PerishPool Azu + DD Kommo-o
The sets:
Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Whirlpool
- Perish Song
- Protect
- Rest
Kommo-o @ Dragonium Z
Ability: Bulletproof
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Close Combat/Drain Punch
- Poison Jab/Drain Punch
Okay so the first thing I notice looking at this team is Azu’s matchup. It beats 5/6 mons on the team, and the initial switchin (ie, tentacruel) has no poison move and can’t threaten Azu at all. The only mon that breaks the funny bunny is stakataka, which can’t come in without taking a ton of chip from whirlpool + protect. Azu either gets a kill or about 40% on stakataka whenever it comes in. As the only mon that doesn’t lose to Azu is Stakataka, Kommo-o was a natural partner. Bulletproof allows it to come in for free and proceed to boost up. An SD set would be particularly threatening, but DD is more common and does the job. Z-Outrage nukes Moltres while dodging the 30% burn and 4/6 mons don’t appreciate fighting type STAB. It’s naturally high phys def allows it to eat EQs from Krook and Ice Shards from Abomasnow while Drain Punch keeps it healthy, giving it a good chance of sweeping while Azu traps stuff like tentacruel, which could annoy it with Z-Haze.
The only problem this core could have in breaking the team would be if Tent gets up tspikes while dying to Azu. This would mean that Kommo-o couldnt come directly in and sweep, but ideally this would be used with some form of removal (as tspikes aren’t exactly going up again).
O and sorry for shitty formatting and no calcs, I’m on mobile and it’s a pain in the ass :/
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