Welcome to another spectacular battle in CAP ASB! Here today we have a heated 2 vs. 2 Singles battle between Blazikenmaster-Zeo and EndQuote, an experienced competitor and a confident new challenger in the ASB community. I, Tyrant, shall be reffing this match; making this my first reffing. Here to watch over my actions and calculations; my esteemed Tutor Ref, Korski! Let's take a look at the opponents and the battlefield.
Team EndQuote
Totodile(*) Fang (M)
Nature: Adamant Adds * to Attack, subtracts * from Special Attack
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled, Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)
Dragon Dance (*)
Aqua Jet (*)
Mud Sport (*)
Dig (*)
Shadow Claw(*)
Waterfall (*)
Gulpin(*) Smudge (M)
Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony (DW): (Innate, Locked) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Attacks:
Pound (*)
Yawn (*)
Poison Gas (*)
Sludge (*)
Amnesia (*)
Encore (*)
Destiny Bond (*)
Mud-Slap (*)
Pain Split (*)
Ice Beam (*)
Shadow Ball (*)
Double Team (*)
Team Blazikenmaster-Zeo
Duoclohm (Cloudy) (Female)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 90(+)
Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
EC 7/9
MC 1
DC 4/5
Level Up Moves
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Hurricane
Slack Off
Tutor moves
Draco Metor
Egg Moves
Hydro Pump
Power Gem
Dragon Breath
HM/TM Moves
Taunt
Flamethrower
Substitute
Thunder
Surf
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zubat (Tabba)(male)
Nature:Hasty (+15% speed, +14 acc, -Defence)
Types: Flying/Poison
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Poison
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 64(+)
EC: 2/9
MC:2
DC:1/5
Level Up Moves:
Leech Life
Super Sonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Egg Moves:
Giga Drain
Pursuit
Zen Headbutt
TM/HM Moves:
Toxic
Shadow Ball
Acrobatics
Abilties:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator:
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Here's wishing good luck to both competitors!Trainers, take a look at the sequence-of-events, and let's get this show on the road!
EndQuote said:A quick 2v2 Singles battle
NFE pokemon.
1 day DQ
1 recovery, 5 chills per pokemon.
THE ARENA!Blazikenmaster-Zeo said:No items
All abilities
No switching
Before this battle commences, let's take a look at the teams, shall we?Arena: Oasis Arena
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Rain or Hail
Description: It's basically a purpose built Pokemon arena with a difference: It has an Oasis in the middle of the arena. The Surface of the arena is sand & diggable, while the actual semi-lake that the oasis is positioned near the middle of the arena, to the right of where the challenger stands. On the other side are the grandstands. The arena has the same dimensions as a normal arena. The default weather is Clear & the only Weather that can take effect is Sun & Sandstorm.
Summary: Arena with Oasis, Diggable sandy surface, Oasis positioned near the middle of arena. Default weather: Clear, it can never hail or rain here.
Team EndQuote
Totodile(*) Fang (M)
Nature: Adamant Adds * to Attack, subtracts * from Special Attack
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled, Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)
Dragon Dance (*)
Aqua Jet (*)
Mud Sport (*)
Dig (*)
Shadow Claw(*)
Waterfall (*)
Gulpin(*) Smudge (M)
Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony (DW): (Innate, Locked) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Attacks:
Pound (*)
Yawn (*)
Poison Gas (*)
Sludge (*)
Amnesia (*)
Encore (*)
Destiny Bond (*)
Mud-Slap (*)
Pain Split (*)
Ice Beam (*)
Shadow Ball (*)
Double Team (*)
Team Blazikenmaster-Zeo
Duoclohm (Cloudy) (Female)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 90(+)
Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
EC 7/9
MC 1
DC 4/5
Level Up Moves
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Hurricane
Slack Off
Tutor moves
Draco Metor
Egg Moves
Hydro Pump
Power Gem
Dragon Breath
HM/TM Moves
Taunt
Flamethrower
Substitute
Thunder
Surf
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zubat (Tabba)(male)
Nature:Hasty (+15% speed, +14 acc, -Defence)
Types: Flying/Poison
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Poison
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 64(+)
EC: 2/9
MC:2
DC:1/5
Level Up Moves:
Leech Life
Super Sonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Egg Moves:
Giga Drain
Pursuit
Zen Headbutt
TM/HM Moves:
Toxic
Shadow Ball
Acrobatics
Abilties:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator:
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Here's wishing good luck to both competitors!Trainers, take a look at the sequence-of-events, and let's get this show on the road!
- EndQuote sends out first Pokémon
- Blazkienmaster-Zeo sends out his Pokémon and chooses actions
- EndQuote chooses apporpriate actions
- Reffing
- EndQuote chooses actions
- Blazikenmaster-Zeo's actions
- Repeat until a winner is found!
- Prizes, wooo!