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blastoiseboy19 and Solstice battle in random places

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ASBSquirtle.gif

HP: 90
Energy: 76
Status: None
Boosts: None
Other: None
223.png

HP: 90
Energy: 100
Status: None
Boosts: None
Other: None

Round 6:

Too tired for flavor, but I wanted to get this up. Sorry it took as long as it did.



ASBSquirtle.gif

HP: 64
Energy: 63
Status: None
Boosts: None
Other: None
223.png


HP: 71
Energy: 76
Status: None
Boosts: +2 SpA
Other: None

Action 1:
Remoraid – Lock On (6 Energy)
Squirtle – Bite (6+[2-2]*1.5 -> 6 Damage, 4 Energy)

Action 2:
Squirtle – Scald ((8+3+[2-2]*1.5)*.67 = 7.37 -> 7 Damage, 5 Energy)
Remoraid – Bullet Seed + Charge Beam Combo
(8.5+[4-4]*1.5 = 12.75 -> 13 Damage, 8.5+[3-3]*1.5 = 12.75 -> 13 Damage.
Total damage = 26, 2 SpA boosts, 18 Energy)

Action 3:
Remoraid – Cool Down
Squirtle – Bite (6+[2-2]*1.5 -> 6 Damage, 4 Energy)

Next Round:
C$FP said:
Field Type: Electric/Rock
Complexity: Simple/Moderate
Restrictions: Water source far below (costing extra energy to use), seismic activity will cause crystals to drop, electric and rock moves get +2 BAP, no weather.

This is a colosseum from Pokemon Battle Revolution. It is an underground cave with crystals glowing with electricity (or at least that is how I perceive it). There is a nicely painted arena-rectangle for battling, but that certainly doesn't define any boundaries. This cave is just charged with electricity and full of rock. All electric or rock moves get +3 to their base attack power. There is no water supply except for down below, so it takes extra energy (3 energy) to summon it up for moves like Surf. If any seismic activity should take place, all Pokemon are hit will crystals (a 4 BAP physical electric attack with 3 Attack). Since it is an underground cave, no weather can reach the arena. It should make for interesting battles - it could potentially even be a gym if someone wanted to use it for that!
 
ASBSquirtle.gif

HP: 64
Energy: 63
Status: None
Boosts: None
Other: None
223.png

HP: 71
Energy: 76
Status: None
Boosts: +2 SpA

Round 7:

So now we are in a cave filled with crystal. That’s pretty cool. Quickdraw seems to agree. The Remoraid might not have great maneuverability on the rock floor, but it can appreciate the electricity in the cave powering up its Charge Beam, which not only hits, but raises its Special Attack. Shellshocker on the other hand does not seem to like that extra power, and fights back with a Scald. However its attack just don’t pack as much punch and Quickdraw’s.

With the arena to its advantage, Quickdraw tries to Hustle and keep up its momentum, so it fires off a powerful Smack Down. Unfortuantely, it must have hustled too much, because the attack missed. And, while still falling behind, this gives Shellshocker an opportunity to get in a free Bite.

Quickdraw is not wasting any time though and gets right back in there with another Charge Beam, and, as if to make up for its miss, this attack Hits with Critical force, and to top it all off, it boosts its Special Attack to even greater heights.But while things may look bleak for Shellshocker, he refuses to give up and fights back with another Scald.

And then, as usual, the arena fades away, this time turning into some kind of factory. I have a feeling this place was not meant for water types. This should be interesting.

ASBSquirtle.gif

HP: 39
Energy: 49
Status: None
Boosts: None
Other: None
223.png

HP: 52
Energy: 60
Status: None
Boosts: +3 SpA
Other: None

Action 1:
Remoraid – Charge Beam ((5+2+[4-4])*1.5+(2-0)*1.75 = 10 Damage, 6 Energy)
Squirtle – Scald ((8+3+[2-2]*1.5)*.67 = 7.37 -> 7 Damage, 5 Energy)

Action 2:
Remoraid – Smack Down (Miss, 4 Energy)
Squirtle – Bite (6+[2-2]*1.5 -> 6 Damage, 4 Energy)

Action 3:
Remoraid – Charge Beam ((5+2+3+[4-4])*1.5+(3-0)*1.75 = 15.25 -> 15 Damage, 6 Energy)
Squirtle – Scald ((8+3+[2-2]*1.5)*.67 = 7.37 -> 7 Damage, 5 Energy)

Next time:
Leethoof's Shieldon training zone

Field Type = Steel/Rock types (but not aron)
Complexity = Moderate
Format = Singles, Multiples
No Seismic Activity
No Digging
No Fighting Moves
No External Water
Only Weather is Sandstorm
No arons, lairons, or aggrons

This is Leethoof's domain. An arena perfect for training Shieldons and other Rock/Steel types not named aron, lairon, or aggron. It is a large steel factory with conveyor belts and other cool machines that Shieldons and other steel-types (not aron) can use to their advantage, with their increased senses allowing them greater control. The foreman will go wacko on your pokemon if they use seismic activity, so its suggested you avoid that. Also, the foreman adores Shieldons (his name is Leethoof, too), so he will rip your pokemons throat out if they use a fighting move. Like a good foreman, he doesnt leave giant vats of water laying around, so no external water source either. There is, however, plenty of dust to whip up a Sandstorm in this old factory. In addition, the foreman suffers from aggronaphobia, and will instantly give a victory to both a Leethoof and the battler facing the Aron/Lairon/Aggron owner a victory if one is brought to the arena

Your turn blastoiseboy
 
Well, it would appear that I miscalculate the charge beams the last round, and didn't actually account for super effectiveness. However, I highly doubt that mad any difference. Anyways, lets wrap this up:

ASBSquirtle.gif

HP:
39
Energy: 49
Status: None
Boosts: None
Other: None
223.png


HP: 52
Energy: 60
Status: None
Boosts: +3 SpA

Round 8:

Remoraid fires off a bunch of Charge Beams. Squirtle tries to fight back with Bite and Scald, but its efforts were just not enough, and it is knocked out by the third jolt of electricity, ending the battle.
ASBSquirtle.gif

HP: KO
Energy: --
Status: None
Boosts: None
Other: None
223.png


HP: 39
Energy: 18
Status: None
Boosts: +4 SpA
Other: None

Action 1:
Remoraid – Charge Beam ((5+3+[4-4])*1.5+(3-0)*1.75 = 17.25 -> 17 Damage, 10 Energy)
Squirtle – Bite (6+[2-2]*1.5 -> 6 Damage, 4 Energy)

Action 2:
Remoraid – Charge Beam ((5+3+[4-4])*1.5+(3-0)*1.75 = 17.25 -> 17 Damage, 14 Energy)
Squirtle – Scald ((8+3+[2-2]*1.5)*.67 = 7.37 -> 7 Damage, 5 Energy)

Action 3:
Remoraid – Charge Beam ((5+3+[4-4])*1.5+(4-0)*1.75 = 17.25 -> 19 Damage, 18 Energy)


Good game guys. Here is your stuff:


blastoiseboy19: 2 CC
Ralts: 1 EC, 2 MC, 1 DC
Squirtle: 1 EC, 2 MC, 1 DC


Solstice: 2 CC
Machop: 1 EC, 2 MC, 1 DC
Remoraid: 1 EC, 2 MC, 1 DC


jas61292: 4 UC
 
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