BellyZard OU Team RMT

So I decided to make my first team at smogon. Its built around BellyZard.

Spooky (Gengar) (M) @ Focus Sash
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Energy Ball
- Counter
- Destiny Bond
- Taunt
---> Gengar is one of the best Sweeper at the special side of spectrum. With he´s really great base 130 special attack and the even very good base 110 speed it is a really good choice as a specials sweeperbut i´m using him as my lead. Hi´s weak defenses and hitpoints are maybe a bit helpfull for the strategy. Usually I use as first Taunt at pokemon who can use any kind of spikes because they (Charizard is immun to Toxic Spikes) hurt the whole team specially Charizard who needs the HPs. I use Energy Ball > Shadow Ball because I have to kill Swampet, a big threat of charizard, as soon as possible. Specilly I use it at Gar because PPert is used mostly as the Lead. As secound I usually use counter when the opponent got out a physical Lead like Metagross. Versus Lead Jirachi and Heatran I switch out into Heatran. If Counter works and kills the pokemon I use at the scound pokemon Destiny Bond to take it with me, except its faster.

Weaks:
Ghost- Heatran
Dark- Heatran
Psycho- Latias, Heatran,

Forretress (M) @ Shed Shell
Ability: Sturdy
Impish nature (+Def, -SpA)
252 HP, 112 Atk, 144 Def

- Earthquake/ Toxic Spikes
- Rapid Spin
- Stealth Rock/ Spikes
- Payback/ Toxic Spikes

--> A multi functional spinner. Bellyzard will love it when Toxic Spikes are on the field. Forrey can also spin rock on your side of the field away with Rapid Spin. Earthquake is for Fire type switch-ins like Heatran trying to kill Forretress. Payback let's you deal with anti-spinners like the Rotom forms.

---> Donphan is my physical wall, my Rapid Spinner and my counter to physical Dragon. With it´s awesome 120 base attack and defense it even can deal and take some physical damage. With he´s pretty cool ability to use Rapid Spin and set up Stealth Rocks it´s a very good suppoter for my team. It´s smart that he is resist to Rocktype and immun to electric attacks so it can take evry rock and electric attack aimed at Charizard. He´s Poison resistance is not really a helpfull resisstance. The problem is his small special defense so he can´t take Surf, Ice Beam, Grass Knot.... and so on. So it´s pretty weak to every Bulky Water. With Earthquake it got a good STAB and can deal much damage and with Ice Shard it can kill evry flying Pokemon and dragon (especially flying dragons xD).

Weaks:
Ice- Heatran, Golduck
Water- Golduck, Latias
Grass- Latias, Charizard, Heatran,

Suicune @ Leftovers
Ability: Clowd Nine
EVs: 252 HP/252 Def/4 Spe
Bold nature (+Def, -Atk)
- Calm Mind
- Rest/Roar
- Hidden Power [Electric]
- Surf

---> Same idea you had with Golduck. Calm Mind to increase your special side, your physical side is already bulky. When you got in enough CM you can attack with either Surf or HP electric, the last one also offers a great Gyarados Counter. When your health is low you can Rest up.

Weaks:
Grass- Charizard, Latias, Heatran,
Electric- Donphan, Latias,

Donkey Kong (Charizard) (M) @ Salac Berry
Ability: Blaze
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Belly Drum
- Substitute
- Fire Punch
- Earthquake

---> Charizard is the Star of the show, he´s the Core f the Team. If he get in a Pokemon which can´t hurt Charizard to much or if its sleeping I will try to set up as first the Sub and than Belly Drum. With +6 Attack + 1Speed (Salac Berry) + Blaze it kill almost everything. Fire Punch is the STAB and Earthquake for the coverage. It only get Probs with Bulky Water like Swamp and Vapporeon. But Golduck Latias and Gar sould be able to handle that. I never got until now probs with the Stealth Rocks so Donphan is working pretty good.

Weaks:
Electric- Donphan, Latias,
Water- Golduck, Latias,
Rock- Donphan

Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/80 Def/176 SDef
Calm nature (+SDef, -Atk)
- Wish
- Thunder Wave
- Dragon Pulse
- Grass Knot

---> Latias got a Superb SpD and SPA and a lot of support moves. With Wish and TWave it can Support my whole Team. With Wish it van make charizard able to use belly drum another time and with Grass Knot it can handle Bulky Water Pokes without any Ice move. Dragon Pulse is Latias STAB . With Thunder Wave it can slower some Pokemon like Jolteon and Aeroactyl so that they cant revenge Charizard. The scoundary Task of Latias is to be the Special Staller.

Weaks:
Dark- Heatran
Dragon- Heatran
Ice- Heatran, Golduck,

Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SpD)
- Fire Blast
- Earth Power
- Dragon Pulse
- Explosion

---> Heatran got pretty Stats. The 106 Base Defensives are very important to take some moves from Pokemon trying to hurt Latias. With CScarf + Timid Nature it get 416 Speed and outspeed Jolt and Aero.Fire Blast is STAB and defeats with Flash Fire evrything what doesn´t resisst Heatranexpect Bliss. With Earth Power Heatran get a awesome Coverage and can hit most of the Electric and Steel Pokemon. Explosion is for C´M users like Cune. I use Dragon Pulse because I will use this team at my DS and there aren´t any Heatrans with HP Ice.

Weaks:
Ground- Charizard, Latias, Gengar
Water- Golduck, Latias,
Fight- Charizard, Latias, Gengar,


Problems: Water, Rock,

hf!!
 
Hello

<3 Bellyzard ^^ but I do have some suggestions for your team.

If you want Gengar to prevent any kind of entry hazzard from setting up, you could try Hypnosis on him instead of Taunt. Asleep they cannot set up entry hazzards even when switched out. This will also allow you set up with another pokemon, like Donphan. Another option I suggest here is Shadow Ball > Energy Ball, as Shadow Ball gets STAB and deals more damage overall, except against Swampert.

When you put Hypnosis on Gengar you can switch Golduck for Suicune. CM cune is better at his job then Golduck:

i_suicune.gif

Suicune @ leftovers/ bold/ pressure
252 HP, 252 Def, 4 Spe

- Calm Mind
- Rest
- Surf
- Hidden Power electric

--> Same idea you had with Golduck. Calm Mind to increase your special side, your physical side is already bulky. When you got in enough CM you can attack with either Surf or HP electric, the last one also offers a great Gyarados Counter. When your health is low you can Rest up.

Another thing you can do is switching Donphan with Forretress, you enemy will use fire attacks which can be used to power up Heatran.

i_forretress.gif

Forretress @ shed shell/ impish/ sturdy
252 HP, 112 Atk, 144 Def

- Earthquake/ Toxic Spikes
- Rapid Spin
- Stealth Rock/ Spikes
- Payback/ Toxic Spikes

--> A multi functional spinner. Bellyzard will love it when Toxic Spikes are on the field. Forrey can also spin rock on your side of the field away with Rapid Spin. Earthquake is for Fire type switch-ins like Heatran trying to kill Forretress. Payback let's you deal with anti-spinners like the Rotom forms.

On Heatran I would replace Drak Pulse with Explosion so you can take out opposing stat-upers like CMcune. If you do this you should also change it's nature to naive to maximize Explosions power. Lava Plume also isn't a good choice on scarftran. You could switch it for Fire Blast or Overheat.

Hope this helped!
 
thanks for the Rate
So, Heatran and Forry are edited.
The prb with cune is the weather, because if there is a SS or Hail Zard will be defeated by the Weather
Thats why I use Golduck.
THX again.
 
Hey, you realize that Golduck can't actually stop the weather right? Cloud Nine only works if Golduck is in play. If Golduck faints or switches out, then the weather will resume and Sandstorm/Hail will still damage Charizard.
 
Hey, you realize that Golduck can't actually stop the weather right? Cloud Nine only works if Golduck is in play. If Golduck faints or switches out, then the weather will resume and Sandstorm/Hail will still damage Charizard.

Sadlly, thats right. But it can depend on who started the weather. If the weather was set up by a move (i.e. Rain Dance, Hail, ect.) than you can take out the Pokemon who used it than have Golduck/Suicune/Forretress stall untill the weather wears off.

BUT if the weather was changed by Tyranitar, Abomasnow, Hippowdon, Kyogre, or Groudon, than there is nothing you can do. Then the only way to stop the weather is to change it yourself (If only Defog worked on other weather besides fog...).
 
Jolteon can't be paralyzed by Thunder Wave, silly. Salamence gives this team huge problems after a Dragon Dance since Chariazrd can't OHKO it after a Belly Drum boost. Changing Latias to a Choice Scarf variant helps a good amount with that weakness, and it gives this team a much more reliable option against Gyarados.

BUT if the weather was changed by Tyranitar, Abomasnow, Hippowdon, Kyogre, or Groudon, than there is nothing you can do. Then the only way to stop the weather is to change it yourself (If only Defog worked on other weather besides fog...).

...huh? Permanent Sandstorm is dominant in OU. What's more is that Rain Dance teams are more popular than Sunny Day teams.
 
...huh? Permanent Sandstorm is dominant in OU. What's more is that Rain Dance teams are more popular than Sunny Day teams.


I know. But that's still something to point out. Permanent sandstorm is more dominant than just about anything else, but still. You never know. And like you just said, Rain Dance is more popular than Sunny Day (and Hail is almost never used). The only Pokemon that can set up permanent rain is in Ubers.

You still do need to find a better way to deal with weather. You really can't do that without setting up your own weather.
 
I know. But that's still something to point out. Permanent sandstorm is more dominant than just about anything else, but still. You never know. And like you just said, Rain Dance is more popular than Sunny Day (and Hail is almost never used). The only Pokemon that can set up permanent rain is in Ubers.

You still do need to find a better way to deal with weather. You really can't do that without setting up your own weather.

You're not getting the point =/. Rain Dance and Sunny Day support already powerful sweepers while making Pokemon such as Tangrowth and Kabutops into massive powerhouses thanks to their respective abilities. Every team has to deal with those weather effects at some point in time; however, both Rain Dance and Sunny Day sweepers cannot be checked reliably since the difference in offensive strategies is notably large. Try to check Tangrowth and Kingdra using a single team; chances are that you won't be able to check both of them without changing the weather, stalling them until Sunny Day/Rain Dance stop or revenging them with an incredibly gimmicky/fast Pokemon. Permanent Rain and permanent Sun are broken on their own.

Sandstorm and Hail have the most popular weather effects since they promote the usage of Pokemon that preform immensely better in either Sandstorm, or Hail. Such Pokemon exist as Gliscor, Lucario, Cradily, Walrein, Starmie and Scizor. This is BellyZard's biggest downfall and it can only be beaten by changing the weather, or Baton Passing an Aqua Ring or an Ingrain. Though it should be noted that changing the weather to Sunny Day is usually short-lived, as Tyranitar can easily switch in on most Sunny Day sweepers and ruin their fun... usually by means of OHKOing them.
 
Screw Golduck. I'm sorry if you like him, I do, but that doesn't mean he doesn't suck. Just put in a bulky water like Suicune and use Rain Dance. Or throw Kingdra in there as she will appreciate the lack of Spikes/Rocks as well and maybe get the chance to set up both Rain Dance and Dragon Dance. Anything but Golduck.
 
Ehhh...If you use Rain Dance, you're going to be hampering Charizard's sweep (and Heatran too). You're better off using Sunny Day to boost Fire Punch and help Charizard handle Water attacks. Something like an Uxie or Cresselia can use Sunny Day, then Memento or Lunar Dance to get Charizard in safely.
 
Bottom line, Cloud Nine isn't a good reason to keep Golduck, and this team will have trouble unless it sets up it's own weather. Suicune probably would be a better choice. Rain Dance is a very very bad idea. It will give Charizard a nightmarish time attempting to make use of his best attack, Fire Punch.
 
best option for setting up charizard is jumpluff, running sleep powder, thunderwave/reflect, sunny day, and memento. In case you can't tell the combo, you move jumpluff in on a water or ground attack, sunny day to give it a chlorophyll boost, outspeed everything and reflect, then memento down to give charizard a free opening. Give jumpluff a focus sash since you should be getting rid of rocks anyways for bellyzard.
 
The problem with that is, Suicune will have a tough time attempting to use Surf in the sun. You shouldn't have to worry about having to replace Suicune anyway because all he did was replace Golduck. Golduck was only there because you thought Cloud Nine was permanent.
 
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