> Groudon + Mew(two of them) Balance <
Introduction
Here is a team that has given me lots of success on the ladder. It helped me reach #2 most recently and also helped me go 30-4 on the ladder just recently on an alt I made just to see how it would do on a fresh run. I’d say this team can perform more consistently on the ladder than my last RMT.
Teambuilding Process
I realized that since the PDon ban I hadn’t made a Red Orb Don team yet, so I started here. I went with Illusion for a way to improof when PDon first comes in.
I then chose to use a favorite mon of mine in Ampharos but with the improofed Galvanize +Draco Plate set instead of my normal Prankster. The idea was I’d be self improofed and able to wall imposter with Groudon. Also, Draco Judgment could nail Normalize Gengar.
Next I added my defensive core, which has stayed the same throughout. Registeel and Chansey are there to handle –ate mons and Giratina is there for set up mons. This isn’t quite a Dragon/Steel/Fairy core but its close enough and they handle each other’s weakness quite nicely.
The sixth slot went to MMX, a favorite offensive mon of mine. But I wanted to go with the Poison Heal set that was picking up usage at the time since it has nice utility along with offensive presence.
My last edition, other than PDon’s pre-primal ability, was dropping Amphy for the faster and more immediately threating MMY. Also, Amphy's Draco Plate set was losing favor since they fixed the bug where Galvanize changed Judgment's typing so it wasn't as improof.
The Team
Groudon @ Red Orb
Ability: Electric Surge
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- V-create
- Precipice Blades
- Morning Sun
- Stealth Rock
Groudon remains a potent offensive threat despite the ban because of its great offensive and defensive typing. Sun boosted V-Create over Sacred Fire for maximum wall breaking potential along with Precipice Blades for the strongest Ground STAB. Morning Sun for a nice 75% recovery and because I like it better than Synthesis. Groudon is still a nice rock setter as it is good at forcing switches. I chose Electric Surge as the pre-primal ability mainly to help with sleep and potentially boost MMY’s set.
Groudon’s imposter is forced out by Giratina.
Mewtwo-Mega-Y @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Psychic
- Earth Power
- Ice Beam
- Bolt Strike
Four attacks Sheer Force MMY might look familiar when you look at recent RMT’s and I followed this trend. MMY has amazing offensive potential with SF LO and can dismantle unprepared teams. It has amazing speed and power and can easily rid threats like Gengar, PDon, and Kyogre.
MMY is improofed by Chansey, who is a guaranteed 5HKO imposters that don’t hold boosting items.
Mewtwo-Mega-X @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Photon Geyser / Will-O-Wisp
- Close Combat
- Knock Off
- U-turn
Poison Heal is more of a utility set on MMX compared to its normal all-out offensive sets. It is also very useful on this team as a status absorber because outside of PDon’s one time surge, the team is prone to sleep. For this PH set, I chose the utility moves of Knock Off and U-Turn to remove items and pivot out of situations where MMX could be trapped with its ability removed. Instead of running Spore or Wisp I went for Photon Geyser to immediately damage Shedinja and chose CC over Low Kick for the guaranteed 120 BP and to make sure I can kill my impostered Chansey after a knock off.
Running Photon means the set is not totally self improofed but it can usually stay in on imposter long enough to knock off its eviolite. Once that is done, Giratina can improof or PDon can come in if healthy and set rocks.
Giratina @ Griseous Orb
Ability: Prankster
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Shore Up
- Destiny Bond
- Encore / Haze
- Spectral Thief
Giratina is here to stop set up sweepers or take them out with Destiny Bond. Encore is nice to lock opponents into a set up move but is more risky as Dazzling and Magic Bounce aren’t affected. Haze is a safer (and less fun option) that also has more PP. Spectral Thief goes well with Encore to steal boosts if they decide to stay in. I like Griseous Orb for reduced Knock Off damage and a more powerful STAB. The speed EVs are nice so that Giratina still has a chance to Destiny Bond walls if needed and its ability has been removed.
Giratina can’t do anything of note to Chansey, so Chansey can come in and gain momentum with U-Turn.
Chansey @ Eviolite
Ability: Fur Coat
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Heal Order
- Metal Burst
- U-turn
- Topsy-Turvy / Haze
Chansey is here to wall pretty much any –ate mon that doesn’t use Fighting coverage and mess up set up sweepers with Topsy-Turvy or Haze. Chansey is not scared of FakeSpeed and can burst right back to incoming Boombursts for nice damage. It is also here to improof MMY. Spread is to have the slowest U-Turn it can and to help it hit last for Metal Burst.
Chansey is self-improofed and can be eliminated by MMX.
Registeel @ Rocky Helmet
Ability: Mummy
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Anchor Shot
- Recover
- Defog
- Topsy-Turvy / Toxic
This is my favorite Registeel set to run. It’s probably not as overall solid as its Prankster and Flash Fire sets, but I love using this. Mummy can come in on FakeSpeed eat a resisted hit and remove their ability or it can come in on a U-Turning Regenerator and remove their ability on top of chipping them with Rocky Helmet. One –ate abilities are removed, Giratina can come in and handle any of their coverage moves if needed. Anchor Shot traps and kills imposter and Defog is nice on a bulky rock resist. Topsy Turvy is an option for anti set up or Toxic can be used on Magic Bouncers if they pick up Mummy.
Registeel is self improofed. It can also be handled by MMX and PDon if needed.
Dealing with Common Threats
Possible Threats
Conclusion
While it isn't perfect, I would say this is one of the more solid teams I have built. The offensive core is effective and can put pressure on defensive mons and the defensive core has nice synergy and is able to work together to check common offensive threats. Imposter isn't much of a threat with the way the team is built, which is a nice headache to avoid.
Importable






Introduction
Here is a team that has given me lots of success on the ladder. It helped me reach #2 most recently and also helped me go 30-4 on the ladder just recently on an alt I made just to see how it would do on a fresh run. I’d say this team can perform more consistently on the ladder than my last RMT.
Teambuilding Process

I realized that since the PDon ban I hadn’t made a Red Orb Don team yet, so I started here. I went with Illusion for a way to improof when PDon first comes in.


I then chose to use a favorite mon of mine in Ampharos but with the improofed Galvanize +Draco Plate set instead of my normal Prankster. The idea was I’d be self improofed and able to wall imposter with Groudon. Also, Draco Judgment could nail Normalize Gengar.





Next I added my defensive core, which has stayed the same throughout. Registeel and Chansey are there to handle –ate mons and Giratina is there for set up mons. This isn’t quite a Dragon/Steel/Fairy core but its close enough and they handle each other’s weakness quite nicely.






The sixth slot went to MMX, a favorite offensive mon of mine. But I wanted to go with the Poison Heal set that was picking up usage at the time since it has nice utility along with offensive presence.






My last edition, other than PDon’s pre-primal ability, was dropping Amphy for the faster and more immediately threating MMY. Also, Amphy's Draco Plate set was losing favor since they fixed the bug where Galvanize changed Judgment's typing so it wasn't as improof.
The Team

Groudon @ Red Orb
Ability: Electric Surge
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- V-create
- Precipice Blades
- Morning Sun
- Stealth Rock
Groudon remains a potent offensive threat despite the ban because of its great offensive and defensive typing. Sun boosted V-Create over Sacred Fire for maximum wall breaking potential along with Precipice Blades for the strongest Ground STAB. Morning Sun for a nice 75% recovery and because I like it better than Synthesis. Groudon is still a nice rock setter as it is good at forcing switches. I chose Electric Surge as the pre-primal ability mainly to help with sleep and potentially boost MMY’s set.
Groudon’s imposter is forced out by Giratina.

Mewtwo-Mega-Y @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Psychic
- Earth Power
- Ice Beam
- Bolt Strike
Four attacks Sheer Force MMY might look familiar when you look at recent RMT’s and I followed this trend. MMY has amazing offensive potential with SF LO and can dismantle unprepared teams. It has amazing speed and power and can easily rid threats like Gengar, PDon, and Kyogre.
MMY is improofed by Chansey, who is a guaranteed 5HKO imposters that don’t hold boosting items.

Mewtwo-Mega-X @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Photon Geyser / Will-O-Wisp
- Close Combat
- Knock Off
- U-turn
Poison Heal is more of a utility set on MMX compared to its normal all-out offensive sets. It is also very useful on this team as a status absorber because outside of PDon’s one time surge, the team is prone to sleep. For this PH set, I chose the utility moves of Knock Off and U-Turn to remove items and pivot out of situations where MMX could be trapped with its ability removed. Instead of running Spore or Wisp I went for Photon Geyser to immediately damage Shedinja and chose CC over Low Kick for the guaranteed 120 BP and to make sure I can kill my impostered Chansey after a knock off.
Running Photon means the set is not totally self improofed but it can usually stay in on imposter long enough to knock off its eviolite. Once that is done, Giratina can improof or PDon can come in if healthy and set rocks.

Giratina @ Griseous Orb
Ability: Prankster
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Shore Up
- Destiny Bond
- Encore / Haze
- Spectral Thief
Giratina is here to stop set up sweepers or take them out with Destiny Bond. Encore is nice to lock opponents into a set up move but is more risky as Dazzling and Magic Bounce aren’t affected. Haze is a safer (and less fun option) that also has more PP. Spectral Thief goes well with Encore to steal boosts if they decide to stay in. I like Griseous Orb for reduced Knock Off damage and a more powerful STAB. The speed EVs are nice so that Giratina still has a chance to Destiny Bond walls if needed and its ability has been removed.
Giratina can’t do anything of note to Chansey, so Chansey can come in and gain momentum with U-Turn.

Chansey @ Eviolite
Ability: Fur Coat
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Heal Order
- Metal Burst
- U-turn
- Topsy-Turvy / Haze
Chansey is here to wall pretty much any –ate mon that doesn’t use Fighting coverage and mess up set up sweepers with Topsy-Turvy or Haze. Chansey is not scared of FakeSpeed and can burst right back to incoming Boombursts for nice damage. It is also here to improof MMY. Spread is to have the slowest U-Turn it can and to help it hit last for Metal Burst.
Chansey is self-improofed and can be eliminated by MMX.

Registeel @ Rocky Helmet
Ability: Mummy
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Anchor Shot
- Recover
- Defog
- Topsy-Turvy / Toxic
This is my favorite Registeel set to run. It’s probably not as overall solid as its Prankster and Flash Fire sets, but I love using this. Mummy can come in on FakeSpeed eat a resisted hit and remove their ability or it can come in on a U-Turning Regenerator and remove their ability on top of chipping them with Rocky Helmet. One –ate abilities are removed, Giratina can come in and handle any of their coverage moves if needed. Anchor Shot traps and kills imposter and Defog is nice on a bulky rock resist. Topsy Turvy is an option for anti set up or Toxic can be used on Magic Bouncers if they pick up Mummy.
Registeel is self improofed. It can also be handled by MMX and PDon if needed.
Dealing with Common Threats
- Diancie – This is handled by Chansey and Registeel. Mummy takes away Pixilate and can OHKO back with Anchor Shot. Chansey can stomach almost anything Diancie throws at it and burst back
- Triage Rayquaza – Chansey can deal with Triage Ray fairly well, either bursting for damage or inverting its stats
- Poison Heal Regigigas – Giratina can force Gigas into an unideal move and Registeel removes Poison Heal on contact and can trap and remove it
- Normalize Gengar – Normgar is OHKO'd by MMY and OHKO'd by MMX with Photon on the speed tie or crippled by Knock Off. Chansey can also go in and force it out by inverting its stats if it tries to boost
Possible Threats
- Magic Bounce set up spam can be troubling, especially if on a Normal type, as they aren’t affected by Topsy-Turvy or Spectral Thief. Switching to Haze over Encore solves this issue, though
- With only one permanent method of sleep prevention, sleep can cause issues if the opponent gets lucky enough on sleep turns. Sleep sweepers like PH Xerneas can normally be handled by Chansey but unlucky sleep turns could mess that up
- Fur Coat Giratina or Zygarde can be an issue if MMY goes down. The rest of the team are pretty physically oriented attackers and don’t threaten these bulky dragons much. Using Toxic on Registeel can help this issue
- Choiced wall breakers, such as Banded MMX and Specs Rayquaza have to be played carefully. Giratina can stall out MMX's Photon or trade a 1 for 1 and Chansey is a guaranteed 3HKO from Ray, but they can only check these threats well when at high health
Conclusion
While it isn't perfect, I would say this is one of the more solid teams I have built. The offensive core is effective and can put pressure on defensive mons and the defensive core has nice synergy and is able to work together to check common offensive threats. Imposter isn't much of a threat with the way the team is built, which is a nice headache to avoid.
Importable
Groudon @ Red Orb
Ability: Electric Surge
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- V-create
- Precipice Blades
- Morning Sun
- Stealth Rock
Mewtwo-Mega-Y @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Psychic
- Earth Power
- Ice Beam
- Bolt Strike
Mewtwo-Mega-X @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Photon Geyser
- Close Combat
- Knock Off
- U-turn
Giratina @ Griseous Orb
Ability: Prankster
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Shore Up
- Destiny Bond
- Encore
- Spectral Thief
Chansey @ Eviolite
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Heal Order
- Metal Burst
- U-turn
- Topsy-Turvy
Registeel @ Rocky Helmet
Ability: Mummy
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Anchor Shot
- Recover
- Defog
- Topsy-Turvy
Ability: Electric Surge
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- V-create
- Precipice Blades
- Morning Sun
- Stealth Rock
Mewtwo-Mega-Y @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Psychic
- Earth Power
- Ice Beam
- Bolt Strike
Mewtwo-Mega-X @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Photon Geyser
- Close Combat
- Knock Off
- U-turn
Giratina @ Griseous Orb
Ability: Prankster
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Shore Up
- Destiny Bond
- Encore
- Spectral Thief
Chansey @ Eviolite
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Heal Order
- Metal Burst
- U-turn
- Topsy-Turvy
Registeel @ Rocky Helmet
Ability: Mummy
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Anchor Shot
- Recover
- Defog
- Topsy-Turvy