Blitzkrieg- an OU team

This is a new team idea i came up with after facing a few stall teams in a row, and it has been reltively sucessful in standard battles, and has even beaten one uber team. The idea of this team is to sweep an opponent VERY fast and to never let up, forcing your opponent to constantly be on the defensive and swapping pokemon to avoid OHKOs.

Porygon-Z (Porygonz) @ Choice Specs
Ability: Adaptability
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Tri Attack
- Hidden Power [Fighting]
- Dark Pulse
- Hyper Beam
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Porygon-Z is my lead mainly because he is very fragile, and the only time he has a chance is when he hasn't already taken a hit. He can tear apart the now common heatran lead with HP fighting, and any lead that isn't a skarmory gets hit very hard.

Metagross? @ Choice Band
Ability: Clear Body
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Bullet Punch
- Meteor Mash
- Thunderpunch
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Metagross is mainly present to sweep up glass cannons by using bullet punch. He can use explosion if my opponent has some really strong wall, like a blissey, that absolutely won't die. I'm thinking of replacing this mon with Ttar.

Infernape (M) @ Choice Band
Ability: Blaze
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Flare Blitz
- Stone Edge
- U-turn
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The decision came down to infernape and heracross, and i chose Infernape due to better coverage and speed. Inferape is my main method for taking out walls, but can also scout easily due to u turn.

Starmie @ Choice Specs
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Rapid Spin?
- Surf
- Psychic
- Ice Beam
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Starmie is my main weapon against dragons. A choice speced ice beam will OHKO a slamence, and surf and psychic help with coverage, as well as being powerful attacks on their own. Rapid spin seems out of place, and was really only put there because i needed a fourth move.

Salamence (M) @ Choice Band
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Fire Fang
- Stone Edge
---
Salamence is an absolute beast, and is very much just a garchomp replacement. Dragon claw can OHKO pretty much anything with the boosts, but doesn't leave salamence trapped like outrage, so i can swap out when my oponent sends in something with an ice attack.

Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Thunder
- Hidden Power [Grass]
- Signal Beam
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Jolteon is fast, and a STAB thunder is nothing to laugh at. HP grass was included for coverage, as were signal beam and shadow ball. This is my main counter to water types, especially rain teams, which is why thunder was used over thunderbolt.
 
With all these choice item users, and no scarfs, you are begging your opponent to set up on you, even a baton pass team would rip you apart, as will any pokemon with protect. DDmence will come in on switch and DD up, leaving most of your guys up for OHKOs.

Starmie doesn't need specs to OHKO mence with with ice beam, and with specs you want a timid, so you can revenge kill bulkygyara << starmie should have surf, tbolt, ice beam, energy ball?

Overall this team is nailed by anything that wants to set up,
 
just due to the constant switching you would need due to all of your pokes using a choice item, passive damage like stealth rock, spikes, and sandstorm would quickly wear your team down. Not to mention the fact that none of them have a recovery move. All an opponent would have to do is a little prediction and you're done.

A team that wants to be taken seriously in the competitive OU environment can MAYBE have 3 choice users, even that is a lot. So basically, this whole team needs to be remade in my opinion.
 
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