OU Boots Attacker Darkrai

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[SET]
name: Boots Attacker
move 1: Dark Pulse
move 2: Ice Beam
move 3: Sludge Bomb
move 4: Will-O-Wisp
item: Heavy-Duty Boots
tera type: Poison / Ghost
ability: Bad Dreams
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Darkrai's combination of an excellent Speed tier, high Special Attack alongside a strong Dark-type STAB move and excellent coverage options, and access to Will-O-Wisp—an uncommon option for such an offensively oriented threat—allow it to function quite effectively as a potent special attacker throughout a game. Ice Beam complements Dark Pulse well with its excellent super effective coverage, greatly threatening the likes of Great Tusk, Gliscor, Landorus-T, and Dragonite while hitting Ting-Lu harder than Darkrai's other options. Sludge Bomb rounds out Darkrai's coverage by hitting Fairy-types like Primarina, Alolan Ninetales, Iron Valiant, and Tera Fairy Raging Bolt and Kingambit super effectively. Will-O-Wisp cripples physical attackers like most Kingambit variants, Zamazenta, and Ogerpon-W, making them reliable setup fodder for Darkrai's teammates and allowing Darkrai itself to punish overly aggressive attempted switches. It also has the added bonus of crippling Gliscor attempting to survive a Dark Pulse or Sludge Bomb and activate Poison Heal. Darkrai can situationally opt to drop Sludge Bomb or Ice Beam in favor of Knock Off; though the loss of coverage is extremely noticeable, particularly when dropping Ice Beam, Darkrai can remove items like Assault Vest from Alomomola, Leftovers from Garganacl, and Heavy-Duty Boots from a wide array of entry hazard-weak threats and support both itself and its teammates. Knock Off is particularly useful against bulkier teams or on hazard-stacking teams, as the chip damage from hazards can more than make up for Darkrai's reduced coverage. Tera Poison turns all of Darkrai's weaknesses into resistances, flipping otherwise poor matchups against Zamazenta, Iron Valiant, and Assault Vest Primarina in its favor. Tera Poison additionally allows Darkrai to absorb Toxic Spikes in a pinch and greatly boosts Sludge Bomb's damage output, allowing it to reliably 2HKO Assault Vest Primarina and always OHKO Enamorus while turning it into Darkrai's strongest neutral attacking option. Tera Ghost alternatively provides Darkrai with a coveted immunity to Dragonite's Extreme Speed, Skarmory's and Corviknight's Body Press, and Zamazenta's Fighting-type attacks while letting it spinblock against Great Tusk and Iron Treads in a pinch.

Darkrai fits well on offensive teams that appreciate its good Speed, great coverage, and ability to cripple physical attackers throughout a game. Landorus-T is a great teammate that greatly appreciates Darkrai's ability to eliminate Ground-types like Gliscor and opposing Landorus-T and reliably pivots Darkrai in with U-turn, sets up Stealth Rock to support Darkrai and its teammates, and handles attacks like Zamazenta's Body Press that Darkrai often finds itself targeted by. Hisuian Samurott and Ting-Lu are effective Spikes setters that pair well with Darkrai in spite of their shared Dark typings; Hisuian Samurott can further support Darkrai with Knock Off, Encore, and Flip Turn, while Ting-Lu can use Whirlwind to phaze faster threats like Iron Moth and Dragapult. Darkrai benefits immensely from the chip damage forced by hazards, as it becomes a terrific revenge killer and late-game cleaner once slower opponents are worn down into KO range. Zamazenta is a fantastic teammate that greatly appreciates Darkrai's ability to handle threats like Zapdos, Gholdengo, and Sinistcha that can prevent it from setting up an Iron Defense and sweeping. In return, Zamazenta handles Kingambit, which gives Darkrai trouble if it opts to run Lum Berry and/or Tera Fire to handle Will-O-Wisp. Gholdengo, too, is an excellent teammate; it reliably handles Tinkaton and most Zamazenta and Iron Valiant variants and can utilize the combination of Nasty Plot, Good as Gold, and its excellent typing to greatly threaten the defensive teams that Darkrai struggles against, while Darkrai can use its great Speed to pressure faster threats like Dragonite, Roaring Moon, Landorus-T, and Ogerpon-W that Gholdengo may struggle against. They can also collectively overwhelm Ting-Lu, with either Gholdengo or Darkrai weakening Ting-Lu enough for the other to break past it and put massive offensive pressure on the opponent's team. Other Ghost-types like Dragapult and Pecharunt can also check Zamazenta for Darkrai, and they can reliably pivot it in with U-turn and Parting Shot, respectively. Ogerpon-W is a great teammate that can punch holes in bulkier teams featuring specially bulky threats like Blissey, Ting-Lu, and Clodsire that can wall Darkrai, provides Knock Off support to further assist Darkrai against bulkier teams, and hits Tinkaton extremely hard with Ivy Cudgel, while Darkrai can handle Dragonite, Pecharunt, and Sinistcha that can give Ogerpon-W trouble. Other powerful wallbreakers, like Ogerpon-C, Choice Specs Kyurem, maximum Attack Booster Energy Great Tusk, and mixed Iron Valiant, can break down defensive cores and open up Darkrai to clean up late-game. Great Tusk can utilize an assortment of other sets to set up Stealth Rock and provide valuable Knock Off support to support Darkrai's ability to outspeed and 2HKO much of the offensive metagame, and it reliably handles Kingambit so that Darkrai doesn't need to rely on Will-O-Wisp against it. Tinkaton is another excellent teammate that, like Great Tusk, provides Stealth Rock and Knock Off support, but it can also provide Encore support or paralyze faster threats like Iron Valiant and Dragapult so that Darkrai can outspeed and eliminate them. Moltres can reliably answer physical attackers like Kingambit and Zamazenta, taking pressure off Darkrai to land a Will-O-Wisp against them, and can also pivot Darkrai in safely with U-turn. Lastly, powerful priority attackers like Raging Bolt, Dragonite, and Kingambit make for strong teammates that can answer foes that outspeed and threaten Darkrai, such as +1 Tera Flying Roaring Moon, +1 Iron Valiant, and Dragapult. In return, Darkrai can utilize its great Speed to put immediate pressure on threats like Landorus-T, Air Balloon Gholdengo, Zapdos, and Moltres.

[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/autumn.384270/

Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
amqc

comment

[SET]
name: Boots Attacker
move 1: Dark Pulse
move 2: Ice Beam
move 3: Sludge Bomb
move 4: Will-O-Wisp
item: Heavy-Duty Boots
tera type: Poison / Ghost
ability: Bad Dreams
nature: Timid
evs: 252 SpA/ 4 SpD / 252 Spe

[SET COMMENTS]
Darkrai's combination of an excellent speed tier, high Special Attack alongside strong Dark-type STAB and excellent coverage options, and access to Will-O-Wisp—an uncommon option for such an offensively-oriented threat—allow it to function quite effectively as a potent special attacker throughout a game. Dark Pulse greatly threatens Gholdengo, Galarian Slowking, and Iron Crown while being Darkrai's most reliable neutral attack and a possibly-disruptive nuisance due to its flinch chance. Ice Beam complements Dark Pulse's well with its excellent super effective coverage, greatly threatening the likes of Great Tusk, Gliscor, Landorus-T, Dragonite, Roaring Moon, and Zapdos and hitting Ting-Lu harder than Darkrai's other options. Sludge Bomb rounds out Darkrai's coverage by hitting Fairy-types like Primarina, Alolan Ninetales, and Tera Fairy Raging Bolt super effectively Iron Valiant. Will-O-Wisp cripples physical attackers like most Kingambit variants, Dragonite, Roaring Moon, Hisuian Samurott, Great Tusk, and Ogerpon-W, making them reliable setup fodder for Darkrai's teammates and allowing Darkrai itself to survive their attacks if needed scares gliscor from absorbing and cripples zamazenta on the switch. Mention Knock Off, dropping Sludge Bomb is usually better but leaves you walled by clef and prima, on teams that don't need ice beam for gliscor Ice Beam can be dropped instead but usually worse off with beam, on teams with good answers to physical mons you can drop wisp even. Focus > Wisp is also an option on these sets to hit ting, gambit, darkrai, samurott. Tera Poison greatly boosts Sludge Bomb's damage output, allowing it to reliably 2HKO Assault Vest Primarina and always OHKO Enamorus while turning it into Darkrai's strongest neutral attacking option, and complements Darkrai's Dark typing well by turning all of its weaknesses into resistances and letting it flip losing matchups against Zamazenta, Iron Valiant, and Assault Vest Primarina into far more advantageous matchups Makes Darkrai a tspike absorber. Tera Ghost is a strong alternative that provides Darkrai with a complete immunity to Dragonite's Extreme Speed and Zamazenta's and Corviknight's Body Press while letting it spinblock against Great Tusk and Iron Treads in a pinch.

Darkrai fits well on offensive teams that appreciate its good Speed, great coverage, and ability to cripple physical attackers throughout a game. Landorus-T is a great teammate that greatly appreciates Darkrai's ability to eliminate Ground-types like Gliscor and opposing Landorus-T and reliably pivots Darkrai in with U-turn, sets up Stealth Rock to support Darkrai and its teammates, and handles attacks like Zamazenta's Body Press that Darkrai often finds itself targeted by. Zamazenta itself is a fantastic teammate that greatly appreciates Darkrai's ability to handle threats like Moltres, Zapdos, Gholdengo, and Sinistcha that can prevent it from setting up an Iron Defense and sweeping. In return, Zamazenta handles Kingambit, which gives Darkrai trouble if it opts to run Lum Berry and/or Tera Fire to handle Will-O-Wisp. Gholdengo, too, is an excellent teammate: it reliably handles most Zamazenta and Iron Valiant variants and can utilize the combination of Nasty Plot, Good as Gold, and its excellent typing to greatly threaten the defensive teams that Darkrai struggles against while Darkrai can return the favor by using its great Speed to pressure fast-paced offensive teams that Gholdengo may struggle against This is also a great knocker+breaker core because they have similar checks. Ogerpon-W is a great teammate that can punch holes in bulkier teams featuring specially-bulky threats like Blissey, Ting-Lu and Clodsire that can wall Darkrai and hits Tinkaton extremely hard, while Darkrai can handle the likes of Dragonite, Pecharunt, and Sinistcha that may give Ogerpon-W trouble. Great Tusk can set up Stealth Rock and provide valuable Knock Off support to support Darkrai's ability to outspeed and 2HKO much of the offensive metagame, and reliably handles Kingambit so Darkrai doesn't need to rely on Will-O-Wisp as heavily. Lastly, powerful priority attackers like Raging Bolt, Dragonite, and Kingambit make for strong teammates that can greatly threaten the likes of Deoxys-S, Dragon Dance Roaring Moon, Booster Energy Iron Moth, Booster Energy Iron Valiant in the case of the former two, and Dragapult in the latter's case, which which can outspeed Darkrai and threaten to irreparably damage or outright OHKO it. In return, Darkrai can utilize its great Speed to put immediate pressure on threats like Landorus-T, some Kyurem variants, Air Balloon Gholdengo, Zapdos, and Moltres.

Samurott, Moltres, Dragapult are major partners that are missing from this

[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:

Grammar checked by:
 
Implemented! I've left out the Pult mention for now since the second paragraph is already pretty meaty, but should it be cut down I'll definitely make room for Pult in there. Everything else has been incorporated, of course.

Will wait to credit until formal QC approves.
 
Last edited:
Add Remove Comment
[SET]
name: Boots Attacker
move 1: Dark Pulse
move 2: Ice Beam
move 3: Sludge Bomb
move 4: Will-O-Wisp
item: Heavy-Duty Boots
tera type: Poison / Ghost
ability: Bad Dreams
nature: Timid
evs: 252 SpA/ 4 SpD / 252 Spe

[SET COMMENTS]

Darkrai's combination of an excellent speed tier, high Special Attack alongside strong Dark-type STAB and excellent coverage options, and access to Will-O-Wisp—an uncommon option for such an offensively-oriented threat—allow it to function quite effectively as a potent special attacker throughout a game. Dark Pulse greatly threatens Gholdengo, Galarian Slowking, and Iron Crown while being Darkrai's most reliable neutral attack and a possibly-disruptive nuisance due to its flinch chance dont think explaining stab is necessary. Ice Beam complements Dark Pulse's well with its excellent super effective coverage, greatly threatening the likes of Great Tusk, Gliscor, Landorus-T, Dragonite, Roaring Moon, and Zapdos and hitting Ting-Lu harder than Darkrai's other options. Sludge Bomb rounds out Darkrai's coverage by hitting Fairy-types like Primarina, Alolan Ninetales, Iron Valiant, and Tera Fairy Raging Bolt and Kingambit super effectively. Darkrai can situationally opt to drop Sludge Bomb or Ice Beam in favor of Knock Off; though the loss of coverage is extremely noticeable, particularly when dropping Ice Beam, Will-O-Wisp cripples physical attackers like most Kingambit variants, Dragonite, Roaring Moon, Hisuian Samurott, Great Tusk, Zamazenta, and Ogerpon-W cutting down examples, gambit and zama are the major ones; tusk youd rather beam, making them reliable setup fodder for Darkrai's teammates and allowing Darkrai itself to punish overly aggressive attempted switches. It also has the added bonus of crippling Gliscor attempting to survive a Dark Pulse or Sludge Bomb and activate Poison Heal. Darkrai can situationally opt to drop Sludge Bomb or Ice Beam in favor of Knock Off; though the loss of coverage is extremely noticeable, particularly when dropping Ice Beam. mention the merits of using knock too, for ex. knocking av from mola or lefties from garg or boots so that stuff take hazard dmg Tera Poison greatly boosts Sludge Bomb's damage output, allowing it to reliably 2HKO Assault Vest Primarina and always OHKO Enamorus while turning it into Darkrai's strongest neutral attacking option, and complements Darkrai's Dark typing well by allowing it to absorb Toxic Spikes in a pinch while turning all of its weaknesses into resistances and letting it flip otherwise-losing matchups against Zamazenta, Iron Valiant, and Assault Vest Primarina more in its favor. Tera Ghost is a strong alternative that provides Darkrai with a complete immunity to Dragonite's Extreme Speed and Zamazenta's and Corviknight's Body Press id prob word this differently bc it also gets immunity to zama's CC while letting it spinblock against Great Tusk and Iron Treads in a pinch.

Darkrai fits well on offensive teams that appreciate its good Speed, great coverage, and ability to cripple physical attackers throughout a game. Landorus-T is a great teammate that greatly appreciates Darkrai's ability to eliminate Ground-types like Gliscor and opposing Landorus-T and reliably pivots Darkrai in with U-turn, sets up Stealth Rock to support Darkrai and its teammates, and handles attacks like Zamazenta's Body Press that Darkrai often finds itself targeted by. Hisuian Samurott can set Spikes with Ceaseless Edge and can also support Darkrai by utilizing Knock Off, Encore, and Flip Turn to remove opposing held items, punish an assortment of passive options, and pivot Darkrai in safely. Zamazenta itself is a fantastic teammate that greatly appreciates Darkrai's ability to handle threats like Moltres, cant 2hko molt; knock variants are good vs it but its not a main slash so i'd cut it Zapdos, Gholdengo, and Sinistcha that can prevent it from setting up an Iron Defense and sweeping. In return, Zamazenta handles Kingambit, which gives Darkrai trouble if it opts to run Lum Berry and/or Tera Fire to handle Will-O-Wisp. Gholdengo, too, is an excellent teammate: it reliably handles Tinkaton and most Zamazenta and Iron Valiant variants and can utilize the combination of Nasty Plot, Good as Gold, and its excellent typing to greatly threaten the defensive teams that Darkrai struggles against while Darkrai can return the favor by using its great Speed to pressure fast-paced offensive teams that Gholdengo may struggle against this would make more sense if you mentioned specific defensive and fast foes (w/examples and stuff) instead, theres a lot that outspeeds / prios rai on fast paced teams. another point id like u to add is pressuring shared checks like tinglu. If Darkrai opts to run Knock Off, Gholdengo can greatly capitalize on the removal of various Heavy-Duty Boots to wallbreak even more effectively. i saw vetis check but honestly this is kinda minor considering knock isnt even a slash Ogerpon-W is a great teammate that can punch holes in bulkier teams featuring specially-bulky threats like Blissey, Ting-Lu and Clodsire that can wall Darkrai, provides Knock Off support to further assist Darkrai against bulkier teams, and hits Tinkaton extremely hard with Ivy Cudgel, while Darkrai can handle the likes of Dragonite, Pecharunt, and Sinistcha that may give Ogerpon-W trouble. Moltres can reliably answer physical attackers like Kingambit and Zamazenta, taking pressure off Darkrai to land a Will-O-Wisp against them, and can also pivot Darkrai in safely with U-turn. Great Tusk can set up Stealth Rock and provide valuable Knock Off support to support Darkrai's ability to outspeed and 2HKO much of the offensive metagame, and reliably handles Kingambit so Darkrai doesn't need to rely on Will-O-Wisp against it. Lastly, powerful priority attackers like Raging Bolt, Dragonite, and Kingambit make for strong teammates that can greatly threaten the likes of Deoxys-S, Dragon Dance Roaring Moon, Booster Energy Iron Moth, Booster Energy Iron Valiant in the case of the former two, and Dragapult in the latter's case, which which can answer foes that outspeed and threaten Darkrai, such as +1 Iron Moth, +1 Roaring Moon, and Dragapult short n sweet and threaten to irreparably damage or outright OHKO it. In return, Darkrai can utilize its great Speed to put immediate pressure on threats like Landorus-T, some Kyurem variants, Air Balloon Gholdengo, Zapdos, and Moltres.

mention tinglu, tinkaton, and ghosts like pecha/sinis as partners. tinkas util w rocks+enc+twave (so that rai outspeeds everything) is nice, lu sets spikes, ghosts check zama. sd glisc is also a nice mate for special walls and enjoys wisp+dnite checking support

if it gets overly lengthy u can cut it down. for example u can group tinglu and hamu together as spikers on darkspam. the
'in return' parts can also be compressed by removing fluff and just making it say "in return, rai can check xyz for abc" or something. i can also help w cutting in the recheck if u ask me to :thumbsup:


[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:

Grammar checked by:
credit veti too

ill 1/2 after u implement the (esp final) comments
 
Add Remove Comment
[SET]
name: Boots Attacker
move 1: Dark Pulse
move 2: Ice Beam
move 3: Sludge Bomb
move 4: Will-O-Wisp
item: Heavy-Duty Boots
tera type: Poison / Ghost
ability: Bad Dreams
nature: Timid
evs: 252 SpA/ 4 SpD / 252 Spe

[SET COMMENTS]

Darkrai's combination of an excellent speed tier, high Special Attack alongside strong Dark-type STAB and excellent coverage options, and access to Will-O-Wisp—an uncommon option for such an offensively-oriented threat—allow it to function quite effectively as a potent special attacker throughout a game. Dark Pulse greatly threatens Gholdengo, Galarian Slowking, and Iron Crown while being Darkrai's most reliable neutral attack and a possibly-disruptive nuisance due to its flinch chance dont think explaining stab is necessary. Ice Beam complements Dark Pulse's well with its excellent super effective coverage, greatly threatening the likes of Great Tusk, Gliscor, Landorus-T, Dragonite, Roaring Moon, and Zapdos and hitting Ting-Lu harder than Darkrai's other options. Sludge Bomb rounds out Darkrai's coverage by hitting Fairy-types like Primarina, Alolan Ninetales, Iron Valiant, and Tera Fairy Raging Bolt and Kingambit super effectively. Darkrai can situationally opt to drop Sludge Bomb or Ice Beam in favor of Knock Off; though the loss of coverage is extremely noticeable, particularly when dropping Ice Beam, Will-O-Wisp cripples physical attackers like most Kingambit variants, Dragonite, Roaring Moon, Hisuian Samurott, Great Tusk, Zamazenta, and Ogerpon-W cutting down examples, gambit and zama are the major ones; tusk youd rather beam, making them reliable setup fodder for Darkrai's teammates and allowing Darkrai itself to punish overly aggressive attempted switches. It also has the added bonus of crippling Gliscor attempting to survive a Dark Pulse or Sludge Bomb and activate Poison Heal. Darkrai can situationally opt to drop Sludge Bomb or Ice Beam in favor of Knock Off; though the loss of coverage is extremely noticeable, particularly when dropping Ice Beam. mention the merits of using knock too, for ex. knocking av from mola or lefties from garg or boots so that stuff take hazard dmg Tera Poison greatly boosts Sludge Bomb's damage output, allowing it to reliably 2HKO Assault Vest Primarina and always OHKO Enamorus while turning it into Darkrai's strongest neutral attacking option, and complements Darkrai's Dark typing well by allowing it to absorb Toxic Spikes in a pinch while turning all of its weaknesses into resistances and letting it flip otherwise-losing matchups against Zamazenta, Iron Valiant, and Assault Vest Primarina more in its favor. Tera Ghost is a strong alternative that provides Darkrai with a complete immunity to Dragonite's Extreme Speed and Zamazenta's and Corviknight's Body Press id prob word this differently bc it also gets immunity to zama's CC while letting it spinblock against Great Tusk and Iron Treads in a pinch.

Darkrai fits well on offensive teams that appreciate its good Speed, great coverage, and ability to cripple physical attackers throughout a game. Landorus-T is a great teammate that greatly appreciates Darkrai's ability to eliminate Ground-types like Gliscor and opposing Landorus-T and reliably pivots Darkrai in with U-turn, sets up Stealth Rock to support Darkrai and its teammates, and handles attacks like Zamazenta's Body Press that Darkrai often finds itself targeted by. Hisuian Samurott can set Spikes with Ceaseless Edge and can also support Darkrai by utilizing Knock Off, Encore, and Flip Turn to remove opposing held items, punish an assortment of passive options, and pivot Darkrai in safely. Zamazenta itself is a fantastic teammate that greatly appreciates Darkrai's ability to handle threats like Moltres, cant 2hko molt; knock variants are good vs it but its not a main slash so i'd cut it Zapdos, Gholdengo, and Sinistcha that can prevent it from setting up an Iron Defense and sweeping. In return, Zamazenta handles Kingambit, which gives Darkrai trouble if it opts to run Lum Berry and/or Tera Fire to handle Will-O-Wisp. Gholdengo, too, is an excellent teammate: it reliably handles Tinkaton and most Zamazenta and Iron Valiant variants and can utilize the combination of Nasty Plot, Good as Gold, and its excellent typing to greatly threaten the defensive teams that Darkrai struggles against while Darkrai can return the favor by using its great Speed to pressure fast-paced offensive teams that Gholdengo may struggle against this would make more sense if you mentioned specific defensive and fast foes (w/examples and stuff) instead, theres a lot that outspeeds / prios rai on fast paced teams. another point id like u to add is pressuring shared checks like tinglu. If Darkrai opts to run Knock Off, Gholdengo can greatly capitalize on the removal of various Heavy-Duty Boots to wallbreak even more effectively. i saw vetis check but honestly this is kinda minor considering knock isnt even a slash Ogerpon-W is a great teammate that can punch holes in bulkier teams featuring specially-bulky threats like Blissey, Ting-Lu and Clodsire that can wall Darkrai, provides Knock Off support to further assist Darkrai against bulkier teams, and hits Tinkaton extremely hard with Ivy Cudgel, while Darkrai can handle the likes of Dragonite, Pecharunt, and Sinistcha that may give Ogerpon-W trouble. Moltres can reliably answer physical attackers like Kingambit and Zamazenta, taking pressure off Darkrai to land a Will-O-Wisp against them, and can also pivot Darkrai in safely with U-turn. Great Tusk can set up Stealth Rock and provide valuable Knock Off support to support Darkrai's ability to outspeed and 2HKO much of the offensive metagame, and reliably handles Kingambit so Darkrai doesn't need to rely on Will-O-Wisp against it. Lastly, powerful priority attackers like Raging Bolt, Dragonite, and Kingambit make for strong teammates that can greatly threaten the likes of Deoxys-S, Dragon Dance Roaring Moon, Booster Energy Iron Moth, Booster Energy Iron Valiant in the case of the former two, and Dragapult in the latter's case, which which can answer foes that outspeed and threaten Darkrai, such as +1 Iron Moth, +1 Roaring Moon, and Dragapult short n sweet and threaten to irreparably damage or outright OHKO it. In return, Darkrai can utilize its great Speed to put immediate pressure on threats like Landorus-T, some Kyurem variants, Air Balloon Gholdengo, Zapdos, and Moltres.

mention tinglu, tinkaton, and ghosts like pecha/sinis as partners. tinkas util w rocks+enc+twave (so that rai outspeeds everything) is nice, lu sets spikes, ghosts check zama. sd glisc is also a nice mate for special walls and enjoys wisp+dnite checking support

if it gets overly lengthy u can cut it down. for example u can group tinglu and hamu together as spikers on darkspam. the
'in return' parts can also be compressed by removing fluff and just making it say "in return, rai can check xyz for abc" or something. i can also help w cutting in the recheck if u ask me to :thumbsup:


[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:

Grammar checked by:
credit veti too

ill 1/2 after u implement the (esp final) comments
Implemented and ready for a second look!
 
to pressure fast-paced offensive teams that Gholdengo may struggle against this would make more sense if you mentioned specific defensive and fast foes (w/examples and stuff) instead, theres a lot that outspeeds / prios rai on fast paced teams. another point id like u to add is pressuring shared checks like tinglu.
implement this comment and should be good, great work
qc 1/2 (or 2/2 maybe since veti is qc now? no idea how that works)
 
to pressure fast-paced offensive teams that Gholdengo may struggle against this would make more sense if you mentioned specific defensive and fast foes (w/examples and stuff) instead, theres a lot that outspeeds / prios rai on fast paced teams. another point id like u to add is pressuring shared checks like tinglu.
implement this comment and should be good, great work
qc 1/2 (or 2/2 maybe since veti is qc now? no idea how that works)
I'll be marking it as 1/2 but crediting both. When the second stamp happens I'll mark it as 3/2.

(and yes, that means it's implemented)
 
Last edited:
2/2
[SET]
name: Boots Attacker
move 1: Dark Pulse
move 2: Ice Beam
move 3: Sludge Bomb
move 4: Will-O-Wisp
item: Heavy-Duty Boots
tera type: Poison / Ghost
ability: Bad Dreams
nature: Timid
evs: 252 SpA (space) / 4 SpD / 252 Spe

[SET COMMENTS]

Darkrai's combination of an excellent speed tier, high Special Attack alongside strong Dark-type STAB and excellent coverage options, and access to Will-O-Wisp—an uncommon option for such an offensively-oriented threat—allow it to function quite effectively as a potent special attacker throughout a game. Ice Beam complements Dark Pulse's well with its excellent super effective coverage, greatly threatening the likes of Great Tusk, Gliscor, Landorus-T, Dragonite, Roaring Moon, and Zapdos (would cut this down to 3 with a focus on the most relevant targets) and hitting Ting-Lu harder than Darkrai's other options. Sludge Bomb rounds out Darkrai's coverage by hitting Fairy-types like Primarina, Alolan Ninetales, Iron Valiant, and Tera Fairy Raging Bolt and Kingambit super effectively. Will-O-Wisp cripples physical attackers like most Kingambit variants, Dragonite, Roaring Moon, Zamazenta, and Ogerpon-W (this can be cut to 3-4 as well), making them reliable setup fodder for Darkrai's teammates and allowing Darkrai itself to punish overly aggressive attempted switches. It also has the added bonus of crippling Gliscor attempting to survive a Dark Pulse or Sludge Bomb and activate Poison Heal. Darkrai can situationally opt to drop Sludge Bomb or Ice Beam in favor of Knock Off; though the loss of coverage is extremely noticeable, particularly when dropping Ice Beam, Darkrai can remove items like Assault Vest from Alomomola, Leftovers from Garganacl, or Heavy-Duty Boots from a wide array of hazard-weak threats and support both itself and its teammates. (you could specifically mention how it's better against bulkier teams / better on hazard stack teams) Tera Poison greatly boosts Sludge Bomb's damage output, allowing it to reliably 2HKO Assault Vest Primarina and always OHKO Enamorus while turning it into Darkrai's strongest neutral attacking option, and complements Darkrai's Dark typing well by allowing it to absorb Toxic Spikes in a pinch while turning all of its weaknesses into resistances and letting it flip otherwise-losing matchups against Zamazenta, Iron Valiant, and Assault Vest Primarina more in its favor. (reword this to prioritise the flipping mus, the extra damage and tspikes removal is nice but being able to flip valiant mu and remove it has a lot more significance in games. you can also tera and wisp a boosted zama) Tera Ghost is a strong alternative that provides Darkrai with a coveted immunity to Dragonite's Extreme Speed, Skarmory's and Corviknight's Body Press, and Zamazenta's Fighting-type attacks while letting it spinblock against Great Tusk and Iron Treads in a pinch.

Darkrai fits well on offensive teams that appreciate its good Speed, great coverage, and ability to cripple physical attackers throughout a game. Landorus-T is a great teammate that greatly appreciates Darkrai's ability to eliminate Ground-types like Gliscor and opposing Landorus-T and reliably pivots Darkrai in with U-turn, sets up Stealth Rock to support Darkrai and its teammates, and handles attacks like Zamazenta's Body Press that Darkrai often finds itself targeted by. Hisuian Samurott and Ting-Lu are effective Spikes setters that pair well with Darkrai in spite of their shared Dark typings: Hisuian Samurott can further support Darkrai with Knock Off, Encore, and Flip Turn support while Ting-Lu can use Whirlwind to phaze faster threats like Iron Moth and Dragapult out. (you talk about hazard setters but it could be worth specifically saying how darkrai is much more effective as a revenge killer with the chip from them) Zamazenta itself is a fantastic teammate that greatly appreciates Darkrai's ability to handle threats like Zapdos, Gholdengo, and Sinistcha that can prevent it from setting up an Iron Defense and sweeping. In return, Zamazenta handles Kingambit, which gives Darkrai trouble if it opts to run Lum Berry and/or Tera Fire to handle Will-O-Wisp. Gholdengo, too, is an excellent teammate: it reliably handles Tinkaton and most Zamazenta and Iron Valiant variants and can utilize the combination of Nasty Plot, Good as Gold, and its excellent typing to greatly threaten the defensive teams that Darkrai struggles against while Darkrai can use its great Speed to pressure faster threats like Dragonite, Roaring Moon, Landorus-T, and Ogerpon-W that Gholdengo may struggle against. They can also collectively overwhelm Ting-Lu, with either Gholdengo or Darkrai weakening Ting-Lu enough for the other to break past it and put massive offensive pressure on the opponent's team. Other Ghost-types like Dragapult and Pecharunt can also check Zamazenta for Darkrai. (and they provide extra pivot support) Ogerpon-W is a great teammate that can punch holes in bulkier teams featuring specially-bulky threats like Blissey, Ting-Lu and Clodsire that can wall Darkrai, provides Knock Off support to further assist Darkrai against bulkier teams, and hits Tinkaton extremely hard with Ivy Cudgel, while Darkrai can handle Dragonite, Pecharunt, and Sinistcha that can give Ogerpon-W trouble. (could be good to make a more general point about otehr breakers as well - ogerpon is particularly good but it's not the only one so giving people some more options can be good)Tinkaton itself is an excellent teammate that provides Stealth Rock and Encore support and can paralyze faster threats like Iron Valiant and Dragapult so Darkrai can outspeed and eliminate them. (group this with other rocks setters so the role is more clear, can group tusk in with those as well or group tusk/tink as knock mons as well; listing individual teammates is good but connecting them with roles makes it easier for someone new to build something coherent) Moltres can reliably answer physical attackers like Kingambit and Zamazenta, taking pressure off Darkrai to land a Will-O-Wisp against them, and can also pivot Darkrai in safely with U-turn. Great Tusk can set up Stealth Rock and provide valuable Knock Off support to support Darkrai's ability to outspeed and 2HKO much of the offensive metagame, and reliably handles Kingambit so Darkrai doesn't need to rely on Will-O-Wisp against it. Lastly, powerful priority attackers like Raging Bolt, Dragonite, and Kingambit make for strong teammates that can answer foes that outspeed and threaten Darkrai, such as +1 Tera Flying Roaring Moon, +1 Iron Valiant, and Dragapult. In return, Darkrai can utilize its great Speed to put immediate pressure on threats like Landorus-T, some Kyurem variants (even to 0 bulk it doesn't do enough damage to threaten it unless already chipped a lot), Air Balloon Gholdengo, Zapdos, and Moltres.

[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/zastra.558636/

Grammar checked by:
 
GP Team done

add remove highlight comment

[SET]
name: Boots Attacker
move 1: Dark Pulse
move 2: Ice Beam
move 3: Sludge Bomb
move 4: Will-O-Wisp
item: Heavy-Duty Boots
tera type: Poison / Ghost
ability: Bad Dreams
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Darkrai's combination of an excellent speed Speed tier, high Special Attack alongside strong Dark-type STAB (are you saying Darkrai has "a strong Dark-type STAB move"?) and excellent coverage options, and access to Will-O-Wispan uncommon option for such an offensively (remove hyphen) oriented threatallow (replaced em-dash coding, as it's no longer needed) it to function quite effectively as a potent special attacker throughout a game. Ice Beam complements Dark Pulse's (add in missing noun or remove "'s") well with its excellent super effective coverage, greatly threatening the likes of Great Tusk, Gliscor, Landorus-T, and Dragonite while hitting Ting-Lu harder than Darkrai's other options. Sludge Bomb rounds out Darkrai's coverage by hitting Fairy-types like Primarina, Alolan Ninetales, Iron Valiant, and Tera Fairy Raging Bolt and Kingambit super effectively. Will-O-Wisp cripples physical attackers like most Kingambit variants, Zamazenta, and Ogerpon-W, making them reliable setup fodder for Darkrai's teammates and allowing Darkrai itself to punish overly aggressive attempted switches. It also has the added bonus of crippling Gliscor attempting to survive a Dark Pulse or Sludge Bomb and activate Poison Heal. Darkrai can situationally opt to drop Sludge Bomb or Ice Beam in favor of Knock Off; though the loss of coverage is extremely noticeable, particularly when dropping Ice Beam, Darkrai can remove items like Assault Vest from Alomomola, Leftovers from Garganacl, or and Heavy-Duty Boots from a wide array of entry hazard-weak threats and support both itself and its teammates. Knock Off is particularly useful against bulkier teams or on hazard-stacking teams, as the chip damage from hazards can more than make up for Darkrai's reduced coverage. Tera Poison turns all of Darkrai's weaknesses into resistances, flipping otherwise (remove hyphen) poor matchups against Zamazenta, Iron Valiant, and Assault Vest Primarina in its favor. Tera Poison additionally allows Darkrai to absorb Toxic Spikes in a pinch and greatly boosts Sludge Bomb's damage output, allowing it to reliably 2HKO Assault Vest Primarina and always OHKO Enamorus while turning it into Darkrai's strongest neutral attacking option. Tera Ghost is a strong (fluff) alternatively that provides Darkrai with a coveted immunity to Dragonite's Extreme Speed, Skarmory's and Corviknight's Body Presses, and Zamazenta's Fighting-type attacks while letting it spinblock against Great Tusk and Iron Treads in a pinch.

Darkrai fits well on offensive teams that appreciate its good Speed, great coverage, and ability to cripple physical attackers throughout a game. Landorus-T is a great teammate that greatly appreciates Darkrai's ability to eliminate Ground-types like Gliscor and opposing Landorus-T, (AC) and reliably pivots Darkrai in with U-turn, sets up Stealth Rock to support Darkrai and its teammates, and handles attacks like Zamazenta's Body Press that Darkrai often finds itself targeted by. Hisuian Samurott and Ting-Lu are effective Spikes setters that pair well with Darkrai in spite of their shared Dark typings; (colon -> semicolon) Hisuian Samurott can further support Darkrai with Knock Off, Encore, and Flip Turn (redundant) support, (AC) while Ting-Lu can use Whirlwind to phaze faster threats like Iron Moth and Dragapult out. Darkrai benefits immensely from the chip damage forced by entry hazards, as it becomes a terrific revenge killer and late-game cleaner once slower opponents foes are worn down into KO range. Zamazenta is a fantastic teammate that greatly appreciates Darkrai's ability to handle threats like Zapdos, Gholdengo, and Sinistcha that can prevent it from setting up an Iron Defense and sweeping. In return, Zamazenta handles Kingambit, which gives Darkrai trouble if it opts to run Lum Berry and/or Tera Fire to handle Will-O-Wisp. Gholdengo, too, is an excellent teammate; (colon -> semicolon) it reliably handles Tinkaton and most Zamazenta and Iron Valiant variants and can utilize the combination of Nasty Plot, Good as Gold, and its excellent typing to greatly threaten the defensive teams that Darkrai struggles against, (AC) while Darkrai can use its great Speed to pressure faster threats like Dragonite, Roaring Moon, Landorus-T, and Ogerpon-W that Gholdengo may struggle against. They can also collectively overwhelm Ting-Lu, with either Gholdengo or Darkrai weakening Ting-Lu enough for the other to break past it and put massive offensive pressure on the opponent's team. Other Ghost-types like Dragapult and Pecharunt can also check Zamazenta for Darkrai, and they can reliably pivot it in with U-turn and Parting Shot, respectively. Ogerpon-W is a great teammate that can punch holes in bulkier teams featuring specially (remove hyphen) bulky threats like Blissey, Ting-Lu, (AC) and Clodsire that can wall Darkrai, provides Knock Off support to further assist Darkrai against bulkier teams, and hits Tinkaton extremely hard with Ivy Cudgel, while Darkrai can handle Dragonite, Pecharunt, and Sinistcha that can give Ogerpon-W trouble. Other powerful wallbreakers, like Ogerpon-C, Choice Specs Kyurem, maximum Attack Booster Energy Great Tusk, and mixed Iron Valiant, can break down defensive cores and open up Darkrai to clean up late-game. Great Tusk can utilize an assortment of other sets to set up Stealth Rock and provide valuable Knock Off support to support Darkrai's ability to outspeed and 2HKO much of the offensive metagame, and it reliably handles Kingambit so that Darkrai doesn't need to rely on Will-O-Wisp against it. Tinkaton is another excellent teammate that, like Great Tusk, provides Stealth Rock and Knock Off support, but it can also provide Encore support or paralyze faster threats like Iron Valiant and Dragapult so that Darkrai can outspeed and eliminate them. Moltres can reliably answer physical attackers like Kingambit and Zamazenta, taking pressure off Darkrai to land a Will-O-Wisp against them, and can also pivot Darkrai in safely with U-turn. Lastly, powerful priority attackers like Raging Bolt, Dragonite, and Kingambit make for strong teammates that can answer foes that outspeed and threaten Darkrai, such as +1 Tera Flying Roaring Moon, +1 Iron Valiant, and Dragapult. In return, Darkrai can utilize its great Speed to put immediate pressure on threats like Landorus-T, Air Balloon Gholdengo, Zapdos, and Moltres.

[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/autumn.384270/

Grammar checked by:

GP Check 1/1

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