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Other Metagames Big Birds - A Flying Mono (Peaked #4 on ladder)

Trichotomy

is a Community Contributoris a Top Tiering Contributoris a Former Smogon Metagame Tournament Circuit Champion
LTWC Champion
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Second RMT :). I peaked under the alt MS2 Get Reqs. This team is very anti-steel, so feel free to use it to c-team steel users. Don't have much else to say. And yes, I only use OP types.

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AT A GLANCE
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I started with three of the best walls in the monotype metagame. Skarmory, Zapdos, and Gliscor are able to switch into most Pokemon (bar BoltBeam) without taking too much damage and then roosting it off.
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I then added two of the best wallbreakers in the metagame: Banded Dragonite and Landorus.
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I finished up the team with an Ice counter, Charizard. Charizard is dirty under sun, 2hkoing even things that resist it.
IN DETAIL

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Skarmory
Item: Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
Brave Bird/Roost/Whirlwind/Defog

Skarmory is pretty much a staple on Flying teams, boasting a 140 base Defense stat and a neutrality to Rock and Ice type moves. Brave Bird is to finish off weakened Pokemon, although Iron Head also works. Roost, Whirlwind, and Defog are pretty much self-explanatory, providing reliable recovery, phazing, and hazard removal, respectively. I chose Rocky Helmet over Leftovers on Skarm as dealing 17% to contact attackers is more useful than Leftovers in my opinion.

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Zapdos
Item: Leftovers
Ability: Pressure
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature

Discharge/Roost/Toxic/Defog

Everyone's favorite Defogger is back! After recently being unbanned, Zapdos is arguably the best Defogger and Specially Defensive wall on Flying. Calm nature is utilized to maximize special bulk. Discharge is used for the hax factor; however, Heat Wave can be used as well. Roost and Defog are pretty much self-explanatory, providing reliable recovery and Hazard removal. Toxic is to wear down walls.

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Gliscor
Item: Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 4 Atk / 252 SpD / 4 Spe
Careful Nature

Stealth Rock/Roost/Toxic/Earthquake

Gliscor is an underrated special wall, being able to take even Ice Beams. It also provides a nice neutrality to Rock types and is my Rock setter. Roost is to recover health, Toxic is to wear down walls, and EQ is a STAB move hitting Rock types. Here are some calcs:
0 SpA Empoleon Ice Beam vs. 248 HP / 252+ SpD Gliscor: 248-292 (70.2 - 82.7%)
4 Atk Avalugg Avalanche vs. 248 HP / 0 Def Gliscor: 244-292 (69.1 - 82.7%)
252 SpA Latias Ice Beam vs. 248 HP / 252+ SpD Gliscor: 304-360 (86.1 - 101.9%)
44+ Atk Rhyperior Ice Punch vs. 248 HP / 0 Def Gliscor: 272-324 (77 - 91.7%)

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Dragonite
Item: Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature

Outrage/Fire Punch/Earthquake/ExtremeSpeed

Dragonite is deadly attacker, reaching an attack stat of over 600 after Choice Band. Outrage is the primary STAB move, with a base of 180 after STAB. Fire Punch and Earthquake are for Steel types, primarily Heatran, Skarmory, and Scizor. ExtremeSpeed is to clean up weakened Pokemon. I chose Adamant over Jolly or a bulky nature because I wanted Dragonite to be fast yet have a maxed out Physical Attack. Here are some calcs that show Dragonite's power.
252+ Atk Choice Band Dragonite Fire Punch vs. 252 HP / 232+ Def Skarmory: 158-188 (47.3 - 56.2%) - Guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Dragonite Outrage vs. 252 HP / 252+ Def Eviolite Porygon2: 169-201 (45.1 - 53.7%) - Guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Dragonite Outrage vs. 248 HP / 252+ Def Rotom-Wash: 226-267 (74.5 - 88.1%)

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Landorus
Item: Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature

Earth Power/Sludge Wave/Psychic/Focus Blast

Landorus hits like a truck with Life Orb and Sheer Force (which negates the Life Orb damage). The EVs and Timid Nature are to maximize Special Attack while still outspeeding base 100s like Mega Gardevoir. Earth Power is the primary STAB move, gaining the Sheer Force and Life Orb boost. Sludge Wave, Psychic, and Focus Blast are just coverage moves, hitting Grass, Levitating/Flying Poisons, and Levitating/Flying Steel Types.

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Charizard
Item: Charizardite Y
Ability: Blaze
252 SpA / 4 SpD / 252 Spe
Timid Nature
Flamethrower/SolarBeam/Focus Blast/Roost

Charizard is an amazing wallbreaker under the sun and is my primary Ice counter. SolarBeam is great coverage for Water types and Ground types, while Focus Blast hits Heatran on the switchin for a 2HKO. You can replace Focus Blast with Earthquake. I chose Roost over any other attacking move because Roost is more useful than other attacking moves that Zard has, such as Dragon Pulse and Ancient Power.

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This thing is a monster. The two sets that beat this team are the Life Orb set and the Scarf set. If you determine that the opponent is running Choice Scarf, predict correctly with Gliscor, Skarm, and Zapdos. If it's Life Orb on Ice, you n
Anything with BoltBeam: Anything with a decent Special Attack stat, a decent Speed stat, and Thunderbolt/Ice Beam coverage is a threat to this team, as I have no switchins. Notable BoltBeamers include the Lati twins and Porygon2/Z.
Replays added soon!
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Brave Bird
- Roost
- Whirlwind
- Defog

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Discharge
- Roost
- Toxic
- Defog

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 4 Def / 252 SpD / 4 Spe
Careful Nature
- Earthquake
- Toxic
- Stealth Rock
- Roost

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Fire Punch
- Earthquake
- Extreme Speed

Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Sludge Wave
- Psychic
- Focus Blast

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
Edit: Tagging scpinion to put this in the team showcase thingy
 
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Hey, really solid flying team! Here are some suggestions but sorry if they aren't a lot your team is pretty standard x_x

First off, try running enough speed on zapdos to hit 241 it's nice for outspeeding things.

You already have defog on zapdos so maybe you should replace defog on skarm with spikes for better stacking? Another option is replacing rocks on gliscor and adding it to skarm so gliscor has access to moves like taunt/sd/knock off. Taunt on gliscor helps in matches against the exact same fat flying team and if you do add that run the custom gliscor spread with some speed and enough to creep other gliscors.]

Also, a nice set for band dnite is superpower>eq because eq is really just for heatrans or the mons that are weak to it but outrage already hits 180 and super power is stronger. It also forces less mindgames for you because you can just click superpower and deal a lot of damage instead of going for fire punch on a ferro or something.
 
Hey, really solid flying team! Here are some suggestions but sorry if they aren't a lot your team is pretty standard x_x

First off, try running enough speed on zapdos to hit 241 it's nice for outspeeding things.

You already have defog on zapdos so maybe you should replace defog on skarm with spikes for better stacking? Another option is replacing rocks on gliscor and adding it to skarm so gliscor has access to moves like taunt/sd/knock off. Taunt on gliscor helps in matches against the exact same fat flying team and if you do add that run the custom gliscor spread with some speed and enough to creep other gliscors.]

Also, a nice set for band dnite is superpower>eq because eq is really just for heatrans or the mons that are weak to it but outrage already hits 180 and super power is stronger. It also forces less mindgames for you because you can just click superpower and deal a lot of damage instead of going for fire punch on a ferro or something.
I tried running speed on dos, it turned out really well thanks :) Also I tried Taunt > Rocks on scor and it seemed to work pretty much the same, except against Ice where rocks were really helpful
 
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Reactions: lax
hey nice team pretty similar to my rmt from last year a few suggestions i usually try to hit 263 speed with zapdos to outspeed all annoying jolly base 70s like breloom and bisharp. Another thing i noticed is that this team is pretty weak to sd scizor with hazards on the feild since zapdos doesnt have heat wave. You may want to use heatwave over toxic. You have a solid amount of wallbreakers so i dont think theres much u need to really hit toxic with. Another thing that might help is also running volt switch on zapdos to get lando zard of dnite in more freely. With a large amount of wallbreakers like this it will surely help. Your also lacking a setup sweeper so maybe rock polish lando could work since the team is a bit slow as well. Good luck nice team =)
 
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