Breaking A Sweat

Breaking A Sweat
Hello everyone this is my first post :) ....

I decided to make this team based on two pokemons with very good synergies (Rotom-w), (Landorus-T) and also Charizard.

Here we go. ....

The Team

ezimba19747248710301.jpg

Landorus-T (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge

The objective of landorus is simply: put stealth rocks in the field and switch into any offensive treat. Earthquake is the rule on Landorus to hit hard the opposite pokemon, U-Turn is very important to the team because it allows Landorus the opportunity to switch to a teammate and keep the VoltTurn with Rotom-w, Stone Edge is for check Talonflame, Mega-Pinsir, Zapdos and common treats.
ezimba19747244867101.jpg

Rotom-W @ Leftovers
Trait: Levitate

EVs: 232 HP / 56 SpA / 220 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

I Really like Rotom-w and is my principal check to talonflame, This set is the standard bulky "sweeper", Hydro Pump Water-type STAB, Will-o-Wisp annuls a physical sweepers, volt Switch to gain momentum and hit with Electric STAB and Pain Split gives Rotom-W some recovery in the battle.

ezimba19747232415301.png

Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog

Latios's the special sweeper of the team and has good synergies with it, this is the standard special attacker set and gives latios deal as much damage possible Draco meteor is the strongest STAB dragon attack, Psyshock for special walls, HP fire to hit Scizor, Forretress and Ferrothorn and Defog to support the team removing the hazards in the field for the Charizard Sweep :x

ezimba19747275094801.jpg


Charizard (M) @ Charizardite X
Trait: Blaze
EVs: 248 HP / 152 Atk / 108 SDef
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost

And It's the star of my team, basically the team's strategy is to eliminate all checks and counters of charizard and let him finish with the opposing team. Dragon dance to boost and sweep, Flare Blitz and Dragon Claw are STAB attack to crush whatever is on his way and Roost to recover health and last much longer in the game. I change the Evs thanks to Uberlox, this Evs spread give Charizard last longer in battle.

ezimba19747226577701.jpg


Azumarill (M) @ Choice Band
Trait: Huge Power
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Superpower
- Play Rough
- Waterfall

My Dragon Killer. Hits hard with Huge Power and more with CB. Aqua Jet is the priority move
to handle a lot of faster threats in this metagame, Play Rough and Waterfall are the strongs
STABs attacks and Superpower to hit Ferrothorn and other threats. Semi Standard Evs with more speed.

ezimba19747280912201.png


Amoonguss (M) @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Giga Drain
- Spore
- Sludge Bomb
- Clear Smog

Amoonguss replaces Lucario,and is part of the defensive core of the team, I put him thanks to a very successful Insanelegend suggestion because I did not have a single pokemon that resists Fairy-type, Also Provides me to check to Azumarill. Spore for the opponent to sleep, Giga Drain for STAB and heals Ammoungus, Sludge bomb to hit fairy types and has 30% chance to poison and clear smog to prevent the opponent boost.

Finish

I've had some success with this team and I want to improve everything I can. And sorry for my bad english.

Old Member

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Lucario is replaced by Amoonguss to give better coverage and check Azumarill but it is still a viable option for the team.

Landorus-T (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- U-turn
- Rock Slide

Rotom-W @ Leftovers
Trait: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Charizard (M) @ Charizardite X
Trait: Blaze
EVs: 248 HP / 152 Atk / 108 SDef
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost

Azumarill (F) @ Choice Band
Trait: Huge Power
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Superpower
- Play Rough
- Waterfall

Amoonguss (M) @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Giga Drain
- Spore
- Sludge Bomb
- Clear Smog

Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
 
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Hey LanceXL welcome to the forums!!

First of all, love this team of yours. Really something special you've got here. Here's some links to some of the resources I used myself to analyze this team of yours:

Sweepercalc BMT Analysis
Sweepercalc WMT Analysis

Team Magma Team Weakness Chart

Alright, looking at the first and third links, my gosh dude, that is one hell of a defense right there for a Balanced Offensive team. You have 2 pokemon weak to only 3 types! That is fantastic! Really shows some beautiful typing synergy right there. However, its typing might be good, but you still have a few holes. Having so little variety in typings is dangerous to say the least. You've got two dragons and two water types which works in a sense, because as seen from the top link, you can see that there's not one type of move that wrecks you per se, but any hardhitting move can hurt you. Like Boomburst exploud, Outrage dragons, Draco Meteors and Crab Hammers can really wreck your team. Especially if they set up. Now your team is offensive and I don't really want to change the whole premise of your team, so I'm not going to try to patch up any holes when the devotion to other styles such as offense, is much much more important with an offensive team. My only suggestion regarding how the team acts defensively is do NOT let anything set up. If you see something like Mega Charizard-X come onto the field in a situation where it can set up, shoot that thing down with your lando. You do not want a dragon-clawing monster tearing through your team, especially if Azumarill is down already. Final word with defensive synergy of the whole team is that you need to be aware of that threat list, it says a lot on that one page that can lead to a lot of wins if you take care of the threats before they take care of you.

Offensively, your team is pretty good! As I mentioned earlier you don't have too much variety of typings in your team and inherently less variety in moves. Every team has at least one pokemon where you can't really do much to and with the best teams, those pokemon aren't seen often so you can kill as many of the most common pokemon that you can. Your Achille's heel as seen by the second link is Defensive Cressalia. Only thing you can do to it is Draco Meteor, which does take down about half its health, but that doesnt mean you can 2HKO it without doing some switching back and forth. Again, like I said before, be aware of your team's threats. The three clearest pokemon that I see that can wall your team to death and slowly kill you are, Defensive Cressalia, Suicune, and Gastrodon. All of which are pokemon rarely used in OU, which is awesome.

Now that we have all that covered, lets hop into changes I suggest. Most of these concerns are opinion and are NOT me insulting your team nor the person who made it, so please don't take what I say the wrong way. I assume Landorous-T is your lead from how you talked about it and its set, if so might want to change its nature to careful so it doesn't completely get destroyed by special attacking leads like Thundy or Rotom-W, besides, with intimidate and full EV devotion to defense, I think its fine. Could you also explain Rotom-W's oddly specific spread? Maybe its just me, but I can't remember that spread or what its for. I also suggest changing Mega Charizard-X into a bit more of a bulky zard with the spread: 248 HP / 152 Atk / 108 Spd Full explanation of this set, what it does, and how it can be better than the 252 / 252 / 4 spread can be found on this Mega Charizard-X Analysis. I don't know what you mean by "Standard EVs" on Azumarill, because the spread for Choice Banded Azumarill, is usally 228 HP / 252 Atk / 28 Spe. Last two mons are awesome sets in my opinion, don't have any clear suggestions.


Well, this thread turned out a bit longer than I expected. Sorry for the long read. Overall great team, fantastic synergy, interesting use of Lucario, and last of all; Thank you so so much for how you formatted your post. Theres nothing that annoys me more here when a person doesnt put an importable format and instead puts freaking gigantic, wallpaper sized pictures for every pokemon. Thank you very much for showing us your team and I look forward to hearing back from you soon.

tl;dr: Good team, watch out for major threats as seen in my first three links, having a team without much variation in typing can be dangerous, see second to last paragraph for suggestions, thanks for the awesome write-up, thanks for showing us your team, and WELCOME TO THE FORUMS!
 
First off, great team. I agree you should change to Bulky Zard X and also you need to remember the three lines of text rule. Describe each pokemon with three lines of text or this will be locked. Also, I notice not a single move that hits Fairy-Types super effectively and none of your team members resist Fairy moves. Azumarill can do a number on your team as it resists all of Zard's moves, hits three of your pokemon with super effective damage, and will be hard for your to counter.

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 4 HP / 0 Def Mega Charizard X: 246-289 (82.5 - 96.9%) -- guaranteed 2HKO
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Azumarill: 173-204 (42.8 - 50.4%) -- 1.2% chance to 2HKO
It is an OHKO as you die from Flare Blitz recoil. What wants to switch into Play Rough?
-1 252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Landorus-T: 138-163 (36.1 - 42.6%) -- guaranteed 3HKO
-1 252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Landorus-T: 246-290 (64.3 - 75.9%) -- guaranteed 2HKO
Maybe into to Play Rough, but not Waterfall.

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 228 HP / 0 Def Rotom-W: 253-298 (84.8 - 100%) -- 6.3% chance to OHKO
Not Rotom.

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 4 HP / 0 Def Latios: 644-762 (213.2 - 252.3%) -- guaranteed OHKO
Why bother running calcs for this?

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP/ 0 Def Lucario: 358-423 (127.4 - 150.5%) -- guaranteed OHKO
I see a pattern.

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 212 HP / 0 Def Azumarill: 322-381 (81.7 - 96.7%) -- guaranteed 2HKO
Not with hazards.

For a solid counter that is useful, I reccomend Amoongus. It can tank any hit, Spore the switch-in, and easily heal off any damage taken with Regenerator. It threatens with Giga Drain and Sludge Bomb and can dispel a Belly Drum with Clear Smog. Hope this helps and good luck
 
Hey LanceXL welcome to the forums!!

First of all, love this team of yours. Really something special you've got here. Here's some links to some of the resources I used myself to analyze this team of yours:

Sweepercalc BMT Analysis
Sweepercalc WMT Analysis

Team Magma Team Weakness Chart

Alright, looking at the first and third links, my gosh dude, that is one hell of a defense right there for a Balanced Offensive team. You have 2 pokemon weak to only 3 types! That is fantastic! Really shows some beautiful typing synergy right there. However, its typing might be good, but you still have a few holes. Having so little variety in typings is dangerous to say the least. You've got two dragons and two water types which works in a sense, because as seen from the top link, you can see that there's not one type of move that wrecks you per se, but any hardhitting move can hurt you. Like Boomburst exploud, Outrage dragons, Draco Meteors and Crab Hammers can really wreck your team. Especially if they set up. Now your team is offensive and I don't really want to change the whole premise of your team, so I'm not going to try to patch up any holes when the devotion to other styles such as offense, is much much more important with an offensive team. My only suggestion regarding how the team acts defensively is do NOT let anything set up. If you see something like Mega Charizard-X come onto the field in a situation where it can set up, shoot that thing down with your lando. You do not want a dragon-clawing monster tearing through your team, especially if Azumarill is down already. Final word with defensive synergy of the whole team is that you need to be aware of that threat list, it says a lot on that one page that can lead to a lot of wins if you take care of the threats before they take care of you.

Offensively, your team is pretty good! As I mentioned earlier you don't have too much variety of typings in your team and inherently less variety in moves. Every team has at least one pokemon where you can't really do much to and with the best teams, those pokemon aren't seen often so you can kill as many of the most common pokemon that you can. Your Achille's heel as seen by the second link is Defensive Cressalia. Only thing you can do to it is Draco Meteor, which does take down about half its health, but that doesnt mean you can 2HKO it without doing some switching back and forth. Again, like I said before, be aware of your team's threats. The three clearest pokemon that I see that can wall your team to death and slowly kill you are, Defensive Cressalia, Suicune, and Gastrodon. All of which are pokemon rarely used in OU, which is awesome.

Now that we have all that covered, lets hop into changes I suggest. Most of these concerns are opinion and are NOT me insulting your team nor the person who made it, so please don't take what I say the wrong way. I assume Landorous-T is your lead from how you talked about it and its set, if so might want to change its nature to careful so it doesn't completely get destroyed by special attacking leads like Thundy or Rotom-W, besides, with intimidate and full EV devotion to defense, I think its fine. Could you also explain Rotom-W's oddly specific spread? Maybe its just me, but I can't remember that spread or what its for. I also suggest changing Mega Charizard-X into a bit more of a bulky zard with the spread: 248 HP / 152 Atk / 108 Spd Full explanation of this set, what it does, and how it can be better than the 252 / 252 / 4 spread can be found on this Mega Charizard-X Analysis. I don't know what you mean by "Standard EVs" on Azumarill, because the spread for Choice Banded Azumarill, is usally 228 HP / 252 Atk / 28 Spe. Last two mons are awesome sets in my opinion, don't have any clear suggestions.


Well, this thread turned out a bit longer than I expected. Sorry for the long read. Overall great team, fantastic synergy, interesting use of Lucario, and last of all; Thank you so so much for how you formatted your post. Theres nothing that annoys me more here when a person doesnt put an importable format and instead puts freaking gigantic, wallpaper sized pictures for every pokemon. Thank you very much for showing us your team and I look forward to hearing back from you soon.

tl;dr: Good team, watch out for major threats as seen in my first three links, having a team without much variation in typing can be dangerous, see second to last paragraph for suggestions, thanks for the awesome write-up, thanks for showing us your team, and WELCOME TO THE FORUMS!

Hey! Thanks for the welcome

I agree with the team has a little variety of typings, I'll consider you for my weaknesses especially if I see a Exploud and Cresselia, i really do not let any pokemon set-up ..

If Landorus is my lead and I'll try changing the nature, In the Evs of Rotom-w me confused ... The Evs of Rotom-w are for more bulky set but without leaving the speed and attack rotom-w the originally Evs are: EVs: 232 HP / 56 SpA / 220 Spe I'll update now xd

I'll try the suggestions in the charizard x set, the Evs of Azumarill's almost Standard I add a little more speed to the set: x

Thanks again for this welcome and no problem with the long read, I will test the suggestions and fix the rotom-w evs :)
 
First off, great team. I agree you should change to Bulky Zard X and also you need to remember the three lines of text rule. Describe each pokemon with three lines of text or this will be locked. Also, I notice not a single move that hits Fairy-Types super effectively and none of your team members resist Fairy moves. Azumarill can do a number on your team as it resists all of Zard's moves, hits three of your pokemon with super effective damage, and will be hard for your to counter.

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 4 HP / 0 Def Mega Charizard X: 246-289 (82.5 - 96.9%) -- guaranteed 2HKO
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Azumarill: 173-204 (42.8 - 50.4%) -- 1.2% chance to 2HKO
It is an OHKO as you die from Flare Blitz recoil. What wants to switch into Play Rough?
-1 252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Landorus-T: 138-163 (36.1 - 42.6%) -- guaranteed 3HKO
-1 252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Landorus-T: 246-290 (64.3 - 75.9%) -- guaranteed 2HKO
Maybe into to Play Rough, but not Waterfall.

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 228 HP / 0 Def Rotom-W: 253-298 (84.8 - 100%) -- 6.3% chance to OHKO
Not Rotom.

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 4 HP / 0 Def Latios: 644-762 (213.2 - 252.3%) -- guaranteed OHKO
Why bother running calcs for this?

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP/ 0 Def Lucario: 358-423 (127.4 - 150.5%) -- guaranteed OHKO
I see a pattern.

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 212 HP / 0 Def Azumarill: 322-381 (81.7 - 96.7%) -- guaranteed 2HKO
Not with hazards.

For a solid counter that is useful, I reccomend Amoongus. It can tank any hit, Spore the switch-in, and easily heal off any damage taken with Regenerator. It threatens with Giga Drain and Sludge Bomb and can dispel a Belly Drum with Clear Smog. Hope this helps and good luck

Thanks I will improve the description of the sets, I was also thinking about how to count Azumarill and I'll try changing Extremespeed by Bullet Punch in the Lucario's set. if it not i will change Lucario for Amoongus.Thank you for this reply,and also I'm testing Bulky zard x.
 
Hey! Thanks for the welcome

I agree with the team has a little variety of typings, I'll consider you for my weaknesses especially if I see a Exploud and Cresselia, i really do not let any pokemon set-up ..

If Landorus is my lead and I'll try changing the nature, In the Evs of Rotom-w me confused ... The Evs of Rotom-w are for more bulky set but without leaving the speed and attack rotom-w the originally Evs are: EVs: 232 HP / 56 SpA / 220 Spe I'll update now xd

I'll try the suggestions in the charizard x set, the Evs of Azumarill's almost Standard I add a little more speed to the set: x

Thanks again for this welcome and no problem with the long read, I will test the suggestions and fix the rotom-w evs :)


Awesome, glad to hear it. Again, if you have any questions or concerns about the team or the suggestions, just hit me up and I'll get back to you as soon as I can.
 
Insanelegend, You're right, I test the team with Amoonguss and is good but I have some problems with Latios, especially the Choice Specs set and also with Dragonite, But I like it also I will put 2 versions of the team in the importable, and thanks for your suggestion :)
 
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