





UPDATE
Scizor has been replaced by Kabutops. That makes 4 Swift Swimmers in my team. Rain Dance is now terribly important that I lose if I don't set it up.
Talk about a first post. I'm posting my current Rain Dance team here because I really need help from skilled players. I've been testing my team for quite some time now, and I have a broad viewpoint now of what to expect from battles. Most of the time though, my strategy falls short specially in the late game where a properly set up sweeper takes down my entire team (I'm looking at you Salamence).
Without further ado (and sorry if I'm not creative enough yet to post an attractive design), here's the team.

Uxie @ Damp Rock
Ability: Levitate
EVs: 252 HP/252 Def/4 Sdef
Impish nature (+Def, -SAtk)
- Rain Dance
- Stealth Rock
- U-turn
- Thunder Wave
I was skeptical with Uxie's ability to set up rain since he loses to speed if I went with a bulky build. But then he doesn't die from most leads before being able to setup an early 8-turn rain. Stealth Rock is there if he can set it up but optional. Thunder Wave cripples faster leads that most of the time, will not let me set up both rain and SR. If taunted, I can usually U-turn to Zapdos for him to setup rain instead.

Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Grass Knot
- Ice Beam
- Surf
- Rain Dance
My late game sweeper. In case that it's not raining, it can set it up on it's own provided it will survive the next hit. It might need Reflect support from Bronzong or I'm thinking if I should ditch RD for Protect specially at late game where Outrage is common in my battles. Looking at it, this is probably my only DD'ed Salamence counter if it's raining, otherwise it's over.

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 236 Atk/20 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Waterfall
- Hydro Pump
- Draco Meteor
- Rain Dance
Early to mid-game wall breaker. Signal Beam was ditched since Qwilfish is now on the team. Being able to setup rain himself is good. The 20 speed EVs allow him to outspeed similar Kingdra builds that I was having trouble with. I might still adjust this depending on other Kingdra builds I encounter. I lost to a Sub-DDing Kingdra since I wasn't prepared for it.

Zapdos @ Damp Rock
Ability: Pressure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Hidden Power Ice
- Rain Dance
- Roost
As recommended, I got Zappy with Thunderbolt and HP Ice for both Gyarados and Salamence. I still decided for a physically bulky build due to the fact that most people throw a Stone Edge at him. Though I might switch to a sweeper build if my testing proves that it's better.

Kabutops @ Life Orb
Ability: Swift Swim
EVs: 200 HP/252 Atk/56 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Aqua Jet
- Stone Edge
- X-Scissor
I might replace X-Scissor with SD or RD depending on how often he can set it up himself since we want him to start attacking as soon as possible. I'm considering putting Focus Sash on him if I ever put Swords Dance, as it will most of the time KO pokemon under the rain. Aqua Jet is there for unsuspecting Scizors since most of the time, they don't invest in speed. X-Scissor is there to ward off opposing Ludicolos (not that many people use him), common psychics or celebi if I decide to put it. Suicune still proves to be a problem, that's why I'm highly considering SD. He also double resists fire which proves helpful.

Qwilfish @ Focus Sash
Ability: Swift Swim
EVs: 92 HP/252 Atk/164 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Waterfall
- Poison Jab
- Swords Dance
I can't believe how effective this one was in sweeping in rain. Having SR on field usually means this pokemon will take out 1-2 pokemon only. If there are problems with this pokemon it would be facing fellow swift swimmers. I'm still considering Kabutops for the position of physical sweeper over Qwilfish, but this means I might not be able to take out some pokemon before Kabutops is able to set up.
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Here are the common threats to my team that really needs working:
Bulky Gyarados
Explosion doesn't kill him if I get it off, and my only real counter to him is Zappy.
Timid Heatran
Only Kingdra can wall Heatran in my team, but that means I'd be exposing Kingdra early which I don't want if possible. Rain will halve his fire attacks, but that doesn't mean they pack a punch, specially for my Scizor.
Timid Porygon-Z
He's becoming more and more frequent, and he can actually take down most of my pokes before they even hit. This is the only poke I don't have much experience yet, but most of the time when I face it, I have trouble.
DD Salamence
Absence of a phazer on my team hurts. He's a common switch in to my Scizor because of Intimidate. When I switch out to a counter, they DD. If I have rain going on, I'll win, but if not I lose. Zappy now handles him with HP Ice just in case, but switching in is not a good idea.
Bulky Suicune
Cannot be taken out easily with one explosion, Ludicolo has trouble if at least one CM has been setup. Scizor's BP doesn't help as well. Here's one area I really need to be prepared with.
So there, I would really appreciate comments and suggestions to my team. I've been playing with it and I like how it plays so far. It's just I know that I still need adjustments on areas I might have overlooked and those I'm particularly having trouble with. Thanks in advance.