Big Pokemon Battle on a Big Bridge

Rules:
3v3 FE Singles
3 Day DQ
Training Items Only
Switch=OK
All Abilities
2 Recoveries, 5 Chills
2 Substitutions
The Big Bridge:

150px-Big_Bridge_-_WM.png
150px-FFVA_Barrier_Tower_BG.PNG

Battle Music: Clash on the Big Bridge

The Iconic Bridge from Final Fantasy V.
As it is a bridge, there is no grass source, but there is plenty of water available for use.

Random Enemies will spawn at the end of each round, and attack all battling Pokemon.
30% - Merrow 10 HP, Rank 2/2 Defences, Water Type (Rank 3 SpA Water Gun)
Merrow-ffv-gba.png


20% - Flying Killer, 20 HP, Rank 2/3 Defences, Flying Type (Rank 3 Att Wing Attack)
FlyingKiller-ffv-gba.png


20% - Neo Garula, 25 HP, Rank 3/3 Defences Ground/Ice Type (Rank 4 Att Icicle Crash)
NeoGarula-ffv-gba.png


20% - Little Chariot, 15 HP, Rank 3/3 Defences, Steel/Bug Type (Rank 5 Att Megahorn)
LittleChariot-ffv-gba.png


10% - Gilgamesh 40 HP, Rank 4/4 Defences, Fighting/Fairy Type (One of Rank 6 Att Thief, Slash, Night Slash, Dynamic Punch OR Rank 6 SpA Air Slash, Hurricane Chosen at random)
NB. can only spawn once. If it does, the other enemies percentages become 30%, 25%, 25%, 20% respectively.
FFV-Gilgamesh.gif


If a player knocks out one of the spawns, the spawn will attack the opponent once before upon it being KOed, and then the Pokemon to land the killing blow will regain 10 HP.
Team Arcanite:
389.png

Torterra (M) Land Turtle

Musical Theme: Final Fantasy 3 - Boss Theme

Nature:
Brave:
(+1 Atk, -15% Speed, -10% Evasion)

Type: Grass/Ground
Abilities: Overgrow/Shell Armour (H)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (-) (56/1.15, Truncated)
-10% Evasion
Size Class: 5
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 3
AC: 5/5

Attacks: (32)
Absorb
Bite
Crunch
Curse
Double Team
Earth Power
Earthquake
Endure
Energy Ball
Frenzy Plant
Giga Drain
Grassy Terrain
Growth
Leaf Storm
Light Screen
Mega Drain
Natural Gift
Outrage
Protect
Razor Leaf
Reflect
Rock Slide
Safeguard
Stealth Rock
Stone Edge
Substitute
Superpower
Swords Dance
Tackle
Withdraw
Wood Hammer
Worry Seed
573.png

Cinccino (M) Moogle

Musical Theme: Critter Tripper Fritter!?

Nature:
Naive:
+15% Speed, +20% Accuracy, -1 SpD
Type: Normal
Abilities: Cute Charm/Technician/Skill Link

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 133 (115*1.15, Rounded up)
Accuracy Boost = 20% (133*133/870, Rounded down)
Size Class: 1
Weight Class: 1
Original Base Rank Total: 17

EC: 6/6
MC: 1
AC: 5/5

Attacks: (22)
Aqua Tail
Baby-Doll Eyes
Bullet Seed
Doubleslap
Encore
Endure
Fake Tears
Flail
Growl
Gunk Shot
Helping Hand
Hyper Voice
Iron Tail
Knock Off
Mud Slap
Pound
Rock Blast
Seed Bomb
Sing
Sleep Talk
Swift
Tail Slap
Thief
Tickle
Wake Up Slap
059.png

Arcanine (M) Firion (*)

Musical Theme: Battle Scene II

Nature:
Serious:
No effect on stats

Type: Fire
Abilities: Intimidate/Flash Fire/Justified (H)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Original Base Rank Total: 20

EC: 6/6
MC: 4
AC: 5/5

Attacks: (55)
Aerial Ace (*)
Agility
Attract
Bide
Bite (*)
Body Slam
Bulldoze
Close Combat (*)
Crunch
Dig
Double Kick
Double Team
Ember (*)
Endure
Extremespeed
Facade
Fire Fang
Fire Spin
Flame Burst
Flame Charge (*)
Flame Wheel (*)
Flamethrower
Flare Blitz
Giga Impact
Heat Wave
Helping Hand (*)
Howl (*)
Leer (*)
Mimic
Morning Sun (*)
Mud Slap
Odour Sleuth (*)
Outrage
Overheat
Protect
Reflect
Rest
Retaliate
Return
Reversal (*)
Roar (*)
Safeguard
Sleep Talk
Snarl
Solarbeam
Substitute
Sunny Day
Swagger
Take Down (*)
Teleport
Thief
Thunder Fang
Toxic
Wild Charge (*)
Will-O-Wisp
Team Fighterman481:
frontnormal-mcyclohm.png

Cyclohm [M] [Nimbus]

Types: Electric/Dragon

Abilities:: Shield Dust / Static / Overcoat (H)

Nature: Mild (+1 SpA -1 Def)

Stats:
HP: 110
Atk: Rank 2
Def: Rank 4 [-]
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Level Up
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Ion Deluge
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
Sonicboom
Discharge
Hurricane
Slack Off
Thrash

Egg
DragonBreath
Gust
Heal Bell
Hydro Pump
Shock Wave

TM/HM
Double Team
Flamethrower
Protect
Thunder
Dragon Claw
Surf
frontnormal-mpyroak.png

Pyroakl [M] [Charcoal]

Types: Fire/Grass

Abilities:: Rock Head / Battle Armor / Chlorophyll (H) (Unlocked)

Nature: Sassy (+1 SpD -15% Spe -10% Evasion)

Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 [+]
Spe: 52 [-]
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Level Up
Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Energy Ball
Incinerate
Iron Defense
Amnesia

Egg
DragonBreath
Earth Power
Blaze Kick
GrassWhistle
Seed Bomb

TM/HM
Double Team
Flamethrower
Protect
Energy Ball
Sunny Day
Flash Cannon
Substitute
Rock Slide
frontnormal-mcawmodore.png

Cawmodore [M] [Vaati]

Types: Steel/Flying

Abilities:: Intimidate, Volt Absorb, Big Pecks (H)

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 90
Atk: Rank 4 [+]
Def: Rank 5
SpA: Rank 2 [-]
SpD: Rank 3
Spe: 118
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 3/5

Attacks:
Level Up
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack

Egg
Air Cutter
Pursuit
Quick Attack
Water Sport
Drill Peck

TM/HM
Protect
Brick Break
Aerial Ace
Double Team
Roost
Facade
Rain Dance
Return
Arcanite sends out + equips
Ute does likewise + orders
Arcanite orders​
 
(Oops, didn't see this)
Sending out Vaati the Camodore@Nothing!
Do your best, Vaati!
frontnormal-mcawmodore.png

Brick Break~Metal Claw~Brick Break
If Cincinno uses Sing, and you did not use Protect last action, use Protect and push actions back.
 
XAX
573.png

Moogle the Cinccino
HP: 100
EN: 100
Stats: 3/2/3/1/133
SC/WC: 1/1
Abilities: Cute Charm/Technician/Skill Link
Item: Exp. Share
Other: +20 Accuracy

VS
XXA
frontnormal-mcawmodore.png

Vaati the Cawmodore
HP: 90
EN: 100
Stats: 4/5/2/3/118
SC/WC: 3/3
Abilities: Intimidate/Volt Absorb/Big Pecks
Other: None

Begin round 1
Action 1:
Order: Cinccino, Cawmodore

Cawmodore's Intimidate activated
Cinccino's Attack fell(-1)
Cinccino's Natural Attack fell(-1)

Cinccino used Rock Blast
Crit(2859): No
Damage: (15+4.5-7.5)+(-1-0)*2=10
Cawmodore health: 80
-7 Energy
Cinccino energy: 93

Cawmodore used Brick Break
Crit(4503): No
Damage: (8+6-3)(3/2)=16.5
Cinccino health: 83.5
-6 Energy
Cawmodore energy: 94


Action 2:
Order: Cinccino, Cawmodore

Cinccino used Aqua Tail
Crit(9949): No
Damage: (9+4.5-7.5)+(-1-0)*2=4
Cawmodore health: 76
-7 Energy
Cinccino energy: 86

Cawmodore used Metal Claw
Crit(5186): No
Effect(7226): No
Damage: (4+3+6-3)=10
Cinccino health: 73.5
-3 Energy
Cawmodore energy: 90


Action 3:
Order: Cinccino, Cawmodore

Cinccino used Rock Blast
Crit(5091): No
Damage: (15+4.5-7.5)+(-1-0)*2=10
Cawmodore health: 66
-7 Energy
Cinccino energy: 79

Cawmodore used Brick Break
Crit(5971): No
Damage: (8+6-3)(3/2)=16.5
Cinccino health: 57
-6 Energy
Cawmodore energy: 84


Enemy spawns:
Merrow(5510): No
Flying Killer(8801): No
Neo Garula(7689): No
Little Chariot(3389): No
Gilgamesh(2654): No
XAX
573.png

Moogle the Cinccino
HP: 57
EN: 79
Stats: 3/2/3/1/133
SC/WC: 1/1
Abilities: Cute Charm/Technician/Skill Link
Item: Exp. Share
Other: +20 Accuracy

VS
XXA
frontnormal-mcawmodore.png

Vaati the Cawmodore
HP: 66
EN: 84
Stats: 4/5/2/3/118
SC/WC: 3/3
Abilities: Intimidate/Volt Absorb/Big Pecks
Other: None

Arcanite orders
Fighterman481 orders​
 
Last edited:
059.png

'Fire is good!'

Send Out Firion the Arcanine: Flamethrower > Heat Wave > Flamethrower
---IF Water Sport OR Rain Dance are Ordered THEN replace your following action with Sunny Day. Only apply this substitution once.
 
XBA
059.png

Firion the Arcanine
HP: 100
EN: 100
Stats: 4/3/4/3/95
SC/WC: 4/5
Abilities: Flash Fire/Intimidate/Justified
Item: Exp. Share
Other: None
573.png

Moogle the Cinccino
HP: 57
EN: 79
Stats: 3/2/3/1/133
SC/WC: 1/1
Abilities: Cute Charm/Technician/Skill Link
Item: Exp. Share
Other: +20 Accuracy
VS
XXA
frontnormal-mcawmodore.png

Vaati the Cawmodore
HP: 66
EN: 84
Stats: 4/5/2/3/118
SC/WC: 3/3
Abilities: Intimidate/Volt Absorb/Big Pecks
Other: None

Begin round 2
Action 1:

Order: Cawmodore, Arcanine

Cawmodore used Water Sport
Fire's effectiveness was reduced
-5 Energy
Cawmodore energy: 79

Arcanine used Sunny Day
The sun's light intesnified
-9 Energy
Arcanine energy: 91


Action 2:
Order: Cawmodore, Arcanine

Cawmodore used Double Team
It made 4 clones
-16 Energy
Cawmodore energy: 63

Arcanine used Heat Wave
Hit(1520): Yes
Crit(7946): No
Effect(9722): No
Damage: (7.5+3+6-4.5+3)(3/4)=11.25
Cawmodore health: 54.75
-6 Energy
Arcanine energy: 85


Action 3:
Order: Cawmodore, Arcanine

Cawmodore used Return
Crit(6621): No
Damage: (8+6-4.5)=9.5
Arcanine health: 90.5
-7 Energy
Cawmodore energy: 56

Arcanine used Flamethrower
Crit(4214): No
Effect(5754): No
Damage: (9+3+6-4.5+3)(3/4)=12.375
Cawmodore health: 42.375
-6 Energy
Arcanine energy: 79
XBA
059.png

Firion the Arcanine
HP: 90
EN: 79
Stats: 4/3/4/3/95
SC/WC: 4/5
Abilities: Flash Fire/Intimidate/Justified
Item: Exp. Share
Other: None
573.png

Moogle the Cinccino
HP: 57
EN: 79
Stats: 3/2/3/1/133
SC/WC: 1/1
Abilities: Cute Charm/Technician/Skill Link
Item: Exp. Share
Other: +20 Accuracy
VS
Intense Sun (3 rounds)
XXA
frontnormal-mcawmodore.png

Vaati the Cawmodore
HP: 42
EN: 56
Stats: 4/5/2/3/118
SC/WC: 3/3
Abilities: Intimidate/Volt Absorb/Big Pecks
Other: Water Sport (3 actions)


Fighterman481 orders
Arcanite orders​
 
Ummmmmmm...... We have A minor problem here. Mulan15262 You've forgotten the arena! I propose the easiest way to solve this is to commence the enemies this round.

Fighterman481 any objections?

389.png

'Land Turtle, Time to show them Who's a Boss!'

Send out Land Turtle the Torterra @ EXP. Share

Land Turtle (Torterra): Earthquake > Earth Power > Earthquake
---IF Bide is ordered (commencing a1) THEN use Protect on a3.
 
I'm fine either way, really. Let's go with Arcanite's suggestion, I guess.

Let's use the weather to our advantage!
Weather Ball~Flamethrower~Weather Ball
 
ABB
389.png

Land Turtle the Torterra
HP: 100
EN: 100
Stats: 5/4/3/3/48
SC/WC: 5/7
Abilities: Overgrow/Shell Armor
Item: Exp. Share
Other: -10 Evasion
059.png

Firion the Arcanine
HP: 90
EN: 79
Stats: 4/3/4/3/95
SC/WC: 4/5
Abilities: Flash Fire/Intimidate/Justified
Item: Exp. Share
Other: None
573.png

Moogle the Cinccino
HP: 57
EN: 79
Stats: 3/2/3/1/133
SC/WC: 1/1
Abilities: Cute Charm/Technician/Skill Link
Item: Exp. Share
Other: +20 Accuracy
VS
Intense Sun (3 rounds)
AXB
frontnormal-mcyclohm.png

Nimbus the Cyclohm
HP: 110
EN: 100
Stats: 2/4/5/4/80
SC/WC: 4/4
Abilities: Shield Dust/Static/Overcoat
Other: Water Sport (3 actions)
frontnormal-mcawmodore.png

Vaati the Cawmodore
HP: 42
EN: 56
Stats: 4/5/2/3/118
SC/WC: 3/3
Abilities: Intimidate/Volt Absorb/Big Pecks
Other: None

Begin round 3
Action 1:
Order: Cyclohm, Torterra

Cyclohm used Weather Ball
Crit(4892): No
Damage: (10+7.5-4.5+3)(3/4)=12
Torterra health: 88
-7 Energy
Cyclohm energy: 93

Torterra used Earthquake
Crit(1999): No
Damage: (10+3+7.5-6)(3/2)=21.75
Cyclohm health: 88.25
-6 Energy
Torterra energy: 94

Action 2:
Order: Cyclohm, Torterra

Cyclohm used Flamethrower
Crit(3978): No
Effect(1282): No
Damage: (9+7.5-4.5+3)(3/4)=11.25
Torterra health: 76.75
-7 Energy
Cyclohm energy: 86

Torterra used Earth Power
Crit(1496): No
Effect(3060): No
Damage: (9+3+4.5-6)(3/2)=15.75
Cyclohm health: 72.5
-6 Energy
Torterra energy: 88


Action 3:
Order: Cyclohm, Torterra
Cyclohm used Weather Ball
Crit(6694): No
Damage: (10+7.5-4.5+3)(3/4)=12
Torterra health: 64.75
-7 Energy
Cyclohm energy: 79

Torterra used Earthquake
Crit(7250): No
Damage: (10+3+7.5-6)(3/2)=21.75
Cyclohm health: 50.75
-6 Energy
Torterra energy: 82

Enemy(4995): Flying Killer

It attacked Torterra
Crit(9217): No
Damage: (6+3+4.5-6)(3/2)=11.25
Torterra health: 53.5

It attacked Cyclohm
Crit(9381): No
Damage: (6+3+4.5-6)(2/3)=5
Cyclohm health: 45.75
ABB
389.png

Land Turtle the Torterra
HP: 53
EN: 82
Stats: 5/4/3/3/48
SC/WC: 5/7
Abilities: Overgrow/Shell Armor
Item: Exp. Share
Other: -10 Evasion
059.png

Firion the Arcanine
HP: 90
EN: 79
Stats: 4/3/4/3/95
SC/WC: 4/5
Abilities: Flash Fire/Intimidate/Justified
Item: Exp. Share
Other: None
573.png

Moogle the Cinccino
HP: 57
EN: 79
Stats: 3/2/3/1/133
SC/WC: 1/1
Abilities: Cute Charm/Technician/Skill Link
Item: Exp. Share
Other: +20 Accuracy
VS
Intense Sun (2 rounds)
AXB
frontnormal-mcyclohm.png

Nimbus the Cyclohm
HP: 46
EN: 79
Stats: 2/4/5/4/80
SC/WC: 4/4
Abilities: Shield Dust/Static/Overcoat
Other: None
frontnormal-mcawmodore.png

Vaati the Cawmodore
HP: 42
EN: 56
Stats: 4/5/2/3/118
SC/WC: 3/3
Abilities: Intimidate/Volt Absorb/Big Pecks
Other: None
Enemies:
FlyingKiller-ffv-gba.png

Flying Killer
HP: 20
Type: Flying
Stats: 3/2/?/3/??
Move: Wing Attack

Fighterman481 orders
Arcanite orders​
 
Last edited:
Sorry Mulan15262 , I think I think my wording wasn't clear in the Arena description. Every round, Exactly 1 enemy spawns with the probability of it being a particular one being the listed %.
 
I actually have seen multiple battles in which a switch phase was initiated by the same person on 2 consecutive rounds.

I just fixed that mistake.
 
ASB Handbook said:
Consecutive Switches

Sometimes a player may initiate a switch phase and their opponent will counterswitch, resulting in the opponent ordering first and the player who initiated the switch phase ordering second. Per standard battle flow rules, this means that the player who initiated the switch phase orders first in the next round, thus they would potentially be able to initiate another switch phase.

The practice of initiating a switch phase two rounds in a row has been outlawed in ASB. However, other methods of switching that don't initiate a switch phase such as using U-turn or replacing a fainted Pokemon may be done on as many consecutive rounds as you like. Note that using U-turn on multiple consecutive rounds results in ordering first on multiple consecutive rounds so this practice, while legal, is not considered very wise.
 
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