Bog-standard Ninjapass looking for improvement

Forretress (M) @ Occa Berry
Ability: Sturdy
EVs: 252 HP/144 Def/112 SpD
Careful nature (+SDef, -SAtk)
- Toxic Spikes
- Stealth Rock
- Rapid Spin
- Explosion

All right, my new lead. Spin the first turn, then start laying down rocks and tox spikes. This is rendered helpless against Skarmory and spin blockers I admit, but since those don't prevail as leads (just 1.66% for lead Skarmory) 49 times out of 50 Forretress will accomplish what it wants to, and with a first turn spin there's no point switching in Rotom-a. The EV spread and nature ensure Forretress always comes out alive after an Azelf max EV Fire Blast.
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Ninjask (M) @ Leftovers
Ability: Speed Boost
EVs: 176 HP/252 Atk/80 Spd
Jolly nature (+Spd, -SAtk)
- Baton Pass
- Swords Dance
- Substitute
- X-Scissor

Undeniably the best Baton Passer in the game. Predict a switch-in to Bronzong and there's the job done right there. Substitute on the switch, SD and swap out to 'Nite. X-Scissor of course prevents Taunt abusage and does significant damage to a lot of things off STAB 80 BP and 279 attack. His role on the team is to pass big boosts to Dragonite which kills basically everything.

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Dragonite (M) @ Yache Berry
Ability: Inner Focus
EVs: 48 Def/208 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Brick Break
- ExtremeSpeed
- Draco Meteor
- Fire Blast

This is unstoppable for about five turns if it's set up right, and I've had it take out two-thirds of a team before it's stopped. With a +2 Speed boost from jask, it outruns everything except Jumpluff in the sun, Ninjask which can't kill it anyway, and Kingdra and Floatzel in the rain. It kills both. 208 Speed EVs make sure that it outruns scarfed +Nature base 130s and 48 Defense in conjuction with Yache Berry ensures it takes less than 50% from Ice Shard Weavile and Mamoswine, the only things that can really stop this.

Brick Break breaks walls, and ExtremeSpeed 2HKOs Kingdra switching in. That's about the end of it.

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Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Fire Punch
- Dragon Dance
- Pursuit
- Stone Edge

Picture this in one of those glass boxes which reads "BREAK IN CASE OF CRESSELIA" because that's its big purpose. It's also the other end of the spectrum from Dragonite because it's a physical sweeper. It gets nearly perfect type coverage, killing a whole lot if it gets a pass from jask. Late game it kills Bronzong, et cetera everything that Porygon-z can't.

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Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 40 Atk/216 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Magnet Rise
- Hidden Power [Grass]

Standard steel trapper. The attack combination is resisted only by Dragons and Grass-types, Magnet Rise is for the surprise value which gives me an extra turn to barely 2HKO or 3HKO most T-Tar sets with HP Grass, though the job is generally left better to Porygon-z. Substitute allows sweeping, but this mainly is to the point of its awesome synergy with Forretress and that's why I picked it out for this team. Enough said.
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Porygonz @ Choice Scarf
Ability: Adaptability
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Tri Attack
- Thunderbolt
- Hidden Power [Fighting]
- Ice Beam
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Since this has insane Speed in the first place it can receive as well in a pinch (I used to run a Medicham that ran like this,) but it primarily functions as a revenge killer. Tri Attack kills everything not named Gengar, Dusknoir, Bronzong or Blissey (and a few others) and Thunderbolt/Tyranitar take care of those.

It's also mop-up at the end of the game - it and Tyranitar murder every single thing in their way.



Overall, this team survives and thrives on speed. Dragonite is the primary sweeper, which puts a dent in just about anything that tries to stop it.

I am too lazy to post a threat list at this point, but I want to work out the kinks - this team is surprisingly effective considering I'm quite a noob.

Changelog:

Dragonite - Superpower to Brick Break.
Porygon-z - Life Orb changed to Choice Scarf.

That wraps it up I think.

(There august, happy?)
-Shadow_Link
 
Good team, but I have a couple suggestions.

Why pass a swords dance to a dragonite whose only physical attack is superpower which will negate the boost? I understand the purpose of this mix set is to not be walled by a physical defense tank, but FireBlast and Draco Meteor take care of that. I recommend Outrage/Dragon Claw and extreme speed/superpower. Focus blast is a move dragonite does not need.

Everything else looks decent enough, but i think youll find that porygon-z will in fact be outsped by a lot pokes, most notably jolly lucario speed tie, sure u may risk the tie and go for hp fighting, but this risk can be abolished alltogther. As ninjask will likely be wasted after its bp to dragonite, porygon will likely not get the speed it desperately needs. I recommend a choice scarf for porygonz with a modest nature. It willl be able to hit harder and can even function as a revenge killer in your team.

GL and HF
 
Fair point, Brick Break will serve the same wallbreaker purpose w/o dropping Attack. *changes* Swords Dance is admittedly not the greatest choice for this jask, but I used to run Dragon Rush, Fire Punch, Superpower and something else and I never got around to changing it.

I hate choice items but it can happen. The thing is, Gengar doesn't have an adequate counter - 252 HP/252 SDef Tyranitar gets 2HKO'd by Focus Blast and OHKO'd w/o any defense evs. However, Scizor counters Cresselia and Gengar and runs Pursuit, so...suggestions?

So, current changelog:

Dragonite - Superpower to Brick Break
Porygon-z - Life Orb to Choice Scarf
Tyranitar to Scizor?

This is how I'm thinking about running Scizor -

Scizor (M) @ Life Orb
Ability: Technician
EVs: 4 HP/252 Atk/252 Spe
Adamant nature (+Atk, -Def)
- Swords Dance
- Bullet Punch
- Pursuit
- Bug Bite

Give me any changes at all that need to be made about this and if it should be done.

-Shadow_Link
 
Please fix up your descriptions for Bronzong, Blissey, and perhaps PorygonZ a little bit, or i will have to lock your thread! Thank you in advance :toast:
 
I think you should change one of your drgaonite's moves to dragon claw for a reliable stab attack, and change tyranitars pursuit to crunch for yet another reliable stab and edit ur dragonites evs if ur passing sd's to it
 
Crunch was changed a while ago, and I guess DClaw would work, but I do need some special power on Nite so I'm changing it to DPulse.

Nite's EVs can't be changed because it gets enough attack without any EVs. I need 252 SpA EVs in order to make it the most powerful mixed sweeper possible.

Changelog:

T-Tar: Pursuit to Crunch
D-Nite: Draco Meteor to Dragon Pulse

Done. Working on threat list as we speak.
 
err to be honest what free switch in does bronzong give to ninjask because like you said no one is going to use earthquake but fire moves instead. Also normally ninjask will be coming in at 50% due to stealth rock. Also i would run bebri berry (stell resit) on tyranitar to help against scizors who are trying to bullet punch.
 
(spelling fail)

This is slightly out of date.

Bronzong was originally a dual screener, which to be honest I thought would provide switch-ins. No clue. I now run a Forretress lead, in order to stop SR and yes, I run Babiri on Tyranitar.

Here, let me update.
 
What is 252 HP EV's on Blissey doing for you? I think you should go for 24 HP / 252 Defense / 232 Sp. Defense as that helps you survive longer.
 
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