Bloddy Hail, a UU RMT

I'm looking to start playing UU, and this is my first attempt at making a competitive team. I've read a bit about it's metagame, and tested this team a few times with moderate sucess. Now I'm looking to you to help make it, and me, better.

I figured I would attempt a hail team for a few reasons. The first is that TTar is gone, and Hippopotas gets very little use, so hail will be pretty uncontested as an autoweather. I also figured that sun would be completely unusable, as it always is and will be without Groundon. It also seemed that Snover can take most water typed attacks well enough that it could keep rain from staying up long. My second reason is that I already have a pretty firm understanding of hail teams, I used a fairly similar one in OU for a while. Feel free to be harsh in your criticism, a lot of the meanest criticism is also the most helpful.

My team in sprites:



Now, for the actual team:


Snover @ Leftovers
Ability: Snow Warning
EVs: 52 HP/200 Def/4 Spd/252 SDef
Calm nature
- Substitute
- Leech Seed
- Blizzard
- Light Screen

Truthfully, I wasn't, and still aren't, really sure what to do with Snover. All I know is to make it as tough as I can because it's not going to be doing much damage anyways, and that I need it to get hail going. Analysis says nothing about it, and I don't have anywhere near enough experience to make a sensible set.


Clefable (Level 2) @ Focus Sash
Ability: Magic Guard
EVs: 252 Atk/252 Spd
Jolly nature
- Endeavor
- Protect
- Encore
- Toxic

Pretty much guaranteed one kill a fight in hail, seeing as without Froslass, both Ice and Ghost aren't seen much. It sometimes grabs a second kill if they panic and do something stupid, but usually, it's just one kill. Protect is for a little additional hail damage on occasion, encore and toxic are really just fillers.


Walrein @ Leftovers
Ability: Ice Body
EVs: 220 HP/240 Def/48 Spd
Bold nature
- Blizzard
- Toxic
- Substitute
- Protect

Classic StallRein, the core of a hail team. I opted to use toxic over roar because leftovers are far more common in UU than phazing. I may consider switching Blizzard to Surf for hitting the rock types that give this team trouble.


Moltres @ Leftovers
Ability: Pressure
EVs: 248 HP/148 Def/112 Spd
Bold nature
- Flamethrower
- Roost
- Substitute
- Toxic

Moltres is a powerful pokemon, but can also take some monster hits. It's resistances to Fire and Fighting are very important, especially with Tentacruel not being an option. It can ToxiStall, or just kill things straight up with base 125 Flamethrowers. It requires spin support from Claydol to switch in repeatedly, though.

Glaceon @ Choice Scarf
Ability: Snow Cloak
EVs: 36 HP/220 Spd/252 SAtk
Timid nature
- Blizzard
- Shadow Ball
- Sleep Talk
- Hidden Power [Fighting]

Faster than just about all of UU , and very powerful, although frail. It's Blizzards do lots of damage, and it can take some fair hits (such as a Yanmega's Bug Buzz). Snow Cloak will sometimes save it from ertain death, and can sometimes start a sweep. Sleep Talk is a filler, but it is fairly useful, especially as a Roserade switch-in.

Claydol @ Leftovers
Ability: Poison Point
EVs: 252 HP/114 SAtk/144 Def
Bold nature
- Rapid Spin
- Earth Power
- Stealth Rock
- Psychic

Claydol joined the team mainly because it resists both Fighting and Rock, which I am otherwise very weak to. It's ability to rapid spin is very useful on a team where 2/3 of the pokemon are rock weak. Earth Power and Psychic have pretty good coverage, and are super-effective against the problematic rock and fighting typed pokemon.

The biggest problem I've noticed for this team are rain dance teams. Snover has to be able to come in repeatedly, and that is especially difficult because all of the Water attacks keep Claydol from spinning for him. Thunder being able to break protect in rain also rapes StallRein pretty hard.
 
Endeavor and focu sash work together, so after an attack, clef will have 1hp. it is slow (lv.2) so it will use endeavour afterwards. Then hail kills the opponent.
 
to max out endeavors damage i would suggest swapping out blizzard for surf due to PP more then anything as it would be easy to stall out that move and on your glaceon why the HP evs why not just max its speed?
 
Give snover grass knot/energy ball over substitute. For a slow pokemon I guess substitute wouldn't really help at all. And if you're going for light screen, give it light clay over leftovers. Chances are it won't survive for long anyway.

You might also want to try grasswhistle (with wide lens), water pulse to hit fire-type switch ins or even safeguard to ensure your team is status free for a bit.

Get Chansey over Clefairy. It's a great special wall, and probably does more than clerfairy can.

Anyway your team lacks a wish passer, and if you want you could give glaceon wish over sleep talk. I mean, well, it DOES heal your team mates if you are predicting the opponent switching to a counter.

Also a single pokemon to resist rock is not good enough, especially since even moltres, a counter to fire moves, is 4x weak and takes 4x damage from stealth rock.

I would think slowbro is a great choice over moltres because it can switch in to fire and fighting moves with absolute ease without fearing rock. Calm mind makes it a potential menace, with STAB surf and psychic to destroy all your problems.

EDIT: Oh man the last time I checked Roserade was BL. Sorry. That's my fault.
 
Akltaria, because with moltres his team has a huge rock weakness.

Master, I don't see any spatk on his moltres, also, he has 4 special attackers. A dd altaria gives him more diversity.
 
Thanks for these tips, guys. Most of them are pretty helpful.

to max out endeavors damage i would suggest swapping out blizzard for surf due to PP more then anything as it would be easy to stall out that move
Umm... What?

and on your glaceon why the HP evs why not just max its speed?
Speed tiers. The only extra thing I'll outspeed if I raise my speed is other scarfed Glaceons. Unless they become super sommon, the extra bulk is more important.

Give snover grass knot/energy ball over substitute. For a slow pokemon I guess substitute wouldn't really help at all. And if you're going for light screen, give it light clay over leftovers. Chances are it won't survive for long anyway.

You might also want to try grasswhistle (with wide lens), water pulse to hit fire-type switch ins or even safeguard to ensure your team is status free for a bit.

I like these ideas. Grass Knot is probably a little better, because most Ice resistors and special walls are fairly large. I think that wide lens + grasswhistle isn't dependable enough, especially because snover isn't very bulky or fast. Water Pulse seems like a good idea, as status isn't that big a deal.


Get Chansey over Clefairy. It's a great special wall, and probably does more than clerfairy can.

I'll consider this, but clefairy essentially lets me pick a pokemon and kill it. It's really nice to have back-up against any threat that I can't handle.

Anyway your team lacks a wish passer, and if you want you could give glaceon wish over sleep talk. I mean, well, it DOES heal your team mates if you are predicting the opponent switching to a counter.

That's a good plan, especially because sleepers aren't that common. Although I probably won't be using either move that often.

Also a single pokemon to resist rock is not good enough, especially since even moltres, a counter to fire moves, is 4x weak and takes 4x damage from stealth rock.

I would think slowbro is a great choice over moltres because it can switch in to fire and fighting moves with absolute ease without fearing rock. Calm mind makes it a potential menace, with STAB surf and psychic to destroy all your problems.

That is a very good idea, although it means I'll need to reconsider my answer to Absol. I think StallRein generally has that handled, though.

I think he should use altaria over moltres for some offense.
I think Slowbro is a better idea.
 
Slowbro means you have 4 special attackers, 1 mixed (claydol) and a status (clef) So use dd altaria to make at least 1 physical attacker.
 
Your team can't touch Milotic. That is the problem with most Hail teams in UU. I guess I'd suggest Roserade to set Toxic Spikes and for milotic.
 
The trouble with Toxic Spikes is that almost all the grounded poisons ended up in UU because of Earthquake, so they are really of questionable utility since they get absorbed so easily.

You have 2 Toxic users (Clefable doesn't count), so I don't suppose it would be much of a problem.

I think your team could use Spikes, but the problem is that UU spikers suck. Omastar and Roserade are the best, so take your pick. Put it over Glaceon, as I don't see it doing much on an otherwise stallish team. Clefable would be your wincon and answer to last-poke stat-uppers (Encore), though I would suggest something else.

Perish Song Mismagius could serve some needed spin-blocking, and could be considered over Clefable.

Oh yeah, Omastar can also use Toxic Spikes if you want them.
 
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