Table of contents
1. Intro2. Team Building
- 2.1. The Offensive Core
- 2.2. Speed Control
- 2.3. Defog Support
- 2.4. Defensive Core
- 2.5. Stealth Rock Support
3. Movesets
4. Weaknesses
5. Outro
Intro
Kyurem is one of the best wallbreakers in the OU tier and I wanted to give my spin on the Kyurem team. Kyurem best fits on the bulky offense teams or balance teams so this is the direction that I wanted to take my team into. Additionally I wanted to have a bevy of Pokémon that can use switch-moves, providing Kyurem with many opportunities to inflict carnage to the opposing team. Let's get into the team building process.
Team Building
The Offensive Core
Speed Control
Defog Support
Defensive Core
Stealth Rock Support
Movesets
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Earth Power
- Focus Blast
Combination of these four moves make Kyurem nigh-unwallable, especially when paired with Choice Specs. Ice Beam makes for an excellent STAB move and a spammable one at that. There's little drawback in using said move except if there's a Heatran on the opposing team, which can be a little cumbersome to switch into for this team, especially the Trapper variant. Earth Power is on the moveset to deal with aformentioned Heatran while providing you with a more reliable way of hitting the rest of the Steel-type Pokémon, unlike the unreliable Focus Blast. Speaking of which, Focus Blast hits every Kyurem switch-in much harder then Earth Power, barring the aformentioned Heatran, but it's shaky accuracy makes the move very unreliable (especially when you really need it to hit). Freeze-Dry is Kyurems other spammable STAB move, which can be even better then Ice Beam, depending on the opponents team. Freeze-Dry lets you deal with myriad of Water-types found in the OU tier. While I'm using Modest nature on Kyurem, I'm considering switching to Timid due to a few game losses caused by being outsped by Timid Nidoking and Jolly Rillaboom.Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Earth Power
- Focus Blast
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Surging Strikes
- Aqua Jet
- U-turn
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Toxic
Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 172 Def / 88 SpD
Impish Nature
- Body Press
- U-turn
- Defog
- Roost
Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Thunder Wave
- Soft-Boiled
- Teleport
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 140 Def / 120 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Toxic
- Rest
Weaknesses
Outro
I've done exstensive testing of the team, but I've probably missed some weaknesses so if you see any or have any suggestions or criticisms, please let me know, they are welcome. Also, while I know this is not the topic, but I'm trying to improve how I write and structure my RMTs so if you have any suggestions or criticisms regarding my RMT post I'm all ears.
Thank you for reading and have a great day!
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