BOOST and JETPUNCH (generation 5)

ok i started making a baton pass team and after awhile of testing i realized that most baton pass teams can not set up boosts for both attack AND speed so i modified the receivers so i would not have too



Here my team is:




Latias
Nature:Bold
Item:Light Clay
Ability:Levitate
E.V.s: 252 H.P., 200 Def, 56 Sdef
MOVESET:
Light Screen
Reflect
Roar
Dragon Pulse



This one is an awesome lead. It sets up screens for my Baton Passers and if it is at a mismatch it just roars away. I gave it dragon pulse for attacking just in case due to the fact that she is very bulky and occasionally survives long enough to set up both screens. This is a great defensive set and allows for my Baton Passers to not get knocked out.
OVERALL USEFULNESS: 9.5/10






Togekiss
Nature:bold
Ability:hustle
Item:leftovers
E.V.s:252 H.P., 200 Def, 56 Sdef
MOVESET
Baton Pass
Cheer Up
Double Team
Air Slash




I needed a bulky baton passer and this was the only guy i could think of. I am willing to change him because i frankly came up with nothing on the last slot so he is just a filler. Double teams for evasion boosts. Cheer Up is for the attack boosts. Air slash is in case of attacking. This guy however is not very useful and i hardly use him which is why i want a useful replacement.
OVERALL USEFULNESS: 3/10





GLISCOR
Nature:Calm
Ability:Poison Heal
Item:Toxic Orb
E.V.s:252 H.p., 200 Sdef, 52 Def
MOVESET:
Baton Pass
Swords Dance
Quick Attack
Need suggestions for last move




This guy is awesome. He can switch in on a lot of things, He is bulky enough to set up swords dances and if the opponent is weak enough he can knock them out with the quick attack. He is my main baton passer and is one of the key members on the team. We are not totally screwed if he gets knocked out but we are pretty dang close. He runs the same EV set as the other two only he is more focused in special defense
OVERALL USEFULNESS 10/10





Gorebyss
Nature:Calm
Ability:Swift Swim
Item:White Herb
E.V.s:252 Def, 252 Sdef, 4 HP
MOVESET:
Shell Smash
Baton Pass
Boil Over
Ice Beam




This guy is my backup baton passer and has to come in if Gliscor dies. I rely on him because he raises his stats really fast and can baton pass out fairely quickly.
OVERALL USEFULNESS 7/10





Empoleon
Nature:Adamant
Ability:Torrent
Item:Choice Band
E.V.s:252 Att, 232 HP, 24 Sdef
MOVESET:
Aqua Jet
Earthquake
Drill Peck
Brick Break



One of the two recievers on the team. He switches in after swords dance and can just aqua jet away. He is awesome at beating those pesky fire types that harm my other receiver.
OVERALL USEFULNESS 9/10




Metagross
Nature:Adamant
Ability:Clear Body
Item:Choice Band
E.V.s:252 Att, 252 Hp, 4 Def
MOVESET:
Bullet Punch
Ice Punch
Thunder Punch
Iron Head




This guy is beast. All it takes is two swords dances. If you give me three turns when gliscor is out there then you will be facing a bullet punching pokemon with 1822 Attack. He is a beast when it comes to KOs. Even if they resist steel types it atleast does half damage for a 2HKO.



Please Rate No Rude Comments PLZ
 
okay.
just to let you know most people start a BP chain with speed. It is for that reason I suggest using a Sub/Protect SD Blaziken with HJK and Blaze Kick as the moves. Gets the speed and the momentum in your team going and also can boost attack if you get the chance. I'd put it over Togekiss. I forgot this isn't DW, you can still run the same thing on Ninjask. Sub Protect SD and X-Scissor.

Seeing as how you know have speed boosts + attack boosts you can change Metagrosses moveset to give amazing coverage. Something like Meteor Mash, which has a chance to raise your attack another level, ThunderPunch, Ice Punch and EQ.

If you do one day play DW BP teams work SOOOOOOOOOOOOOOOOOOOOOOOO much better with Magic Mirror Espeon. But this isn't for your team.

GL
 
well the problem with blaziken and ninjask is they both are so fragile that one super effective hit can knock them out an ruin my chain. Plus it would take longer to make the boosts because im adding an extra 2 or 3 turns just to set it up. With the set i am using like i said before i can have a 1822 attack metagross bullet punching you on the 5 turn of the battle if i wanted too. here is the scenario.






TURN 1
???? sends out whatever
I send out Latias





TURN 2
Latias switches to Gliscor
???? Uses whatever move Gliscor loses about 30 percent of health



Gliscors toxic orb activates




TURN 3
Gliscor Uses Swords Dance
????? Uses Ice Type move gliscor loses about 60-70 percent of health





TURN 4
IF GLISCOR IS THAT LOW ON HEALTH I WOULD THEN USE BATON PASS BUT IF I CAN SURVIVE ANOTHER HIT I DO ONE MORE SWORDS DANCE






TURN 5
Gliscor uses baton pass and switches in metagross
????uses ice type move not very effective


AND I SWEEP
 
What do you do about fast taunters like standard glisc/azelf or a guts that taunts. Also bulky water phazers/sleep shufflers?
 
double team is illegal in standard play, and also after your screens wear off theres not much you can do against priority sweepers/taunters
 
well the problem with blaziken and ninjask is they both are so fragile that one super effective hit can knock them out an ruin my chain. Plus it would take longer to make the boosts because im adding an extra 2 or 3 turns just to set it up. With the set i am using like i said before i can have a 1822 attack metagross bullet punching you on the 5 turn of the battle if i wanted too. here is the scenario.






TURN 1
???? sends out whatever
I send out Latias





TURN 2
Latias switches to Gliscor
???? Uses whatever move Gliscor loses about 30 percent of health



Gliscors toxic orb activates




TURN 3
Gliscor Uses Swords Dance
????? Uses Ice Type move gliscor loses about 60-70 percent of health





TURN 4
IF GLISCOR IS THAT LOW ON HEALTH I WOULD THEN USE BATON PASS BUT IF I CAN SURVIVE ANOTHER HIT I DO ONE MORE SWORDS DANCE






TURN 5
Gliscor uses baton pass and switches in metagross
????uses ice type move not very effective


AND I SWEEP


are you kidding me? 30% + 70% = DEAD

and Latias outspeeds Gliscor without a speed boost. Honestly.

this is how your scenarios goes.


Gliscor @ 30%

Turn 3
Latias Uses Ice Beam 1 HP left
Gliscor ues SD

Turn 4
Latias uses Icem Bean
GLISCOR IS DEAD

You need speed boosts first but If you don't wanna listen then that's your choice. And honestly Ninjask will ALWAYS get +6 speed if not taunted. It's just whether or not he gets the attack boosts and a sub aswell.
 
i said 60-70 plus thats only if they have an ice move. As for taunters i am working on that. As for sweepers. I am pretty sure a 1800 att or so empoleon using aqua jet can beat a sweeping garchomp
 
i think you overlooked my post. DOUBLE TEAM IS ILLEGAL IN STANDARD PLAY. you should take that off. and also no matter how many boosts you have the max attack stat you can have 999, which means nattorei (or whatever it's english is) stands a chance against your empoleon, as will latias and mence which will basically ruin your team since baton pass relies alot on working the first time. the second time your opponent will be wary of this (if they weren't the first time for some reason) and send in PHazers or taunters (btw taunt hits through subs incase you didn't know)
 
FIRST OFF READ MY POST

I DO NOT WANT TO KEEP TOGEKISS HE IS JUST A FILLER I AM LOOKING FOR A SUGGESTION and that gets rid of double team


as for the 999 that is for base stats. you can only have 999 base stats. It does not show what your stats are with boosts though. With boosts your stats do not have a limit.
 
if you don't want to take any one's advice then thats your fault. All I can say is that a CB aqua jet ain't gonna be touching Vappy/ Jellicent and a CB Bullet Punch gets laughed off by Nattorei who has Iron Barbs + Leech Seed meaning you won't be lasting long.
 
ok then stop telling me that the thing isnt going to work and make a suggestion. I have only two suggestions and both suggest speed boosters but nobody suggest anything about changing metagross and empoleon so instead of sitting there saying they are useless why dont you make a suggestion for change
 
New battlers are coming on to this forum with such terrible attitudes. Have you read the article on Baton Pass teams?

Your team is looking to sweep without first preparing for a sweep. It's what I see alot of on certain PO servers. Turn 1 - Cloyster used Shell Smash.

Empoleon can get awesome coverage in 4 moves shooting off it's more impressive SAtk. So Baton Passing to it while it has a Choice Band is confusing to say the least. The same goes for Metagross regarding the Choice Band..

Alot of the raters above are much more accomplished than me, but there are a set of rules for the RMT forums that basically say, if your team isn't ready to be rated then we can't rate it. We can't build you a team, this is why you are on the receiving end of a bunch of pissed off raters who have been putting up with this for months.

good luck with the team.
 
Ok first off, what everyone has said about speed is absolutely correct. There needs to be some speed passing done first so the recipients in the chain have a better chance of setting up and passing. Try using Gorebyss as a lead, it can wreck things with boosted attacks, although its speed is still rather lackluster... I would also recommend Taunt on Gliscor and Earthquake over Quick Attack (which is a completely random and unnecessary move on Gliscor) to prevent phazers and other taunters from ruining your chain. Of course, this doesn't stop users of Dragon Tail and Overhead Throw, but it is very beneficial for any Baton Pass team to have Taunt or some other way of dealing with phazers like Magic Mirror. Unfortunately Baton Pass Magic Mirror Espeon is not released yet, otherwise it is the perfect choice for a 5th gen Baton Pass team since it automatically reflects phazing moves bar DT and OT and Taunt. And please, DO NOT USE SPEED BOOST BLAZIKEN with Baton Pass. The combination is illegal since BP is an egg move and only Male Torchics have been released into the Dream World.

Edit: And if you want people to actually rate your team, you might want to think about taking their advice and testing it out rather than argue with them by posting useless posts. Useless post is useless, ok?
 
I agree with chanazn ^
You need to first off have this team tested and almost perfected before you expect anyone to take this seriously. Also, it'd be much better if you had sprites before each set. It really helps people see the poke quickly and easily. As well as double team clause in competitive battle, so you won't get anywhere with that set. I suggest you use roost/t-wave/aura sphere in that position.
When you make these changes, you'll have more to talk about in the descriptions and more people will feel the want to rate this. GL!
 
Wait, didn't serebii say something about being able to breed dream world abilites? Doesn't that also mean you can breed egg moves?
 
Wait, didn't serebii say something about being able to breed dream world abilites? Doesn't that also mean you can breed egg moves?

You can breed dream world abilities with egg moves ONLY if the dream world ability holder is FEMALE. There are no female Torchics released in the dream world, thus Blaziken with Speed Boost and Baton Pass is illegal for now, and likely not to change for quite awhile.
 
ok i changed latias lead to this



NameNINJASKItemNatureSwords Dance + Baton Pass

Leftovers Jolly MovesetEVs~ Swords Dance
~ Baton Pass
~ Substitute
~ X-Scissor / Aerial Ace
176 HP / 252 Atk / 80 Spe
Ninjask's signature ADV set, geared towards passing Speed and Attack boosts, makes a comeback in DPP. Substitute is used to block status and provide Ninjask with the free turns it needs to boost its Attack, something very risky to try without a Substitute in play. Once Ninjask boosts its stats, it can Baton Pass them onto its teammates, or can try to net a quick KO first with your choice of STAB attack.
The EV spread allows Ninjask to reach 416 Speed, enough to outspeed everything this side of Electrode (who is rarely seen in OU play). The HP investment and Leftovers allows Ninjask to Substitute five times, equating to a guaranteed +5 Speed boost, thanks to Speed Boost. Max Attack adds bite to either X-Scissor (the more powerful, more useful option) or Aerial Ace (used to hit threats like Heracross and Breloom super effectively).



THIS IS SMOGONS MOVESET NOT MINE. I am not good at fragile pokemon movesets.



TOGEKISS
i changed to this

Drifblim
Ability:Aftermath
E.V.s 252 Sdef, 252 def, 4 hp
MOVESET:
Baton Pass
Calm Mind
Shadow Ball
Destiny Bond(safety net)





Empoleon changing to this


E.V.s: 252 Spa, 252 Spe, 4 hp
Item:Leftovers
Nature Modest/Timid
MOVESET:
Ice Beam
Hydro Pump
Grass Knot
Hidden Power (electric)






METAGROSS
Item:Leftovers
Nature:adamant/jolly
E.V.s 252 att, 252 spe, 4 hp
MOVESET:
Ice punch
Earthquake
Thunderpunch
Meteor Mash



Those are the changes i made. I now have speed boosts in, got both a special and physical sweeper with variety of movesets, and got 1 bp passing speed, 1 bp passing on special attack, 1 bp passing on attack, 1 bp passing on speed attack and special attack



there is my new team so far
 
LOL at choiced BP receivers.

The whole concept of the team is broken. The moveset are inaccurate, the BP receivers are bizarre, like physical Empoleon...

You should read some guides first before building up your team.

Speed is essential. Start with Ninjask or Blaziken. That's mandatory. DON'T use a choice item on a BP receiver poke. It's just stupid to be locked on a move when you have so much boosts.
 
You can edit the original post with your changes you know... And Ninjask really isn't effective in this metagame. You are better off finding a bulkier speed passer with access to Taunt. Ninjask is wrecked by Mischievous Heart Taunt, phazing moves, and basically any strong move. Oh and 4x weak to Stealth Rock.... Not to mention it can't do anything to virtually any common lead these days. Ninjask is just... outdated. To be honest, Baton Pass is really not effective in this metagame until BP +SB Blaziken and BP + MM Espeon are released. But that's just my opinion.

I would recommend keeping Togekiss over Drifblim as Driblim is horrible, and does not do anything better than Togekiss. A Togekiss set with Air Slash/Aura Spere/Nasty Plot/Baton Pass could work, or you could fit in Thunder Wave support somewhere to help your rather slow BP recipients.
 
why not azumarill over emploeon? it has access to aquajet, and with huge power one swords dance acts as two? it seems a much better option.
 
it is not base stats that have a maximum. i will rip the quote off straight from bulbapedia.

Swords Dance increases the user's Attack stat by two stages. Swords Dance will do nothing if the user's Attack stat has reached a stage of +6 or a value of 999.

you sir, are a stubborn idiot

therefore

This guy is beast. All it takes is two swords dances. If you give me three turns when gliscor is out there then you will be facing a bullet punching pokemon with 1822 Attack. He is a beast when it comes to KOs. Even if they resist steel types it atleast does half damage for a 2HKO.

is wrong,
 
Magnezone will give your team big trouble as most carry a pseudo bolt-beam which is SE against almost all your team except Metagross, but Magnezone can at least 3HKO it, but is barely able to 5HKO. (Assuming Metagross hasn't received any boosts, because Magnezone can easily take of Gorebyss, Gliscor and Togekiss.)
 
it is not base stats that have a maximum. i will rip the quote off straight from bulbapedia.

Swords Dance increases the user's Attack stat by two stages. Swords Dance will do nothing if the user's Attack stat has reached a stage of +6 or a value of 999.

you sir, are a stubborn idiot

therefore



is wrong,







umm really because i actually use a battle simulator and it goes above 999 attack it is the base stat that goes up to 999 not a boosted stat. If you can provide proof then i will believe you but for now i think i will believe my online battle simulator thing
 
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