Victreebel @ Victreebelite
Ability: Chlorophyll
Level: 50
Brave Nature
EVs: 32 HP/ 32 Atk/ 2 SpD
- Power Whip
- Clear Smog
- Strength Sap
- Sucker Punch
Nothing really new, I mostly really like these, just put the useless-ish SpA in defenses. Physical based seems the way to go, even w/ the good SpA. Or I'm biased because, despite my petite luck stat, usually hit power whip. Sucker is needed though, and better forces a trade when invested. Also have picked off tons of weakened stuff. Clear Smog is mainly for SD stuff that can't be beaten through sap alone, and it also is valuable poison coverage for non prim fairies and wipes anything, such as cm. Sap is still awesome, one of the better non attacking moves for sure imo. You can ofc forego it, but not on a mon that can use it, that's bad I think. This has been ok, mainly worried over corv and the fact I sometimes have this survive TOO much lol, and fail to trade. Well I'm not crazy about this honestly, corv and/or hydrei are always brought on me sadly. I might need something else, but I'm also doing better than before so idk at all.
Drampa @ Drampanite
Ability: Sap Sipper
Level: 50
Modest Nature
EVs: 32 HP/ 1 Def/ 32 SpA/ 1 SpD
- Roost
- Earth Power
- Draco Meteor
- Thunderbolt
I thought it's high time I use another of my favorites, even went w/ the mega after some deliberation. Definitely seems ok. The reason this is here is still basically basc, they can't touch it at all ordinarily. Roost cn really punish them activating berserk...and it's roost lol. Earth power is for glimm and aegi, t-bolt for the dreaded pelipper mostly, may be ok just w/ dragon on that though. Unsure about draco, pulse actually SHOULD hit hard enough for once w/ this. This seems to do what it is for. Not sure about pre mega ability, sap sipper mighta saved me vs a Venu timer that got me in last half min even w/ roost! CN is for zard y mainly.
Archaludon @ Leftovers
Ability: Stamina
Level: 50
Modest Nature
EVs: 32 HP/ 1 Def/ 32 SpA/ 1 Spe
- Thunderbolt
- Mirror Coat
- Flash Cannon
- Draco Meteor
I put this for mim mainly, I hate their disguise. Actually did the job vs one that went +2 on my switch in, so it does what it's supposed to. T-bol helps give vague hope vs those annoying corv, Mirror Coat seemed fine for lots like DNite, who I was weak to basically. Not super crazy about this, despite the mim which I truly CAN'T give up.
Typhlosion @ Choice Scarf
Ability: Flash Fire
Level: 50
Modest Nature
EVs: 1 Def/ 32 SpA/ 1 SpD / 32 Spe
- Scorching Sands
- Eruption
- Focus Blast
- Lava Plume
This was hisuian, but that won't get glimmora on account of no scorching sands, can use the fire immunity and power ups too. I really like clicking fast eruption, and lava plume seems ok to burn often enough. Focus Blast is for ttar mainly. I really like this, seems easy to use and all. I also got rid of h cause sucker from gambit was extra lethal, this won't take SD 2 overlord boosts, but some improvement to take it w/o sd. Modest seemed fine because that's still very fast, and this won't get the fast scarfers anyways, like meow. Well, actually it WILL get meow unlike h, but not in spe.
Araquinid @ Mystic Water
Ability: Water Bubble
Level: 50
Adamant Nature
EVs: 32 HP/ 32 Atk/ 1 Def/ 1 SpD
- Liquidation
- Leech Life
- Mirror Coat
- Poison Jab
My favorite on this team, definitely the best. The damage omg, I finally went adamant and that's been better too. Takes out hippo for ex., nothing can set up on it, etc. Leech life has been on here over lunge, wasn't getting use out of that, now can heal on hydrei. Jab is for meganium and prim, also for spreading poison the few times that's better than liquidation. I don't get the reason this is underrepresented in this format, but I plan to take advantage of that for the duration of it. Invalidates scovillain and volc.
Cofagrigus @ Chesto Berry
Ability: Mummy
Level: 50
Nature: Bold
EVs: 32 HP/ 21 Def/ 13 SpD
- Rest
- Body Press
- Hex
- Will-o-Wisp
Here for a while, this is good into lopunny unlike other ghosts, and is a great physical wall that still takes SpA aegi shadow ball(now.) Notably is great into the #1 mon. I really like its body press too, very strong and a good move w/ ghost and all. Gets gambit, who I should live w/o them SDing(even on death it loses a bit of power at least...) I like this overall, surprisingly sturdy on the weaker side, cool ability for like Zard X and stuff, though it has backfired when bel gets mummy -_-. I'd say it's done more than Arch, better than drampa, and def less than araq. Which is a way to say ok, definitely it has some synergy here, esp. w/ no other ghosts like when I had runerigus. That one was worse for being weak to flower trick, this actually takes meow.
This is highly inconsistent, I have recovered some overall, but alternate doing great or terrible w/o making changes...not too sure what I'm weak to besides corv and uhh. No I forgot already nvm. I definitely feel araq is mvp, why it isn't support w/ webs-if anything something else should support it w/ wish. I will say it's the only reason I haven't given up completely, dipped way, way low, even by my standards, in rank. I'm open to any change but tossing that mon, it's done too much. But I am growing weary of bel's impotency vs steels for one, so that could go. Drampa *probably* works, I'd rather try to fix it than toss it. Unsure about others, they are just kinda there.
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