Break This Team

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Week 21:

Klefki @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Foul Play
- Thunder Wave

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Stealth Rock
- Soft-Boiled
- Moonblast

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower

Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Stun Spore
- U-turn
- Encore
- Giga Drain

Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Dazzling Gleam
- Flamethrower
- Trick

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power
type:

types not allowed:
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Posting deadline: 9/30
have fun!
 
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ayyy I can just use my goth core


Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Ice Punch
- U-turn
- Healing Wish

Celebi @ Colbur Berry
Ability: Natural Cure
EVs: 248 HP / 200 Def / 60 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain / Energy Ball
- Thunder Wave
- Recover
- Stealth Rock

Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Thunderbolt
- Hidden Power [Ground]
- Energy Ball
- Trick

Fairy can't really handle scarf Jirachi at all as it 2HKOs the whole team and will most likely flinch everything anyway. The only thing that can neutralize Jirachi is Klefki, which gets trapped by Gothitelle and Whimsicott, which cant touch Celebi. The only issue is Belly Drum Azumarill but Celebi outspeeds and can KO after Belly Drum if Azumarill has taken any residual. Alternatively Energy Ball KOs.


Btw shouldn't grass be banned? Venusaur + Ferrothorn + Cradily pretty much win.
 
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ayyy I can just use my goth core


Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Ice Punch
- U-turn
- Healing Wish

Celebi @ Colbur Berry
Ability: Natural Cure
EVs: 248 HP / 200 Def / 60 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain / Energy Ball
- Thunder Wave
- Recover
- Stealth Rock

Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Thunderbolt
- Hidden Power [Ground]
- Energy Ball
- Trick

Fairy can't really handle scarf Jirachi at all as it 2HKOs the whole team and will most likely flinch everything anyway. The only thing that can neutralize Jirachi is Klefki, which gets trapped by Gothitelle and Whimsicott, which cant touch Celebi. The only issue is Belly Drum Azumarill but Celebi outspeeds and can KO after Belly Drum if Azumarill has taken any residual. Alternatively Energy Ball KOs.


Btw shouldn't grass be banned? Venusaur + Ferrothorn + Cradily pretty much win.
I wouldn't say that. Scarf Togekiss absolutely murders grass once Ferro is out and over with. Not to mention there should be a little more Fire coverage on that fairy team tbh.
 
I wouldn't say that. Scarf Togekiss absolutely murders grass once Ferro is out and over with. Not to mention there should be a little more Fire coverage on that fairy team tbh.
Idk Togekiss needs like 5 flinches on cradily to get past it and ferro ohkoes if it breaks through and fairy has trouble switching around while the grass core has reliable recovery.
 
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Diggersby @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Earthquake
- Quick Attack
- Fire Punch/Swords Dance

Sugar (Heliolisk) @ Choice Scarf
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hyper Voice
- Volt Switch
- Surf

xD (Porygon-Z) @ Choice Scarf/ Life Orb
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tri Attack
- Thunderbolt
- Ice Beam
- Trick/Substitute



These three mons can easily demolish the defensive core and in conjunction with normals defensive backbone there is little worry about diancie. Scarf heliosk is a last ditch check to mega diancie and is generally used to check scarf togekiss which can otherwise harass normal. SD Jolly diggersby can beat everything on this team bar Diancie (QA can kill at +2 with some damage) and jolly is used over adamant to outspeed the given whimsicott. Porygon Z in general hits really hard and can be replaced with a ditto if the rest of the team is having issues with set up sweepers.
 

Manaphy @ Leftovers
Ability: Hydration
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Rest
- Rain Dance
- Scald

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Pain Split
- Volt Switch
- Will-O-Wisp

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 152 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Scald
- Rapid Spin
- Acid Spray


Manaphy's amazing ability to break through teams with the annoying Calm Mind with Rest and Rain Dance due to Hydration allows Manaphy to practically continue to setup and make it very difficult to knock out. Scalds burn chance and 240+ def make it very hard for any physical attacler including Azumarill to hurt manaphy affer a burn. This manaphy overall can literally take on the entire fairy team aside from watching out for +6 Azumarill and Encore Whimsicott. Also make sure to use an attacking move on Togekiss unless it is already locked into an attack or switch. Tentacruel also provides additional support by laying toxic spikes something overall fairy is weak to and acid spray support not allowing Clefable to easily setup. Also rapid spin allows the team to stay free of hazard stack and can have the additional scald burn. Rotom-Wash can disable Azumarill from successfully sweep with Will-O-Wisp and Volt Switch which can be overall very annoying for the fairy team to handle. Also this works as a softcheck to pokemon such as Diancie as it is able to 1v1 it.
 
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Eien

I'll face myself
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Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Earthquake
- Toxic
- Roost
- Taunt

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Toxic
- Roost
- Defog

Skarmory @ Leftovers
Ability: Sturdy
EVs: 224 HP / 160 Def / 124 SpD
Impish Nature
- Iron Head
- Roost
- Defog
- Whirlwind

Literally the core of my Flying RMT. There's basically no way for this Fairy team to break through here. Double Defog + Taunt on Gliscor means Stealth Rock will never be able to stay up if it even somehow comes up at all. Azumarill can't set up on anything because it gets Taunted, Volt Switched, or phazed. Mega Diancie gets completely walled and countered by Skarmory (and Gliscor). Clefable can't set up for the same reasons that Azumarill cannot. Whimsicott, Togekiss, and Klefki are all walled by Zapdos. Bonus points because Gliscor also walls Klefki and Whimsicott. Togekiss can't Trick Gliscor because Zapdos can always switch in. Togekiss also only has 12 Air Slashes due to Pressure, which requires multiple crits and flinches in a row to have any hope of downing Zapdos.
 
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Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- U-turn

Volcarona @ Passho Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Quiver Dance
- Fire Blast
- Giga Drain
- Hidden Power [Ground]

Armaldo @ Leftovers
Ability: Battle Armor
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Rapid Spin
- Rock Blast
- Knock Off


Scizor pretty much beats this team with little to no trouble as its only check is Klefki, which gets no recovery. It can also beat Klefki 1 v 1 if it needs to since Foul Play doesn't do enough damage to force it out and the only member of the team that can really threaten it out is Togekiss under Reflect. It's also possible to just let Volcarona take a Thunder Wave in order to get rid of Klefki, so that Scizor can beat the rest of the team. Armaldo is general support and is capable of switching into Flamethrower and Air Slash from Togekiss, making it a good neutral option when Togekiss is in, since some might Air Slash in order to catch Volcarona. Diancie isn't really a problem since it isn't running HP Fire and Mega Scizor walls it. Scizor also finds plenty of opportunities to set up and the only real option to counteract that is Encore Whimsicott which can still be beaten if it switches in on a BP instead of a SD.


44 Atk Technician Mega Scizor Bullet Punch vs. 248 HP / 252+ Def Klefki: 73-87 (23 - 27.4%) -- 57.2% chance to 4HKO
**0- Atk Klefki Foul Play vs. 248 HP / 16+ Def Mega Scizor: 68-80 (19.8 - 23.3%) -- possible 5HKO
**+2 0- Atk Klefki Foul Play vs. 248 HP / 16+ Def Mega Scizor: 135-159 (39.3 - 46.3%) -- guaranteed 3HKO

44 Atk Technician Mega Scizor Bullet Punch vs. 252 HP / 252+ Def Clefable: 168-200 (42.6 - 50.7%) -- guaranteed 3HKO after Leftovers recovery
**4 SpA Clefable Moonblast vs. 248 HP / 200 SpD Mega Scizor: 41-48 (11.9 - 13.9%) -- possible 8HKO

44 Atk Technician Mega Scizor Bullet Punch vs. 92 HP / 0 Def Azumarill: 115-136 (31.5 - 37.3%) -- 86.7% chance to 3HKO
**252+ Atk Huge Power Azumarill Superpower vs. 248 HP / 16+ Def Mega Scizor: 107-126 (31.1 - 36.7%) -- 70.3% chance to 3HKO
**+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 248 HP / 16+ Def Mega Scizor: 213-252 (62 - 73.4%) -- guaranteed 2HKO

44 Atk Technician Mega Scizor Bullet Punch vs. 252 HP / 252+ Def Whimsicott: 152-182 (46.9 - 56.1%) -- 27% chance to 2HKO after Leftovers recovery

44 Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 0 Def Togekiss: 200-236 (64.3 - 75.8%) -- guaranteed 2HKO
**252 SpA Togekiss Flamethrower vs. 248 HP / 200 SpD Mega Scizor: 308-364 (89.7 - 106.1%) -- 37.5% chance to OHKO
**252 SpA Togekiss Air Slash vs. 248 HP / 200 SpD Mega Scizor: 96-114 (27.9 - 33.2%) -- guaranteed 4HKO

**4 Atk Mega Diancie Diamond Storm vs. 248 HP / 16+ Def Mega Scizor: 109-130 (31.7 - 37.9%) -- 93.7% chance to 3HKO

0 Atk Armaldo Rock Blast (3 hits) vs. 0 HP / 0 Def Togekiss: 204-252 (65.5 - 81%) -- guaranteed 2HKO
**252 SpA Togekiss Air Slash vs. 252 HP / 252+ SpD Armaldo: 97-115 (27.4 - 32.4%) -- 63.6% chance to 4HKO after Leftovers recovery
**252 SpA Togekiss Flamethrower vs. 252 HP / 252+ SpD Armaldo: 78-92 (22 - 25.9%) -- possible 5HKO after Leftovers recovery
 
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