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Diancie @ Diancite
Ability: Clear Body
EVs: 32 Def / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power Fire
- Protect / Rock Polish
Countering a team with mixed Hoopa can be a bit of a challenge, especially when you have fast pivots like MegaMane and Torny-T. But Sash Loom puts a ton of pressure on Azumarill, Ferrothorn, Hoopa, and can severely weaken the remaining members if played correctly. this paves the way for a Mega Diancie sweep, either with Rock Polish or Protect (going with Protect would require you to tank a hit from MegaMane and Torn but gives you an easier mega evolution against Garchomp). I would probably run HP Fire just because it has more utility against Ferrothorn.
Gardevoir 2hko's everything on his team. No status means curse Gastrodon has fun once Ferrothorn & Garchomp are down. Gardevoir baits the Ferrothorn switch in (so CM on switch or catch it with a focus blast), after one CM focus blast OHko's his Ferrothorn and turns many 2Hko's into solid OHko's after rocks. CM Gardevoir also baits the Aqua jet from Azumarill, which means Gastrodon is free to come in to absorb it and fire off a scald or start setting up curses if it is safe to do so.
This team is extremely slow which causes it to fall prey to the wallbreakers of OU such as Mega Charizard-Y and Kyurem-B.Every single member is at worst 2HKOed by Mega Charizard-Y with Stealth Rock up and 5/6 of them loses 1 v 1 against it. Mega Manectric is the only one that can revenge kill Zard but it can't do anything to Kyurem-B who can heal up the damage with Roost or OHKO back with Earth Power. Kyurem-B also has great match-up against this team as it can KO most of them with just a little prior damage while Ferrothorn is checked by Charizard-Y due to Drought.
Kyurem-B + Scizor is a decent core as it can take on the team pretty well. Scizor can easily hit hoopa/torn-t/ferro and can do a pretty good amount of damage to chomp/azu and mega manectric. Kyurem-B can 5-0 this team lol (fuck ferro). Ice beam hits torn-t and chomp for mega damage with LO. Fusion bolt allows kyub to hit azu and hoopa/torn-t. Earth power comes in really handy and hits manectric which could be a threat if you dont play around it correctly. Roost is also pretty reliable/decent recovery when kyub is weakened.
Its voting time people. 7 wonderful cores to trash this really well built team. You have avoid the T-wave spam team for another week but its coming is inevitable. Focusing now
Voting will end monday afternoon Australia time. Either myself or Random Passerby will post the next team. If any voters have a preference let us know when you vote.
Just a heads up the hall of fame has been updated with the winners from the past 2 weeks. Apologies for taking so long, Been dealing with Finance's, Illness and other IRL stuff. Should be easier to keep on top of things from here on out...atleast until life throws its next curveball. Anyway im voting for
Core 4 (Im stealing this for my next fairy spam squad ROFL) Core 5
Alright, voting has ended. Sorry for the delay. The winner for this week are Flygoner818 with his Breloom + Mega Diancie core as well as littlelucario with his Kyurem-B + Mega Alakazam core.Congratulations to them and thanks everyone for your contributions!!!
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Solar Beam
- Roost
This how i basically started the team, with zard y + slowbro rain wasn't really a big issue due too zard-y's sun tho tyranitar and exca are both water weak this core seemed too deal with the majority off the meta pretty well.
So this is how the team looked finished at first, this team did okay, but seemed too struggle a lot against stall tho i was running a stall breaker gengar set. This version off the team was also pretty weak too bisharp and m-scizor, especially if rocks were up.
The second version off the team, tho this was a much better version off the team as the team handled both -scizor and bisharp much better and seemed kinda finished at this point, i did notice that gengar didn't really do much for the team and as i already had stallbreaker manaphy gengar felt rather redundant on the team.
Finally the team was finished! This version is the final and best form off them all, changing gengar for breloom gave me prority, azumarill check in case off belly drum, another bisharp and exadrill check as well as another wallbreaker which was a blessing for the team.
Curse You Random Passerby you beat by a few minutes ROFL. Thanks tho :).
Anyway I'm reserving Azumarill + Talonflame + Kyurem Black
Sets
Azumarill @ Choice Band
Ability: Huge Power
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Brave Bird
- Will-O-Wisp
- Bulk Up
- Roost
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 76 SpA / 180 Spe
Naughty Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Iron Head
Explanation: This team already over-reliant on Drills Sand rush and Clefs T-wave to beat faster threats. As a result this team hates priority and this core offers it in Droves. The Team espeically hates Choice banded azumarill who alone can almost destroy this team solo. Nothing wants to directly switch into its stabs, Tyraniter, Excvadrill and Zard Y are weak to aqua jet and manaphy cant take more then 1 Play rough. The only real answer Bluwing has is to revenge or predict with breloom. This is where Bulk-Up wisp Talonflame comes in. Not only does it resist both breloom stabs, it can switch into Zard-Y and Cripple switch ins with Wisp weakening the team for Azu. Finally Life Orb Kyurem rounds out the team cleanly beating manaphy and luring clef with iron head while being just as hard to switch into as AZU.
Neat core, 2 strong set-up sweepers which apply a lot of offensive pressure on both sides of the spectrum, have good defensive and offensive synergy and break down each others' checks and counters. In this case, though, they don't even need to set up to beat this team. Breloom destroys Excadrill, Manaphy and Tyranitar (Chople Berry doesn't really help as bullet seed is a guaranteed OHKO if it gets 3 or more hits, and mach punch still does over 50%), while Thundurus also threatens Manaphy plus CharY, and lures Clefable and Breloom with sludge wave.
252+ Atk Life Orb Technician Breloom Bullet Seed (3 hits) vs. 248 HP / 80+ Def Tyranitar: 405-492 (100.4 - 122%) -- guaranteed OHKO
252+ Atk Life Orb Technician Breloom Mach Punch vs. 0 HP / 4 Def Excadrill: 421-499 (116.6 - 138.2%) -- guaranteed OHKO
252+ Atk Life Orb Technician Breloom Bullet Seed (3 hits) vs. 248 HP / 252+ Def Manaphy: 381-453 (94.5 - 112.4%) -- approx. 81.3% chance to OHKO
252 SpA Life Orb Thundurus Thunderbolt vs. 248 HP / 0 SpD Manaphy: 374-439 (92.8 - 108.9%) -- 50% chance to OHKO
252 SpA Life Orb Thundurus Thunderbolt vs. 0 HP / 0 SpD Mega Charizard Y: 330-393 (111.1 - 132.3%) -- guaranteed OHKO
252 SpA Life Orb Thundurus Sludge Wave vs. 0 HP / 0 SpD Breloom: 398-468 (152.4 - 179.3%) -- guaranteed OHKO
252 SpA Life Orb Thundurus Sludge Wave vs. 252 HP / 84+ SpD Clefable: 239-283 (60.6 - 71.8%) -- guaranteed 2HKO after Leftovers recovery
Ordinarily these two don't have the best synergy with each other, but given the team I think they do a great job of keeping pressure on the opponent and covering the most threats. Mega Zam does most of the work here, given that it's great speed and coverage allow it take advantage of an otherwise slow team. Add to that Trace and a revenge kill on Excadrill is all it takes. Ass Vest Raikou is there for Manaphy and Mega Zard, and acts as a decent pivot if Driller is out of the way.
PS Just realized I never even voted for my own core last time. Never again!
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Fake Out
- Bullet Punch
This is a pretty potent offensive core that can put in a ton of work vs the team, although it is annoying to switch these mons into the team. Keldeo's specs secret sword destroys half the team, while scald hits three other members super effectively. Specs Secret Sword can't really do a number to manaphy since it's physically defensive, so hidden power electric was added to catch Manaphy on the switch in. Also, mega medi kinda runs over the team with its STAB moves, so that's lol.
The team for this week heavily relies on Excadrill to keep faster threats in check, and its presence makes this team hard to outright break with any one particular Pokemon. This core aims to exploit this by using a specialized Magnezone with Air Balloon to trap Excadrill, paving the way for an eventual Mega Altaria sweep. Find the opportunity to bring Magnezone in for free after sacrificing a Pokemon or coming in on a predicted Earthquake. Unless you are flinched, you can Magnet Rise safely and proceed to 2HKO Excadrill with HP Fire.
From there, Mega Altaria becomes very threatening after a DD, which can be set up against Charizard-Y, Manaphy, or Breloom assuming something has already taken a Spore. With Excadrill out of the picture, the only thing threatening to stop +1 Mega Altaria from sweeping is full health Clefable. +1 Return does 84.5 - 99.7%, so with a little prior damage Clefable is a goner. Even without this prior damage, though, you can still potentially sweep. You will always be at +1 before Clefable switches in. When in, Clefable will have to Thunder Wave and hope for a full paralysis to take you down with two Moonblast hits. If Mega Altaria avoids the full paralysis, it can Heal Bell and proceed to kill Clefable. Mega Altaria can then heal pretty comfortably on whatever comes in and clean up from there.
Overall, I think this does a good job breaking the team while still maintaining general usefulness, seeing as Magnezone + Mega Altaria is a tried and true combo.
these 2 Wallbreaker devastate this team, Chardy wins against clef, Breloom, Excadrill and charizard y, Keldeo deals with CM mana and ttar
here some calculations
+1 252 SpA Keldeo Scald vs. 0 HP / 0 SpD Mega Charizard Y in Sun: 170-204 (57.2 - 68.6%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Solar Beam vs. +1 0 HP / 0 SpD Keldeo: 222-262 (68.7 - 81.1%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Mega Charizard Y Fire Blast vs. 252 HP / 84+ SpD Clefable in Sun: 313-369 (79.4 - 93.6%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Mega Charizard Y Fire Blast vs. 0 HP / 0 SpD Mega Charizard Y in Sun: 153-180 (51.5 - 60.6%) -- guaranteed 2HKO
252+ SpA Mega Charizard Y Fire Blast vs. 0 HP / 0 SpD Breloom in Sun: 1040-1226 (398.4 - 469.7%) -- guaranteed OHKO
252+ SpA Mega Charizard Y Fire Blast vs. 0 HP / 0 SpD Excadrill in Sun: 978-1152 (270.9 - 319.1%) -- guaranteed OHKO
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
Obamasnow to the rescue! This thing crushes Manaphy and Clefable after a SD boost, while also beating Zard Y and Breloom with a SD boost, provided rocks are in play. Mega Abomasnow has enormous bulk, so it can survive stuff like Breloom's Mach Punch (even after rocks) and Tyranitar's Stone Edge at full health. Nevertheless, Zard Y is a huge pain since it usually switches in without rocks on its side, so Goodra is there to completely counter it, especially when it has a move to threaten Clefable and dragon tail away any of Manphy's attempts at setting up. It can also switch into Breloom's Spore with ease, survive a Mach Punch and OHKO back. However, Excadrill is still annoying, so Azumarill with its CB Aqua Jet can switch into Rapid Spin or Rock Slide and revenge it or deal severe damage to something if it predicts a switch-in.
This core NEEDS to be paired with a Rapid Spin/Defog user.
+2 252+ Atk Mega Abomasnow Ice Shard vs. 0 HP / 4 Def Excadrill: 219-258 (60.6 - 71.4%) -- guaranteed 2HKO after hail damage
+2 252+ Atk Mega Abomasnow Ice Shard vs. 0 HP / 4 Def Mega Charizard Y: 178-210 (59.9 - 70.7%) -- guaranteed 2HKO
+2 252+ Atk Mega Abomasnow Wood Hammer vs. 252 HP / 172 Def Clefable: 457-538 (115.9 - 136.5%) -- guaranteed OHKO
+2 252+ Atk Mega Abomasnow Ice Shard vs. 0 HP / 4 Def Breloom: 350-414 (134 - 158.6%) -- guaranteed OHKO
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 0 HP / 4 Def Excadrill: 356-422 (98.6 - 116.8%) -- 93.8% chance to OHKO
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 240+ Def Manaphy: 195-231 (48.2 - 57.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Goodra Sludge Wave vs. 252 HP / 84+ SpD Clefable: 184-218 (46.7 - 55.3%) -- 14.8% chance to 2HKO after Leftovers recovery
252+ SpA Goodra Draco Meteor vs. 0 HP / 0 SpD Mega Charizard Y: 184-217 (61.9 - 73%) -- guaranteed OHKO after Stealth Rock
252 Atk Technician Breloom Mach Punch vs. 240 HP / 0 Def Mega Abomasnow: 188-224 (49.3 - 58.7%) -- 98.8% chance to 2HKO
0 Atk Tyranitar Stone Edge vs. 240 HP / 0 Def Mega Abomasnow: 266-314 (69.8 - 82.4%) -- guaranteed 2HKO after sandstorm damage
Its voting time people. Rain, Sand or Sun people have managed to post core's but even the best of efforts haven't held off the enevitable T-wave spam Team. Its coming next weak short of a miracle
Voting will end monday afternoon Australia time. Either myself or Random Passerby will post the next team. If any voters have a preference for a team they would like broken let us know when you vote.