OM [BH] Mega Sceptile

Tea Guzzler

forever searching for a 10p freddo
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:sm/sceptile-mega:
Sceptile-Mega @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Dragon Energy
- Chloroblast
- Torch Song
- High Jump Kick / Gigaton Hammer

Mega Sceptile aims to shed passive damage rather than its tail!
Mega Sceptile's superb Speed and STAB moves make it well-suited to chasing out other fast offensive threats like Ash-Greninja, Eternatus, and Flutter Mane. Magic Guard negates Chloroblast's recoil and prevents residual damage, with the latter ensuring it can maintain high Base Power on Dragon Energy. Torch Song picks off a would-be wall in non-Assault Vest Celesteela, and its Special Attack boosts help facilitate late-game sweeps and force special walls like Mega Audino to be more careful with their HP. The last move aims to bypass would-be checks, with High Jump Kick OHKOing Blissey and Gigaton Hammer scaring Mega Audino and Arceus-Fairy. Despite Life Orb and 150-Base Power moves, Mega Sceptile rarely scores OHKOs, so entry hazard support such as RegenVest users with Stone Axe proves very useful, notably ensuring Flutter Mane goes down to Chloroblast after burn damage; these also provide valuable Knock Off and pivoting support, as Mega Sceptile doesn't run recovery, is fairly frail, and is notably weaker without a Life Orb. Due to this poor bulk and lack of recovery, it's recommended to use Mega Sceptile as a supplement to other bulkier special wallbreakers like Eternatus.
 
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Sceptile-Mega @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Dragon Energy
- Chloroblast
- Torch Song
- High Jump Kick / Gigaton Hammer

(bad pun pending) Pun still pending
Mega Sceptile's superb Speed and STAB on Chloroblast and Dragon Energy make it well-suited to chasing out other fast offensive threats like Ash-Greninja, Eternatus, and Flutter Mane. Magic Guard negates Chloroblast's recoil and prevents entry hazard I think residual works better because you can still switch into really weak mortals/salts from min atk sapblockers, but up 2 u damage, with the latter ensuring it can maintain high Base Power on Dragon Energy. Torch Song picks off a would-be wall in Celesteela idk about pick off considering if AV is intact you dont do much and it gets a uturn off, and its Special Attack boosts help facilitate late-game sweeps and force special walls like Mega Audino to be more careful with their HP. The last move aims to bypass would-be checks, with High Jump Kick OHKOing Blissey and Gigaton Hammer scaring Mega Audino and Fairyceus. Despite Life Orb and 150-Base Power moves, Mega Sceptile rarely scores OHKOes, so hazard support such as RegenVest users with Stone Axe proves very useful, notably ensuring Flutter Mane goes down to Chloroblast after 1 burn tick. These also provide valuable pivoting support, as Mega Sceptile doesn't run recovery, is fairly frail, and is notably weaker without a Life Orb can also mention Knock support bc Scept loves every AV stuff losing AV to hit benchmarks. Due to this poor bulk and lack of recovery, it's recommended to use Mega Sceptile as a suppliment typo i think to other bulkier special wallbreakers like Eternatus and Arceus-Ghost. Don't think Ghostceus is a great example of special wallbreaker
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Sceptile-Mega @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Dragon Energy
- Chloroblast
- Torch Song
- High Jump Kick / Gigaton Hammer

Mega Sceptile aims to shed passive damage rather than its tail! Mega Sceptile's superb Speed and STAB on Chloroblast and Dragon Energy moves make it well-suited to chasing out other fast offensive threats like Ash-Greninja, Eternatus, and Flutter Mane. Magic Guard negates Chloroblast's recoil and prevents residual damage, with the latter ensuring it can maintain high Base Power on Dragon Energy. Torch Song picks off a would-be wall in non-Assault Vest Celesteela, and its Special Attack boosts help facilitate late-game sweeps and force special walls like Mega Audino to be more careful with their HP. The last move aims to bypass would-be checks, with High Jump Kick OHKOing Blissey and Gigaton Hammer scaring Mega Audino and Arceus-Fairy. Despite Life Orb and 150-Base Power moves, Mega Sceptile rarely scores OHKOes OHKOs, so entry hazard support such as RegenVest users with Stone Axe proves very useful, notably ensuring Flutter Mane goes down to Chloroblast after 1 burn tick damage; these also provide valuable Knock Off and pivoting support.(RP) These also provide valuable pivoting support, as Mega Sceptile doesn't run recovery, is fairly frail, and is notably weaker without a Life Orb. Due to this poor bulk and lack of recovery, it's recommended to use Mega Sceptile as a suppliment supplement to other bulkier special wallbreakers like Eternatus.
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GP Team done
 
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