BP till the end

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Team at a Glance:
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Strategy:
The point is to set up slowly but surely to give the opponent a slow death

In detail:

zapdos.png

Zapdos @ Lum Berry
Ability: Pressure
EVs: 252HP / 140Spe / 24SpA / 92Def
Modest nature (+ SpA - Atk)
--Agility
--ThunderBolt
--Substitute
--Baton Pass

Getting an agility early in the game is extremely important for this team. Zapdos does just that it generally has been working. Substitute might seem like something ridiculous but it generally helps me against opposing Gengars that usually hypnosis this way i can beat them 1 on 1 unless they have focus sash.
Bronzong carries hypnosis as well so i usually sub wich protects zapdos from hypnosis and is still safe from explsion wich generally stops bronzong. Lum berry also helps me out against Blissey Wich may still be unclear if they will use toxic ore thunderwave in wich this case substitute protects us and i can go to vaporeon for it to make a bulky sub.


smeargle.png


Smeargle (M) @ Shed Shell
Ability: Own Tempo
EVs: 96HP / 252Spe / 120Def / 40SpD
Jolly nature (+ Spe - SpA)
--Spore
--Ingrain
--Spider Web
--Baton Pass

Smeargle is crucial to any BP team. It's ability to set up ingrain and spore makes it unique. Jolly nature cause max speed is important. Shed shell saves me from the horrible Perish Song which would otherwise destroy my entire team. Spider Web traps sleep absorbers and hazers such as Weezing. The EVs maximize the defensive capability of Smeargle.

celebi.png


Celebi @ Leftovers
Ability: Natural Cure
EVs: 252HP / 154Def / 104Spe
Bold nature (+ Def - Atk)
--Shadow Ball
--Calm Mind
--Recover
--Baton Pass

Celebi's job is to raise both of the teams special stats. When someone passes a Sub to this guy he does what he is supposed to do, set up calm minds. If the team's defense has been raised it will be bulkier and hard to hit from both ends. Shadow Ball actually makes me at least be able to touch Shedninja otherwise he completly walls the team.


scizor.png


Scizor (M) @ Leftovers
Ability: Swarm
EVs: 184HP / 176Def / 148Spe
Impish nature (+ Def - SpA)
--X-Scissor
--Swords Dance
--Substitute
--Baton Pass

Scizor raises the teams attack. he basicly walls set's up and BP to the counter. runs well with team synergy. The reason i have swords dance is for the further medicham sweep.

vaporeon.png


Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 188HP / 252Def / 68SpA
Bold Nature (+ Def - Atk)
--Surf
--Substitute
--Acid Armor
--Baton Pass

Vaporeon Raises the teams defense and passes insainly bulky subs. Celebi and vaporeon make a great walling combo that furthers the defensive set up. while celebi slowly raises SpA levels so that they can slowly decimate teams.

medicham.png


Medicham (F) @ Muscle Band
Ability: Pure Power
EVs: 252Atk / 228Spe / 28HP
Adamant Nature (+ Atk -SpA)
--Thunder Punch
--Ice Punch
--Brick Break
--Baton Pass

If the whole team came togheter and scizor got his Swords Dance up medicham is near unstopable. Bolt-Beam punches are self explainatory and Brick Break gives it a nice STAB. BP is there if something walls it. The EVs let it outspeed Max speed + nature deoxys-s after one agility pass two and the game is over


 
This isn't a full rate but it seems like a decent BP team. I think the problem is in the details though.

Zapdos: I'd consider a more defensive spread. With a neutral speed nature and 104 speed EVs Zapdos will outrun every Pokemon in the game after an Agility with the exception of positive speed natured base 125 speed Pokemon and higher holding a Choice Scarf. 104 Speed EVs also lets you outpace maximum speed Adamant Gyarados before an Agility For reference sake, I just like to run 252 HP / 136 Def / 16 SpD / 104 Spe, Calm. I'd take that spread and take enough EVs from defense to OHKO Gengar or whatever you wanted.

Smeargle: Not very good EVs in my opinion. Run the spread 96 HP / 120 Def / 40 SpD / 252 Spe, Jolly. That spread maximizes Smeargle's defensive capabilities. Now, I hate your item. Ganlon Berry seems like a gimmick to me and without any attacking moves you NEED Shed Shell. Let's hypothetically say you just used Ingrain and then Smeargle gets hit with a Taunt or then Smeargle gets hit with a Perish Song, Ingrain leaves you stuck, what do you do? You either die or you use Struggle and kill yourself. Replace the Ganlon Berry with Shed Shell. Also, consider Spider Web > Substitute since it's invaluable to trap a hazer like Tentacruel or Weezing and kill them off and if you trap a wall like Bronzong or Blissey attempting to absorb the Spore you will find that it's "good game" from there as your set up is practically guaranteed.

Celebi: Great choice. I want you to consider Mr. Mime in this spot simply because Mr. Mime can block Perish Song (Perish Song's count is Baton Passed btw), Bug Buzz, Roar (if you don't have Ingrain up yet) and can be very useful as your Calm Mind passer. I'd consider it but this is of course up to you. Also, I'd lower the speed EVs a bit I don't think you need that many since you should be passing and agility to it. Again, I'd probably just bump down to 104 speed EVs and run a Bold nature.

Scizor: Fine. I'd consider Substitute > Roost for scouting and to prevent critical hits. Consider investing in special defense as well. I typically run around 120 special defense EVs but I can't remember what for :p.

Vaporeon: Looks fine.

Medicham: I'd invest in the defenses. It doesn't need maximum speed, in principle you should be passing it a bunch of speed boosts so this shouldn't be your main concern. I've never made a physical-based BP team (mine are always CM passes) so I'm not sure of good EVs for Medicham but a general rule I have is to figure out how much speed you need to outrun every Pokemon in the game with an Agility under there belt when you have +6 speed yourself. Random but that's what I do. Then max out attack and put the rest in HP.
 
This isn't a full rate but it seems like a decent BP team. I think the problem is in the details though.

Zapdos: I'd consider a more defensive spread. With a neutral speed nature and 104 speed EVs Zapdos will outrun every Pokemon in the game after an Agility with the exception of positive speed natured base 125 speed Pokemon and higher holding a Choice Scarf. 104 Speed EVs also lets you outpace maximum speed Adamant Gyarados before an Agility For reference sake, I just like to run 252 HP / 136 Def / 16 SpD / 104 Spe, Calm. I'd take that spread and take enough EVs from defense to OHKO Gengar or whatever you wanted.

Smeargle: Not very good EVs in my opinion. Run the spread 96 HP / 120 Def / 40 SpD / 252 Spe, Jolly. That spread maximizes Smeargle's defensive capabilities. Now, I hate your item. Ganlon Berry seems like a gimmick to me and without any attacking moves you NEED Shed Shell. Let's hypothetically say you just used Ingrain and then Smeargle gets hit with a Taunt or then Smeargle gets hit with a Perish Song, Ingrain leaves you stuck, what do you do? You either die or you use Struggle and kill yourself. Replace the Ganlon Berry with Shed Shell. Also, consider Spider Web > Substitute since it's invaluable to trap a hazer like Tentacruel or Weezing and kill them off and if you trap a wall like Bronzong or Blissey attempting to absorb the Spore you will find that it's "good game" from there as your set up is practically guaranteed.

Celebi: Great choice. I want you to consider Mr. Mime in this spot simply because Mr. Mime can block Perish Song (Perish Song's count is Baton Passed btw), Bug Buzz, Roar (if you don't have Ingrain up yet) and can be very useful as your Calm Mind passer. I'd consider it but this is of course up to you. Also, I'd lower the speed EVs a bit I don't think you need that many since you should be passing and agility to it. Again, I'd probably just bump down to 104 speed EVs and run a Bold nature.

Scizor: Fine. I'd consider Substitute > Roost for scouting and to prevent critical hits. Consider investing in special defense as well. I typically run around 120 special defense EVs but I can't remember what for :p.

Vaporeon: Looks fine.

Medicham: I'd invest in the defenses. It doesn't need maximum speed, in principle you should be passing it a bunch of speed boosts so this shouldn't be your main concern. I've never made a physical-based BP team (mine are always CM passes) so I'm not sure of good EVs for Medicham but a general rule I have is to figure out how much speed you need to outrun every Pokemon in the game with an Agility under there belt when you have +6 speed yourself. Random but that's what I do. Then max out attack and put the rest in HP.
thank yu made some changes that you said and some of myself
 
Why are you using medicham when There's garchomp, salamence, and most importantkly, Gallade?

Gallade works alot better, he doesn't have bp, but if you do bp to him he's near unstoppable. The sd set works the best, although if your bping solely to him then use the Choice band set. Leaf blade, Psycho cut, Shadow Sneak and Close Combat...near unstoppable with a Choice band, speed boost and stuff. You can even slap on Expert Belt and Life orb.
 
Why are you using medicham when There's garchomp, salamence, and most importantkly, Gallade?

Gallade works alot better, he doesn't have bp, but if you do bp to him he's near unstoppable. The sd set works the best, although if your bping solely to him then use the Choice band set. Leaf blade, Psycho cut, Shadow Sneak and Close Combat...near unstoppable with a Choice band, speed boost and stuff. You can even slap on Expert Belt and Life orb.

Let's compare:

Adamant Medicham's attack : 480
Adamant Garchomp's attack: 394
Adamant Salamence's attack: 405
Adamant Gallade's attack: 383

It should be obvious why he is using Medicham.
 
Why are you using medicham when There's garchomp, salamence, and most importantkly, Gallade?

Gallade works alot better, he doesn't have bp, but if you do bp to him he's near unstoppable. The sd set works the best, although if your bping solely to him then use the Choice band set. Leaf blade, Psycho cut, Shadow Sneak and Close Combat...near unstoppable with a Choice band, speed boost and stuff. You can even slap on Expert Belt and Life orb.

Umm... do you have any idea what you're talking about? Medicham is known as one of the few BP receivers that can OHKO every single Pokemon in the OU tier when receiving the right boosts. How exactly does Gallade "work better"?

I've seen countless numbers of your posts in RMTs over the past few weeks, please learn about the game before attempting to contribute. Seeing as you seem to hardly follow up on your posts anyway, I doubt you'll read this...

Anyway, mailman, here's a list of the fastest Pokemon in the OU tier.

http://www.smogon.com/forums/showthread.php?t=41509

You can therefore adjust accordingly to who you want to outspeed... right now, 176 Speed EV's should be enough for Modest Choice Scarf Gengar after one Agility - you won't outspeed Timid CS Gengar even with max, and no one uses Choice Scarf Weavile or anything like that.
 
but i think im keeping 176 for just on agility investing the rest in HP i usually get enough agility and with 2 he should outspeed the entire metagame. or i think im keeping 228 speed evs enough to outspeed deoxys-s
 
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