Approved by Ludicrousity and charizard8888
The Premise
Unlike many other pet mods, this one is designed exclusively for Battle Spot Singles. During these matches, you send out 3 mons while the other 3 stay on the bench. But what if those benched mons could still help out your allies even if not in battle? This Pet Mod answers this question by giving certain mons bench abilities that boost their allies in various ways, even when they're off the field. These abilities are active only when their users remain on the bench. Bench abilities are separate from standard abilities, occupying their own special "slot".
Slates
When making your bench ability, there are 3 factors you must specify:
Ability Effect: Duh. This can be anything from stat boosts, boosts to the effects of certain moves/abilities, etc. To prevent power-creep, I have implemented the following guidelines:
Who gets the bench ability: Who gets the actual ability? Try to give passives to underutilized/normally weak mons. Up to 7 evolutionary lines are allowed for each ability, 5 submissions in total, and each mon can only have one bench ability!
Template
Ability Name:
Effect:
Given to:
Spreadsheet
https://docs.google.com/spreadsheets/d/14GDawSGTJsvZD6aAaTgnsdygPRFb3Kx1Pb6lEksvXLo/edit#gid=0
Discord Server
https://discord.gg/EzqynZy
The Premise
Unlike many other pet mods, this one is designed exclusively for Battle Spot Singles. During these matches, you send out 3 mons while the other 3 stay on the bench. But what if those benched mons could still help out your allies even if not in battle? This Pet Mod answers this question by giving certain mons bench abilities that boost their allies in various ways, even when they're off the field. These abilities are active only when their users remain on the bench. Bench abilities are separate from standard abilities, occupying their own special "slot".
Slates
When making your bench ability, there are 3 factors you must specify:
Ability Effect: Duh. This can be anything from stat boosts, boosts to the effects of certain moves/abilities, etc. To prevent power-creep, I have implemented the following guidelines:
- You may not make bench abilities that are blatantly superior to pre-existing ones, even if you try to give it to weaker mons to balance it out. For example, if there's a BA that gives +20% Attack to fire types, you may not make an ability that does that with an additional chance to burn, even if you give it to shit like Heatmor or Magmar.
- There will be balance changes if something is determined to be under/over-powered.
Who gets the bench ability: Who gets the actual ability? Try to give passives to underutilized/normally weak mons. Up to 7 evolutionary lines are allowed for each ability, 5 submissions in total, and each mon can only have one bench ability!
Template
Ability Name:
Effect:
Given to:
Spreadsheet
https://docs.google.com/spreadsheets/d/14GDawSGTJsvZD6aAaTgnsdygPRFb3Kx1Pb6lEksvXLo/edit#gid=0
Discord Server
https://discord.gg/EzqynZy
Last edited: