BH Bots build bots (fc hands) [DONE]

:iron hands:
[SET]
Fur Coat (Iron Hands) @ Rocky Helmet
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Strength Sap / Recover
- Thunderous Kick
- Mortal Spin / Knock Off
- Teleport / Glare / Nuzzle

[SET COMMENTS]
Iron Hands's immense physical bulk and typing make it one of the best answers to Ash-Greninja and Mega Lucario. Strength Sap is usually better thanks to its greater recovery and ability to reduce boosts from Tidy Up; however, Recover has a better matchup against Magic Bounce users. Knock Off removes items from common switch-ins like Mega Audino. Mortal Spin works well in combination with Thunderous Kick, poisons Imposter users, and allows Iron Hands to remove entry hazards for teammates like Ash-Greninja. Teleport lets Iron Hands in offensive threats such as Kyurem-B, Mega Lucario, and Ash-Greninja. Rocky Helmet allows Iron Hands to punish Ash-Greninja's Surging Strikes and generally chip wallbreakers like Mega Lucario. Iron Hands can wall most physical threats; however, its Ground weakness necessitates a teammate that can handle Mega Garchomp and Arceus-Ground such as Celesteela or a secondary Fur Coat user such as Arceus-Ghost. Iron Hands is virtually helpless against most Arceus-Ghost sets, so a solid check to it like Mega Audino or Meloetta is useful. Imposter-proof Iron Hands with a Pokemon that can take its utility moves, such as Arceus-Ghost or Mega Audino. Offensive Imposter-proofing with Pokemon such as Ultra Necrozma is also effective.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/notgamingreally.658705/
Quality checked by:
https://www.smogon.com/forums/members/chessking345.355040/
https://www.smogon.com/forums/members/tea-guzzler.577920/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
 
Last edited:
Add Comment
[SET]
Fur Coat (Iron Hands) @ Rocky Helmet
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe min speed for pivoting + relaxed 0 ivs + max spa evs
Impish Nature
- Thunderous Kick second slot
- Will-O-Wisp / Teleport last slot, do Teleport / Volt Switch / Glare / Nuzzle, wisp isn't that help bc the stuff you wall you basically hard wall and it doesn't help against most chomp variants and the fire types. Volt despite low spa still has stab to chip some stuff, and paralysis cripples a lot of important switch ins like Etern, Ghostceus, nuzzle is generally worse but better for improofing
- Strength Sap / Recover first slot
- Knock Off / Mortal Spin third slot, mortal first slash

[SET COMMENTS]
Iron hands serves a special probably use a different word like unique to not confuse with spd defensive purpose as one of the better checks to Pokemon like Ash Greninja and Mega Lucario mention its useful typing, such as useful resistances, lack of common weaknesses outside of ground, rocks resist, edrift resist. Thunderous Kick has solid PP and is a reliable Stab move if it is just this then you skip it, but it is important to mention its relatively strong power + effect backed by hands attack to reduce passivity. Will-O-Wisp stops Physical attackers from breaking Iron Hands if it lands, while Teleport allows it to pivot into offensive threats such as Kyurem-B there are better examples for wallbreakers. with Volt slash mention TP not getting blocked by grounds notably chomp. Strength Sap is usually better thanks to its greater Recovery also nullifying boosts from tidy, however Recover has a better matchup into Magic Bounce users. Knock Off removes items from incoming checks like Mega Audino can use better examples like Etern and crippling most wallbreakers (aka doing what wisp did), including chomp. Mortal Spin works well in combination with Thunderous Kick can maybe slightly elaborate as to why this is, particularly physical fightings generally good mu into common spinblockers, and allows Iron Hands to remove entry hazards for teammates like Ash Greninja you can compress this with the previous (e.g. Iron Hands good remover with mortal bc ...) and mention poison for Imp. Rocky Helmet allows Iron Hands to punish Ash Greninja's Surging Strikes rephrase to make it not sound like this is the only move you can punish. Iron Hands can wall most offensive threats only physical, however it’s Ground weakness necessitates a teammate who can handle Arceus-Ground and Mega Garchomp Chomp first its the main drawback of hands, such as Celesteela or a secondary Fur Coat user such as Arceus-Ghost, who also appreciate Iron Hands beating Mega Lucario and Ash Greninja ghostceus already beats mega luke, unless you meant for steela, in which case you can reword to something like "in return hands ...". Imposter proof Iron Hands with a Pokemon that can take its utility, such as Arceus-Ghost or Mega Audino. can also lightly mention offensive improofs due to hands weakness to big special attackers and its low spd even for imp, skip if its getting too long
VxHeutzrQwk8_dB7pJj9QRwmTuT1G6MBDiL6_-dfuRBt0lCPKDuViR67l0B12DtOjlFUi53C0BeMCMdXnAgPjrRhl6emUrQWQRTjC4gnZTIotscLbsFf_2GL5sm3btH02AvNKFhLOc2fn0Hv_0_WmEM

Feel free to trim down stuff if it feels too long.
 
Add Comment
[SET]
Fur Coat (Iron Hands) @ Rocky Helmet
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe min speed for pivoting + relaxed 0 ivs + max spa evs
Impish Nature
- Thunderous Kick second slot
- Will-O-Wisp / Teleport last slot, do Teleport / Volt Switch / Glare / Nuzzle, wisp isn't that help bc the stuff you wall you basically hard wall and it doesn't help against most chomp variants and the fire types. Volt despite low spa still has stab to chip some stuff, and paralysis cripples a lot of important switch ins like Etern, Ghostceus, nuzzle is generally worse but better for improofing
- Strength Sap / Recover first slot
- Knock Off / Mortal Spin third slot, mortal first slash

[SET COMMENTS]
Iron hands serves a special probably use a different word like unique to not confuse with spd defensive purpose as one of the better checks to Pokemon like Ash Greninja and Mega Lucario mention its useful typing, such as useful resistances, lack of common weaknesses outside of ground, rocks resist, edrift resist. Thunderous Kick has solid PP and is a reliable Stab move if it is just this then you skip it, but it is important to mention its relatively strong power + effect backed by hands attack to reduce passivity. Will-O-Wisp stops Physical attackers from breaking Iron Hands if it lands, while Teleport allows it to pivot into offensive threats such as Kyurem-B there are better examples for wallbreakers. with Volt slash mention TP not getting blocked by grounds notably chomp. Strength Sap is usually better thanks to its greater Recovery also nullifying boosts from tidy, however Recover has a better matchup into Magic Bounce users. Knock Off removes items from incoming checks like Mega Audino can use better examples like Etern and crippling most wallbreakers (aka doing what wisp did), including chomp. Mortal Spin works well in combination with Thunderous Kick can maybe slightly elaborate as to why this is, particularly physical fightings generally good mu into common spinblockers, and allows Iron Hands to remove entry hazards for teammates like Ash Greninja you can compress this with the previous (e.g. Iron Hands good remover with mortal bc ...) and mention poison for Imp. Rocky Helmet allows Iron Hands to punish Ash Greninja's Surging Strikes rephrase to make it not sound like this is the only move you can punish. Iron Hands can wall most offensive threats only physical, however it’s Ground weakness necessitates a teammate who can handle Arceus-Ground and Mega Garchomp Chomp first its the main drawback of hands, such as Celesteela or a secondary Fur Coat user such as Arceus-Ghost, who also appreciate Iron Hands beating Mega Lucario and Ash Greninja ghostceus already beats mega luke, unless you meant for steela, in which case you can reword to something like "in return hands ...". Imposter proof Iron Hands with a Pokemon that can take its utility, such as Arceus-Ghost or Mega Audino. can also lightly mention offensive improofs due to hands weakness to big special attackers and its low spd even for imp, skip if its getting too long
VxHeutzrQwk8_dB7pJj9QRwmTuT1G6MBDiL6_-dfuRBt0lCPKDuViR67l0B12DtOjlFUi53C0BeMCMdXnAgPjrRhl6emUrQWQRTjC4gnZTIotscLbsFf_2GL5sm3btH02AvNKFhLOc2fn0Hv_0_WmEM

Feel free to trim down stuff if it feels too long.
Meow (implemented Ty)
 
:iron hands:
[SET]
Fur Coat (Iron Hands) @ Rocky Helmet
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish
Relaxed Nature
IVs: 0 Spe underspeed steela, bliss, maud teleports
- Strength Sap / Recover
- Thunderous Kick
- Mortal Spin / Knock Off
- Teleport / Glare / Nuzzle

[SET COMMENTS]
Iron hands serves a distinct defensive purpose as one of the better checks to Pokemon like Ash Greninja and Mega Lucario as well as resisting Stealth Rock and lacking common weaknesses besides Ground Iron Hands's immense physical bulk and typing make it one of the best answers to Ash-Greninja and Mega Lucario. Teleport allows it to pivot into offensive threats such as Kyurem-B, Mega Lucario, and Ash Greninja. Strength Sap is usually better thanks to its greater Recovery recovery and reducing boosts from Tidy Up, however Recover has a better matchup into Magic Bounce users. Knock Off removes items from incoming checks like Eternatus and cripples wallbreakers items from common switch-ins like Mega Audino. Mortal Spin works well in combination with Thunderous Kick, poisons Imposter users, and allows Iron Hands to remove entry hazards for teammates like Ash Greninja Ash-Greninja. Teleport allows it to pivot into offensive threats such as Kyurem-B, Mega Lucario, and Ash-Greninja. Rocky Helmet allows Iron Hands to punish Ash Greninja's Ash-Greninja's Surging Strikes and generally chip wallbreakers like Mega Lucario. Iron Hands can wall most Physical offensive physical threats, however it’s its Ground weakness necessitates a teammate who that can handle Mega Garchomp and Arceus-Ground, (rc) such as Celesteela or a secondary Fur Coat user such as Arceus-Ghost, In return Iron Hands can check Mega Lucario and Ash Greninja. Iron Hands is virtually helpless against most Arceus-Ghost sets, so a solid check like Mega Audino or Meloetta is useful. Imposter proof Imposter-proof Iron Hands with a Pokemon that can take its utility, such as Arceus-Ghost or Mega Audino. Offensive Imposter proofing Imposter-proofing with Pokemon such as Ultra Necrozma is also effective.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/notgamingreally.658705/
Quality checked by:
https://www.smogon.com/forums/members/chessking345.355040/
https://www.smogon.com/forums/members/tea-guzzler.577920/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
qc 2/2
 
:iron hands:
[SET]
Fur Coat (Iron Hands) @ Rocky Helmet
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish
Relaxed Nature
IVs: 0 Spe underspeed steela, bliss, maud teleports
- Strength Sap / Recover
- Thunderous Kick
- Mortal Spin / Knock Off
- Teleport / Glare / Nuzzle

[SET COMMENTS]
Iron hands serves a distinct defensive purpose as one of the better checks to Pokemon like Ash Greninja and Mega Lucario as well as resisting Stealth Rock and lacking common weaknesses besides Ground Iron Hands's immense physical bulk and typing make it one of the best answers to Ash-Greninja and Mega Lucario. Teleport allows it to pivot into offensive threats such as Kyurem-B, Mega Lucario, and Ash Greninja. Strength Sap is usually better thanks to its greater Recovery recovery and reducing boosts from Tidy Up, however Recover has a better matchup into Magic Bounce users. Knock Off removes items from incoming checks like Eternatus and cripples wallbreakers items from common switch-ins like Mega Audino. Mortal Spin works well in combination with Thunderous Kick, poisons Imposter users, and allows Iron Hands to remove entry hazards for teammates like Ash Greninja Ash-Greninja. Teleport allows it to pivot into offensive threats such as Kyurem-B, Mega Lucario, and Ash-Greninja. Rocky Helmet allows Iron Hands to punish Ash Greninja's Ash-Greninja's Surging Strikes and generally chip wallbreakers like Mega Lucario. Iron Hands can wall most Physical offensive physical threats, however it’s its Ground weakness necessitates a teammate who that can handle Mega Garchomp and Arceus-Ground, (rc) such as Celesteela or a secondary Fur Coat user such as Arceus-Ghost, In return Iron Hands can check Mega Lucario and Ash Greninja. Iron Hands is virtually helpless against most Arceus-Ghost sets, so a solid check like Mega Audino or Meloetta is useful. Imposter proof Imposter-proof Iron Hands with a Pokemon that can take its utility, such as Arceus-Ghost or Mega Audino. Offensive Imposter proofing Imposter-proofing with Pokemon such as Ultra Necrozma is also effective.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/notgamingreally.658705/
Quality checked by:
https://www.smogon.com/forums/members/chessking345.355040/
https://www.smogon.com/forums/members/tea-guzzler.577920/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
qc 2/2
Implemented Ty GP Team
 
add remove comment

[SET]
Fur Coat (Iron Hands) @ Rocky Helmet
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Strength Sap / Recover
- Thunderous Kick
- Mortal Spin / Knock Off
- Teleport / Glare / Nuzzle

[SET COMMENTS]
Iron Hands's immense physical bulk and typing make it one of the best answers to Ash-Greninja and Mega Lucario. Strength Sap is usually better thanks to its greater recovery and reducing ability to reduce boosts from Tidy Up, however Up; however, Recover has a better matchup into against Magic Bounce users. Knock Off removes items from common switch-ins like Mega Audino. Mortal Spin works well in combination with Thunderous Kick, poisons Imposter users, and allows Iron Hands to remove entry hazards for teammates like Ash-Greninja. Teleport allows it to pivot into lets Iron Hands in offensive threats such as Kyurem-B, Mega Lucario, and Ash-Greninja. Rocky Helmet allows Iron Hands to punish Ash-Greninja's Surging Strikes and generally chip wallbreakers like Mega Lucario. Iron Hands can wall most physical threats, however threats; however, its Ground weakness necessitates a teammate that can handle Mega Garchomp and Arceus-Ground such as Celesteela or a secondary Fur Coat user such as Arceus-Ghost. Iron Hands is virtually helpless against most Arceus-Ghost sets, so a solid check to it like Mega Audino or Meloetta is useful. Imposter-proof Iron Hands with a Pokemon that can take its utility moves, such as Arceus-Ghost or Mega Audino. Offensive Imposter-proofing with Pokemon such as Ultra Necrozma is also effective.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/notgamingreally.658705/
Quality checked by:
https://www.smogon.com/forums/members/chessking345.355040/
https://www.smogon.com/forums/members/tea-guzzler.577920/

1/1 GP Team done
 
Back
Top