Rules said:2v2 FE Doubles
24H DQ
Training items
3 subs, taker picks 2/3APR
It's 2 APR.
Team YellowAdminSilver
Say'ri - Mawile (F)
Type: Steel/Fairy
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Hyper Cutter / Intimidate / Sheer Force (U)
Nature: Careful (+1 SpD / -1 SpA)
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Total: 14
Say'ri - Mawile (F)
Type: Steel/Fairy
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Hyper Cutter / Intimidate / Sheer Force (U) / Huge Power (M)
Nature: Careful (+1 SpD / -1 SpA)
Stats:
HP: 90
Atk: 4 [7 HP]
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Total: 18 [21 HP]
MC: 0
AC: 5/5
KOC: 0
Attacks (50)
Level up:
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Feint Attack
Baton Pass
Sucker Punch
Iron Defense
Crunch
Stockpile
Egg:
Fire Fang
Guard Swap
Ice Fang
Metal Burst
Misty Terrain
Thunder Fang
TM:
Toxic
Protect
Torment
Substitute
Rock Slide
Brick Break
Façade
Rest
Sleep Talk
Giga Impact
Flash Cannon
Stone Edge
Rock Smash
Sandstorm
Rain Dance
Payback
Tutor:
Counter
Endure
Pain Split
Knock Off
Magnet Rise
Ice Punch
ThunderPunch
Super Fang
Stealth Rock
Snatch
Focus Punch
Mimic
Tiger Lillian - Necturna (F)
Type: Ghost / Grass
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks. Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities: Forewarn / Telepathy (U)
Nature: Rash (+1 SpA / -1 SpD)
Stats:
HP: 100
Atk: 5
Def: 4
SpA: 4 (+)
SpD: 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Total: 23
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Attacks (46)
Level up:
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Horn Leech
Pain Split
Shadow Ball
Power Whip
Natural Gift
Leech Seed
Magical Leaf
Egg:
Future Sight
Ingrain
Leaf Blade
Leaf Storm
Sketch [Soak]
Gravity
TM:
Protect
Torment
SolarBeam
Substitute
Infestation
Double Team
Shadow Claw
Stone Edge
Grass Knot
Rest
Sleep Talk
Leech Life
Energy Ball
Hyper Beam
Thief
Tutor:
Knock Off
Skill Swap
Snatch
Synthesis
Trick
Giga Drain
Covet
Charles Barkley has always been a powerhouse... On the court, in your face, his aura is that of undisciplined power. So when the Monstars came along and took his powers, turning him into a fat whale, Charles found grief within him to perennially trap himself in the 4th Stage of Grief: Bargaining. While he waits for his powers and abilities to return, Charles is gonna become the best damn person he can be. He swears. Well... He doesn't actually swear anymore. But he promises to do his best.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Gound: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
Unnerve: (Passive) (Hidden) (Locked) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Nature: Jolly (+15% Speed, +14% accuracy, -1 Special Attack)
Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 109.25 (110) (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 4/5
Attacks:
Drill Run
Horn Attack
Peck
Rototiller
High Horsepower
Mud Slap
Leer
Tackle
Bubble Beam
Muddy Water
Dig
Bite
Rapid Spin
Body Slam
Horn Attack
Peck
Rototiller
High Horsepower
Mud Slap
Leer
Tackle
Bubble Beam
Muddy Water
Dig
Bite
Rapid Spin
Body Slam
Encore
Sucker Punch
Fake Out
Horn Drill
Water Spout
Sucker Punch
Fake Out
Horn Drill
Water Spout
Protect
U-Turn
Snarl
Dark Pulse
Snatch
Taunt
U-Turn
Snarl
Dark Pulse
Snatch
Taunt
Dive
Eelektross [Unagi] (Male)
Unagi's a sneaky boi. Preferring to spend his days in holes waiting for prey to swim by, Unagi was always a hidden star. After his capture and inclusion into the GP family, Unagi still yet prefers to spend his days patiently waiting for his time to shine like the star he is.
Electric: Electric STAB; immune to paralysis status.
Ability:
Levitate (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Stats:
HP: 100
Atk: 5 [+]
Def: 3
SpA: 4
SpD: 3
Spe: 42.5 (43) [-]
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 1
AC: 0/0
Attacks:
Acid
Tackle
Coil
Crush Claw
Thunder Wave
Spark
Charge Beam
Ion Deluge
Discharge
Crunch
Headbutt
Gastro Acid
Bind
Thunderbolt
Wild Charge
Zap Cannon
Thrash
Tackle
Coil
Crush Claw
Thunder Wave
Spark
Charge Beam
Ion Deluge
Discharge
Crunch
Headbutt
Gastro Acid
Bind
Thunderbolt
Wild Charge
Zap Cannon
Thrash
Thunder
Volt Switch
Substitute
Protect
Volt Switch
Substitute
Protect
Super Fang
Bounce
Fire Punch
Thunder Punch
Drain Punch
Aqua Tail
Iron Tail
Knock Off
Giga Drain
Magnet Rise
Bounce
Fire Punch
Thunder Punch
Drain Punch
Aqua Tail
Iron Tail
Knock Off
Giga Drain
Magnet Rise
We've been waiting a looong time for that training battle to happen, didn't we? But now we're here, and in traditional fashion we'll have a look at the teams!
YAS brought a Mawile (without Mega Stone since this is a training battle) and a Necturna, while GP has his somewhat freshly evolved Eelektross and his less fresh Colossoil.
Colossoil seems like it could deal decent damage but is hit super effectively but both its foes as well, while Eelektross has the movepool to be a threat but may be weak to Necturna.
This will most likely be a battle of wits. On that note, let's go!
Coin toss: 1-5000 YAS | 5001-10000 GP
rolled 8230. ==> Granny Pie!
Granny Pie sends out and equipsYAS brought a Mawile (without Mega Stone since this is a training battle) and a Necturna, while GP has his somewhat freshly evolved Eelektross and his less fresh Colossoil.
Colossoil seems like it could deal decent damage but is hit super effectively but both its foes as well, while Eelektross has the movepool to be a threat but may be weak to Necturna.
This will most likely be a battle of wits. On that note, let's go!
Coin toss: 1-5000 YAS | 5001-10000 GP
rolled 8230. ==> Granny Pie!
YellowAdminSilver sends out, equips and orders
Granny Pie orders
I ref




