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Hermes is quick to act, firing off a Confusion at his opponent. The psychic waves hammer Hermes, sending her flying back. However, she still gets up on her feet, ready to retaliate. She starts to do an ancient dance that has been passed down from dragonite to dratini for generations. However, half way through, she forgets the words! So frustrated, she Hurts Herself from Confusion!
Laughing at his opponent, Psycho Teleports back a good distance on order to prevent further harm. Hermes fights through her paralysis and confusion and manage to get an attack in! Too bed her opponent is so far away, as she ends up launching a Dragon Rush at the groound, missing entirely!
Psycho decides to mess with her opponent even further and Disables that dragon Rush! Poor little Hermes is stuck unable to use her attack because it has been wiped from her memory. At least she has overcome her confusion and paralysis.
Kyoger Lets out a mighty roar in the distance, completely oblivious to the battle in the tower. The Rain still pours heavily.
Psycho:
Confusion: 8 Damage, 2 Energy
Teleport: 7 Energy
Disable: 6 Energy
Hermes: Hurt self from Confusion: 4 Damage, 3 Energy
-2 HP (Toxic)
-2 HP (Burn)
Dragon Rush: 0 Damage, 6 Energy
-2 HP (Toxic)
-2 HP (Burn)
Disabled
-2 HP (Toxic)
-2 HP (Burn)
Psycho runs forward and fires off a Confusion in order to finish off her foe. Dratini can only get one last Leer in before succumbing to her burn and poison.
You did your best, Hermes. You're fight was credit to the team.
Prometheus! @Flash Fire!
Get your Speed up and some damage in with Flame Charge! Then, Bite that little Emo into Oblivion!
Or, if he tries his fancy Smancy Disable trick, Flare Blitz the little Bugger.
Flame Charge ~ Bite ~ Bite
If Bite is Disabled, use Flare Blitz
Prometheus emerges from his pokeball, barking loudly at his opponent, ready for battle! He charges forward with a Flame Charge, hoping to ram into his opponent and grasp a speed boost. However, Psycho utilizes her psychic powers to forsee the attack. Right before the growlithe makes contact, she Teleports backwards, barely dodging the impact!
Prometheus shakes his read, slightly confused by what just went on. However, he soon spots Psycho laughing a few meters away, which really boils his blood. He charges forward and sinks his teeth into his foe with a ferocious Bite attack. Psycho steps back, surprised at the power of the attack. However, she regains her composure and unleashes a Toxic, sending poisons to slowly corrode away in her opponent's body.
The growlithe shakes off the status and lunges forward with another Bite. However, the attack fails to flinch his foe once again, allowing Psycho to summon a powerful Thunderbolt in order to smite her foe.
Psycho:
Teleport: 7 Energy
Toxic: 7 Energy
Thunderbolt: 12 Damage, 7 Energy
Prometheus:
Flame Charge: Miss, 3 Energy
Bite: 16 Damage, 4 Energy
-1 Hp (toxic)
Bite: 16 Damage, 8 Energy
-1 Hp (toxic)
The trainers can hear Kyogre in the water bellow, singing its heart. It must be nice being a care-free legendary god of the sea... (aka, its still raining)
Start out the round with the Flame Charge that never happened! Greater Velocity equals Greater force, so let's try and reflect that, shall we? Try a Flare Blitz/Wild Charge Combo (nothing more special than Hitting really really hard)
The rain still pours heavily as the battlers reach the climax of their match. Prometheus starts things off with a Flame Charge, rushing forward and hitting the ralts square in the chin. The little psychic pokemon shakes it off, however, and decides just to Chill out, in order to regain some lost energy. However, Prometheus takes this time to buff up that speed of his by one stage.
Deciding to put all of his energy into the next move, Prometheus unleashes a Flareblitz + Wild charge Combo! The attack races forwards with ferocious force, coupled with the speed boost gained in the previous action, in order to bash the ralts with a tremendously powerful tackle. The attack ends up being a fiery tackle that utilizes the sheer power of wild charge to power it up. Because of its fiery properties, the move is weakened somewhat by the rain, but still does serious damage.
Psycho staggers back from the intense hit, but is still determines to fight. She utilizes her free turns to launch a Confusion and a Thunderbolt at her opponent for some nice damage.
Prometheus:
Flame Charge: 10 Damage, 3 Energy
-2 hp (toxic)
Flareblitz+Wild Bolt combo: 28 Damage, 9 Damage recoil, 21 Energy
-2 hp (toxic)
-2 hp (toxic)
Psycho
Chill: +12 Energy
Confusion: 11 Damage, 2 Energy
Thunderbolt: 12 Damage, 7 Energy