Battle Stadium Belliboth(I'm scrounging.)

:Victreebel:
Victreebel @ Victreebelite
Ability: Chlorophyll
Level: 50
Brave Nature
EVs: 32 HP/ 32 Atk/ 2 SpA
- Power Whip
- Acid Spray
- Strength Sap
- Sucker Punch

This still seems ok, I've been using it less though w/ delphox as 2nd mega over gyara. I am unsure about a physical focus since base SpA is higher, but Sucker is crucial so idk. Power Whip has been ok mainly from luck not missing it. I love this ability, and it goes great w/ strength sap and sucker, and just the way the game works. Main issues are things like arch/hoodra and stuff that wastes ability on a non mega like meow w/ axel(all it seems.) I'm not immune to such threats by any means, so probably why I use this less now. I still really like the mon, and it helps when brought more often than not...really I feel I'm picking poorly more than anything atm. What else is new. Btw small update, I don't think it counts for anything though. This was never shiny, always has been the free tutorial one or whatever, though I have shinies of this.

:Bellibolt:
Bellibolt @ Leftovers
Ability: Electromorphosis
Level: 50
Modest Nature
EVs: 27 HP/ 24 SpA/ 11 SpD
- Mud Shot
- Slack Off
- Muddy Water
- Parabolic Charge

This and Delph have been the real stars by far. So much so I thought to low key double up on this mon's role-why I'm looking hard at sneasler because it sucks to grounds. This basically destroys non grounds, bar mostly SD stuff, and I can still maybe play w/ their acc out of desperation. Im learning to bench it vs scizor, after all. Usually though, things just won't muscle past, and there aren't that many electrics in game it seems, though enough is type weak to it. Seems to be a better user of lefties than sitrus, this stays out a long time if they lose their chomp or peculiarly lack a ground type. Mainly unsure about slack or acid spray, obviously parabolic is big heals already. If going off just how often I use slack, it is still important. Mud Shot for glimm, slowing, etc.

:Delphox:
Delphox @ Delphoxite
Ability: Blaze
Level: 50
Timid Nature
EVs: 13 HP/ 1 Def/ 20 SpA/ 32 Spe
- Psychic
- Mystical Fire
- Will-o-Wisp
- Substitute

I'm a bit surprised how good this is, it's been amazing, albeit not so for my overall results. I still think overpreparation for snease is the main issue, I can't really bring it often. This is EVd to take aegi sneak after SR, though I'm considering to run more for special Aegi to not break sub w/ sneak after burn. Idk, anyways the ability and spe tier are great, mystical helps stay even more lively on both sides. Psychic is chosen over Psyshock because I feel I hit enough on the phys side in general, also a bit of power on average. I like the synergy this has w/ Psychic and ground help, lots weak to those. But less if I can figure out a snease replacement.

:Gyarados:
Gyarados @ Lum Berry
Ability: Intimidate
Level: 50
Adamant Nature
Shiny: Yes
EVs: 2 HP/ 32 Atk/ 32 Spe
- Waterfall
- Earthquake
- Dragon Dance
- Stone Edge

This was mega for some time, after the beginning when it was not(I've been using it since start nearly.) Seems ok, I'm very resistant to electric obviously. With lum gets to be good vs hippo. I put stone edge back over taunt cause I'm again not the mega that really cares about blocking status...taunt lum seems dubious to me. This does ok, chomp isn't a big fan notably. I put stone edge for some rock coverage which I was fully lacking. I don't think it's great, but I wanted to try it after lots of using power whip for azu.

:Sneasler:
Sneasler @ Choice Scarf
Ability: Poison Touch
Level: 50
Shiny: Yes
EVs: 2 HP/ 29 Atk/ 1 Def/ 2 SpD 32 Spe
- Close Combat
- Dire Claw
- U-Turn
- Switcheroo

Wow, no covert cloak in itemdex, Snease and garg op. Or so I had thought, Garg cure damage definitely feels nerfed, and snease is very accouted for because it is hax-y. Aegi, chomp, hippo, scizor, gengar, you name it. I like this sometimes, but there's just so many places I don't even consider bringing it cause of the aforementioned, among others. Many non mega answers are crippled by scarf, but that can either be blocked, or cost me sneasler like if hippo does eq. EVs from transfer to champions from Violet where I had used this too, no idea if they still matter, but for now fudging it on most evs. The moves are good, and this mon is near op, but it tends to do quite poorly. No one wants dire claw spam 3-0ing them w/ or w/o hax, so many, many immunes and resists that still take fight are used. I want something more for chomp IF I continue w/ "double" belli, but I have little clue what should be used if I toss Fisk(If I get any review this time, it will almost surely be under fire. But Belli has done wonders and I feel for now it ok to bunch up w/ a similar mon.) This has declined as the meta/rank evolves, it actually was quite good at first.

:Stunfisk:
Stunfisk @ Sitrus Berry
Ability: Static
Level: 50
Nature: Calm
- Scald
- Fissure
- Discharge
- Foul Play
EVs: 31 HP/ 32 Def/ 3 SpD

I actually ran this BEFORE I started using belli. Not quite as good, but has an interesting ability and movepool, and still good stats imo...not by enough to merit the lefties though, this one gets just sitrus. Scald is a bit rare even now, the burns don't happen quite enough for this, but w/ other status spreading possibly something should proc often. I'm not sure about dropping earth power for fissure, but I figure this isn't really an answer to EP Glimm, and is to 99% of others even w/o EP itself. Fissure plays more to this one's defensive profile, not needing any evs in SpA. I had some, but w/ slightly weaker moves that fish for hax, seemed less good than bulk, nature was always calm though for BST. Discharge is good STAB that nearly ohkos gyara even w/ low SpA, and foul play is in Fissure's boat and gets all that creepy sd stuff(need Dozo! Probably would be op though. Actually most definitely no mir and hardly other electrics too.) I'm quite open to changing this and/or snease, one is a remnant and this is a placeholder, I'm getting builder's block lol. I haven't kept track, nor do they make it easy, but I am definitely over 50% this gen, idk this team, so there's that. I don't think I have to run the most meta things, and I'm not paying the usual price it seems. Last gen was hard on me x_x. or not gen but w/e, sv.

I have been as high as(apparently so many people are playing this is 'high,' I won 8 or 9 in a row prior and still only ended up there) top 40k, but now am what I consider lowish. Home mons visiting champions is a horrible mechanic, I can't put many in from sv/others, because I don't wanna pay for home, so I have a rather small selection w/o trying lots of recruitment(which tends to yield duplicates or things I have no/little interest in.) First day was mostly the best, many 5 in a row streaks the first bit. Now 5 in a row loss is not unheard of...still betting I'm significantly in the green for this gen, but no obvious way to know. I think I'm sold on my megas and belli. There's no obvious conflict w/ any two, though I can be swayed on moveset(s) easily enough(except I really find delph to work w/ sub for hippo, wisp for like half of everything, etc. Maybe flamethrower but w/e really.) Basically, lf help but feeling fine w/o. I don't think this will do abysmal(why do they take one s out of that word, ty spell check I guess? lol) anyways, esp. when I figure the two 'free' slots out. I've seen like all 2 likely mega teams, some seem more but I don't see items of all, so I think I'm good to keep both though only 1 plays per game ofc. If not, I prefer to keep delph at this time, actually. The electrics trash gren, which is the most obvious big threat bar m gyara/kinda reg, who can eq the electrics...
 
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