Welcome to my Braviary Normal Team!
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Sticky Web
- Spore
- Nuzzle
Smeargle is added onto this team for a few reasons. The primary reasoning is to have a Pokemon that drops some hazards. In other words he is most definitely my hazard setter. Because he sets down hazards rather effectively with his sash/spore combo this allows me to almost certainly force a defog out of an opponent. If predicted correctly the defog then allows me to get a +2 atk Braviary out. Side not of Smeargle is the ability to incapacitate one Pokemon and severely slow down another with the use of both spore and nuzzle.
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Fake Out
- Ice Punch
Lopunny-Mega is a Pokemon that is a near necessity for Normal Monotype Teams. First off is the ability to tear through ghost teams because of the Mega's Ability. Lopunny in my honest opinion is almost the sole reason that normal is even viable. Not only does Lopunny handle ghost teams but it also handles other normal teams and steel teams. I had tried for a while to have other mega's but Lopunny just out scales them except M-Pidgeotto but that's a different kind of team altogether.
Porygon-Z @ Normalium Z
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Conversion
- Thunderbolt
- Recover
Porygon-Z is an important part of this teams ability to handle fighting teams. With Z-Conversion changing it into a ghost type and giving it +1 to all stats, it makes this Pokemon one of the sole reasons that this team can handle Fighting. Then pair that with the decent coverage of Shadow Ball and Thunderbolt to handle a range of fighting threats along with water threats to the team. The +1 to all stats lets it out speed most threats to it.
Diggersby @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Earthquake
- Fire Punch
- Quick Attack
Diggersby is added as the wallbreaker of this team. Diggersby is a Pokemon, when paired with Choice Band, is able to take down a good majority of the walls that I would face on the ladder. Added coverage for grass types through Fire Punch. And the ability to OHKO a good majority of neutral Pokemon with Earthquake is nice. Quick attack is a good niche move to have because sometimes it allows a quick revenge kill move after losing another Pokemon.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 30 Atk / 30 SpA / 0 Spe
- Transform
I really don't think Ditto needs much of an explanation. Correct use of Ditto allows me to punish people for setting up sweepers. Or even get a revenge kill out of nowhere. Ditto is an extremely powerful Pokemon just because it can basically be anything. It is amazing with what its able to do. The downfall of ditto however is when a scarfed Pokemon has moxie. Then it is a 50/50 on whether or not you can revenge at that point. And if you don't win the 50/50 you often times lose the game there.
Braviary (M) @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Return
- Superpower
- U-turn
Ah my lovely bird Braviary. The one that I really wanted the team to be based around. With Max Speed EVs and Scarf it outspeeds a good majority of threats. Pair that with its Defiant ability you could have a super strong super fast bird. The reasoning for going this over Staraptor is because I like Braviary more and the defiant ability makes it hit alot harder than Staraptor. Just requires a little bit of a set up. And because Braviary isn't used very often you can often times bait a defog out at the right time to get the defiant bonus. Also you don't have to worry about webs slowing it down.
https://pokepast.es/2a172537d986f438
Please help me make this team better. Thank you for your time.
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Sticky Web
- Spore
- Nuzzle
Smeargle is added onto this team for a few reasons. The primary reasoning is to have a Pokemon that drops some hazards. In other words he is most definitely my hazard setter. Because he sets down hazards rather effectively with his sash/spore combo this allows me to almost certainly force a defog out of an opponent. If predicted correctly the defog then allows me to get a +2 atk Braviary out. Side not of Smeargle is the ability to incapacitate one Pokemon and severely slow down another with the use of both spore and nuzzle.


Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Fake Out
- Ice Punch
Lopunny-Mega is a Pokemon that is a near necessity for Normal Monotype Teams. First off is the ability to tear through ghost teams because of the Mega's Ability. Lopunny in my honest opinion is almost the sole reason that normal is even viable. Not only does Lopunny handle ghost teams but it also handles other normal teams and steel teams. I had tried for a while to have other mega's but Lopunny just out scales them except M-Pidgeotto but that's a different kind of team altogether.


Porygon-Z @ Normalium Z
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Conversion
- Thunderbolt
- Recover
Porygon-Z is an important part of this teams ability to handle fighting teams. With Z-Conversion changing it into a ghost type and giving it +1 to all stats, it makes this Pokemon one of the sole reasons that this team can handle Fighting. Then pair that with the decent coverage of Shadow Ball and Thunderbolt to handle a range of fighting threats along with water threats to the team. The +1 to all stats lets it out speed most threats to it.


Diggersby @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Earthquake
- Fire Punch
- Quick Attack
Diggersby is added as the wallbreaker of this team. Diggersby is a Pokemon, when paired with Choice Band, is able to take down a good majority of the walls that I would face on the ladder. Added coverage for grass types through Fire Punch. And the ability to OHKO a good majority of neutral Pokemon with Earthquake is nice. Quick attack is a good niche move to have because sometimes it allows a quick revenge kill move after losing another Pokemon.


Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 30 Atk / 30 SpA / 0 Spe
- Transform
I really don't think Ditto needs much of an explanation. Correct use of Ditto allows me to punish people for setting up sweepers. Or even get a revenge kill out of nowhere. Ditto is an extremely powerful Pokemon just because it can basically be anything. It is amazing with what its able to do. The downfall of ditto however is when a scarfed Pokemon has moxie. Then it is a 50/50 on whether or not you can revenge at that point. And if you don't win the 50/50 you often times lose the game there.


Braviary (M) @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Return
- Superpower
- U-turn
Ah my lovely bird Braviary. The one that I really wanted the team to be based around. With Max Speed EVs and Scarf it outspeeds a good majority of threats. Pair that with its Defiant ability you could have a super strong super fast bird. The reasoning for going this over Staraptor is because I like Braviary more and the defiant ability makes it hit alot harder than Staraptor. Just requires a little bit of a set up. And because Braviary isn't used very often you can often times bait a defog out at the right time to get the defiant bonus. Also you don't have to worry about webs slowing it down.
https://pokepast.es/2a172537d986f438
Please help me make this team better. Thank you for your time.