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Pet Mod Better Hackmons

Approved by the Pet Mods moderators, including Yoshiblaze.


Welcome to Better Hackmons, a Pet Mod built around the idea of creating a Balanced Hackmons tier by the people, for the people. This mod is going to add, modify, and potentially remove items, abilities, moves, and pokemon in order to create a balanced and varied metagame.

Rules
Submission Phase (5 days)
During the submission phase, you can submit up to 4 moves, items, or abilities, as well as up to 4 tweaks to pokemon. Templates are provided below, for your submitting ease. You are generally free to submit whatever you come up with, but the council reserves the right to veto anything deemed to be too overcentralizing, rng-intensive, overpowered, uncompetitive, or unfeasible to code. For pokemon tweaks, you can suggest tweaks to their statlines or typings. You can also submit tweaks to moves, items, or abilities as part of your 4 non-pokemon tweak submissions.

Voting Phase (1 day)
During the voting phase, you may vote for up to 6 submissions in each category, with a maximum of 2 self-votes. The top voted submissions in each of the two categories will be added, with a minimum of 2 winners in each category.

Discussion Phase (1 day)
This is when we talk about how we think the new additions will change things, when we will code and implement things, do playtesting, that sort of thing.

Other/Misc
BST Rule: We are starting with every pokemon above 600 BST banned, along with Shedinja and Deoxys-Attack. You are allowed to add pokemon from above the 600 limit as a submission, either with or without statline tweaks. However, pokemon with over 600 BST that are submitted unchanged are more likely to be vetoed than pokemon with sub 600 BSTs. Submission of a banned pokemon would count as a pokemon tweak, and you are allowed to do a statline tweak to them for free. Additionally, you are allowed to submit a pokemon having its BST increased above 600 as a tweak.

Forme Reversion: This pet mod is based on SV BH, but a majority of the pokemon that would have Forme Reversion issues are over 600 BST. You are allowed to submit the removal of Forme Reversion from a pokemon as a tweak, but this is not going to be relevant for a majority of pokemon. If you submit removing Forme Reversion from Cramorant-Gorging, I will veto you.

National Dex: While we are based off SV BH, you can submit National Dex moves. We will not be adding in the mechanics of National Dex however, so no ZMoves or Mega Stones.

Initial Banlist: There is going to be a short starting banlist of moves and abilities, listed below. In addition, King's Rock and Razor Fang are banned. You are allowed to submit the unbanning of a move, ability, or item, and you can tweak the move for free. A non-tweaked element is more likely to be vetoed, so keep that in mind.
Baton Pass
Belly Drum
Burning Bulwark
Ceaseless Edge
Clangorous Soul
Dire Claw
Electro Shot
Fillet Away
Imprison
Last Respects
Lumina Crash
No Retreat
Photon Geyser
Population Bomb
Power Trip
Quiver Dance
Rage Fist
Revival Blessing
Shed Tail
Shell Smash
Sleep Talk
Substitute
Tail Glow
Triple Arrows
V-Create
Arena Trap
Contrary
Gorilla Tactics
Hadron Engine
Huge Power
Illusion
Innards Out
Libero
Liquid Ooze
Magnet Pull
Moody
Neutralizing Gas
Orichalcum Pulse
Parental Bond
Poison Heal
Protean
Pure Power
Shadow Tag
Stakeout
Water Bubble
Wonder Guard

Initial Clauses: OHKO Clause, Sleep Moves Clause, Evasion Clause, Terastal Clause, Species Clause, and Endless Battle Clause.
Name: [Name of the move]
Power: [Base Power of the move]
Accuracy: [Accuracy of the move. Please try to keep this in multiples of 5]
PP: [Power Points of the move. Has to be a multiple of 5]
Category: [Physical, Special, or Status]
Type: [What type is this move]
Effect: [What does the move do. This can be a primary or secondary effect, or potentially multiple of them.]
Priority: [What is the priority bracket of the move. Default priority is 0]
Flags: [Specify what flags the move has, such as Contact or Sound. you can find a full list here.]
Justification: [Why should this move be added]
Name: [Name of ability]
Effect: [What does the ability do]
Permanent: (Yes or No) [Permanent abilities cannot be Skill Swapped, suppressed, or copied]
Mold Breaker: (Yes or No) [Does Mold Breaker ignore this]
Justification: [ Why should this ability be added]
Name: [What is the name of the item]
Effect: [What does the item do]
Can be Knocked Off: (Yes or No) [Can this item be knocked off]
Ignored by Klutz: (Yes or No) [Does Klutz ignore this item]
Fling Power and Effect: [The BP of Fling when holding this item, and any secondary effect, such as Poison Barb inflicting poison]
Justification: [Why should this item be added]
:sv/pokemon: [Replace pokemon with your pokemon]
Name: [Name of the pokemon]
Type: [New typing of the pokemon if changed, otherwise put the old statline]
Stats: [New Stats of the pokemon if statline is changed, otherwise, put the old statline]
Justification: [Why should this change be done]
Moves
Name:
Power:
Accuracy:
PP:
Category:
Type:
Effect:
Priority:
Flags:
Justification:

Abilities
Name:
Effect:
Permanent:
(Yes or No)
Mold Breaker: (Yes or No)
Justification:
Items
Name:
Effect:
Can be Knocked Off:
(Yes or No)
Ignored by Klutz: (Yes or No)
Fling Power and Effect:
Justification:

Tweaks
:sv/pokemon:
Name:
Type:
Stats:
Justification:

Council:
:slowbro-mega: ANinjaDude
:sableye-mega: anaconja


DH Link
Spreadsheet: WIP
Discord: WIP
VR: WIP
Role Compendium: WIP
Sample Teams: WIP
Starter's Guide: WIP
 
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name: v-create
power: 150
accuracy: 100%
pp: 5 (8)
category: physical fire
effect: lowers the user's atk and spe by 1 stage
priority: +0
flags: contact
justification: vc is broken because its too strong and 2/3rds of the downsides arent relevant enough to discourage spamming. by lowering atk instead of defenses this aims to make it less spammable, and by hammering the bp down by 30 points it should be a significantly less threatening (no longer outdamaging <120bp stab moves) albeit still usable anti steel nuke button for choice guys. also removing the 95% acc because why does that even exist

name: triple arrows
power: 70
accuracy: 100%
pp: 10 (16)
category: physical fighting
effect: 100% chance to lower the target's atk by 1 stage
justification: ok so this is a weird one. the flinch is obviously stupid, the crit doesnt do much and the def drop comes up often enough that its frustrating but not often enough to meaningfully build around its proc (and that by itself is a niche already accomplished by thunderous kick). by making it this my goal is to differentiate it from the other meta fighting move (combat torque) by being weaker but having a more powerful guaranteed effect, making 3arrows vs torque (or thunderous kick because that becomes relevant again after this LOL) an actually meaningful choice instead of "if your improof isnt eternatus then coinflip it"

name: take heart
pp: 5 (8)
category: status
effect: clears user's status, raises spa and spd by one stage
justification: 8pp makes each take heart click a lot more consequential, nerfing the (formerly) ubiquitous and boring selfproof bulky th sets by making calm mind an actually valid choice (and therefore making them vulnerable to status, making progress a bit easier to force w status moves)

name: tail glow
pp: 20 (32)
category: status
effect: raises spa by 4 stages, user loses 50% of its health. fails if user has equal to or less than 50% health
justification: tail glow is too risk free for a too good boost so this adds a lot of risk to it (equal to belly drum). in return the boost is amped up a bit too. its not +6 like belly drum though because thats easier to stop with burn and strength sap
:sv/florges:
name: florges
type: :fairy:
stats: 88/70/73/112/159/50
justification: slow fairy regenvest seems like an interesting niche that has never been fully explored before
 
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Name: Magic Bounce
Effect: On switch-in, this Pokemon blocks certain status moves and instead uses the move against the original user. (rebound clone)
Permanent: No
Mold Breaker: Yes
Justification: In my opinion Magic Bounce is an over-centralising ability, so I think this should be a good nerf, while still keeping it usable.
Name: Illusion
Effect: When this Pokemon switches in, its identity is 'hidden'. It appears as a missingno, but uppon being hit by direct damage, it becomes its normal form. This pokemon's HP and level are not hidden.
Permanent: No
Mold Breaker: No
Justification: I think this would help make illusion feel much more fair and less annoying to go up against.
Name: Sturdy
Effect: If this Pokemon is at full HP, it survives one hit with at least 1 HP. OHKO moves fail when used against this Pokemon. If this pokemon is specifically Shedinja, it cannot hold any items.
Permanent: No
Mold Breaker: Yes
Justification: sturdinja doesn't get heavy-duty-boots or abil shield anymore, ik this is a sorta dumb change but i think it'd work well.
 
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.
Name: Population Bomb
Power: 10
Accuracy: 95%
PP: 10
Category: Physical
Effect: Hits 10 times, checks accuracy with each hit, if one misses the entire move ends. Same typing as user’s primary typing.
Priority: 0
Flags:
Justification:
Currently population bomb is a stupid uncompetitive fish as explained by Akira here. With the ability to be perfectly accurate with a Wide Lens and Revelation Dance built in but a good chunk of damage lost, it becomes a decent option for typings with poor physical options or that want to run technician etc. It also makes sense in a way, if you’re attacking something with yourself it would hurt in a way that is similar to the way you are. Also you no longer die to helmet (because bombs are not contact) and it would be quite annoying for your main breaker to explode randomly.
.

Name: Unburden
Effect: If this Pokemon loses its held item for any reason, its Speed is 1.5x as long as it remains active, has this Ability, and is not holding an item.
Permanent: No
Mold Breaker: No
Justification: Burdenspam is stupid matchup fish cheese. Now it’s possible to actually speed control some of the slower users, but they’re still self-proof so it’s not entirely crippling.

:sv/gengar-mega:
Name: Gengar-Mega
Type: :ghost: :poison:
Stats: 60/70/90/155/95/130
Justification: Mega Gengar is currently legal without any nerfs. If the metagame is to be playable, the “2hko your entire team” Pokémon should probably be nerfed. This takes away 15 SPA, making it unable to blow up everything with specs astral barrage and such, but keeping it as a stronger, slower Flutter Mane alternative.

:sv/celesteela:
Name: Celesteela
Type: :steel: :flying:
Stats: 97/101/73/107/127/61
Justification: Indirect buff to Corviknight, by making Steela into a better regenvest but a worse fur coat. Now the bird is basically indisputably better as a fur coat but steela has lots more special bulk so stuff like volt switches bounce off.

Name: Sacred Sword
Power: 85
Accuracy: 100
PP: 15
Category: Physical
Type: :fighting:
Effect: Deals damage to the target based on its special defense rather than defense
Priority:
Flags:
Slicing, Contact
Justification: secret sword mirror. makes lopsided FCs that can easily goob a lot of our now low-BST breakers like Dondozo less oppressive.
 
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Name: Spectral Thief
Power: 90
Accuracy: 100
PP: 10
Category: Physical
Effect: Steals the target's boosts before dealing damage.
Priority: 0
Flags: Contact
Justification: free sub please

Name: Struggle Bug
Power: 60
Accuracy: 100
PP: 20
Category: Special
Effect: Nullifies the foe's Ability if they moved first.
Priority: 0
Flags:
Justification:
free ph please

Name: Stone Axe / Ceaseless Edge
Power: 80
Accuracy: 100
PP: 15
Category: Physical
Effect: 100% chance to set Stealth Rock / Spikes if the target resists the move.
Priority: 0
Flags: Contact, Slicing
Justification: these moves are p dumb so its a nerf to both. you can still get pretty good value if you can force switches to resists and not like generic fc mons and they have respectable bp with sharpness but otherwise they cant set like they used to

Name: Venomous Roar
Type: Dragon
Power: 90
Accuracy: 100
PP: 15
Category: Special
Effect: Target takes additional damage equal to the amount of Poison damage that they would take.
Priority: 0
Flags: Sound
Justification: different way of punishing ph mons but also benefits psnspam and is a generally spammable move like core
Name: Liquid Ooze
Effect: When this Pokemon is targeted by a draining move, the attacker loses 25% max HP instead of healing.
Permanent: No
Mold Breaker: Yes
Justification: a much less punishing way to deny sap recovery

Name: Poison Heal
Effect: its original one
Permanent: No
Mold Breaker: Yes
Justification: free it !

Name: Gulp Missile
Effect: If this Pokemon is a Cramorant, it changes forme when it hits a target with Surf or uses the first turn of Dive successfully. It becomes Gulping Form with an Arrokuda in its mouth if it has more than 1/2 of its maximum HP remaining, or Gorging Form with a Pikachu in its mouth if it has 1/2 or less of its maximum HP remaining. If Cramorant gets hit in Gulping or Gorging Form, it spits the Arrokuda or Pikachu at its attacker, even if it has no HP remaining. The projectile deals damage equal to 1/4 of the target's maximum HP, rounded down; this damage is blocked by the Magic Guard Ability but not by a substitute. An Arrokuda also changes the target's type to Water, and a Pikachu changes the target's type to Electric. Cramorant will return to normal if it spits out a projectile, switches out, or Dynamaxes.
Permanent: Yes
Mold Breaker: No
Justification: free cram-g. obv the effect is much worse now but maybe with a stat buff it can do some funny stuff with eject or something

Name: Orichalcum Pulse / Hadron Engine
Effect: On switchin, this Pokemon summons Sun and becomes Fire-type. / On switchin, this Pokemon summons Electric Terrain and becomes Electric-type.
Permanent: Yes
Mold Breaker: N/A
Justification: this is p lazy and padding the subs but a different way to make them nonbroke from mbh4
:mail:
Name: Mail
Effect: No competitive use.
Can be Knocked Off: No
Ignored by Klutz: N/A
Fling Power and Effect: N/A
Justification: i like gen 5 mail. this is stronger mail in that it cant be knocked either sometimes you want a slot to block knock/trick

:hearthflame-mask::wellspring-mask::cornerstone-mask:
Name: Teal Mask / Heartflame Mask / Wellspring Mask / Cornerstone Mask
Effect: When held by the respective Ogerpon, changes its ability to Embody Aspect (Teal) / Embody Aspect (Hearthflame) / Embody Aspect (Wellspring) / Embody Aspect (Cornerstone).
Can be Knocked Off: No
Ignored by Klutz: No
Fling Power and Effect: 60 BP
Justification: basically brings back gen 8 ndbh zacc which i thought was cool. cornerstone is not good of course but hearthflame is really strong, teal provides maybe interesting speed control, and wellspring is like vest but you can use status

:kangaskhanite:
Name: Kangaskhanite
Effect: When held by a Kangaskhan, allows it to Mega Evolve in battle.
Can be Knocked Off: Not if held by Kangaskhan
Ignored by Klutz: N/A
Fling Power and Effect: 105 BP
Justification: i think kang deserves it

:figy-berry::iapapa-berry::wiki-berry::aguav-berry::mago-berry:
Name: Figy Berry / Iapapa Berry / Wiki Berry / Aguav Berry / Mago Berry
Effect: Restores 1/2 max HP at 1/4 max or less; damages 1/2 max HP instead if -Atk/-Def/-SpA/-SpD/-Spe Nature. Single use.
Can be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power and Effect: 10 BP, activates berry effect on target
Justification: gen 7 pinch berries but with a twist !! fling a mago berry at a regenvest mon to explode them
:sv/kartana:
Name: Kartana
Type: Grass / Steel
Stats: 89 / 151 / 131 / 59 / 43 / 97 | 570
Justification: now has way less atk and a bit less spe in exchange for higher bulk. i liked citys offensive utility karts in gen7 so it could happen here too

:sv/flutter-mane:
Name: Flutter Mane
Type: Ghost / Fairy
Stats: 55 / 95 / 55 / 95 / 135 / 135 | 570
Justification: i like ghost fairy so this is an alternate fmane change with its offensive power nuked but with the same typing

:sv/flareon:
Name: Flareon
Type: Fire
Stats: 65 / 130 / 65 / 60 / 95 / 110 | 525
Justification: this mod is basically an eeveemod so ive arbitrarily decided to call it flaremons bc bh is Fire. this is like darm if it was faster at the cost of some atk or entei if it was stronger at the cost of bulk

:sv/registeel:
Name: Registeel
Type: Steel
Stats: 80 / 100 / 125 / 100 / 125 / 50 | 525
Justification: fuck registeel all my homies hate registeel. though it has offenses now so it could run a more offensive set. Think about it.
 
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Name: Dire Claw
Power: 100
Accuracy: 100
PP: 5(8)
Category: Physical
Type: Poison
Effect: 10% chance to inflict Poison on the target (secondary) and 100% chance to inflict Toxic Poison on the user (primary)
Priority: 0
Flags: Slicing, Contact
Justification: Fuck Dire Claw's OG version. Also, this gives Poison a strong Sharpness-boosted STAB, in addition to a potential way to synergize with Poison Heal at the cost of not self-proofing.

Name: Gravel Grapple
Power: 95
Accuracy:
100
PP:
10(16)
Category:
Physical
Type:
Rock
Effect:
After using this move, if your item slot is empty, it gives you a Hard Stone in your item slot.
Priority:
0
Flags:
Punching, Contact
Justification:
I just wanna pick up a rock off the ground. It synergizes with Fling by giving you an everlasting supply of Hard Stones to throw. Also, it synergizes with itself in a neat way.

Name: Burning Jealousy
Power: 90
Accuracy:
100
PP:
10(16)
Category:
Special
Type:
Fire
Effect:
If the target has positive stat boosts, steal them before dealing damage.
Priority:
0
Flags:
Authentic, Defrost
Justification:
Yes, this is just Special Fire Spectral Thief, but I love committing robbery and it fits.
:Snowball:
Name: Snowball
Effect: Consumes upon being hit by an Ice move, or when snow starts to increase your Attack by one stage. ( Same definition of starts as wind rider, so if you switch in mid-blizzard, it still counts)
Can be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power and Effect: 30
Justification: The Snowball item is not useful in any meaningful capacity, so this will hopefully both make it viable, and give Snow a buff. I am afraid of what this could give Unburden, but that is something we can address if necessary.
:Silk Scarf:
Name: Silk Scarf
Effect: Boosts the power of the user's Normal-type moves by 1.1x, with an additional 0.1 added to the multiplier for each Normal-type attacking move in your moveset. This check is after any type-changing effects like -Ate abilities, or Revelation Dance changing to the user's primary typing.
Can be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power and Effect: 10
Justification: I love the stupid sets that are like Normalize Regigigas, and this will ideally let sets like that be viable. The boost can get up to a 1.5x boost, but this would require you to give up all coverage moves, all setup/support moves, and your ability to hit Ghost/Rock/Steel pokemon.
:Bright Powder: :Soft Sand:
Name: Salt Pile
Effect: Reduces the damage taken from all Ghost-type moves by 30%
Can be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power and Effect: 10
Justification: I fucked up and didn't realise Mega Gengar was legal, so if it doesn't get tweaked, it is probably going to need banned. This item is designed to help check Ghost-type pokemon, while being Purifying Salt inspired.
:Cell Battery:
Name: Cell Battery
Effect: Upon switch-in, get +1 SpDef and the Charge status, and the Battery is used up. The Battery is not consumed, so the user's item slot remains occupied. If Electric Terrain is in effect, then the Battery recharges at the end of each turn. ( The Battery can only activate on switch-in, so you would need to switch out and back in to get the effect again)
Can be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power and Effect: 30
Justification: I like Electric Terrain, and the battery is super underpowered atm. Also, the Charge effect is funny.
:sv/Ting-Lu:
Name: Ting-Lu
Type: Dark/Ground
Stats: 140/105/125/55/75/45 | 545
Justification: Ting-Lu is already hard to kill in regular BH, so I think it is a good idea to tone down its bulk slightly for a lower power level format.
:sv/Flutter Mane:
Name: Flutter Mane
Type: Ghost
Stats: 85/45/70/130/125/135 | 590
Justification: Flutter is already a menace in regular BH, so I think it needs nerfed in a lower power meta. I like its role as a fast spinblocker, so it gets to keep its Ghost typing, but the Fairy typing that lets it scare out Darks is being removed. As a consolation prize, I have also increased its bulk, letting it act as a fast bulky pivot pivot.
:sv/Audino-Mega:
Name: Audino-Mega
Type: Fairy/Normal
Stats: 103/60/111/80/111/50 | 515
Justification: Audino-Mega is already fatter than Eternatus, so in a lower power level meta, it is going to out-bulk most offensive pokemon, even if they tech for MAud. Because of this, it is getting a nerf to its defensive capabilities.
:sv/Alakazam-Mega:
Name: Alakazam-Mega
Type: Psychic
Stats: 55/50/65/160/105/140 | 575
Justification: Alakazam-Mega is a very strong min-maxed offensive pokemon, which let it slip under the 600 BST benchmark. Because of this, its speed and special attack have been nerfed. It is still faster than Flutter Mane and Gengar-Mega, but it is now easier to wall and easier to outspeed with Scarf pokemon.
 
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Name: Heal Order
Power: –
Accuracy: –
PP: 10 (16)
Category: Status
Type: Bug
Effect: The user restores 1/2 of its maximum HP, rounded half up.
Priority: 0
Flags: Heal, Snatch
Justification: 8 PP recovery is one of the two major differentiating factors of SV BH relative to other BH metagames (the other being the Poison Heal ban). Introducing 16 PP recovery would reverse many of the downstream effects of 8 PP recovery that are not conducive to complex gameplay and varied teambuilding (less reliable Prankster, greater emphasis on residual damage, greater incentive to run hardwalls as opposed to more proactive counterplay, etc).
Name: Shell Smash
Power: –
Accuracy: –
PP: 15 (24)
Category: Status
Type: Normal
Effect: Lowers the user's Defense and Special Defense by 1 stage. Raises the user's Attack, Special Attack, and Speed by 1 stage.
Priority: 0
Flags: Snatch
Justification: Right now there are no Speed-boosting Special moves (and Quiver Dance is already banned though I'm unsure if it really is that broken). A mixed setup move that also boosts Speed would shift emphasis away from rushing Fur Coat/RegenVest/Ice Scales Pokemon from one side, introduce relatively Imposter-resilient setup sweepers not reliant on Plates, and would give aggressive, yet calculating teams a strong tool without allowing them to overshadow currently viable archetypes.
 
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Name: Revival Blessing
Power: --
Accuracy: --
PP: 5
Category: Status
Type: Normal
Effect: Revives a fainted teammate to 1/2 HP, rounded down. Cannot be called by any other means, and cannot be used by a transformed Pokemon. Once used, becomes permanently replaced by the move Moonlight in the user's moveset, with the PP set to max.
Priority: 0
Flags: Snatch (lol)
Justification: free revbless. i like moonlight as a replacement, i wanted to discourage cheesy stuff like gambit spam, and the aspect of not having recovery on your guy until you use this up is kinda interesting to me also.

Name: Court Change
Power: --
Accuracy: --
PP: 10
Category: Status
Type: Normal
Effect: Moves all hazards to the opposing side, and all screens to the user's side. Can only be used by a Pokemon whose current species is Cinderace.
Priority: 0
Flags: none i think
Justification: if this move has to stay, i would rather it be identifiable at preview so it's more reasonable to plan around. cinderace is kind of a silly guy but under bst rule it should be usable. buffed to make it actually reliable at what it wants to do, but it's still on a frail user and imp can copy you so you have things to account for
Name: Protean/Libero
Effect: User's type changes to match the type of the move it's about to use. Works unlimited times per switch-in. The user's STAB bonus is 1.25x, not 1.5x.
Permanent: No
Mold Breaker: No
Justification: like shenanigans. dislike linear boosting abilities. simple as
 
Ability
Name: Power Construct :zygarde-complete:
Effect:
Causes Zygarde-10% or Zygarde to enter pre-formed as Zygarde Complete. On Zygarde complete, it grants halved damage from physical super effective moves.
Permanent: No
Mold Breaker: Yes
Justification: Zygod is cool but a bit much sometimes, Zygod's interesting trait that made him fun in gen 7 was that he didn't actually want fur coat because the biggest brainless cb physical mfs in the tier were mmx and kart who would just bypass him or vcers who he'd wall anyway, but he also never died to physical attacks because there were no good physical fairy or dragon moves and the ice ones were kinda coping and seething. With an ability lock that is still beneficial, he is a cool mixed wall without being too overwhelming or too weak. Glance still hits hard but wont ohko without a bit of amp.

Pokémon
Name: Xerneas :xerneas:
free her, remaining ability locked.
Name: Yveltal :yveltal:
free him too, even 600bst world can handle this guy and is a good presence if more big box legends go unbanned
Name: Swampert-Mega :swampert-mega:
byeah
Name: Zamazenta-Crowned :zamazenta-crowned:
the coolest one, free him completely with ability slot and all that, typing is really good but ok to be on a centralizing mon (for now.)

The 600 ban needs to go, but i think letting them trickle back in slowly by manually adding them back is cool and lets us control the meta better and make more crazy moves and abilities then just.. not give them obvious broken abusers.

Move
Name: Multi Attack - Unchanged :silvally:
free it, also the memories by extension, 120 bp no conditions normal move is awesome to discourage badmove popbomb and also it allows for all the coolest improofing schemes
Name: Thousand Waves - Unchanged :zygarde:
the cooler Anchor Shot, no cloak shenanigans, can get trolled by fliers, good stuff.
Name: Triple Arrows :decidueye-hisui:
Fighting | Physical | 20 BP | 90 Acc | 16 PP
Hits 3 times, always crits.
Flags: none
Justification: pseudo-undexit storm throw and fix triple arrows in one slot? sign me up.
 
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Firstly, cool idea. Excited for voting.
Name: Sunsteel Strike
Power: 120
Accuracy: 90
PP: 5
Category: Physical
Type: Steel
Effect: Lowers the user’s Attack stat by 2 stages.
Priority: 0
Flags: Contact
Justification: This is to nerf Kartana. I remade the move to behave like a slightly different Leaf Storm variant. It is slightly weaker with a chance to miss, and lowers the user’s Attack stat.

Name: Assault Armor
Effect: Holder's Def is 1.5×, but it can only select damaging moves.
Can be Knocked Off: Yes
Ignored by Klutz: No
Fling Power and Effect: 80
Justification: Creates a counterpart to Assault Vest, lets Regenerator users have a choice to also invest in physical bulk.

Name: Toxic Debris
Effect: If this Pokemon survives being hit by a super-effective attack, Toxic Spikes are set on the opposing side.
Permanent: No
Mold Breaker: No
Justification: Instead of standard Toxic Debris, this limits it to only super-effective moves, so it helps with preventing the Toxic Spikes.

Name: Fairy Wind
Power: 60
Accuracy: 100
PP: 10
Category: Special
Type: Fairy
Effect: If both the user and the target have not fainted, the target is forced to switch out and be replaced with a random unfainted ally. This effect fails if the target used Ingrain previously, has the Suction Cups Ability, or this move hit a substitute.
Priority: -6
Flags: Wind
Justification: This helps with setup control, with Circle Throw and Dragon Tail having issues by getting blocked by common types. Whirlwind and Roar have their issues of being difficult to slot.
 
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Lets do some fixing:
Name: Pure Power/Huge Power
Effect: This Pokemon uses its Attack Stat as its defensive stat.
Permanent: No
Mold Breaker: Yes
Justification: Offensive Ability -> Defensive Ability. Very Simple.

Name: Stakeout
Effect: Any moves with 45 or lower Base Power hit the opponent before they switch out.
Permanent: No
Mold Breaker: No
Justification: Puts a bit more of a threat on switching due to how powerful some defensive pivots may be. It also helps threaten the new Wonder Guard mons if that sub gets in.

Name: Water Bubble
Effect: All water moves used by this Pokemon gain +1 priority when at full HP. This Pokemon is immune to burns.
Permanent: No
Mold Breaker: Yes
Justification: Free Prio! I don't know why but free prio! JK, if Water Shuriken is that good, Hydro Pump with it seems pretty good.

Name: Wonder Guard
Effect: All moves deal 0.66x normal damage to the user unless it is super effective in which case it deals 1.5x normal damage.
Permanent: No
Mold Breaker: Yes
Justification: Allows for more bulky gameplay in the format. Can be given to bulky electric types but since it can be suppressed and isn't an immunity, it becomes a pretty balanced option. Core Enforcer and Mold Breaker are not a little more powerful.
 
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:coalossal:
Name: Tar Shot
Power: 55
Accuracy: 100 (95 is a flavor option but like that's just luckslop)
PP: 20
Category: Special
Type: Rock
Effect: Lowers speed by one stage and makes Fire type damage always super-effective.
Priority: 0
Flags: Bullet, Mirror, Protect
Justification:Tar Shot was always interesting but useless, this should make it strong but not broken
:falinks:
Name: No Retreat
Power: -
Accuracy: -
PP: 5
Category: Status
Type: Fighting
Effect: +1 Atk, SpA, Def, and SpDef. User can't retreat. Can't be used while user can't retreat due to No Retreat.
Priority: 0
Flags: Snatch
Justification: No Retreat would probably be balanced without the speed increase and is a cool move :3
:adrenaline_orb:
Adrenaline Orb - +25% to all stats when user is below 25% HP
Can be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power and Effect: 30
Justification: Adrenaline boost. Strength could be tweaked, but considering the condition I think 25% is a sweet spot.
:deino:
Hustle - x1.3 damage with physical attacks, but secondary effects always activate against this Pokemon.
Permanent: No
Mold Breaker: No
Justification: Hustle, but not accuracyslop and instead strong but with a harsh condition (100% freeze chance against it with Ice Beam ;3)
:sv/necrozma:
Name: Necrozma
Type: :Psychic:
Stats: 117/117/111/147/99/89
Justification: I love Necrozma, and I think a flat Psychic Type would be reasonable to give some truly legendary stats to.
:sv/smeargle:
Name: Smeargle
Type: :Stellar:
Stats: 100/100/100/100/100/100
Justification: I think it'd be funny for the mon most invalidated by Hackmons to be usable in a Hackmons format, so I made it a pure Stellar Type (so no weaknesses/resistances/STAB) with Generic Mythical Stats to hopefully make the somewhat absurd typing reasonable.
 
All my changes will be :bug: related because I want more diversity in competitive options for :bug: types.

Name: Techno Blast
Power: 120
Accuracy: 100%
PP: 5
Category: Special
Type: :bug:
Effect: The type of Techno Blast depends on the type of Drive held by the user, being :bug: type if there is none held, and :fire:, :ice:, :water:, or :electric: with the appropriate Drive.
Priority: 0
Flags:
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Affected by King's Rock
Justification: Give Genesect its unique move back! Also, Bug type by default because it would be funny.

Name: Twineedle
Power: 50
Accuracy: 100%
PP: 10
Category: Physical
Type: :bug:
Effect: Hits the target twice per use. Both strikes have an independent 20% chance of poisoning the target. (36% to poison overall)
Priority: 0
Flags:
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Affected by King's Rock
Justification: Frees the move, and buffs it to have a power similar to Dragon Darts. Could be a fun physical attack for Bug types to use, with the poison chance being something to consider if people switch into it. Potential shenanigans with Technician and Sheer Force could make it a powerful alternative to Megahorn.

Name: Megahorn
Power: 120
Accuracy: 100%
PP: 5
Category: Physical
Type: :bug:
Effect: No additional effect.
Priority: 0
Flags:
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Affected by King's Rock
Justification: Making it 100% accuracy instead of 85% lets bug types have a powerful, no-nonsense physical move to click while reducing its PP similar to Glacial Lance. Unlike Glacial Lance, it makes contact.
Name: Genesect's Drives :burn drive::chill drive::douse drive::shock drive:
Effect:
The move Techno Blast becomes the same type as the drive used (:fire:, :ice:, :water:, or :electric:).
Changes a Genesect holding this item to its respective Drive Form. Item-manipulating effects (such as Knock Off, Trick and Fling) cannot give Genesect this Drive or remove this Drive from Genesect.
Can be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power and Effect: 70 BP; No Effect
Justification: Should be freed along with Techno Blast
:sv/genesect:
Name: Genesect
Type: :bug::steel:
Stats: 71/80/95/150/95/109 (BST: 600 -> 600)
Justification: The Bug type lacks a proper special attacker that has a potential to be a threatening wall-breaker. Moving stat points away from its Atk and into to its Sp. Atk and Spe, it now can truly make use of its cannon. With the highest Sp. Atk of all Bug Types, the same speed as Kartana, and unique signature held items in its type Drives, it becomes a threat that can improof with a Burn Drive Techno Blast and also be a team option with a move that can't be affected by Normalize and an item that can't be Knocked/Tricked.
While the stat change is huge, I believe it would still be balanced as Bug/Steel is not a great STAB typing for a Special Attacker. Steel Beam spam can only go so far when BH is full of Regenvests that resist steel, and you have an opportunity cost between choosing a Drive and choosing any other held item.

:sv/buzzwole:
Name: Buzzwole
Type: :bug::fighting:
Stats: 137/139/139/23/53/79 (BST: 570 -> 570)
Justification: This will give Buzzwole the highest HP stat of all Bug types, a trait that used to belong to Arceus. This improves its physical walling potential, better allowing it to have a reason to be used over Golisopod for such a role. It also allows it to be a funny Final Gambit mon which isn't really a viable option for bug types in general given the low HP stats.
Moving 30 BST from its Sp. Atk into its HP also keeps the theme of the Ultra Beasts having prime numbers as their BSTs, while also making sure it isn't getting special treatment over the other UBs by keeping its BST 570.

:sv/lokix:
Name: Lokix
Type: :bug::dark:
Stats: 71/132/78/21/76/122 (BST: 450 -> 500)
Justification: Lokix is the only Bug/Dark type pokemon. With these stat buffs, it can become a viable choice for immunities to Psychic and Prankster. While it won't be surviving any coverage that Psychic types may have, it will at least make them think twice about spamming their strong STABs and being a massive threat to the very existence of bug types. The stat changes essentially turns it into a mini Greninja, and it can also allow Bug types an option to not be walled heavily by Ghost types as a whole.

:sv/shedinja:
Name: Shedinja
Type: :bug::ghost:
Stats: 11*/90/45/30/30/20 (BST: 236 -> 246) *Change the 1 HP hardcode to an 11 HP hardcode.
Justification:
With this change, this keeps Shedinja's HP within an OHKO range from most regular attacks of any other Lvl 100 pokemon. It is now on the same tier of viability as other Lvl 1 FEAR strategy mons in BH. It can no longer freely wall every single attack that doesn't ignore its ability or cause a status condition. It may still be potentially annoying to deal with, but it will be no longer broken and centralizing.

*(EDIT: The suggestion originally was to make it have 2 HP instead of 1, however I realized that if it was given Leftovers then it will always recover its HP back to full by the end of a turn without needing to use some form of recovery move. Doing it this way keeps its HP low without allowing for a cheesy strategy with both Leftovers and Grassy Terrain.)
 
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beto

name: tail glow
pp: 20 (32)
category: status
effect: raises spa by 4 stages, user loses 50% of its health. fails if user has equal to or less than 50% health
this is probably still broke esp with unburden imagine fmane using this shit

Name: Illusion
Effect: When this Pokemon switches in, it appears as the last unfainted Pokemon in its party until it takes direct damage from another Pokemon's attack. This Pokemon's actual level and HP are displayed instead of those of the mimicked Pokemon. At the start off the battle, a message is shown in the battle chat saying that illusion is active.
this doesnt satisfiably fix the main problem with illusion (you dont know which mon is illusion) so ill have to ask you to edit the effect (obv knowing whether the mon is illusion pretty much guts it so you can overhaul it)

:sv/shedinja:
Name: Shedinja
Type: :bug::ghost:
Stats: 1*/90/45/30/30/20 (BST: 236 -> 236) *Remove the 1 HP hardcode and calculate its HP as if it is always at level 1.
allowed but with a change that hp is hardcoded at 11. at lv 1 base 1 hp is always 11 so this is way easier to code than what you have now

24 hours to fix but if it happens sooner we vote sooner
 
Moves
Stone Axe / Ceaseless Edge (anaconja)
Heal Order (aerobee)
Take Heart (rightclicker)
Core Enforcer (Lysion)
Spectral Thief (anaconja)
Fairy Wind (aiden amoonguss)

Abilities
Unburden (Mewtwo's Greatest Soldier)
Power Construct (Akira)
Poison Heal (anaconja)
Orichalcum Pulse / Hadron Engine (anaconja)
Toxic Debris (aidan amoongus)
Protean / Libero (cityscapes)

Mons
Xerneas (Akira)
Gengar-Mega (Mewtwo's Greatest Soldier)
Alakazam-Mega (ANinjaDude)
Yveltal (Akira)
Zamazenta-Crowned (Akira)
Kartana (anaconja)

Items
Mail (anaconja)
Ogerpon Masks (anaconja)
Genesect Drives (DigbyAC)
 
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Stone Axe / Ceaseless Edge (anaconja)
Heal Order (aerobee)
Triple Arrows (Akira)
Core Enforcer (Lysion)
Spectral Thief (anaconja)
Fairy Wind (aidan amoongus)

Abilities
Unburden (Mewtwo's Greatest Soldier)
Poison Heal (anaconja)
Toxic Debris (aidan amoongus)
Protean / Libero (cityscapes)

Mons
Xerneas (Akira)
Gengar-Mega (Mewtwo's Greatest Soldier)
Alakazam-Mega (ANinjaDude)
Yveltal (Akira)
Celesteela (Mewtwo's Greatest Soldier)
Kartana (anaconja)

Items
Genesect Drives (DigbyAC)
Adrenaline Orb (Auctoria)

i will not lie i stole formatting from tanny so tyvm
 
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