Greetings mortals, welcome to an RMT whose ultimate results will decide the fate of Earth, so you're under good advice to assist as much as you can. 
 
I made this team after scanning over a few other threads, some current, some in the archive. I've been playing Ubers recently but these threads sparked enough creativity and initiative for me to reach deep into my cerebral cavity and pull this out. So here it is.
 
		
		
	
	
		 
	
Jirachi, @Leftovers
Careful; 252 HP, 252 SpDef, 4 Spd
-Zen Headbutt
-U-turn
-Wish
-Stealth Rock
 
I lead with Jirachi for Stealth Rock; its aura of commonly packing a Scarf discourages opposing Trickers, and sometimes allows me to get Stealth Rock out against the ubiquitous Aerodactyl. Once Stealth Rock's up, I U-turn the hell out to the appropriate Pokemon. Wish helps the rest of the team, and Zen Headbutt is there to hit stuff like Gengar later in the game.
The leftover 4 EVs were put in Speed to outpace opposing base 100s with no Speed EVs.
 
		 
	
Skarmory, @Shed Shell
Impish; 252 HP, 252 Def, 4 Spd
-Drill Peck
-Roost
-Roar
-Spikes
 
Ah, Skarmory. This team was built around him and his amazing Spikes. Jirachi lures in Metagross or Tyranitar on occasion, then Skarm walls them dry and lays Spikes, then starts shuffling as quickly as it can. Skarm is pretty much the core of this team, so the Shed Shell is a must to dodge Magnezone, and that lack of recovery makes me disdain Brave Bird recoil even more, so I went with Drill Peck.
 
		 
	
Rotom-H, @Choice Scarf
Modest; 252 SpAtk, 252 Spd, 4 HP
-Thunderbolt
-Shadow Ball
-Overheat
-Will-O-Wisp
 
I've noticed that no matter how much psychological therapy I endure, I just don't stop hating Lucario and Scizor. So I threw Rotom into the mix, who conveniently blocks Rapid Spin too. The Scarf allows me to outspeed Swords Dance Lucario all the time. Thunderbolt and Overheat are no-brainers; Shadow Ball is to pick off Gengar and Celebi and all those pests. Will-O-Wisp is a filler more than anything, but a well-predicted one could certainly prove its worth as it burns Tyranitar or Machamp. Still, it's open to debate.
 
 
		 
	
Starmie, @Leftovers
Timid; 172 HP, 120 SpAtk, 216 Spd
-Surf
-Reflect
-Rapid Spin
-Recover
 
The one, the only, the lone Rapid Spinner I ever seem to use. Since Rotom is already checking Gyarados, I decided on Reflect over Thunderbolt so I'm not total Pursuit bait. My main Infernape counter, as well as some kind of insurace against other teams abusing entry hazards. I slightly changed the EVs from the standard Spinner spread; this allows a bit more offense as opposed to a bit more bulk, but again, that's open to debate.
 
		 
	
Snorlax, @Choice Band
Adamant; 252 Atk, 252 SpDef, 4 Spd
-Return
-Pursuit
-Earthquake
-Fire Punch
 
I had a clear weakness to Calm Minders, and I lurve trapping, so my next addition was this lummox. CB makes for a very powerful Return and for a respectable Pursuit. Superpower alongside Earthquake looks loppy, but I elected both so I can dispatch with Calm Mind Jirachi and Magnezone, and I already have Zen Headbutt on Jirachi to deal with Gengar anyway. Still, not set in stone.
 
		 
	
Infernape, @Choice Band
Jolly; 252 Atk, 252 Spd, 4 HP
-Flare Blitz
-Close Combat
-U-turn
-Stone Edge
 
I hate Infernape. I hate its face, its name, its cry, the horse it rode in on, everything. But as everyone can agree on, U-turn works great in conjunction with entry hazards. I wanted something fast and not Steel, so Scizor was out, so I decided to attempt to compromise my contempt for this dumb little thing. I considered Flygon (still considering, actually) but Infernape looks better because it has much more useful STAB and higher Attack and Speed. Flare Blitz and Close Combat for STAB, Stone Edge for coverage, U-turn for general principles.
*I'm highly open to changing Infernape,* but it does fill its role very well.
 
Damn, I can't wait for Salamence to be Uber, as one DD pretty much spells certain doom for this team, and I suppose that hole is the reason this thread is even posted.
 
Any and all help greatly appreciated, don't hesitate, nobody will bite.
Help this team live to bounce and trounce another day.
				
			I made this team after scanning over a few other threads, some current, some in the archive. I've been playing Ubers recently but these threads sparked enough creativity and initiative for me to reach deep into my cerebral cavity and pull this out. So here it is.
 
	Jirachi, @Leftovers
Careful; 252 HP, 252 SpDef, 4 Spd
-Zen Headbutt
-U-turn
-Wish
-Stealth Rock
I lead with Jirachi for Stealth Rock; its aura of commonly packing a Scarf discourages opposing Trickers, and sometimes allows me to get Stealth Rock out against the ubiquitous Aerodactyl. Once Stealth Rock's up, I U-turn the hell out to the appropriate Pokemon. Wish helps the rest of the team, and Zen Headbutt is there to hit stuff like Gengar later in the game.
The leftover 4 EVs were put in Speed to outpace opposing base 100s with no Speed EVs.
 
	Skarmory, @Shed Shell
Impish; 252 HP, 252 Def, 4 Spd
-Drill Peck
-Roost
-Roar
-Spikes
Ah, Skarmory. This team was built around him and his amazing Spikes. Jirachi lures in Metagross or Tyranitar on occasion, then Skarm walls them dry and lays Spikes, then starts shuffling as quickly as it can. Skarm is pretty much the core of this team, so the Shed Shell is a must to dodge Magnezone, and that lack of recovery makes me disdain Brave Bird recoil even more, so I went with Drill Peck.
 
	Rotom-H, @Choice Scarf
Modest; 252 SpAtk, 252 Spd, 4 HP
-Thunderbolt
-Shadow Ball
-Overheat
-Will-O-Wisp
I've noticed that no matter how much psychological therapy I endure, I just don't stop hating Lucario and Scizor. So I threw Rotom into the mix, who conveniently blocks Rapid Spin too. The Scarf allows me to outspeed Swords Dance Lucario all the time. Thunderbolt and Overheat are no-brainers; Shadow Ball is to pick off Gengar and Celebi and all those pests. Will-O-Wisp is a filler more than anything, but a well-predicted one could certainly prove its worth as it burns Tyranitar or Machamp. Still, it's open to debate.
 
	Starmie, @Leftovers
Timid; 172 HP, 120 SpAtk, 216 Spd
-Surf
-Reflect
-Rapid Spin
-Recover
The one, the only, the lone Rapid Spinner I ever seem to use. Since Rotom is already checking Gyarados, I decided on Reflect over Thunderbolt so I'm not total Pursuit bait. My main Infernape counter, as well as some kind of insurace against other teams abusing entry hazards. I slightly changed the EVs from the standard Spinner spread; this allows a bit more offense as opposed to a bit more bulk, but again, that's open to debate.
 
	Snorlax, @Choice Band
Adamant; 252 Atk, 252 SpDef, 4 Spd
-Return
-Pursuit
-Earthquake
-Fire Punch
I had a clear weakness to Calm Minders, and I lurve trapping, so my next addition was this lummox. CB makes for a very powerful Return and for a respectable Pursuit. Superpower alongside Earthquake looks loppy, but I elected both so I can dispatch with Calm Mind Jirachi and Magnezone, and I already have Zen Headbutt on Jirachi to deal with Gengar anyway. Still, not set in stone.
 
	Infernape, @Choice Band
Jolly; 252 Atk, 252 Spd, 4 HP
-Flare Blitz
-Close Combat
-U-turn
-Stone Edge
I hate Infernape. I hate its face, its name, its cry, the horse it rode in on, everything. But as everyone can agree on, U-turn works great in conjunction with entry hazards. I wanted something fast and not Steel, so Scizor was out, so I decided to attempt to compromise my contempt for this dumb little thing. I considered Flygon (still considering, actually) but Infernape looks better because it has much more useful STAB and higher Attack and Speed. Flare Blitz and Close Combat for STAB, Stone Edge for coverage, U-turn for general principles.
*I'm highly open to changing Infernape,* but it does fill its role very well.
Damn, I can't wait for Salamence to be Uber, as one DD pretty much spells certain doom for this team, and I suppose that hole is the reason this thread is even posted.
Any and all help greatly appreciated, don't hesitate, nobody will bite.
Help this team live to bounce and trounce another day.
 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		
 
 
		