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Best walls?

Believable. Just 2 Cosmic Powers negates the weaknesses. However, 3 Cosmic Powers can be neutralized by a single roar.

I was being sarcastic.

I guess in this topic we can include stupid things like Alakazam as a special wall because after 6 CMs it can take Dark Pulse like nothing. mirite?
 
For a physical wall: Hippowdon(if the others benefit from SS).
For a special Wall: Cradily/ Shuckle(when SS is up)
Blissey(whenever)
For a tank:Cresselia ftw!
 
Cresselia actually takes physical hits better than Hippowdon according to physical defense tiers, and has an immunity to ground and 2x resist to fighting, and is more flexible on teams. (You can actually run a late focus-sash sweeper if you use Cresselia over Hippowdon) Furthermore, Cresselia has a huge Sp. Def even if you don't pump it, while Hippowdon will fail to Chainchomp and other mixed varieties of sweepers who really should be physical.

Skarm still has its advantages over Hippowdon, namely the fact that Skarm has a ton of resistances and only 2 weaknesses. Hippowdon does take special hits better than skarm however, and that probably counts for a lot. And Cresselia can't set up stealth rocks or roar. But everything has their advantages / disadvantages which is why we can't just look at stats.
 
I placed Cresselia as a tank and not as a physical wall is because Cress is so flexible defensively. Skarm has better typing than Hippowdon more pp in roost than in slack off and can spike and phaze and even SR while Hippo is limited to just phazing and setting up stealth rock but Hippo hits opponents much harder than Skarm so that gives it an edge. Oh yeah Tangrowth also makes one hell of a physical wall.
 
Cresselia actually takes physical hits better than Hippowdon according to physical defense tiers, and has an immunity to ground and 2x resist to fighting, and is more flexible on teams. (You can actually run a late focus-sash sweeper if you use Cresselia over Hippowdon) Furthermore, Cresselia has a huge Sp. Def even if you don't pump it, while Hippowdon will fail to Chainchomp and other mixed varieties of sweepers who really should be physical.

Skarm still has its advantages over Hippowdon, namely the fact that Skarm has a ton of resistances and only 2 weaknesses. Hippowdon does take special hits better than skarm however, and that probably counts for a lot. And Cresselia can't set up stealth rocks or roar. But everything has their advantages / disadvantages which is why we can't just look at stats.

If we're looking at walls a strict "damage-taking" standpoint then yes, Cressy is one of the best walls. But in an actual battle, just being able to take hits doesnt help much. For example, as you mentioned, in terms of defense tiers/resistances what not, Cresselia should have an edge over Hippowdon. But the lack of ability to do anything other than attack (I'm talking about Restalking Cressy not Reflect/Twave versions) means that she's set up fodder. Hippowdon on the other hand can deal good amounts of damage with the attacks it has, unlike Cressy, and can also serve as a SRer, pHazer and sleep inducer (Yawn; although Yawn will probably be pHazing pokemon anyway).

Of course the Reflect/Twave (or Light Screen if you want) versions are much better overall in terms of usefulness. But with the abundance of SS teams running around, the lack of a reliable recovery move means Cressy isnt living for long. That's why Cressy isnt exactly one of the better pokes to use right now.
 
If we're looking at walls a strict "damage-taking" standpoint then yes, Cressy is one of the best walls. But in an actual battle, just being able to take hits doesnt help much. For example, as you mentioned, in terms of defense tiers/resistances what not, Cresselia should have an edge over Hippowdon. But the lack of ability to do anything other than attack (I'm talking about Restalking Cressy not Reflect/Twave versions) means that she's set up fodder. Hippowdon on the other hand can deal good amounts of damage with the attacks it has, unlike Cressy, and can also serve as a SRer, pHazer and sleep inducer (Yawn; although Yawn will probably be pHazing pokemon anyway).

I totally agree. Cresselia is a damage sponge and not much else, unless she's there to set up Reflects/Paralyze things or what not. However, Hippowdon really gets screwed over becasue he has Sandstream. On any team but a Sandstorm team, Sandstream is a huge inconveniance. He's a great Phys Wall with a huge array of options, but is stuck with an ability that usually ends up hurting his teammates.

No matter how much I hate to say it, Skarm is still the best Phys Wall, no doubt about it. He's the definative Phys Wall. I actually love Snorelax as a Special Wall, too.
 
I've been using Cradily recently, and it really is an awesome special wall in Sandstream. The only problem is that once a Bronzong/Empoleon comes out, you can't do anything but Confuse Ray and then switch. Confuse Ray has really helped me a lot, though, by giving me a 50% chance to switch in a counter and not get hit at all.
 
If we're looking at walls a strict "damage-taking" standpoint then yes, Cressy is one of the best walls. But in an actual battle, just being able to take hits doesnt help much. For example, as you mentioned, in terms of defense tiers/resistances what not, Cresselia should have an edge over Hippowdon. But the lack of ability to do anything other than attack (I'm talking about Restalking Cressy not Reflect/Twave versions) means that she's set up fodder. Hippowdon on the other hand can deal good amounts of damage with the attacks it has, unlike Cressy, and can also serve as a SRer, pHazer and sleep inducer (Yawn; although Yawn will probably be pHazing pokemon anyway).

Of course the Reflect/Twave (or Light Screen if you want) versions are much better overall in terms of usefulness. But with the abundance of SS teams running around, the lack of a reliable recovery move means Cressy isnt living for long. That's why Cressy isnt exactly one of the better pokes to use right now.

I can agree to that. I should note that I've also been thinking of Sunny Day + Moonlight Cressy. 66% healing is more than enough, and you will be setting up the rest of the team, as well as removing Sandstorm. Overheat from Heatran, SolarBeam from Roserade and so forth are all to be feared. Cressy would be more than bulky enough to pull it off (and its Levitation grants ground immunity)

Granted, I've never made a set, but I figure Moonlight / Sunny Day + Heat Rock would be a good starting point. After that, it mostly depends on the team.
 
I have been using Cresselia as my tank since I started battling at Shoddy and IMO it can do more than just stall it can actually knock out opponents more consistently than Blissey.
 
IMO, Cresselia and Skarmory really aren't as great at walling threats as people say they are. Cresselia can't really do anything to stuff outside of TWave and takes hits, and Skarmory is 2HKO'd by a lot of physical threats nowadays. The only Cresselia that I really think has value is CM Cress, since you can run max Def, and still boost your SpDef to godly levels. Blissey can outstall you still, but it does a hell of a lot more than other Cresselia builds.

The best walls IMO are obviously Blissey on the special side. Physically, Tangrowth is great IMO. Knock Off, Sleep Powder, Stun Spore, Leech Seed, Power Whip, 100 base attack to run Power Whip from, what more can you ask for?
 
Imo Clefable is a better and funner wall then blissey. My Clefable never fails me. sometimes I 6-0 teams because of it. Blissey is a great wall but it just gets boring after using it so many times. Clefable FTW
 
Imo Clefable is a better and funner wall then blissey. My Clefable never fails me. sometimes I 6-0 teams because of it. Blissey is a great wall but it just gets boring after using it so many times. Clefable FTW
Riiiight, your friend must have been using a superzelf, because I doubt that you'd get the set up time.
 
Skarm is pretty deadly actually not from a direct offensive way though and again Cress is really good and it's always compared to bliss when actually they are very different. Bliss fears practically all physical sweepers while Cress fears TTar, Heracross(but who doesn't aside from Weezing and Gliscor) and Weavile only as these three wall it pretyy badly unless you carry HP Fighting for them Weavile and TTar.
 
I can agree to that. I should note that I've also been thinking of Sunny Day + Moonlight Cressy. 66% healing is more than enough, and you will be setting up the rest of the team, as well as removing Sandstorm. Overheat from Heatran, SolarBeam from Roserade and so forth are all to be feared. Cressy would be more than bulky enough to pull it off (and its Levitation grants ground immunity)

Granted, I've never made a set, but I figure Moonlight / Sunny Day + Heat Rock would be a good starting point. After that, it mostly depends on the team.

Hippowdown is only seen in SS teams anyway.

By itself, Sunny Day + Moonlight Cresselia is probably ineffective since that only leaves room for two moves (Charge Beam and Ice Beam which wont do anything as mentioned earlier) or enough for one support move and an attack (ie. something like T-Wave + IceBeam/ChargeBeam) so it loses coverage.

However, you suggest a good idea for a Sunny Day team. Moonlight Cresselia might have some merit in such a team so someone should try it out.
 
In ubers besides Blissey, the best walls in my opinion would probably have to be obviously Giratina and Lugia(duh). However, a good 31 IV Special Def Palkia can wall a Choice Scarf Kyogre as long as the Kyogre is stuck on Water Spout. Plus, it can obviously sweep Kyogre out with a choice specs thunder, spacial rend, or draco meteor without using moves like Calm Mind. Lugia to me has some flaws in physical walling because of some things like Tyranitar and Groudon and Mewtwo. I perfer using a mixed wall for Lugia. Giratina seems to be a way better physical wall for me.
 
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