switch into Beheeyem 100% of the time thanks to its incredible power. Unfortunately for Beheeyem, its low base Speed coupled with its average bulk makes it quite easy for faster offensive Pokemon to outspeed it and hit it hard, although this doesn't work as well against the Trick Room set. Dark-types that commonly carry Sucker Punch, such as Skuntank and Shiftry, can revenge kill any of Beheeyem's sets as they can easily OHKO it with their strong priority move. Beheeyem also has problems playing around Liepard, which can Encore it into Trick Room, hit it hard with Sucker Punch, and trap it with Pursuit. Steel-types such as Bronzor, Metang, Bastiodon, and Probopass can serve as shaky checks, since the best they can do is cripple Beheeyem with status, or in Metang's case, 3HKO it with Meteor Mash. If Trick Room isn't up, Ghost- and Bug-types, such as Haunter, Golurk, and Pinsir can also easily force Beheeyem out with their strong super effective STAB moves. Kangaskhan is also a good check to Beheeyem as it can wear down and KO Beheeyem with the combination of Fake Out and Sucker Punch. Furthermore, if Trick Room is down, Kangaskhan can outspeed and KO Beheeyem with Double-Edge.</p>

<p>While special walls such as Audino and Lickilicky can only take a single hit from Beheeyem, they can easily retaliate back with a status move which puts Beheeyem on a timer and can easily stop it from sweeping. Taunt is also a good way to deal with the Trick Room set, but most Taunt users won't enjoy taking an attack from Beheeyem. Finally, Beheeyem is worn down easily because of its average bulk and susceptibility to all forms of entry hazards, leaving it prone to being 2HKOed if it tries to switch into any attacks.</p>

[Overview]
  • Analytic.
  • Competition with every Psychic-types in NU.
  • Trick Room .
  • Slow.
  • Beheeyem is weak to offensive pressure, since it only has decent bulk and can't switch directly into much. Also it's weak to Pursuit and Sucker Punch, the latter of which can bypass Trick Room.
  • 4MSS.

[SET]
name: Choice Specs
move 1: Psychic
move 2: Thunderbolt
move 3: Signal Beam
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 248 HP / 8 Def / 252 SpA

[SET COMMENTS]
  • This set can literally destroy walls, it can 2HKO most every special wall with the appropriate move and Stealth Rock damage.
  • Psychic is mandatory STAB and Beheeyem's strongest move.
  • Thunderbolt lets Beheeyem beat Mandibuzz 1-on-1 and gives good coverage.
  • Signal Beam is mainly for opponent's Psychic-types, but its kinda weak against everything else.
  • Trick to cripple opponent's Pokemon.
[ADDITIONAL COMMENTS]
  • Psyshock can be used to beat specially defensive walls more easily, but its weaker than Psychic most of the time.
  • Hidden Power Ground can be used for Steel-types, but Thunderbolt already does a lot and most Steel-types can't 2HKO Beheeyem anyway.
  • Beheeyem is really slow, which means it will have to take a hit most of the time before hitting back.
  • Stealth Rock support greatly help Beheeyem to break wall, as it let Beheeyem get the OHKO on Mandibuzz and Regice.
  • Pokemon such as Shell Smash Carracosta or Swords Dance Samurott are good partners to Beheeyem, as they appreciate Beheeyem breaking through walls to help them clean later in the game.
  • Good partners for this set are fast Pokemon such as Tauros, Charizard, Jynx, and more, as Choice Specs Beheeyem can easily OHKO or 2HKO every walls in the tier, which will help its faster teammates to sweep later in the game.
  • Fighting-types such as Sawk and Gurdurr are amazing partners as they can easily handle Dark-types for Beheeyem, since it is too slow to hit them unless it is on their switch in.
  • Dark-types such as Skuntank and Mandibuzz are also amazing partners as they can easily take on the Ghost-types for Beheeyem, since it is too slow to hit them unless it is on their switch in.
  • Probopass is a great partner to Beheeyem as it resist Bug- and Ghost-type moves, can set up Stealth Rock to support its team, trap troublesome Steel-types for Beheeyem, and provide a slow Volt Switch to bring its teammates in safely.
  • Shiftry also pair well with Beheeyem, which can easily OHKO opponent's Mandibuzz, while Shiftry can deal with the Ghost-, Steel-, and Psychic-types that can deal with Beheeyem, such as Haunter, Metang, Golurk, and Gardevoir.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Thunderbolt
move 4: Nasty Plot
item: Leftovers / Lum Berry
ability: Analytic
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
  • Trick Room to outspeed everything in the tier, mainly used against offensive teams to be able to outspeed the majority of your opponent's team.
  • Psychic is the mandatory STAB and Beheeyem's strongest move.
  • Thunderbolt gives Beheeyem a way to beat Mandibuzz 1-on-1 while keeping good neutral coverage against Dark- and Steel-types.
  • Nasty Plot, when Beheeyem has the opportunity to use it, gives it the ability to OHKO or 2HKO most Pokemon in NU. Mainly used against slower teams where Trick Room isn't necessary.
[ADDITIONAL COMMENTS]
  • Leftovers is the preferred item as it gives Beheeyem more survivability which can let it set up one more Trick Room or a Nastly Plot, and Beheeyem is already quite strong with its high base Special Attack and its amazing ability in Analytic.
  • Lum Berry can be useful to avoid status while setting up against walls.
  • Signal Beam is weaker overall, but it lets Beheeyem beat opponent's Psychic-, Dark-, and Grass-types.
  • Life Orb is also a good option, as it gives Beheeyem even more power behind its move, but it leaves it prone to be stalled out by opponent's specially defensive walls such as Audino and Lickilicky.
  • Psyshock could be used over Psychic to beat special walls more easily.
  • Fighting-types such as Gurdurr, Sawk, and Primeape can take any Dark-type move and deal with Steel- and Dark-types for Beheeyem, and Beheeyem can easily force Poison-types out and set up if it does get a free switch-in
  • Skuntank is also good partner as they can easily take on opponent's Psychic- and Ghost-types for Beheeyem, while it can easily force out the Fighting-type who can take on Skuntank to set up a Trick Room or Nasty Plot.
  • Shiftry is an amazing partner for Beheeyem as it can easily take on opponent's Psychic- and Ghost-types for it, and Shiftry can also take on most Steel-types with Nature Power.
  • Probopass pairs well with Beheeyem, as it resist Bug- and Ghost-type moves, can set up Stealth Rock to support its teammates, trap troublesome Steel-types, and provides a slow Volt Switch to bring its teammates in safely, while Beheeyem can easily deal the Fighting-types that gives trouble to Probopass.
[Other Options]
  • Nasty Plot or Calm Mind with either 3 attacks or 2 attacks with Recover can be used, but most of the other Psychic-types in the tier do this better.
  • Recover.
  • Shadow Ball.
  • Dual screens.
  • Synchronize.
  • Thunder Wave.
  • Substitute.
[Checks & Counters]
  • Due to its low Speed and only decent bulk, it is easy to simply outspeed the Specs set with faster offensive Pokemon and hit it hard, but that this doesn't work as well against the TR set.
  • Dark-types such as Skuntank, Mightyena, Shiftry, and Cacturne can easily Sucker Punch Beyeehem if Trick Room is up, or use their reliable Dark-type STAB if its the Choice Specs set.
  • Steel-types such as Bronzor, Metang, Bastiodon, and Probopass are mostly checks, since Beheeyem hit them really hard with Thunderbolt and most of them can't 2HKO it.
  • Special walls such as Audino and Lickilicky, but they can only take a single hit and retaliate back with status or an attack.
  • Kangaskhan.
  • If Trick Room isn't up, Ghost- and Bug-types such as Haunter, Golurk, Scolipede, and Pinsir can easily force Beheeyem out with their strong STABs.
  • Toxic.
  • Taunt can stop the Trick Room set from setting up.
  • Beheeyem can easily be wear down by entry hazards, as Beheeyem has difficulty fitting Recover in any of its set, leaving it prone to get 2HKO if Beheeyem tries to switch on an offensive moves as it doesn't have the best bulk around.
  • Will add more later~
 
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Blast

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Not a full check cos of the rules, but don't forget 0 Spe IVs on the OTR set. Also it's Specs, not Spec. :>
 

Blast

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Nah, they go below the EV section. Basically it should look like this:

[SET]
name: Trick Room
move 1: Trick Room
move 2: Nasty Plot
move 3: Psychic
move 4: Thunderbolt / Signal Beam
item: Leftovers
ability: Analytic
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe
 
for the specs set, id focus more on how the sets destroys walls, it doesnt really need teammmates to help it break walls. Instead, the teammates should dbe things that appreciate those walls being broken. I trust you to fix that up, so ill give you 1/3 for now, it's not a huge thing. The rest of this is good though! (Make sure you spell Beheeyem right evry time, its annoying to do!)
 

Blast

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[Overview]
  • Mention how Beheeyem is weak to offensive pressure, since it only has decent bulk and can't switch directly into much. Also it's weak to Pursuit and Sucker Punch, the latter of which can bypass Trick Room.
[ADDITIONAL COMMENTS] (OTR)
  • Give Lum Berry a mention here since you can set up w/o the fear of status. The only things you can really set up both TR + NP on are walls, so Lum can be useful in those scenarios.
  • Instead of saying Beheeyem can set up on Poison-types / Fighting-types (it can't switch into much), say it can force them out (and set up) if it does get a free switch-in.
Also, maybe it's just me but I think Specs should be the first set. It just hits so fucking hard and unlike OTR it doesn't require setup, which is good because it doesn't find many setup opportunities to begin with. Thoughts?
 

WhiteDMist

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Yeah, Specs is good as the first set imo. I don't particularly like OTR NP Beheeyem as it isn't THAT bulky that is can afford to take 2 turns to set up, and the immediate power (and better use of Analytic) is usually enough for it to do its job. I'd just like a mention of a pure NP set, prolly in OO alongside CM, as it isn't terrible, but the lack of Speed is horrible.
 

soulgazer

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Implemented a NP/CM + 3atk/2atk with recover in OO.

I would like more opinions on the sets order since there's like 2 people saying OTR->Spec, and 2 other saying Spec->OTR :mad:

EDIT: changed the order because gogoat said so

Also, since Beheeyem will most of the time only get a chance to Nasty Plot against walls, could Lum Berry get a slash since its awsome to prevent status for atleast 1 turn to pretty much get a boost for free? I know I already put it in AC, but I feel like it might be as good as Leftovers (would need to test it a little bit, didn't use this thing in a while).

READY FOR 2ND CHECK
 
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WhiteDMist

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Choice Specs
[SET]
Yeah, Trick gets the first slash. I would actually prefer if HP Ground is placed in AC, since Tbolt already 2HKOs Skuntank and Metang, while Bastiodon and Probopass get 3HKOed at worst (and can barely do anything back). Trick is also the better move to cripple Steels (except maybe offensive Probopass, who you 2HKO anyways) and walls, though honestly you break through most special walls with its offensive moves and the Analytic boost.

[SET COMMENTS]
Add on to the first point that it can 2HKO most every special wall with the appropriate move and Stealth Rock damage.

[ADDITIONAL COMMENTS]
I want Stealth Rock setters to get a bigger mention as the damage is important for the OHKO on Mandibuzz and Regice. I would also remove Wish support as everything likes that and Beheeyem doesn't really make better use of it than any other offensive Pokemon due to its low Speed. Instead, mention that Fighting-types are great teammates to deal with Dark-types, as Beheeyem is too slow to hit them unless it is on the switch in. Same with Dark-types like Mandibuzz and Skuntank to deal with Ghost-types. Powerful offensive Pokemon are good teammates as they appreciate Beheeyem breaking through walls for them, such as Charizard, Carracosta, and Samurott.

Trick Room
[SET]
The order should be Trick Room / Psychic / Thunderbolt / Nasty Plot, it's not like Beheeyem can set up both boosts unless it is against a defensive team. I also think Signal Beam should be moved to AC, Nasty Plot boosted Thunderbolts can do a number on most Psychic-types anyways. Finally, I also think Lum Berry should get the first slash, since it helps it set up against defensive Pokemon, while Lefties heals you enough to do... idk what honestly.

[SET COMMENTS]
Adjust to the changes. Mention that Trick Room is the best move to set up against offensive teams as they usually won't let you set up both. Meanwhile, Nasty Plot is probably the better move to use when you face defensive teams, as you most likely won't need to Trick Room at all.

[ADDITONAL COMMENTS]
Signal Beam goes here.

[Other Options]
Substitute to get around Sucker Punch maybe? Most of its good moves are already listed.

[Checks and Counters]
I think it is important to emphasize that due to Beheeyem's amazing power with an Analytic boost, it can overpower almost every defensive Pokemon and is difficult to outright counter because of that. Mention for Dark-types that they are especially effective with Sucker Punch, as it hits first even in Trick Room. Mention that most Steel-types can only check it, as Tbolt either 2HKOs or they cannot do anything significant back to Beheeyem. It should be added that due to its low Speed and only decent bulk, it is easy to simply outspeed the Specs set with faster offensive Pokemon and hit it hard, but that this doesn't work as well against the TR set. You have Taunt there, so be sure to point out that it is for the TR set mainly. Special walls have trouble against Beheeyem, as they are 2HKOed. That means that you need to emphasize that they only check Beheeyem, by taking a single hit and retaliating with either status or an attack.

Implement all of this Soulgazer and

qc 2/3
 

soulgazer

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WhiteDMist Implemented everything, but I'm not completly sure about the Checks & Counters section. If possible could you check if there is anything mentionned wrong or missed?

Also I'm sorry for taking so long, I am quite busy with the NU Open and irl problems lately :l
 

FireMage

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Just talked with on on irc so i'll post just to remind you sg

Cat in C&C It can Encore you into a useless move (even in TR) then use you as setup.
 

Blast

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Why is Trick the first move on Specs? When WhiteDMist said Trick gets the first slash, he meant slash it before HP Ground, not put it on the top of the set lol. Order should be Psychic / Tbolt / Signal Beam / Trick for clarification :)
 

watashi

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World Defender
-mention somewhere on the specs set that it is extremely reliant on prediction to grab ko's as most teams carry a dark-type
-idk about the viability of the second set as you explicitly mentioned how beheeyem has a hard time taking more than one hit and then go on to post a set that requires two free turns to work. trick room + 3 attacks and LO would be better imo since it allows beheeyem to clean up offensive teams once the bulkier pokemon are weakened
 

soulgazer

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I'm gonna try to re-write this with the help of someone else because my writing really sucks, so don't qc it now.

I would also like every QC's opinion on the OTR set since FLCL raised a good point :pirate:

EDIT: Trick Room set has been changed to Life Orb and 3 attacks, and I will write those stuff tomorrow~

EDIT2: Thank you so much scorp for helping me rewrite some stuff :)
 
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WhiteDMist

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I've mentioned on irc when we were talking about it that Nasty Plot is asking a lot out of Beheeyem. At best it should be a secondary slash with a third coverage move being the first slash. This is only because Nasty Plot can be used against defensive teams that don't care too much about Trick Room, but even then I really cannot see Beheeyem having an easy time setting up. I also never really liked Leftovers as I don't see how the little bit of recovery and Beheeyems only decent bulk aare worth giving up on the useful power boost.
 
amcheck!!!!!!!!!!!!
additions
subtractions
comments

[Overview]

<p>While at first glance Beheeyem seems to have a lot of competition with While Beheeyem faces a lot of competition from the Psychic-types in the tier, it has one thing going for it: Analytic. When coupled with Beheeyem's horrible Speed, Analytic let lets Beheeyem hit like a truck against the majority of the tier. Beheeyem can also use Trick Room, turning which turns its horrible Speed to into an advantage by being able to letting it outspeed the majority of the tier. Unfortunately for it, Beheeyem only has enough the bulk to take one strong hit, which makes it pretty hard to bring Beheeyem it in without it getting 2HKOed on the switch as it will get outsped by pretty much everything. Finally, unlike other Psychic-type Pokemon such as Musharna and Mr.Mime, Beheeyem has a lot of difficulty to deal with an opponent's Dark-types, as it has no way to avoid being trapped by Pokemon such as Skuntank or Liepard.(AP)</p>

[SET]
name: Choice Specs
move 1: Psychic
move 2: Thunderbolt
move 3: Signal Beam
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 248 HP / 8 Def / 252 SpA

[SET COMMENTS]

<p>Looking for one of the strongest wallbreaker in NU? You came to the right place. With Choice Specs, Beheeyem has the ability to literally 2HKO every special wall in NU with the appropriate move and entry hazards. Keep in mind that this set needs prediction to work perfectly, as it doesn't want to get force out all the time and get worn down otherwise it gets forced out often and will get worn down by hazard damage. Psychic is the mandatory STAB move and also Beheeyem's strongest move. Thunderbolt lets Beheeyem beat Mandibuzz easily and provides awsome coverage with Psychic. Signal Beam is mainly used to beat opponent's Psychic-types and allows Beheeyem to hit Pokemon such as Shiftry, Exeggutor, and Cacturne, which resists that resist its two other moves. With these three moves, Beheeyem can hit for neutral damage the whole tier for neutral damage with the appropriate move, which makes meaning that walling it is really difficult. Finally, Trick allows Beheeyem to cripple the opponent's walls.(AP)</p>

[ADDITIONAL COMMENTS]

<p>Psyshock can be a is a good option over Psychic, allowing as it allows Beheeyem to beat special walls more easily, but it's weaker than Psychic against anything else. Hidden Power Ground could can also be used to hit Steel-types harder, but Thunderbolt already does a lot to them and most Steel-types can't 2HKO Beheeyem either back. Stealth Rock support greatly helps Beheeyem to break walls, as it let Beheeyem get the OHKO on OHKOes Mandibuzz and 2HKOes Regice after Stealth Rock. Speaking of Stealth Rock, Probopass is a great partner for Beheeyem as it can set up Stealth Rock to support its team, resists Bug- and Ghost-type moves for Beheeyem which Beheeyem despises, traps troublesome Steel-types, and provides a slow Volt Switch to bring its teammates in safely. Pokemon such as Shell Smash Carracosta or and Swords Dance Samurott are also amazing partners as they appreciate Beeheeyem breaking Beheeyem's ability to break through walls to help them clean later in the game. This also make fast Pokemon such as Tauros, Charizard, and Jynx good partners as they can easily sweep later in the game,(AC) thanks to Beheeyem,(AC) which easily OHKOes or 2HKOes every wall in the tier. Fighting-types such as Sawk and Gurdurr are also amazing partners as they can easily handle Dark-types for Beheeyem, which is too slow to hit them unless it is on their switch in unless on the switch in, while Beheeyem can easily break walls for them to sweep later. Finally, Dark-types such as Skuntank and Mandibuzz are also good partners as they can easily take on the Ghost-types that force Beheeyem out. Speaking of Dark-types, Shiftry pairs well with Beheeyem, as Beheeyem can easily OHKO opponent's Mandibuzz, while Shiftry can deal with the Ghost-, Steel-, and Psychic-types that give Beheeyem trouble, such as Haunter, Metang, Golurk, and Gardevoir.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Thunderbolt
move 4: Signal Beam
item: Life Orb
ability: Analytic
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]

<p>Unlike the Choice Specs's Specs set, this set focuses on sweeping later in the game. Trick Room is the most important move as it allows Beheeyem to outspeed everything in the tier. Keep in mind that Trick Room is mainly used useful against offensive teams as you will easily outspeed the majority of your opponent's team. Psychic is used as it is Beheeyem's strongest STAB move, while Thunderbolt gives Beheeyem fantastic neutral coverage,(RC) . This combination only misses out on a few Pokemon such as Exeggutor and Shiftry, both of which are OHKOed by Signal Beam,(RC) .(AP) Thunderbolt also allows Beheeyem to beat Mandibuzz easily.(AP)</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the preferred item for this set as it allows Beheeyem to hit as hard as possible while being free from switching letting it switch moves. Psyshock could also be can be used over Psychic to beat special walls more easily, but Beheeyem needs the power of Psychic to hit as hard as possible against everything.(you could probably word this better and i can't reword this w/o changing the meaning) Hidden Power Ground could can also be used to hit opponent's Steel- and Dark-type such as Probopass, Bastiodon, Metang, and Skuntank harder, but it's quite weak otherwise. Beheeyem can also use Nasty Plot over Signal Beam to help deal with bulkier Pokemon and special walls, but it's hard to pull off with its horrible Speed and average bulk, and it leaves Beheeyem walled by Pokemon such as Exeggutor and Shiftry.</p>

<p>As for teammates, Fighting-types such as Gurdurr, Sawk, and Primeape can take any Dark-type move and deal with bothersome Steel- and Dark-types for Beheeyem, while the latter can easily force Poison-types out and set up safely. Dark-types such as Skuntank and Shiftry can also be are also awesome(atm it sounds like you're theorymonning) partners; the former can easily take on opponent's Psychic- and Ghost-type for Beheeyem, which can easily force out the Fighting-type who can take on Skuntank to set up a Trick Room, while the latter is an amazing partner as it can easily take on the opponent's Psychic-, Ghost-, and Steel-types with its coverage moves while and Beheeyem can easily beat Mandibuzz for Shiftry. Finally, Probopass pairs well with Beheeyem as it resists Bug-, Dark-, and Ghost-type moves, can set up Stealth Rock to support its teammates, traps troublesome Steel-types, and provides a slow Volt Switch to bring its teammates in safely, while Beheeyem can easily deal with the Fighting-types that can KO threaten(fighting-type do more than 'can ko') Probopass.</p>

[Other Options]

<p>Beheeyem can use Nasty Plot or Calm Mind with either three offensive moves or two offensive moves with alongside Recover, but Beheeyem isn't bulky enough to boost set up more than once, its mediocre Speed leaves it easily revenge killed by a faster Pokemon, and most of the other Psychic-types in the tier do this better, such as Musharna and Duosion, do it better. Shadow Ball could be used to hit Ghost- and Psychic-types harder, but Beheeyem needs both Thunderbolt and Signal Beam to beat Steel-, Dark-, and Psychic-types such as Mandibuzz, Probopass, and Exeggutor. Beheeyem could can also run dual screens, but it is outclassed in this aspect by Gardevoir, which has access to Destiny Bond and is fast enough to get Reflect and Light Screen up before getting KO. Finally, Beheeyem could can run Substitute on the Trick Room set to avoid Sucker Punch from Pokemon such as Shiftry and Skuntank, but it needs its coverage moves to be able to beat as much many Pokemon as possible.</p>

[Checks & Counters]

<p>It is actually fairly hard to describe find a true counter to Beheeyem, as no Pokemon can effectively switch into Beheeyem 100% of the time due thanks to its incredible power. Unfortunately for Beheeyem, its low base Speed coupled with its average bulk makes it quite easy for faster offensive Pokemon to outspeed it and hit it hard, although this doesn't work as well against the Trick Room set. Dark-types that have access to commonly carry Sucker Punch, such as Skuntank and Shiftry, can easily revenge kill any of Beheeyem's set as they can easily OHKO it with little prior damage by either outspeeding the Choice Specs set or hitting the Trick Room set hard with their strong priority move. Beheeyem also has problem playing around Liepard, which can use Encore on its Encore it into Trick Room, hit it hard with Sucker Punch, and trap it with Pursuit. Steel-types such as Bronzor, Metang, Bastiodon, and Probopass are also considered as shaky checks, since the best they can do is crippling Beheeyem with status, or in Metang's case, 3HKO it with Meteor Mash. If Trick Room isn't up, Ghost- and Bug-types, such as Haunter, Golurk, Scolipede, and Pinsir, can also easily force Beheeyem out with their strong STAB moves. Kangaskhan is also a good check to Beheeyem, as it can easily stop as it can wear down and KO Beheeyem with the combination of Fake Out and Sucker Punch,(RC) .(AP) Furthermore, if Trick Room is down, a STAB Double-Edge and KO Beheeyem Kangaskhan can outright KO Beheeyem with Double-Edge.</p>

<p>While special walls such as Audino and Lickilicky can only take a single hit from Beheeyem, they can easily retaliate back with a status move, which Beheeyem hates as it puts it on a timer and said status can easily stop it from sweeping your entire team. Taunt is also a good way to stop deal with the Trick Room set, but most Taunt users of it won't enjoy taking an attack from Beheeyem. Finally, Beheeyem easily gets worn down by entry hazards, as it has difficulty fitting in Recover on any of its sets, leaving it and is prone to get 2HKOed if it tries to switch on an offensive moves as Beheeyem doesn't have the best bulk around(implies its bulk is really shitty, but i'm not sure how to rephrase it w/o changing meaning).</p>

can>could
missing a lot of 's' in words
some of it was quite subjective, don't implement that if you feel it changes the meaning! n_n
 

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