Battle Stadium Better Now, but why?

:Victreebel:
Victreebel @ Victreebelite
Ability: Chlorophyll
Level: 50
Brave Nature
EVs: 32 HP/ 32 Atk/ 2 SpD
- Power Whip
- Clear Smog
- Strength Sap
- Sucker Punch

Nothing really new, I mostly really like these, just put the useless-ish SpA in defenses. Physical based seems the way to go, even w/ the good SpA. Or I'm biased because, despite my petite luck stat, usually hit power whip. Sucker is needed though, and better forces a trade when invested. Also have picked off tons of weakened stuff. Clear Smog is mainly for SD stuff that can't be beaten through sap alone, and it also is valuable poison coverage for non prim fairies and wipes anything, such as cm. Sap is still awesome, one of the better non attacking moves for sure imo. You can ofc forego it, but not on a mon that can use it, that's bad I think. This has been ok, mainly worried over corv and the fact I sometimes have this survive TOO much lol, and fail to trade. Well I'm not crazy about this honestly, corv and/or hydrei are always brought on me sadly. I might need something else, but I'm also doing better than before so idk at all.

:Drampa:
Drampa @ Drampanite
Ability: Sap Sipper
Level: 50
Modest Nature
EVs: 32 HP/ 1 Def/ 32 SpA/ 1 SpD
- Roost
- Earth Power
- Draco Meteor
- Thunderbolt

I thought it's high time I use another of my favorites, even went w/ the mega after some deliberation. Definitely seems ok. The reason this is here is still basically basc, they can't touch it at all ordinarily. Roost cn really punish them activating berserk...and it's roost lol. Earth power is for glimm and aegi, t-bolt for the dreaded pelipper mostly, may be ok just w/ dragon on that though. Unsure about draco, pulse actually SHOULD hit hard enough for once w/ this. This seems to do what it is for. Not sure about pre mega ability, sap sipper mighta saved me vs a Venu timer that got me in last half min even w/ roost! CN is for zard y mainly.

:Archaludon:
Archaludon @ Leftovers
Ability: Stamina
Level: 50
Modest Nature
EVs: 32 HP/ 1 Def/ 32 SpA/ 1 Spe
- Thunderbolt
- Mirror Coat
- Flash Cannon
- Draco Meteor

I put this for mim mainly, I hate their disguise. Actually did the job vs one that went +2 on my switch in, so it does what it's supposed to. T-bol helps give vague hope vs those annoying corv, Mirror Coat seemed fine for lots like DNite, who I was weak to basically. Not super crazy about this, despite the mim which I truly CAN'T give up.

:Typhlosion:
Typhlosion @ Choice Scarf
Ability: Flash Fire
Level: 50
Modest Nature
EVs: 1 Def/ 32 SpA/ 1 SpD / 32 Spe
- Scorching Sands
- Eruption
- Focus Blast
- Lava Plume

This was hisuian, but that won't get glimmora on account of no scorching sands, can use the fire immunity and power ups too. I really like clicking fast eruption, and lava plume seems ok to burn often enough. Focus Blast is for ttar mainly. I really like this, seems easy to use and all. I also got rid of h cause sucker from gambit was extra lethal, this won't take SD 2 overlord boosts, but some improvement to take it w/o sd. Modest seemed fine because that's still very fast, and this won't get the fast scarfers anyways, like meow. Well, actually it WILL get meow unlike h, but not in spe.

:Araquanid:
Araquinid @ Mystic Water
Ability: Water Bubble
Level: 50
Adamant Nature
EVs: 32 HP/ 32 Atk/ 1 Def/ 1 SpD
- Liquidation
- Leech Life
- Mirror Coat
- Poison Jab

My favorite on this team, definitely the best. The damage omg, I finally went adamant and that's been better too. Takes out hippo for ex., nothing can set up on it, etc. Leech life has been on here over lunge, wasn't getting use out of that, now can heal on hydrei. Jab is for meganium and prim, also for spreading poison the few times that's better than liquidation. I don't get the reason this is underrepresented in this format, but I plan to take advantage of that for the duration of it. Invalidates scovillain and volc.

:Cofagrigus:
Cofagrigus @ Chesto Berry
Ability: Mummy
Level: 50
Nature: Bold
EVs: 32 HP/ 21 Def/ 13 SpD
- Rest
- Body Press
- Hex
- Will-o-Wisp

Here for a while, this is good into lopunny unlike other ghosts, and is a great physical wall that still takes SpA aegi shadow ball(now.) Notably is great into the #1 mon. I really like its body press too, very strong and a good move w/ ghost and all. Gets gambit, who I should live w/o them SDing(even on death it loses a bit of power at least...) I like this overall, surprisingly sturdy on the weaker side, cool ability for like Zard X and stuff, though it has backfired when bel gets mummy -_-. I'd say it's done more than Arch, better than drampa, and def less than araq. Which is a way to say ok, definitely it has some synergy here, esp. w/ no other ghosts like when I had runerigus. That one was worse for being weak to flower trick, this actually takes meow.

This is highly inconsistent, I have recovered some overall, but alternate doing great or terrible w/o making changes...not too sure what I'm weak to besides corv and uhh. No I forgot already nvm. I definitely feel araq is mvp, why it isn't support w/ webs-if anything something else should support it w/ wish. I will say it's the only reason I haven't given up completely, dipped way, way low, even by my standards, in rank. I'm open to any change but tossing that mon, it's done too much. But I am growing weary of bel's impotency vs steels for one, so that could go. Drampa *probably* works, I'd rather try to fix it than toss it. Unsure about others, they are just kinda there.
 
Last edited:
Coffin as an answer to Lopunny is a cool idea, I've never considered that. Though they took Pain Split out of its movepool??? I might be wrong but I don't think it gets Foul Play either, is that supposed to be Wisp?

I don't like to change too much, so feel free to ignore these if you don't agree, but I think this team really wants hazards to punish the defensive switches that Bel and Coffin force. Since the team is on the bulky side I'd probably go with defensive Garchomp, which is both a very consistent setter and provides phasing with Dragon Tail to punish Corviknight for trying to set up on Bel, though you could also put Rocks on your Arch if you prefer.

I'm not sure how I feel about Drampa, it's very slow and loses to a majority of the best mons at the moment (:garchomp:/:primarina:/:archaludon:/:lopunny-mega:/:charizard-mega-x:/:floette-mega:, even :aegislash: outspeeds it and can either set up or do 80-90% with Close Combat). When it comes to bulkier megas I'm very partial to Floette, but maybe you could try Clefable? That would leave you a little weaker to Basc but you could fix that by switching Coffin for Corviknight, which can PP stall out Last Respects and also does very well into Lopunny.

Typhlosion is interesting but is probably just outclassed by Rotom Heat. Overheat is only slightly less powerful than full HP Eruption and Rotom can hit Primarina/Basculegion/Charizard Y. I wouldn't worry about trying to use Typhlosion to beat Glimmora, a majority are Sash, can OHKO with Power Gem, and losing your Scarfer to a sacrificial lead like that is pretty rough.

You probably want Swords Dance over Clear Smog on Bel, it gives it something to do whilst your opponent is trying to avoid activating Innards Out and gives it a bit more of an offensive presence - for example it prevents Mega Gengar or Basculegion from being able to revenge kill it:
32+ Atk Victreebel-Mega Sucker Punch vs. 0 HP / 0 Def Gengar-Mega: 102-122 (75.5 - 90.3%) -- guaranteed 2HKO
32+ Atk Victreebel-Mega Sucker Punch vs. 1 HP / 0 Def Basculegion: 122-144 (62.2 - 73.4%) -- guaranteed 2HKO

+2 32+ Atk Victreebel-Mega Sucker Punch vs. 0 HP / 0 Def Gengar-Mega: 204-242 (151.1 - 179.2%) -- guaranteed OHKO
+2 32+ Atk Victreebel-Mega Sucker Punch vs. 1 HP / 0 Def Basculegion: 240-284 (122.4 - 144.8%) -- guaranteed OHKO
If you want to keep Coffin around I'd suggest also running Iron Defense on it for the same reason, lets it set up on the mons that can't hit it like Corv and Lopunny post-Mummy and start dealing some big damage.

TLDR:
:victreebel: Clear Smog ---> Swords Dance
:drampa: ---> :clefable-mega:
:archaludon: ---> :sitrus berry::garchomp:
(or just put rocks on Archie lol)
:typhlosion: ---> :rotom-heat:
:cofagrigus: ---> :corviknight:
 
Last edited:
Coffin as an answer to Lopunny is a cool idea, I've never considered that. Though they took Pain Split out of its movepool??? I might be wrong but I don't think it gets Foul Play either, is that supposed to be Wisp?

I don't like to change too much, so feel free to ignore these if you don't agree, but I think this team really wants hazards to punish the defensive switches that Bel and Coffin force. Since the team is on the bulky side I'd probably go with defensive Garchomp, which is both a very consistent setter and provides phasing with Dragon Tail to punish Corviknight for trying to set up on Bel, though you could also put Rocks on your Arch if you prefer.

I'm not sure how I feel about Drampa, it's very slow and loses to a majority of the best mons at the moment (:garchomp:/:primarina:/:archaludon:/:lopunny-mega:/:charizard-mega-x:/:floette-mega:, even :aegislash: outspeeds it and can either set up or do 80-90% with Close Combat). When it comes to bulkier megas I'm very partial to Floette, but maybe you could try Clefable? That would leave you a little weaker to Basc but you could fix that by switching Coffin for Corviknight, which can PP stall out Last Respects and also does very well into Lopunny.

Typhlosion is interesting but is probably just outclassed by Rotom Heat. Overheat is only slightly less powerful than full HP Eruption and Rotom can hit Primarina/Basculegion/Charizard Y. I wouldn't worry about trying to use Typhlosion to beat Glimmora, a majority are Sash, can OHKO with Power Gem, and losing your Scarfer to a sacrificial lead like that is pretty rough.

You probably want Swords Dance over Clear Smog on Bel, it gives it something to do whilst your opponent is trying to avoid activating Innards Out and gives it a bit more of an offensive presence - for example it prevents Mega Gengar or Basculegion from being able to revenge kill it:
32+ Atk Victreebel-Mega Sucker Punch vs. 0 HP / 0 Def Gengar-Mega: 102-122 (75.5 - 90.3%) -- guaranteed 2HKO
32+ Atk Victreebel-Mega Sucker Punch vs. 1 HP / 0 Def Basculegion: 122-144 (62.2 - 73.4%) -- guaranteed 2HKO

+2 32+ Atk Victreebel-Mega Sucker Punch vs. 0 HP / 0 Def Gengar-Mega: 204-242 (151.1 - 179.2%) -- guaranteed OHKO
+2 32+ Atk Victreebel-Mega Sucker Punch vs. 1 HP / 0 Def Basculegion: 240-284 (122.4 - 144.8%) -- guaranteed OHKO
If you want to keep Coffin around I'd suggest also running Iron Defense on it for the same reason, lets it set up on the mons that can't hit it like Corv and Lopunny post-Mummy and start dealing some big damage.

TLDR:
:victreebel: Clear Smog ---> Swords Dance
:drampa: ---> :clefable-mega:
:archaludon: ---> :sitrus berry::garchomp:
(or just put rocks on Archie lol)
:typhlosion: ---> :rotom-heat:
:cofagrigus: ---> :corviknight:

oh good catch ty! Yeah, I wouldn't even WANT Foul Play there, if I could. Ok I'll take a look ty.

EDIT: and thx again actually read stuff now lol. Clear Smog....ok. It comes into play almost too much to get rid of, and idk adamant bel w/ that SpA, but it's worth a try. I see your point and will give it a go. Drampa does weird stuff well, but if I switch typhlosion to heattom I can attemp something vs pelipper there. uh.

I can certainly tr pressure corv over my mummy, but I fear even if it gets basc, it can't switch in. Drampa fears...idk what even. Barely ice fang/head smash, which are barely serious moves on basc. I will try sr archie again, how does that make me into like idk dnite? Ty again not touching araq, we shouldn't fix what's not broken.

Ofc I can change moves np, it very easy. If I lack any mons from home I will roll w/ those type affinity ticket(s.) But I've noticed it's VERY tedious to try to bring much from say violet to champs. 1st I go in champs, return some mon to home, so I have space. Then go into home, put it back there then into sv then go back to champ and bring over. I've repeated so many times xd. Definitely the way to go is roll recruitment not mess w/ clunky system, hope I can attempt a corv. If not, I do like the mummy a bunch, corv is maybe better but ZERO burn support ever. That might be fine, but if keeping where does Iron Def go? ChestoRest has done so much, totally a fixture w/o painsplit these days imo. Like, I actually just BARELY got a certain zard y set stalling sun, switching in typhlosion, and then rest stall w/ a few mixed in attacks to finally ko afer sun.

I think I'm ok w/ heattom. I'm not sure honestly, again will try. Certainly it hard to even trade a typhlo for glimm, I die if they don't set up or idk, and they oly die too if burn procs. I like it for flash fire and all, but it IS true it's even frailer(well, probably,) then rotos. I hate their hp, have always had mild disdain kinda. roto h looks ok enough into zard y that I can forego the fire immunity in theory, w/ araq water bubble and all.

Anyways great suggestions. I'll report back w/ bump if no one posts before, or just post after them w/ findings. This rn is plainly better than bast team, if highly inconsistent. I will say I worry over aegi, as is or w/ changs(maybe more w/ changes but not sure.) Rn, I actually like to underspeed w/ Drampa, and due to berserk can ohko. It does take a lot, but in blade form +1 SURF actually ohkos aegi by a healthy margin, I found that weirdish but I take it. Huge SpA, but bad into a lot. So what I WAS gonna do, now I just put drampa on standby, was replace earth power w/ surf(maybe t bolt but I was on the fence nvm.) I guess a sitrus heattom w/ wisp gets common aegi(boy do I pray to never see SpA again w/ the changes xd.) Well, while we're at it could I get your take on what to do when tera returns? Specifically, I loved my bug tera bast in SV, I think I bring that back then. It just can't really play w/ 2 4x weaks and even a little water, despite what it DOES have. I just strangely love that mon. Aegi notably shouldn't touch a bug, esp w/ a disposable item for polt, so yeah. I wonder if I have my clef still, I was running it in here mega but got fed up, coulda been set. What would you suggest besides moonlight and moonblast? If I put it back home for space I'll do a fairy ticket np.

EDIT: BTW hide tags are cool actually and have their place, but since I'm specifically here for your suggestions it ok to just not use it. NO trouble to me but if I can save you few seconds is least I can do for good help.
 
Last edited:
BUMP just to say I tried it. Ty. I like the bel quite a bit more I think, but clef is in no way acceptable to me. This goes like before. Too low stats base to use unaware...and in this meta that would been good oh well. Bad into glimm and dire, I'm not great into those. Im tempted to throw drampa back in, even if dirge ignores berserk, it should die easy to surf or Draco over time. Glimm...well that'll lose to drampa. But what I wanted say at that mu with glimm is that sands typhlosion gets the mega. It's a bad way to lead into the regular, much more common, kind. But still better than heattom even THERE. Corv is ok, haven't had w chance we to set sr but no use to frail coat[kinda] unless sturdy. I can't though. I dipped way, way low e en after bast was postponed as a centerpiece. I have climber over 200k places since whenever, some with used changes. Still relatively...idk, not high. Probably not low really, so many players. But I need to figure out the 2nd mega and the fire slot. I have minimal misgivings abt the rest and will keep for a while.

Edit: top 60k. Much higher than very bad lowest point. Unsure if drampa or not, highly fond of typhlosion now idk...I should try it your way cause it's good too and you write so helpful, it just honestly is so much damage with the only downsides of attacks being eruption being contingent on hp and focus blast acc. Meanwhile rotos ain't bad but heat loses some acc and much SpA on overheat. Could try nasty plot but...unsure. focus miss and the spe on modest hyddrei with modest is good too. At least a 70% vs 0
 
Last edited:
Back
Top