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Completed big number go boom (Doduodrio vs GemGem)

Doduodrio

Take a deep breath
RULES:
B3P1 Level 3 Singles
1 Technique Control
All other rules standard
Doduodrio
:choice band: Choice Band
:choice specs: Choice Specs
:wave incense: Wave Incense
:full incense: Full Incense
:groudon::xurkitree::jirachi:
:bw/groudon:
Behemoth

Species: Groudon, Gender: Unknown
Level: 3, EXP: 0 / 10
Nature: Careful (+2 SpD, -1 SpA)
Typing: Ground
Abilities: Drought
Signature Move: Precipice Blades
Trait: Requires 1 Tech to send out, once per battle.
Advanced Techniques: None
Profile:
Groudon lets out a rumbling roar, and the tectonic plates begrudgingly shift in response. Groudon slumbers by the Earth's molten core, encased in boiling magma. When it awakens, it bursts from a volcano in a terrible eruption, immediately seeking out its rival, Kyogre. Should Groudon ever manage to meet with Kyogre, the very Earth may be torn asunder in the resulting clash, as was the case when the Earth's continents were first formed in the ancient past.

How They Met:
One fateful day, Groudon and Kyogre awakened simultaneously, a catastrophic event that almost never occurs. Like many other trainers, Duo participated in efforts to quell the ancient monsters, sending Pokémon to fight the ancient beasts. With the combined effort of many trainers and Pokémon, Groudon and Kyogre were both forced back into hibernation to recover, and a great crisis was averted.

Name Origin:
From Behemoth, a massive, primeval monster described in the Book of Job whose might is so great that only God can overcome it. Its counterparts are Leviathan and Ziz, enormous monsters that dwell in the sea and the sky respectively.

Statistics:
HP: 95
Atk: 11
Def: 10
SpA: 6 (-)
SpD: 9 (+)
Spe: 90

Size Class: 6
Weight Class: 12

Combos:
1. Earthquake + Will-O-Wisp (Scorched Earth)
2. Thunder Wave + Dragon Tail (Evacuation)
3. Heat Crash + Swords Dance (Hinokami Kagura)
4. Precipice Blades + Smack Down (Crush)

Moves:

Level 0:
Aerial Ace
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Confide
Counter
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift

Level 2:
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Hammer Arm
Heat Wave
Iron Tail
Mega Kick
Precipice Blades (Signature)
Rock Blast
Secret Power
Solar Beam
Stone Edge
Take Down
Thunder

Level 3:
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Mud Shot
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down
:ss/xurkitree:
O

Species: Xurkitree, Gender: Unknown
Level: 3, EXP: 0 / 10
Nature: Modest (+1 SpA, -1 Atk)
Typing: Electric
Abilities: Beast Boost
Profile:
O is an enigma, originating from an uncharted region of Ultra Space, brought to this dimension by Shmorby the Rotom. It communicates by generating powerful electric currents to make popping and crackling noises. Bub seems to have taken a liking to it, spending hours next to it. Perhaps they're communicating with electromagnetic waves...

How They Met:
One day, Shmorby the Rotom figured out how to enter Ultra Space and travel to different dimensions. This would be pretty harmless if not for the fact that Shmorby brought home another electricity-loving friend who siphoned off all of the electricity in Doduodrio's house, causing a blackout. Not very fun. When Doduodrio said that he wouldn't be keeping O, Shmorby became upset, and when Shmorby is upset... bad things happen. Reluctantly, Doduodrio agreed to keep O under the condition that Shmorby finds a source of energy for it. A few days later, a few dozen suspiciously paid for solar panels arrived to power O. Best not to question where they came from.

Name Origin:
O

Statistics:
HP: 90
Atk: 5 (-)
Def: 5
SpA: 13 (+)
SpD: 5
Spe: 83

Size Class: 6
Weight Class: 4
Hidden Power: None

Combos:
1. Electric Terrain + Rising Voltage (Flux)
2. Discharge + Hypnosis (Interference)
3. Zap Cannon + Energy Ball (Amplitude)
4. Thunder Shock + Thunder Wave (Shock)

Moves:

Level 0:
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Hypnosis
Light Screen
Protect
Reflect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge

Level 1:
Brutal Swing
Charge
Confide
Discharge
Double Team
Eerie Impulse
Electric Terrain
Rain Dance
Shock Wave
Spark
Sunny Day
Swagger
Thunder Shock
Wrap

Level 2:
Bind
Grass Knot
Ingrain
Power Whip
Rising Voltage
Solar Beam
Thunder
Zap Cannon

Level 3:
Charge Beam
Electro Ball
Electroweb
Frustration
Return
Volt Switch
:ss/jirachi:


Species: Jirachi, Gender: Male
Level: 3, EXP: 0 / 10
Nature: Naive (+Spe, +10% Accuracy, -1 SpD)
Typing: Steel / Psychic
Abilities: Serene Grace
Signature Move: Doom Desire
Profile:
星是一隻很調皮的Pokémon,他會常常亂飛偷掉別人的東西。他也喜歡在暗的地方躲下來嚇別人。星也是一隻很特別的Pokémon,如果你有一個希望然後你給星說一說,他可能會做一些小魔法來幫你滿足這個希望。

How They Met:
星本來住在天空裡,在這裡睡了一百多年。有一天,星突然被飛機吵醒了,就從天上掉到地上。他頭暈得飛來飛去,就撞破了Duo的窗戶!Duo當然就嚇一跳,不知道到底發生了什麼事。但是Duo跟他的朋友一起好好照顧了星,終於他們都成了好朋友!

Name Origin:
Jirachi的頭看起來像一個星一樣。

Statistics:
HP: 95
Atk: 7
Def: 7
SpA: 7
SpD: 6 (-)
Spe: 115 (+)

Size Class: 1
Weight Class: 1

Combos:
1. Charge Beam + Ancient Power (電力時代)
2. Metal Sound + Grass Knot (打金草結)
3. Iron Head + Dynamic Punch (爆裂鐵拳)
4. Thunder + Psychic Noise (雷公的聲音)

Moves:

Level 0:
Aerial Ace
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fake Tears
Fire Punch
Flash Cannon
Ice Punch
Iron Head
Light Screen
Metal Sound
Play Rough
Protect
Psychic
Reflect
Refresh
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Zen Headbutt

Level 1:
Amnesia
Ancient Power
Charm
Confide
Confuse Ray
Confusion
Cosmic Power
Defense Curl
Double Team
Encore
Flash
Heart Stamp
Helping Hand
Iron Defense
Life Dew
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Rain Dance
Recycle
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Swift
Trick
Water Pulse

Level 2:
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Grass Knot
Mega Kick
Meteor Beam
Meteor Mash
Nightmare
Secret Power
Steel Beam
Thunder

Level 3:
Baton Pass
Body Slam
Charge Beam
Drain Punch
Follow Me
Frustration
Headbutt
Icy Wind
Lucky Chant
Moonblast
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
U-turn

Level 4:
Doom Desire (Signature)
GemGem
:Pure incense: Pure Incense
:Starf Berry: Starf Berry
:Focus Sash: Focus Sash
:Eviolite: Eviolite
:Choice specs: Choice Specs
:Assault Vest: Assault Vest
:Leftovers: Leftovers
:Bronzong::Gardevoir::Rhydon:
:sv/bronzong::bronzong:
Coracier (Bronzong) (Hex:#DA70D6)
Level 1 — EXP: 0 / 10

Bashful nature ( No changes )
Typing:
Steel.png
Psychic.png
Steel/Psychic
Abilities: Levitate, Heatproof Hidden Ability: Heavy Metal (Locked)

HP: 85
Attack: 6
Defen.: 8
Sp.Atk: 6
Sp.Def: 8
Speed: 33
Size: 3
Weight: 5



Movepool
Level 0
Calm Mind
Earthquake
Facade
Feint Attack
Flash Cannon
Heal Block
Hypnosis
Iron Head
Light Screen
Metal Sound
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic
Zen Headbutt

Level 1
Ancient Power
Confide
Confuse Ray
Confusion
Double Team
Extrasensory
Flash
Helping Hand
Ice Spinner
Iron Defense
Night Shade
Psybeam
Psychic Terrain
Psywave
Rain Dance
Recycle
Rock Smash
Safeguard
Sandstorm
Stealth Rock
Steel Roller
Sunny Day
Swagger
Trick
Weather Ball
:sv/gardevoir::gardevoir:
Castette (Gardevoir) (Hex:#61BD6D)
Level 3 — EXP: 0 / 10

Bold nature ( Attack -1, Defense +2)
Typing:
Psychic.png
Fairy.png
Psychic/Fairy
Abilities: Synchronize, Trace Hidden Ability: Telepathy

HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3



Combinations (4 / 4)
Psychic Terrain + Expanding Force "Illusionary Terrain"
Hypnosis + Disable "Clear The Mind"
Thunder Wave + Hyper Voice "Insidious Singer"
Confuse Ray + Dazzling Gleam "Confoud"

Movepool
Level 0
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Zen Headbutt

Level 1
Captivate
Charm
Confide
Confuse Ray
Confusion
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2
Alluring Voice
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Mega Kick
Misty Explosion
Nightmare
Secret Power
Thief
Triple Axel

Level 3
Attract
Body Slam
Charge Beam
Draining Kiss
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Teleport
Torment
:sv/rhydon::rhydon:
Cornounours (Rhydon) (Hex:#708090)
Level 3 — EXP: 0 / 10

Careful nature ( Special Attack -1, Special Defense +2 )
Typing:
Ground.png
Rock.png
Ground/Rock
Abilities: Lightningrod, Rock Head Hidden Ability: Reckless

HP: 100
Attack: 9
Defen.: 9
Sp.Atk: 3 (-)
Sp.Def: 6 (+)
Speed: 40
Size: 4
Weight: 5



Combinations (4 / 4)
Breaking Swipe + Poison Jab TBD
Power-up Punch + Crunch TBD
Ice Fang + Supercell Slam TBD
Take down + Brick Break TBD

Movepool
Level 0
Avalanche
Brick Break
Crunch
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Horn Attack
Ice Beam
Ice Punch
Leer
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Tail Whip
Thunder Fang
Thunder Punch
Thunderbolt
Toxic
Uproar

Level 1
Ancient Power
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Team
Drill Run
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Rototiller
Sand Attack
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Water Gun
Whirlpool

Level 2
Aqua Tail
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Fury Attack
Hammer Arm
Hydro Pump
Iron Tail
Magnitude
Mega Kick
Megahorn
Metal Burst
Meteor Beam
Payback
Reversal
Rock Blast
Secret Power
Skull Bash
Stone Edge
Submission
Supercell Slam
Superpower
Take Down
Thief
Thunder
Zap Cannon

Level 3
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Crush Claw
Dig
Frustration
Fury Cutter
Guard Split
Headbutt
Heat Crash
Heavy Slam
Icy Wind
Mud Shot
Outrage
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down
Stomp
Thrash

Turn Order (1: Doduodrio, 2: GemGem): 1
GemGem sends out and equips
Doduodrio sends out, equips, and orders first
GemGem orders second
Doduodrio refs
 
Sending out :xurkitree: O the Xurkitree holding a :full incense: Full Incense!

:ss/xurkitree:
*BZZZT*
Energy Ball - Energy Ball - Energy Ball
At the start of the step, IF Rhydon is to use a Protective Move, THEN use Calm Mind
At the start of the step, IF Rhydon is to use Metal Burst and you are faster, THEN use Reflect first instance, use Calm Mind remaining instances
At the start of the step, IF Rhydon is to use Bide AND Rhydon is Biding, THEN use Substitute
At the start of your turn, IF the Weather isn't Rain, THEN use Solar Beam
 
Round 1

Doduodrio (1 Tech)
:ss/xurkitree:
O :full incense: Full Incense
HP: 85/85, EN: 30/30, Stats: 5/5/13/5/83, Typing: Electric, Abilities: Beast Boost
Status: Defense Aid (Item), Field: Clear
Battlefield: Clear​
GemGem (1 Tech)
:ss/rhydon:
Cornounours :assault vest: Assault Vest
HP: 100/100, EN: 30/30, Stats: 9/9/3/12/40, Typing: Ground / Rock, Abilities: Lightning Rod / Rock Head / Reckless
Status: OK, Field: Clear​
:rhydon:
Rhydon's Lightning Rod!
Rhydon's Special Attack rose! (+1 SpA, next 3 turns)

Step 1
:rhydon:
Rhydon used Sandstorm! (-4 EN)
A sandstorm brewed... (Sandstorm, 5 rounds)
(Rhydon's Special Defense is now 15)

:xurkitree:
Xurkitree used Solar Beam! (-4 EN)
Crit (1, d24): 16 (No)
(6 + (13 - 15))*2 + 4 = 12

:xurkitree::smooth rock:
Xurkitree was buffeted by the sandstorm! (-3 HP)

Step 2

:rhydon:
Rhydon used Earthquake! (-3 EN)
Crit (1, d24): 1 (Yes)
(10 + 3 + 3 + (9 - 5) - 3)*1.5 => 26

:xurkitree:
Xurkitree used Solar Beam! (-4 EN)
Crit (1, d24): 6 (No)
(6 + (13 - 15))*2 + 4 = 12

:xurkitree::smooth rock:
Xurkitree was buffeted by the sandstorm! (-3 HP)

Step 3

:rhydon:
Rhydon used Earthquake! (-3 EN)
Crit (1, d24): 2 (No)
(10 + 3 + (9 - 5) - 3)*1.5 = 21
(Rhydon's Special Attack stage returned to normal)

:xurkitree:
Xurkitree used Solar Beam! (-4 EN)
Crit (1, d24): 8 (No)
(6 + (13 - 15))*2 + 4 = 12

:xurkitree::smooth rock:
Xurkitree was buffeted by the sandstorm! (-3 HP)

:duskull: Round Summary :duskull:
:xurkitree: HP: -3-26-3-21-3 = -56
:xurkitree: EN: -4-4-4 = -12
:rhydon: HP: -12-12-12 = -36
:rhydon: EN: -4-3-3 = -10
Doduodrio (1 Tech)
:ss/xurkitree:
O :full incense: Full Incense
HP: 29/85, EN: 18/30, Stats: 5/5/13/5/83, Typing: Electric, Abilities: Beast Boost
Status: Defense Aid (Item), Field: Clear
Battlefield: Sandstorm (4 rounds)​
GemGem (1 Tech)
:ss/rhydon:
Cornounours :assault vest: Assault Vest
HP: 64/100, EN: 20/30, Stats: 9/9/3/15/40, Typing: Ground / Rock, Abilities: Lightning Rod / Rock Head / Reckless
Status: OK, Field: Clear​

GemGem orders first
Doduodrio orders second
Doduodrio refs
 
Last edited:
:Rhydon:Earthquake -> Earthquake -> Earthquake

At the start of the step IF Xurkitree is to use Energy Ball in a combination THEN use Protect.
At the start of your turn IF Xurkitree has protection THEN use Swords Dance.
 
Round 2

Doduodrio (1 Tech)
:ss/xurkitree:
O :full incense: Full Incense
HP: 85/85, EN: 30/30, Stats: 5/5/13/5/83, Typing: Electric, Abilities: Beast Boost
Status: Defense Aid (Item), Field: Clear
Battlefield: Clear​
GemGem (1 Tech)
:ss/rhydon:
Cornounours :assault vest: Assault Vest
HP: 100/100, EN: 30/30, Stats: 9/9/3/12/40, Typing: Ground / Rock, Abilities: Lightning Rod / Rock Head / Reckless
Status: OK, Field: Clear​
Step 1
:xurkitree:
Xurkitree used Sunny Day! (-4 EN)
The white sun blazes... (Sun, 5 rounds)

:rhydon:
Rhydon used Earthquake! (-3 EN)
Crit (1, d24): 20 (No)
(10 + 3 + (9 - 5) - 3)*1.5 => 21

Step 2
:xurkitree:
Xurkitree used Hypnosis + Discharge! (-4 EN, -1 Tech)
Miss (No)
Rhydon fell asleep! (Sleep, next 2 turns)
Crit (1, d24): 24 (No)
(8 + (13 - 12))*1 = 9

:rhydon:
Rhydon is fast asleep...
(Rhydon's Sleep wore off)

Step 3
:xurkitree:
Xurkitree used Solar Beam! (-4 EN)
Crit (1, d24): 16 (No)
(12 + (13 - 12))*2 + 4 = 30

:rhydon:
Rhydon used Earthquake! (-3 EN)
Crit (1, d24): 7 (No)
(10 + 3 + (9 - 5) - 3)*1.5 = 21
:reaper cloth: Xurkitree fainted!

:duskull: Round Summary :duskull:
:xurkitree: HP: -21-21 = -42
:xurkitree: EN: -4-4-4 = -12
:rhydon: HP: -9-30 = -39
:rhydon: EN: -3-3 = -6
Doduodrio (1 Tech)
:ss/xurkitree:
O :full incense: Full Incense
HP: 0/85, EN: 0/30, Stats: 5/5/13/5/83, Typing: Electric, Abilities: Beast Boost
Status: Fainting, Field: Clear
Battlefield: Sun (4 rounds)​
GemGem (1 Tech)
:ss/rhydon:
Cornounours :assault vest: Assault Vest
HP: 25/100, EN: 14/30, Stats: 9/9/3/12/40, Typing: Ground / Rock, Abilities: Lightning Rod / Rock Head / Reckless
Status: OK, Field: Clear​

Rewards to come in the next post
 
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