core: keldeo torn-t lando-t
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Explanation:
As mentioned in the tread list keldeo is a massive tread to this team the teams best switch into keldeo is rotom-wash which id hardly call a switch in since secret sward two hits after rock and hydro pump does two after a little bit of prior damage.So why torn-t and lando well I think they combined effectively wall the rest of the team(other than rotom-w) and give momentum for keldeo to destroys the team
Rotom-w
although this core struggles with rotom-w volt switch only does 35-42 to torn and once it switch out I can then counter all of the other 5 mons that can switch in also rotom does not like knock off as it is very dependant on leftovers and knock would also put rotom-w in range of two hydro pump or secret sword .So although rotom-w does really well versus this core because I can counter all of the other mons with this core the effect of rotom-w is lessens also rotom may be taken out of the picture very quickly since it would be the main switch into keldeo and so it would not last long it the game. all that I would have to do also is add one mon that can beat rotom-w to this core and it would be easy .Over all the momentum gaining power of the core and the lack of switch in to keldeo mean rotom-w is the main to switch in to the hole core so it would be under tons of pressure it would be a bit like keldeo facing dark spam.



Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpD
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Bug]
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- U-turn
- Knock Off
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpD
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Bug]
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- U-turn
- Knock Off
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
As mentioned in the tread list keldeo is a massive tread to this team the teams best switch into keldeo is rotom-wash which id hardly call a switch in since secret sward two hits after rock and hydro pump does two after a little bit of prior damage.So why torn-t and lando well I think they combined effectively wall the rest of the team(other than rotom-w) and give momentum for keldeo to destroys the team
Rotom-w
although this core struggles with rotom-w volt switch only does 35-42 to torn and once it switch out I can then counter all of the other 5 mons that can switch in also rotom does not like knock off as it is very dependant on leftovers and knock would also put rotom-w in range of two hydro pump or secret sword .So although rotom-w does really well versus this core because I can counter all of the other mons with this core the effect of rotom-w is lessens also rotom may be taken out of the picture very quickly since it would be the main switch into keldeo and so it would not last long it the game. all that I would have to do also is add one mon that can beat rotom-w to this core and it would be easy .Over all the momentum gaining power of the core and the lack of switch in to keldeo mean rotom-w is the main to switch in to the hole core so it would be under tons of pressure it would be a bit like keldeo facing dark spam.
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