Pokemon Name: Spoon Mr. Rime (Mr. Rime-Spoon)
Egg Group: Human-like
Stats: 80 HP / 85 Atk / 75 Def / 110 SpA / 100 SpD / 95 Spe | BST: 545 (Averaged Speed)
Type:
(Unchanged)
New Moves: Foul Play, Kinesis, Dream Eater, Charge Beam, Seismic Toss
Abilities:
Magic Guard / Screen Cleaner | Ice Body
Height: 1.5 m |
Weight: 48.2 kg
Dex Entry: After finding spoons used by the Alakazam, they started to develop further reaction speed, allowing them to run faster if needed. | The spoon handed by its Alakazam ancestor allows it to use telekinesis, but Mr. Rime still prefers to perform tap dancing.
Competitive Use: Basically just a faster Mr. Rime with reliable recovery, access of Foul Play (just for fun) and access to Magic Guard. Magic Guard alone allows it to wield Life Orb without penalty, which even Fake Out can hurt, and nullify hazard weaknesses (aside of Sticky Web), thus not needing to run Heavy-Duty Boots. With Nasty Plot and Freeze-Dry, it can become very dangerous toward even Toxapex and Dracovish. 95 Base speed isn't the quickest, but still fast enough to not be speed crept by Corviknight and Clefable this time. It can also provide support with Rapid Spin (combines very well with Magic Guard), Fake Out, Encore, and Thunder Wave.
Is it Overpowered?: While certainly bulkier than Jynx (who shares its Typing), its physical bulk is still somewhat bad and can be quickly taken down by faster physical threats such as Dragapult, Sand Rush Excadrill, Cinderace, Prankster Grimmsnarl, Barraskewda, Choice Scarf Hydreigon, Dragon Dance Gyarados, Buzz Flygon, and Gunwoman Froslass. Ocean Flareon can stomach a Freeze-Dry thanks to high Special bulk + neutrality thanks to Water / Fire, and OHKO in return with Flare Blitz. Flame Goodra speed ties with it, but its huge Special bulk (especially if it wears Assault Vest) allows it to survive even a Nasty Plot boosted attack, although it and Ocean Flareon must be wary of Psyshock.
Pokemon Name: Castle Stonjourner (Stonjourner-Castle)
Egg Group: Mineral
Stats: 100 HP / 125 Atk / 135 Def / 20 SpA / 48 SpD / 70 Spe | BST: 498 (Averaged Special Defense)
Type:
New Moves: Shell Smash, Knock Off, Poison Jab, Hone Claws, X-Scissor
Abilities:
Weak Armor
Height: 2.8 m |
Weight: 720 kg
Dex Entry: Stonjourner had become a castle formation, with the head being located in the front. It can quickly knock out intruders with a swift punch. | Castle Stonjourner are notably heavier than normal Stonjourner, and is a very rare sight in Galar. They can disassemble and reassemble at will to hide themselves from a rampaging Gyarados or Tyranitar.
Competitive Use: Shell Smash. In addition to a better base Speed and base Attack than Crustle, Castle Stonjourner also have better physical bulk, allowing it to exploit Weak Armor to go even faster before setting up Shell Smash. It also have access to Knock Off to quickly disarm an item-reliant opponent and punish any switch-ins. I don't think I need further explanation for this one.
Is it Overpowered?: Stonjourner's Special Defense is still horrible, with Shell Smash worsened it. Although many Special Attackers have weak Defense and can't outrun a +2 Speed Stonjourner, Unaware Clefable can ignore the boost and finish it off with Moonblast. Choice Scarf Dragapult is able to revenge kill it, and Castle Stonjourner will be deadweight against a Swift Swim Barraskewda when rain is active. Corviknight can tank any hit and hit back with Iron Head, which can potentially OHKO on a -2 Defense Stonjourner. Aegislash can also do the same thing and minimize its Attack boost with King's Shield, but it must be wary about Earthquake or Knock Off, so switching it in would be risky. Finally, Burn, Paralysis or Intimidate spam will screw it up quickly.
Pokemon Name: Undercover Inteleon (Inteleon-Undercover)
Egg Group: Field (Yes, Inteleon is Field, like what!?)
Stats: 70 HP / 108 Atk / 65 Def / 125 SpA / 65 SpD / 120 Spe | BST: 553 (Averaged Attack)
Type:
New Moves: Iron Head, Play Rough, Earth Power, Earthquake, Flash Cannon
Abilities: Torrent | Sheer Force
Height: 2.1 m |
Weight: 350 kg
Dex Entry: Although much stouter than standard Inteleon, Undercover Inteleon have much greater strength, allowing it to take down foes that are resilient to its Snipe Shot. | It prefers to blind in the environment, as its large size makes it difficult to infiltrate. Once it starts a fight, its combination of speed and strength can take down multiple thugs at once.
Competitive Use: Sheer Force allows for strong STAB Flash Cannon/Iron Head and Scald/Liquidation (although with Sheer Force, Scald cannot burn and Liquidation cannot decrease foe's Defense), and give a boost to coverage moves like Earth Power, Air Slash, Ice Beam/Blizzard, Dark Pulse and Shadow Ball. It also have access to Sucker Punch, Aqua Jet and Ice Shard, and Inteleon also have access to Sword Dance, allowing to be a physical sweeper if you wanted! Boosted Earth Power is bad news for most Electric-types. Oh, and U-Turn for momentum and offensive pivoting, too.
Is it Overpowered?: It will suffer from M4SS, meaning that it cannot run Scald, Ice Beam, Earth Power and Ice Beam without scarifying U-Turn or other utility moves, same goes for Physical variant. It is also frail on both side, meaning that it can be prone of revenge killing. It also compete with Barraskewda, who is faster and have access of Swift Swim, but Undercover Inteleon can compensates with better power and dual STAB. It also have no way of increasing its Special Attack except Choice Specs, which means that it can be stopped by Rotom-Wash, and can be outspeed by Sand Rush Excadrill and Dragapult if it don't have Choice Scarf (although Physical variants can counter them with Aqua Jet and Ice Shard/Sucker Punch, respectively).
(If one of above looks too powerful, give me a warning.)