-_- My apologies... Make Sucker Punch Night Slash than.
I think psycho cut deserves a mention in the analysis to make it harder for fighting types to switch into you. Also, low sweep deserves a mention as well to help offset his poor speed.
I use this set.
Swords Dance
Sucker Punch
Brick Break
Night Slash
Night Slash is perfect because everyone expects Sucker Punch. So when i predict a set up move or a status move i go for Night Slash.
Great analysis! Bisharp is one of my favorites in the new gen. I use this set:
Item: Air Balloon
Swords Dance
Sucker Punch
Brick Break
Protect
The Air Balloon is mostly because my team has ground troubles (only 2 of them are ground-weak, but Earthquake is just that powerful). However, I was surprised at not just how many people throw Earthquakes at my floating Bisharp, but how some people switch in Pokemon just to Earthquake it, only to find that it has failed and I just got two free dances off. Their next attack to pop it will be met with a +4 Sucker Punch. Even things that resist it sometimes don't survive.
Obviously, this wouldn't be quite as effective in actual WiFi, because I'm mostly taking advantage of people not reading the log, but in PO it's hilarious.
It's interesting, but what happens if, say, a Fighting-type comes in? It'll have to switch out, same as always, since almost every OU team carries a Conkeldurr for some reason. (No wonder I prefer UU: more variety.)
Again, that's all well and good, but Gengar with Disable (Which is now 100% accurate, by the way) can set up all over this thing.
The obvious problem with that set is that, unfortunately, Psycho Cut is illegal with Sucker Punch, and I'd rather have the base power 80 STAB priority move with no immunities over the base power 70 non-STAB move with an immunity, even if the latter has a greater chance to crit. As for Competitive Spirit...see above.