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Best walls?

I dunno...I find that Blissey tends to take less than 30% from most special attacks, and with leftovers recovery factored in that gives you plenty of time to both heal and do whatever you want to the enemy. Even physical attacks from special attackers almost always do less than 50% (Excluding Focus Punch and Explosion).
This would be correct, as Bliss can survive a MM from gross (provided that it has no boosts) and stall the thing to death.
 
This would be correct, as Bliss can survive a MM from gross (provided that it has no boosts) and stall the thing to death.
Yeah, and I run counter on my bliss, which is a swift kick in the balls to pretty much anything not running close combat. I love it. Got like 450 percent on an electivire once, when it used cross chop and didn't KO.
 
The thing is, skarmory and blissey are still the best walls as far as typing and stats go. However, EVERYONE has a skarm/bliss counter somewhere in their team, and thats why they aren't used so much.

And has anyone mentioned Bronzong? Ridiculous resistances and only one weakness, hypnosis, reflect/light screen, stealth rock... it does so many things.
 
The problem with Bronzong is that it lacks a reliable recovery move. Honestly, some of my favorite walls just need better recovery. Imagine the following:

1) Cresselia with Recover.
2) Snorlax with Slack Off.
3) Bronzong with Recover.
4) Swampert with Slack Off.

And, so on. Why Pokemon like Alakazam get Recover and not Bronzong is something I'll never know.
 
Moonlight should work out _too_ well on a sunny day team...

Oh wait a second... o.O

Cresselia learns sunny day. She could very easily be fitted with a Heat Rock, gain the benefits of 66% healing while setting up the sun for everyone else.
 
i also run counter on my bliss saved me from losing in the battle tower when a metagross used hammer arm on me and i survived and countered
 
The problem with Bronzong is that it lacks a reliable recovery move. Honestly, some of my favorite walls just need better recovery. Imagine the following:

1) Cresselia with Recover.
2) Snorlax with Slack Off.
3) Bronzong with Recover.
4) Swampert with Slack Off.

And, so on. Why Pokemon like Alakazam get Recover and not Bronzong is something I'll never know.
I think that is a balance issue, at least in Gamefreak's form of twisted logic. Imagine Cresselia with Recover though. Would that be good for the metagame?
I do agree about Snorlax btw. Why it doesn't get Slack Off of all moves is beyond me, especially this gen with all the new additions severely reducing its usefulness. Perhaps they thought it would be too powerful with it.
 
I run counter on Blissey as well which always paid off for me apart from occasional mispredict of a OHKO, problem being you just made your special wall vulnerable to a revenge kill which isn't that great.

The reason I don't see Blissey as that great is probably because most Pokemon I use in my team slaughter it or renders it useless. Dusknoir, Heracross, Jirachi, Porygon-Z, Celebi, so I tend to have very little problems with any variety of it. The former two kill the CMer and Celebi seeds it and absorbs the TWave, everything else just slaughters it.
 
The problem with Bronzong is that it lacks a reliable recovery move. Honestly, some of my favorite walls just need better recovery. Imagine the following:

1) Cresselia with Recover.
2) Snorlax with Slack Off.
3) Bronzong with Recover.
4) Swampert with Slack Off.

And, so on. Why Pokemon like Alakazam get Recover and not Bronzong is something I'll never know.

So, so true.
 
are you kidding?
reSTalk Cresselia is probably THE wall of d/p.

No its not. Restalking sucks on Cressy. Unlike Suicune, Cressy cant do shit to whatever its walling. This is pretty much the same argument against Forry, but at least Forry can set up Spikes/SR/TSpikes while it sits there.

Try walling an Infernape. Let's see how long Restalking lasts while he SDs/NPs.
 
No its not. Restalking sucks on Cressy. Unlike Suicune, Cressy cant do shit to whatever its walling. This is pretty much the same argument against Forry, but at least Forry can set up Spikes/SR/TSpikes while it sits there.

Try walling an Infernape. Let's see how long Restalking lasts while he SDs/NPs.
That's why you never should try to TANK with cressie. It just takes hits, that's all. And just switch when you walled infernape.
 
That's why you never should try to TANK with cressie. It just takes hits, that's all. And just switch when you walled infernape.

If Cressy takes hits, but isnt a tank by your definition, then what DOES it mean to tank?

In general, most people do consider Cressy as a tank. But you see, thats the problem with using Restalk Cressy as a tank. If all it does is take hits and doesnt do much else, anything that has a set up move will overwhelm you.

There isnt a strict definition for a "tank", but the one thing that generally (and I use that word in a broad sense) differs walls from tanks is that tanks can deal at least moderate amounts of damage or do SOMETHING back at a pokie. Take Swampert for example: it sucks as a wall since it lacks recovery, but it can at least set SR/pHaze and serve as an adequate threat with EQ/Waterfall/whatever.

A Reflect/Moonlight/T-wave Cress in the absence of SS makes a good tank since it actually threatens whatever its taking hits from by crippling it with paralysis or Reflect. A Restalking Cress on the other hand doesnt do much of anything other than get set-up on because it lacks the ability to do damage with Charge Beam/Ice Beam, except on things 4x weak to it like Gyara or Dragons.

I'm not trying to throw/establish vocabulary around or anything. I was just using the phrases "tanks" and "walls" since a lot of people are familiar with it.
 
This would be correct, as Bliss can survive a MM from gross (provided that it has no boosts) and stall the thing to death.

405 attack vs 130 defense, 100 power(*1.5), 688 max HP: 48.69% - 57.27%

Have you ever actually tried to stall a Metagross Meteor Mashing with recoving yourself? You might as well ask it to miss 10 straight times instead of asking it to never boost with the 20%. And as shown above, 2 Max hits OHKO, a CH would roughly do it too.
 
405 attack vs 130 defense, 100 power(*1.5), 688 max HP: 48.69% - 57.27%

Have you ever actually tried to stall a Metagross Meteor Mashing with recoving yourself? You might as well ask it to miss 10 straight times instead of asking it to never boost with the 20%. And as shown above, 2 Max hits OHKO, a CH would roughly do it too.
Yes, but if you get a safe switch in, you can Twave it and continue to heal until it gets fully paralyzed. I know it's not worthy of a counter, but if you're out of options, there's a chance that you can beat it.
 
Yes, but if you get a safe switch in, you can Twave it and continue to heal until it gets fully paralyzed. I know it's not worthy of a counter, but if you're out of options, there's a chance that you can beat it.

Relying on luck like that isnt enough to say that you can "stall it to death."
 
I cannot believe that Gastrodon has not been mentioned yet. With a defensive built (Max HP, Bold and near-balanced defs.), I've yet to run into an attack that I couldn't Counter/Mirror Coat back short of something Exploding. In fact, ironically enough, Explosion IS the only way I've had something kill Gastrodon while awake. It's like a UU Wobbuffet that can Recover AND attack :D (Surf becomes 142 bp move coming off a 92 base s.atk; even without any EV investments it can do its share of damage when needed - I found myself doing more damage to Infernapes/Donphans with Surf than Countering an EQ or Mirror Coating a Grass Knot)

I'm not sure of how to run calculations, nor on who I would need to for what might be thrown at Gastrodon, and thus I have no idea what the most ideal def/s.def spread for the remaining 256 EVs would be... (myself I put 160/96 for some reason... :p)
 
My favorite walls are skarm, bronzong, gliscor, tangrowth and blissey. I don't like cresslia because sandstorm justs fucks her up and the the choicedbanders of this gen practically force you to have a steel type on your team to take hits from choiceband dragon attacks or my favorite staraptor bravebirds. Tangrowth just gives your team cool points and stops gyarados and i really only like to use glicor as a baton passer with tyranitar, but that combo is so good because the only weakness they share is water and everything that tyranitar is weak against gliscor can literally wall all of them.
 
"I know it's not worthy of a counter, but if you're out of options, there's a chance that you can beat it."
"Use counter for the win". Don't switch bliss in, let someone take a hit and die, bring in bliss, counter the mm. Yeah, that's a bit situational but it works wonders if you can pull it off.
 
My friend Venom101 he had a Clefable and he used Cosmic Power times 3 that poke could withstand close combat's like it was nothing.
 
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