So I decided to make my first team at smogon. Its built around BellyZard.
Spooky (Gengar) (M) @ Focus Sash
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Energy Ball
- Counter
- Destiny Bond
- Taunt
---> Gengar is one of the best Sweeper at the special side of spectrum. With he´s really great base 130 special attack and the even very good base 110 speed it is a really good choice as a specials sweeperbut i´m using him as my lead. Hi´s weak defenses and hitpoints are maybe a bit helpfull for the strategy. Usually I use as first Taunt at pokemon who can use any kind of spikes because they (Charizard is immun to Toxic Spikes) hurt the whole team specially Charizard who needs the HPs. I use Energy Ball > Shadow Ball because I have to kill Swampet, a big threat of charizard, as soon as possible. Specilly I use it at Gar because PPert is used mostly as the Lead. As secound I usually use counter when the opponent got out a physical Lead like Metagross. Versus Lead Jirachi and Heatran I switch out into Heatran. If Counter works and kills the pokemon I use at the scound pokemon Destiny Bond to take it with me, except its faster.
Weaks:
Ghost- Heatran
Dark- Heatran
Psycho- Latias, Heatran,
Forretress (M) @ Shed Shell
Ability: Sturdy
Impish nature (+Def, -SpA)
252 HP, 112 Atk, 144 Def
- Earthquake/ Toxic Spikes
- Rapid Spin
- Stealth Rock/ Spikes
- Payback/ Toxic Spikes
--> A multi functional spinner. Bellyzard will love it when Toxic Spikes are on the field. Forrey can also spin rock on your side of the field away with Rapid Spin. Earthquake is for Fire type switch-ins like Heatran trying to kill Forretress. Payback let's you deal with anti-spinners like the Rotom forms.
---> Donphan is my physical wall, my Rapid Spinner and my counter to physical Dragon. With it´s awesome 120 base attack and defense it even can deal and take some physical damage. With he´s pretty cool ability to use Rapid Spin and set up Stealth Rocks it´s a very good suppoter for my team. It´s smart that he is resist to Rocktype and immun to electric attacks so it can take evry rock and electric attack aimed at Charizard. He´s Poison resistance is not really a helpfull resisstance. The problem is his small special defense so he can´t take Surf, Ice Beam, Grass Knot.... and so on. So it´s pretty weak to every Bulky Water. With Earthquake it got a good STAB and can deal much damage and with Ice Shard it can kill evry flying Pokemon and dragon (especially flying dragons xD).
Weaks:
Ice- Heatran, Golduck
Water- Golduck, Latias
Grass- Latias, Charizard, Heatran,
Suicune @ Leftovers
Ability: Clowd Nine
EVs: 252 HP/252 Def/4 Spe
Bold nature (+Def, -Atk)
- Calm Mind
- Rest/Roar
- Hidden Power [Electric]
- Surf
---> Same idea you had with Golduck. Calm Mind to increase your special side, your physical side is already bulky. When you got in enough CM you can attack with either Surf or HP electric, the last one also offers a great Gyarados Counter. When your health is low you can Rest up.
Weaks:
Grass- Charizard, Latias, Heatran,
Electric- Donphan, Latias,
Donkey Kong (Charizard) (M) @ Salac Berry
Ability: Blaze
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Belly Drum
- Substitute
- Fire Punch
- Earthquake
---> Charizard is the Star of the show, he´s the Core f the Team. If he get in a Pokemon which can´t hurt Charizard to much or if its sleeping I will try to set up as first the Sub and than Belly Drum. With +6 Attack + 1Speed (Salac Berry) + Blaze it kill almost everything. Fire Punch is the STAB and Earthquake for the coverage. It only get Probs with Bulky Water like Swamp and Vapporeon. But Golduck Latias and Gar sould be able to handle that. I never got until now probs with the Stealth Rocks so Donphan is working pretty good.
Weaks:
Electric- Donphan, Latias,
Water- Golduck, Latias,
Rock- Donphan
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/80 Def/176 SDef
Calm nature (+SDef, -Atk)
- Wish
- Thunder Wave
- Dragon Pulse
- Grass Knot
---> Latias got a Superb SpD and SPA and a lot of support moves. With Wish and TWave it can Support my whole Team. With Wish it van make charizard able to use belly drum another time and with Grass Knot it can handle Bulky Water Pokes without any Ice move. Dragon Pulse is Latias STAB . With Thunder Wave it can slower some Pokemon like Jolteon and Aeroactyl so that they cant revenge Charizard. The scoundary Task of Latias is to be the Special Staller.
Weaks:
Dark- Heatran
Dragon- Heatran
Ice- Heatran, Golduck,
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SpD)
- Fire Blast
- Earth Power
- Dragon Pulse
- Explosion
---> Heatran got pretty Stats. The 106 Base Defensives are very important to take some moves from Pokemon trying to hurt Latias. With CScarf + Timid Nature it get 416 Speed and outspeed Jolt and Aero.Fire Blast is STAB and defeats with Flash Fire evrything what doesn´t resisst Heatranexpect Bliss. With Earth Power Heatran get a awesome Coverage and can hit most of the Electric and Steel Pokemon. Explosion is for C´M users like Cune. I use Dragon Pulse because I will use this team at my DS and there aren´t any Heatrans with HP Ice.
Weaks:
Ground- Charizard, Latias, Gengar
Water- Golduck, Latias,
Fight- Charizard, Latias, Gengar,
Problems: Water, Rock,
hf!!
Spooky (Gengar) (M) @ Focus Sash
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Energy Ball
- Counter
- Destiny Bond
- Taunt
---> Gengar is one of the best Sweeper at the special side of spectrum. With he´s really great base 130 special attack and the even very good base 110 speed it is a really good choice as a specials sweeperbut i´m using him as my lead. Hi´s weak defenses and hitpoints are maybe a bit helpfull for the strategy. Usually I use as first Taunt at pokemon who can use any kind of spikes because they (Charizard is immun to Toxic Spikes) hurt the whole team specially Charizard who needs the HPs. I use Energy Ball > Shadow Ball because I have to kill Swampet, a big threat of charizard, as soon as possible. Specilly I use it at Gar because PPert is used mostly as the Lead. As secound I usually use counter when the opponent got out a physical Lead like Metagross. Versus Lead Jirachi and Heatran I switch out into Heatran. If Counter works and kills the pokemon I use at the scound pokemon Destiny Bond to take it with me, except its faster.
Weaks:
Ghost- Heatran
Dark- Heatran
Psycho- Latias, Heatran,
Forretress (M) @ Shed Shell
Ability: Sturdy
Impish nature (+Def, -SpA)
252 HP, 112 Atk, 144 Def
- Earthquake/ Toxic Spikes
- Rapid Spin
- Stealth Rock/ Spikes
- Payback/ Toxic Spikes
--> A multi functional spinner. Bellyzard will love it when Toxic Spikes are on the field. Forrey can also spin rock on your side of the field away with Rapid Spin. Earthquake is for Fire type switch-ins like Heatran trying to kill Forretress. Payback let's you deal with anti-spinners like the Rotom forms.
---> Donphan is my physical wall, my Rapid Spinner and my counter to physical Dragon. With it´s awesome 120 base attack and defense it even can deal and take some physical damage. With he´s pretty cool ability to use Rapid Spin and set up Stealth Rocks it´s a very good suppoter for my team. It´s smart that he is resist to Rocktype and immun to electric attacks so it can take evry rock and electric attack aimed at Charizard. He´s Poison resistance is not really a helpfull resisstance. The problem is his small special defense so he can´t take Surf, Ice Beam, Grass Knot.... and so on. So it´s pretty weak to every Bulky Water. With Earthquake it got a good STAB and can deal much damage and with Ice Shard it can kill evry flying Pokemon and dragon (especially flying dragons xD).
Weaks:
Ice- Heatran, Golduck
Water- Golduck, Latias
Grass- Latias, Charizard, Heatran,
Suicune @ Leftovers
Ability: Clowd Nine
EVs: 252 HP/252 Def/4 Spe
Bold nature (+Def, -Atk)
- Calm Mind
- Rest/Roar
- Hidden Power [Electric]
- Surf
---> Same idea you had with Golduck. Calm Mind to increase your special side, your physical side is already bulky. When you got in enough CM you can attack with either Surf or HP electric, the last one also offers a great Gyarados Counter. When your health is low you can Rest up.
Weaks:
Grass- Charizard, Latias, Heatran,
Electric- Donphan, Latias,
Donkey Kong (Charizard) (M) @ Salac Berry
Ability: Blaze
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Belly Drum
- Substitute
- Fire Punch
- Earthquake
---> Charizard is the Star of the show, he´s the Core f the Team. If he get in a Pokemon which can´t hurt Charizard to much or if its sleeping I will try to set up as first the Sub and than Belly Drum. With +6 Attack + 1Speed (Salac Berry) + Blaze it kill almost everything. Fire Punch is the STAB and Earthquake for the coverage. It only get Probs with Bulky Water like Swamp and Vapporeon. But Golduck Latias and Gar sould be able to handle that. I never got until now probs with the Stealth Rocks so Donphan is working pretty good.
Weaks:
Electric- Donphan, Latias,
Water- Golduck, Latias,
Rock- Donphan
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/80 Def/176 SDef
Calm nature (+SDef, -Atk)
- Wish
- Thunder Wave
- Dragon Pulse
- Grass Knot
---> Latias got a Superb SpD and SPA and a lot of support moves. With Wish and TWave it can Support my whole Team. With Wish it van make charizard able to use belly drum another time and with Grass Knot it can handle Bulky Water Pokes without any Ice move. Dragon Pulse is Latias STAB . With Thunder Wave it can slower some Pokemon like Jolteon and Aeroactyl so that they cant revenge Charizard. The scoundary Task of Latias is to be the Special Staller.
Weaks:
Dark- Heatran
Dragon- Heatran
Ice- Heatran, Golduck,
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SpD)
- Fire Blast
- Earth Power
- Dragon Pulse
- Explosion
---> Heatran got pretty Stats. The 106 Base Defensives are very important to take some moves from Pokemon trying to hurt Latias. With CScarf + Timid Nature it get 416 Speed and outspeed Jolt and Aero.Fire Blast is STAB and defeats with Flash Fire evrything what doesn´t resisst Heatranexpect Bliss. With Earth Power Heatran get a awesome Coverage and can hit most of the Electric and Steel Pokemon. Explosion is for C´M users like Cune. I use Dragon Pulse because I will use this team at my DS and there aren´t any Heatrans with HP Ice.
Weaks:
Ground- Charizard, Latias, Gengar
Water- Golduck, Latias,
Fight- Charizard, Latias, Gengar,
Problems: Water, Rock,
hf!!





