Pet Mod Breeding Variants V2

Yung Dramps

awesome gaming
Heart Scale
Breeding Variants
Heart Scale
You've ever seen those cool fanart posts where someone makes drawings of a Pokemon and what they would look like if their offspring took traits from their breeding partner? This Pet mod will take this concept and put it into a playable form. It'll work something like this.

You'd start with a "base" Pokemon that'll take traits from a chosen breeding partner, or "donor", from the same egg group (baby Pokemon take on the egg group of their parent(s).

Let's use these two handsome gentleman as an example. As the base, Drampa would take the following traits from Aggron:
-A type to replace one of his current ones
-5 moves from Aggron's movepool
-One of Aggron's abilities
-Average out one of Aggron's base stats with his corresponding stat (both mon's defense in this case/2 rounded down)
-Some sort of fitting suffix to denote the newly made alternate form
-A dex entry
In the end, it'll look something like this:


Drampa-Quarry (Drampa + Aggron)
Stats: 78 / 60 / 132 (Defense stats averaged) / 135 / 91 / 36 (532 BST)
Type:
/

New Moves: Earth Power, Flash Cannon, Rock Polish, Stealth Rock, Taunt
Abilities: Berserk, Sturdy, Sap Sipper
Dex Entry: idk not feeling creative rn, just make something cool and concise for yours

Other submission rules include avoiding the use of previously used bases AND donors, as well as a max of 3 submissions at once. Keep your subs balanced in mind for OU's power level: Unlike Fusion Evolution this'll be a relatively small expansion on the OU meta rather than a several-hundred-mon behemoth that's ridiculously difficult to keep track of, probably 20-30 new mons or so with 4-5 winners per slate. In addition, don't mix mons that can only be the same gender as each other (eg no gallade + another mon in its egg group that's male only)

Anyways, have a submission template:
Pokemon Name: (X + Y)
Egg Group:
Stats:
Type:
New Moves:
Abilities:
Height: (Optional)
Weight: (Optional)
Dex Entry:
Competitive Use:


Banlist
While it's impossible to have a banlist expanded upon the current OU one, all Pokemon tiered higher than RUBL + Ditto are banned as bases
Ditto gives everything Impostor and the UU+ ban is to prevent subs from devolving into "make an already good Pokemon even better". As for donors, Ditto is also banned for the same reason it's banned as a base, and Smeargle is banned because even with its crappy stats, Sketch along with access to the entire Field egg group would get out of hand real quickly.

Spreadsheet: https://docs.google.com/spreadsheet...2nzPTwtzMQHvFDNN3uNNWOnHE/edit#gid=1305095826

Format
V2 of this format will be based around Regional Dex OU with Dynamaxing banned. Only Pokemon in the Galar Pokedex + eligible Foreign Pokemon (i.e. the remaining Kanto starters and Alola starters) can be used as bases, but anything (including National Dex mons) can be used as a donor. For the sake of accelerated meta development, all of the aforementioned foreign Pokemon will be themselves legal albeit only with their Galar learnsets.

Galar Pokedex: https://www.serebii.net/swordshield/galarpokedex.shtml
 

Yung Dramps

awesome gaming
Slate 1 will begin soon, but before that a quick reminder: Every single breeding variant from V1 whose base is in the Galar Dex will be returning! How this will turn out remains to be seen. We'll still be sticking to the 25 new Pokemon goal, so this means 13 out of 12 are knocked out unless some have to be deleted for balance purposes cough cough Sylveon-Protector

With that said, let the new slate BEGIN!!!!!
 

Pokemon Name: Frosmoth-Sandstorm
Egg Group: Bug
Stats: 70 / 65 / 60 / 125 / 90 / 82 (Speed average)
Type: Ice / Ground
New Moves:
Earth Power, Flamethrower, Fire Blast, Roost, Boomburst
Abilities: Levitate / Ice Scales
Height: (Optional)
Weight: (Optional)
Dex Entry:
Competitive Use:
Ice/Ground with Quiver Dance is scary.


Pokemon Name: Boltund-Snowdog
Egg Group: Field
Stats: 69 / 115 (Attack average) / 60 / 90 / 60 / 121
Type: Electric / Ice
New Moves:
Ice Fang, Ice Punch, Earthquake, U-Turn, Stone Edge
Abilities: Strong Jaw / Zen Mode (Useless, but there's no way I'm giving Gorilla Tactics)
Height: (Optional)
Weight: (Optional)
Dex Entry:
Competitive Use:
Nice user of Strong Jaw with almost every move boosted by the ability.


Pokemon Name: Pincurchin-Steamer
Egg Group: Amorphous
Stats: 56 (HP average) / 101 / 95 / 91 / 85 / 15
Type: Electric / Fairy
New Moves:
Play Rough, Misty Terrain, Will-O-Wisp, Aromatherapy, Haze
Abilities: Misty Surge / Electric Surge
Height: (Optional)
Weight: (Optional)
Dex Entry:
Competitive Use:
Terrain Setter that has a choice of which terrain it wishes to set.
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:copperajah: :coalossal:
Pokemon Name: Copperajah-Forge
Egg Group: Mineral
Stats: 122/130/95/80/69/30 (Averaged Defense)
Type: Steel/Fire
New Moves: Flare Blitz, Rapid Spin, Stealth Rock, Spikes, Will-o-Wisp
Abilities: Sheer Force / Flash Fire
Dex Entry: dude, copperajah got lit
Competitive Use: Copperajah-Forge can serve either as a scary Trick Room abuser with Sheer Force-boosted Iron Heads and Flare Blitzes, or as a defensive rocker similar to Heatran with Flash Fire.

:cursola: :toxapex:
Pokemon Name: Cursola-Tidal
Egg Group: Water 1
Stats: 60/95/101/145/130/30 (Averaged Defense)
Type: Ghost/Water
New Moves: Recover, Toxic Spikes, Toxic, Haze, Baneful Bunker
Abilities: Weak Armor / Regenerator
Dex Entry: toxapex stopped eating corsolas because cursola seduced it
Competitive Use: Cursola-Tidal is a bulky mon that can both take hits and deal damage. It can use a defensive hazard-setting set or a set-up attacking set.

:inteleon: :toxapex:
Pokemon Name: Inteleon-Toxic
Egg Group: Water 1
Stats: 70/85/65/125/104/120 (Averaged SpD)
Type: Water/Poison
New Moves: Sludge Bomb, Hex, Toxic, Venoshock, Recover
Abilities: Merciless / Sniper
Dex Entry: inteleon's got a spike gun or something
Competitive Use: Inteleon-Toxic is a powerful special attacker that can take advantage of poison to do big damage with Merciless-boosted Venoshocks and (maybe) Hex.
 
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:copperajah: :coalossal:
Pokemon Name: Copperajah-Forge
Egg Group: Mineral
Stats: 122/130/95/80/69/30 (Averaged Defense)
Type: Steel/Fire
New Moves: Flare Blitz, Rapid Spin, Stealth Rock, Spikes, Will-o-Wisp
Abilities: Sheer Force / Flash Fire
Dex Entry: dude, copperajah got lit
Competitive Use: Copperajah-Forge can serve either as a scary Trick Room abuser with Sheer Force-boosted Iron Heads and Flare Blitzes, or as a defensive rocker similar to Heatran with Flash Fire.

:cursola: :toxapex:
Pokemon Name: Cursola-Tidal
Egg Group: Water 1
Stats: 60/95/101/145/130/30 (Averaged Defense)
Type: Ghost/Water
New Moves: Recover, Toxic Spikes, Toxic, Haze, Knock Off
Abilities: Weak Armor / Regenerator
Dex Entry: toxapex stopped eating corsolas because cursola seduced it
Competitive Use: Cursola-Tidal is a bulky mon that can both take hits and deal damage. It can use a defensive hazard-setting set or a set-up attacking set.

:gardevoir: :reuniclus:
Pokemon Name: Gardevoir-Cell
Egg Group: Amorphous
Stats: 89/65/65/125/115/80 (Averaged HP)
Type: Psychic/Fairy
New Moves: Recover, Flash Cannon, Iron Defense (reuniclus doesn't get much lol)
Abilities: Synchronize / Magic Guard / Telepathy
Dex Entry: stuff happened (don't ask it's probably nsfw)
Competitive Use: Gardevoir-Cell is a solid attacker that has great power with no drawbacks thanks to Magic Guard. It can also use a more defensive set like Iron Defense, Calm Mind, Recover, and Moonblast.

:pyukumuku: :quagsire:
Pokemon Name: Pyukumuku-Amphibious
Egg Group: Water 1
Stats: 75/60/130/30/130/5 (Averaged HP)
Type: Water/Ground
New Moves: Scald, Earthquake, Haze, Encore, Yawn
Abilities: Water Absorb / Unaware
Dex Entry: idk man pyukumuku probably like bro fisted the quagsire
Competitive Use: Pyukumuku-Amphibious is a passive yet bulky setup check.

:hatterene: :grimmsnarl:
Pokemon Name: Hatterene-Gremlin
Egg Group: Fairy
Stats: 76/90/95/136/103/29 (Averaged HP)
Type: Dark/Fairy
New Moves: Reflect, Taunt, Nasty Plot, Focus Blast, Trick
Abilities: Prankster / Anticipation / Magic Bounce
Dex Entry: they just hit it off i guess
Competitive Use: Hatterene-Gremlin is a good jack of all trades, being able to serve as a dual screens setter, Trick Room setter, and Trick Room abuser. Its added Prankster ability, as well as useful moves in Nasty Plot and Focus Blast, are very notable.

:mr-rime: :hatterene:
Pokemon Name: Mr. Rime-Forest
Egg Group: Fairy
Stats: 80/85/85/110/100/70 (Averaged Defense)
Type: Fairy/Psychic
New Moves: Nuzzle, Aromatherapy, Magic Powder, Giga Drain, Dark Pulse
Abilities: Tangled Feet / Screen Cleaner / Magic Bounce
Dex Entry: mr rime just went into the forest
Competitive Use: Mr. Rime-Forest is another good Magic Bouncer, this time with recovery and hazard removal in exchange for a more supporting role on the team.
All of these are pretty nice, but the rules state you may only sub 3 variants at a time.
 

Ema Skye

Work!

Pokemon Name: Thievul-Bananas
Egg Group: Field
Stats: 70 HP / 99 Atk (average) / 58 Def / 87 SpA / 92 SpD / 90 Spe
Type: Dark/Ice
New Moves: Icicle Crash, Superpower, Rock Slide, Earthquake, Zen Headbutt
Abilities: Gorilla Tactics / Unburden / Stakeout
Dex Entry: Hiding in the northern areas of Galar causes Thievul to learn some interesting battle strategies. Apparently bananas are now a dietary staple, and that's not monkey business!.
Competitive Use: Mainly wanted to see if I could make something with Gorilla Tactics work without being broken, and I think I did so. Maxing out at only 445 Atk with Jolly Scarf [equivalent to base 153] is not ideal (for reference, Scarf Jolly Darm hit 568, with an equivalency to base 210). This is about as strong as Mega Mawile (Adamant hit 678) or Mega Medicham (Adamant hit 656) from last gen. A double baned Jolly Thievul hits 667 Atk, putting it right in between both megas. It also has a worse type than both due to a SR weakness and a lower speed tier than both Medicham and Darm-G, and is incredibly frail with 70/58 physical bulk.


Pokemon Name: Obstagoon-Aura
Egg Group: Field
Stats: 93 HP / 90 Atk / 101 Def / 87 SpA (average) / 81 Def / 95 Spe
Type: Normal / Steel
New Moves: Power-Up Punch, Earthquake, Blaze Kick, Extremespeed, Meteor Mash
Abilities: Guts / Defiant / Justified
Dex Entry: something about a obstagoon realizing it's not nice and it wants to fix it
Competitive Use: Switch in on Defog and clear teams with ESpeed or Close Combat lul. Or grab the Flame Orb and click ESpeed until you win or die. Pair with choice of coverage move, and bonus points if you get the Def drop from Obstruct. Or use this thing's wide special movepool with some buffed SpA but I don't know why you would.


Pokemon Name: Frosmoth-Ninja
Egg Group: Bug
Stats: 70 HP / 65 Atk / 60 Def / 125 SpA / 90 SpD / 105 Spe (average)
Type: Bug/Ice
New Moves: Spikes, Yawn, Recover, Focus Blast, Agility
Abilities: Ice Scales / Unburden / Shield Dust
Dex Entry: Snom got tired of being picked on so it joined the Teenage Mutant Ninja Accelgors (since the Squirtles aren't allowed in Galar yet!), who taught it the way of the Accelgor. As a result, it became much faster when it evolved.
Competitive Use: Fixes Frosmoth's main issue in being so slow, but the movepool additions are also pretty sweet. Yawn can guarantee a QD, or you can use the switch to set up some Spikes. Recover keeps it alive and Focus Blast gives it a way to hit steels. Or if you really just want to go fast, use Agility.
 
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Yung Dramps

awesome gaming
:mr-rime: :hatterene:
Pokemon Name: Mr. Rime-Forest
Egg Group: Fairy
Stats: 80/85/85/110/100/70 (Averaged Defense)
Type: Fairy/Psychic
New Moves: Nuzzle, Aromatherapy, Magic Powder, Giga Drain, Dark Pulse
Abilities: Tangled Feet / Screen Cleaner / Magic Bounce
Dex Entry: mr rime just went into the forest
Competitive Use: Mr. Rime-Forest is another good Magic Bouncer, this time with recovery and hazard removal in exchange for a more supporting role on the team.
Vetoing this one for pretty much directly outclassing Hatterene, who is already a good mon in OU. The lower natural power is literally the only substantial downgrade over it. My suggestion is to either drop Magic Bounce or keep it part Ice type.


Pokemon Name: Obstagoon-Aura
Egg Group: Field
Stats:
93 HP / 100 Atk (average) / 101 Def / 60 SpA / 81 Def / 95 Spe
Type:
Normal / Fighting
New Moves:
Power-Up Punch, Earthquake, Blaze Kick, Extremespeed
Abilities:
Guts / Defiant / Justified
Dex Entry:
something about a obstagoon realizing it's not nice and it wants to fix it
Competitive Use:
Switch in on Defog and clear teams with ESpeed or Close Combat lul. Or grab the Flame Orb and click ESpeed until you win or die. Pair with choice of coverage move, and bonus points if you get the Def drop from Obstruct.
This one's just busted and most likely unsalvageable. Obstagoon is already a top-tier UU and rising in OU and you wanna give it Fighting STAB, even more power and freaking Extreme Speed?! I guess you could try removing Guts, but even then I have my doubts that it'd be balanced even when forced to rely on Defiant.
 

Pokemon Name: Coalossal-Canopic
Egg Group: Mineral
Stats:
110 HP / 80 Atk / 120 Def / 97 SpA / 90 SpD / 30 Spe [527 BST] (SpA averaged)
Type:
/

New Moves:
Shadow Ball, Pain Split, Haze, Toxic Spikes, Trick Room
Abilities:
Steam Engine, Flame Body, Mummy
Dex Entry:
This odd variant of Coalossal is often found in tombs alongside Cofagrigus. The golden head of a regal animal takes the place of its usual coal, and an unpleasant odor emits from the inside...
Competitive Use:
A good wall/utility mon with its only major flaw being lack of great recovery. Ghost/Rock is a neat defensive typing. Though it has some common weaknesses, it also gets the usual defensive advantages of a Rock type with a resistance to Bug (U-Turn!) and without having to worry at all about Fighting. It gets Rapid Spin every hazard besides webs, so it should be able to fill most hazard-related niches your team may need. Will-O-Wisp, Haze and Pain Split all make it far harder to overwhelm. Doesn't hit terribly hard, but it has strong STAB types. Flame Body or Mummy can both punish contact moves well, but you can get some use out of Steam Engine on a hazard-stacking set since it remains a good Fire switch-in and doesn't instantly die to water.


Pokemon Name: Rillaboom-Grill
Egg Group: Field
Stats:
100 HP / 125 Atk / 115 Def / 60 SpA / 70 SpD / 85 Spe [555 BST] (Def averaged)
Type:
/

New Moves:
Heat Crash, Flame Wheel, Stone Edge, Stealth Rock, Will-O-Wisp
Abilities:
Overgrow, Drought, Grassy Surge
Weight: 300 kg
Dex Entry:
This variant of Rillaboom carries a large lump of charcoal with a flattened top instead of its usual drum. It uses this charcoal to cook, grilling insects and plants. Everything it eats is coated in a layer of charcoal, but Rillaboom doesn't seem to mind.
Competitive Use:
A physical attacker/pivot with a high BST (the same as Arcanine's) and unique, useful typing. Its type is excellent, with only three somewhat uncommon weaknesses and four useful resistances. The combination of Grass and Fire STABs is difficult to wall aside from Dragon or Fire Types, but a plethora of excellent coverage (Knock Off, Earthquake, Stone Edge, etc.) means you can hit a lot of the annoyances. The only significant drawback of course is a Stealth Rock weakness, which can be especially problematic since it likes to use U-Turn. Drought boosts the power of its Fire STAB further and makes it a great answer to Water-types, but opposing Fire moves now hit you pretty hard. Relying on Heat Crash is certainly not ideal, but the majority (everything that weighs less than 100 kg, only 6 mons weigh more than that) of the current OU metagame is hit with 80 BP, boosted by Drought. Overall a fearsome threat, but can be worn down easily between hazards and spamming Wood Hammer/contact moves in general.

(I don't think Drought is broken on this but I'm not intimately familiar with standard SS OU- I think the concept still works with White Smoke instead if Drought is considered too much for it)
 
Pokemon Name: Vikavolt-Carrier (Vikavolt + Golisopod)
Egg Group: Bug
Stats: 77 / 70 / 115 (averaged) / 145 / 75 / 43
Type: Electric/Water
New Moves: Surf, Ice Beam, Spikes, Scald, Sludge Bomb
Abilities: Levitate / Emergency Exit
Dex Entry: Carrier Vikavolts reside just off the shoreline, resting on the water with their buoyant legs while sniping prey out of the air.
Competitive Use: Vikavolt-Carrier has two primary uses: as a slow special attacker and as a hazard setter. Its usable 77/115/75 bulk is backed up by a total lack of weaknesses outside of Grass (and Mold Breaker Ground), allowing it to safely strike at many opponents with a wide variety of coverage moves, while also having access to Spikes and Sticky Web. Its abysmal speed also makes it great for Trick Room teams.

Pokemon Name: Roserade-Bramble (Roserade + Ferrothorn)
Egg Group: Grass
Stats: 60 / 70 / 98 (averaged) / 125 / 105 / 90
Type: Grass/Steel
New Moves: Flash Cannon, Sandstorm, Thunder Wave, Thunderbolt, Thunder
Abilities: Natural Cure / Iron Barbs / Technician
Dex Entry: Though most Roserade carry a toxin in their exposed thorns that afflicts attackers, Bramble Roserade cover their thorns in a layer of metal and save their toxin, which can potentially be paralysing, for manual use.
Competitive Use: Roserade-Bramble is a deadly hazard setter with stronger recovery than its parent Ferrothorn thanks to Synthesis, though less inherent bulk. Synthesis plus Solar Beam off 125 base SpA also makes it a good candidate for sun teams, while its Grass/Steel typing also makes it an option for sand teams. Its high SpA is tempting to make use of, but its moveset will likely be occupied by status moves aplenty: most notably Thunder Wave, Leech Seed, Spikes, Toxic Spikes, and Aromatherapy are vying to be a part of it.

Pokemon Name: Grapploct-MMA (Grapploct + Greninja)
Egg Group: Water 1
Stats: 80 / 118 / 90 / 70 / 80 / 82 (averaged)
Type: Fighting/Water
New Moves: Shadow Sneak, Acrobatics, U-Turn, Aerial Ace, Rock Slide
Abilities: Torrent / Technician
Dex Entry: Grapploct with the parentage of a Greninja are more inclined towards diversifying their fighting style than their purebred cousins, striking a balance between power, bulk, and speed.
Competitive Use: Grapploct-MMA’s good attack stat makes its STAB Close Combat and Liquidation very powerful, especially under the effects of a Choice Band or Life Orb. Its potential moveset is just as jack-of-all-tradesy as its stats, with non-STAB priority in Shadow Sneak and Sucker Punch, a relatively low speed U-Turn, some recovery in Drain Punch, a little utility in Taunt, and an avoidable trap in Octolock. If the opponent doesn’t switch into a Pokemon that can outlast the champ in the ring, Octolock can give Grapploct the chance to set up a couple of Bulk Ups while keeping itself topped off with Drain Punch.

Pokemon Name: Perrserker-Elite (Perrserker + Persian-Alola)
Egg Group: Field
Stats: 70 / 110 / 100 / 50 / 60 / 82 (averaged)
Type: Steel/Dark
New Moves: Beat Up, Power Gem (honestly it's hard finding moves in Persian's learnset that Perrserker doesn't already have, let alone ones that would actually help)
Abilities: Fur Coat / Tough Claws / Steely Spirit
Dex Entry: It is rare for a Meowth to be born with both Galarian and Alolan traits, but when one is, it becomes revered by others of its evolutionary family as some sort of fate-chosen hero.
Competitive Use: Perrserker-Elite's function varies depending on its ability. Fur Coat makes it incredibly bulky on the physical side, while Tough Claws gives it extra offensive power for STAB Iron Head and Crunch, as well as non-STAB Close Combat, U-Turn, and Play Rough. Steely Spirit might even find use in Doubles as a support ability.
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor

Pokemon Name: Spoon Mr. Rime (Mr. Rime-Spoon)
Egg Group: Human-like
Stats: 80 HP / 85 Atk / 75 Def / 110 SpA / 100 SpD / 95 Spe | BST: 545 (Averaged Speed)
Type:
(Unchanged)
New Moves: Foul Play, Kinesis, Dream Eater, Charge Beam, Seismic Toss
Abilities: Magic Guard / Screen Cleaner | Ice Body
Height: 1.5 m | Weight: 48.2 kg
Dex Entry: After finding spoons used by the Alakazam, they started to develop further reaction speed, allowing them to run faster if needed. | The spoon handed by its Alakazam ancestor allows it to use telekinesis, but Mr. Rime still prefers to perform tap dancing.
Competitive Use: Basically just a faster Mr. Rime with reliable recovery, access of Foul Play (just for fun) and access to Magic Guard. Magic Guard alone allows it to wield Life Orb without penalty, which even Fake Out can hurt, and nullify hazard weaknesses (aside of Sticky Web), thus not needing to run Heavy-Duty Boots. With Nasty Plot and Freeze-Dry, it can become very dangerous toward even Toxapex and Dracovish. 95 Base speed isn't the quickest, but still fast enough to not be speed crept by Corviknight and Clefable this time. It can also provide support with Rapid Spin (combines very well with Magic Guard), Fake Out, Encore, and Thunder Wave.
Is it Overpowered?: While certainly bulkier than Jynx (who shares its Typing), its physical bulk is still somewhat bad and can be quickly taken down by faster physical threats such as Dragapult, Sand Rush Excadrill, Cinderace, Prankster Grimmsnarl, Barraskewda, Choice Scarf Hydreigon, Dragon Dance Gyarados, Buzz Flygon, and Gunwoman Froslass. Ocean Flareon can stomach a Freeze-Dry thanks to high Special bulk + neutrality thanks to Water / Fire, and OHKO in return with Flare Blitz. Flame Goodra speed ties with it, but its huge Special bulk (especially if it wears Assault Vest) allows it to survive even a Nasty Plot boosted attack, although it and Ocean Flareon must be wary of Psyshock.


Pokemon Name: Castle Stonjourner (Stonjourner-Castle)
Egg Group: Mineral
Stats: 100 HP / 125 Atk / 135 Def / 20 SpA / 48 SpD / 70 Spe | BST: 498 (Averaged Special Defense)
Type:

New Moves: Shell Smash, Knock Off, Poison Jab, Hone Claws, X-Scissor
Abilities: Weak Armor
Height: 2.8 m | Weight: 720 kg
Dex Entry: Stonjourner had become a castle formation, with the head being located in the front. It can quickly knock out intruders with a swift punch. | Castle Stonjourner are notably heavier than normal Stonjourner, and is a very rare sight in Galar. They can disassemble and reassemble at will to hide themselves from a rampaging Gyarados or Tyranitar.
Competitive Use: Shell Smash. In addition to a better base Speed and base Attack than Crustle, Castle Stonjourner also have better physical bulk, allowing it to exploit Weak Armor to go even faster before setting up Shell Smash. It also have access to Knock Off to quickly disarm an item-reliant opponent and punish any switch-ins. I don't think I need further explanation for this one.
Is it Overpowered?: Stonjourner's Special Defense is still horrible, with Shell Smash worsened it. Although many Special Attackers have weak Defense and can't outrun a +2 Speed Stonjourner, Unaware Clefable can ignore the boost and finish it off with Moonblast. Choice Scarf Dragapult is able to revenge kill it, and Castle Stonjourner will be deadweight against a Swift Swim Barraskewda when rain is active. Corviknight can tank any hit and hit back with Iron Head, which can potentially OHKO on a -2 Defense Stonjourner. Aegislash can also do the same thing and minimize its Attack boost with King's Shield, but it must be wary about Earthquake or Knock Off, so switching it in would be risky. Finally, Burn, Paralysis or Intimidate spam will screw it up quickly.


Pokemon Name: Undercover Inteleon (Inteleon-Undercover)
Egg Group: Field (Yes, Inteleon is Field, like what!?)
Stats: 70 HP / 108 Atk / 65 Def / 125 SpA / 65 SpD / 120 Spe | BST: 553 (Averaged Attack)
Type:

New Moves: Iron Head, Play Rough, Earth Power, Earthquake, Flash Cannon
Abilities: Torrent | Sheer Force
Height: 2.1 m | Weight: 350 kg
Dex Entry: Although much stouter than standard Inteleon, Undercover Inteleon have much greater strength, allowing it to take down foes that are resilient to its Snipe Shot. | It prefers to blind in the environment, as its large size makes it difficult to infiltrate. Once it starts a fight, its combination of speed and strength can take down multiple thugs at once.
Competitive Use: Sheer Force allows for strong STAB Flash Cannon/Iron Head and Scald/Liquidation (although with Sheer Force, Scald cannot burn and Liquidation cannot decrease foe's Defense), and give a boost to coverage moves like Earth Power, Air Slash, Ice Beam/Blizzard, Dark Pulse and Shadow Ball. It also have access to Sucker Punch, Aqua Jet and Ice Shard, and Inteleon also have access to Sword Dance, allowing to be a physical sweeper if you wanted! Boosted Earth Power is bad news for most Electric-types. Oh, and U-Turn for momentum and offensive pivoting, too.
Is it Overpowered?: It will suffer from M4SS, meaning that it cannot run Scald, Ice Beam, Earth Power and Ice Beam without scarifying U-Turn or other utility moves, same goes for Physical variant. It is also frail on both side, meaning that it can be prone of revenge killing. It also compete with Barraskewda, who is faster and have access of Swift Swim, but Undercover Inteleon can compensates with better power and dual STAB. It also have no way of increasing its Special Attack except Choice Specs, which means that it can be stopped by Rotom-Wash, and can be outspeed by Sand Rush Excadrill and Dragapult if it don't have Choice Scarf (although Physical variants can counter them with Aqua Jet and Ice Shard/Sucker Punch, respectively).

(If one of above looks too powerful, give me a warning.)​
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Pokemon Name: Spoon Mr. Rime (Mr. Rime-Spoon)
Egg Group: Human-like
Stats: 80 HP / 85 Atk / 75 Def / 110 SpA / 100 SpD / 95 Spe | BST: 545 (Averaged Speed)
Type:
(Unchanged)
New Moves: Foul Play, Kinesis, Dream Eater, Charge Beam, Recover
Abilities: Magic Guard / Screen Cleaner | Ice Body
Height: 1.5 m | Weight: 48.2 kg
Dex Entry: After finding spoons used by the Alakazam, they started to develop further reaction speed, allowing them to run faster if needed. | The spoon handed by its Alakazam ancestor allows it to use telekinesis, but Mr. Rime still prefers to perform tap dancing.
Competitive Use: Basically just a faster Mr. Rime with reliable recovery, access of Foul Play (just for fun) and access to Magic Guard. Magic Guard alone allows it to wield Life Orb without penalty, which even Fake Out can hurt, and nullify hazard weaknesses (aside of Sticky Web), thus not needing to run Heavy-Duty Boots. With Nasty Plot and Freeze-Dry, it can become very dangerous toward even Toxapex and Dracovish. 95 Base speed isn't the quickest, but still fast enough to not be speed crept by Corviknight and Clefable this time. It can also provide support with Rapid Spin (combines very well with Magic Guard), Fake Out,
Is it Overpowered?: While certainly bulkier than Jynx (who shares its Typing), its physical bulk is still somewhat bad and can be quickly taken down by faster physical threats such as Dragapult, Sand Rush Excadrill, Cinderace, Prankster Grimmsnarl, Barraskewda, Choice Scarf Hydreigon, Dragon Dance Gyarados, Buzz Flygon, and Gunwoman Froslass. Ocean Flareon can stomach a Freeze-Dry thanks to high Special bulk + neutrality thanks to Water / Fire, and OHKO in return with Flare Blitz. Flame Goodra speed ties with it, but its huge Special bulk (especially if it wears Assault Vest) allows it to survive even a Nasty Plot boosted attack, although it and Ocean Flareon must be wary of Psyshock.

More to come later. (If this one above looks too powerful, give me a warning.)​
Just a tip, but Mr Rime gets Slack Off, so swap out Recover for some other utility.
 

Ema Skye

Work!
This one's just busted and most likely unsalvageable. Obstagoon is already a top-tier UU and rising in OU and you wanna give it Fighting STAB, even more power and freaking Extreme Speed?! I guess you could try removing Guts, but even then I have my doubts that it'd be balanced even when forced to rely on Defiant.
Dropped the Attack stat, changed it to Normal/Steel and averaged the SpA, which is pretty useless (unless you want to run Ice Beam?). I think it's fine now.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus


Pokemon Name: Salazzle-Solar
Egg Group: Monster and Dragon
Stats: 68 / 64 / 60 / 111 / 77 / 117 | BST: 497
Type: Electric / Fire
New Moves: Thunderbolt / Volt Switch / Glare / Surf / Thunder
Abilities: Corrosion | Dry Skin (HA)
Dex Entry: Formed from a bound between a reptiles and amphibeans, Salazzle-Solar showcases the best of both worlds.
Competitive Use: Salazzle-Solar uses its powerful dual STAB combo to wallop opposing teams. Its big weakness to Ground however, proves annoying.


Pokemon: Musdale-Damp
Egg Group: Field
Type: Ground / Water
Stats: 100 HP / 125 Atk / 100 Def / 60 SpA / 85 SpD / 35 Spe [BST: 505]
New Moves: Scald, Recover, Yawn, Waterfall, Haze
Abilities: Water Absorb / Stamina / Inner Focus
Dex Entry: The heavy layers of damp mud on its body has caused it to move even slower than in standard.
Competitive Use: Musdale-Damp is mad thicc.


Pokemon Name: Heliolisk-Clanger
Egg Group: Dragon
Stats: 62 / 55 / 52 / 109 / 94 / 97 | BST: 517
Type: Dragon / Normal
New Moves: Stealth Rock / Draco Meteor / Clanging Scales / Aura Sphere / Boomburst
Abilities: Soundproof / Dry Skin | Solar Power (HA)
Dex Entry: This variant of Heliolisk used it's dry scaly skin to communicate with other members of their kind
Competitive Use: Heliolisk-Clanger does one thing. Specs Boomburst!
 
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Vetoing this one for pretty much directly outclassing Hatterene, who is already a good mon in OU. The lower natural power is literally the only substantial downgrade over it. My suggestion is to either drop Magic Bounce or keep it part Ice type.
I know it's moot and I'm beating a dead horse, but these 2 mons are not breeding compatible anyway.
 

Yung Dramps

awesome gaming


Pokemon Name: Slacker Sirfetch'd (Sirfetch'd-Slacker)
Egg Group: Field
Stats: 106 HP / 135 Atk / 95 Def / 68 SpA / 82 SpD / 65 Spe | BST: 551 (Averaged HP)
Type:

New Moves: Bulk Up, Hammer Arm, Gunk Shot, Slack Off, Sucker Punch
Abilities: Truant | Scrappy
Height: 1 m | Weight: 122.2 kg
Dex Entry: Slacker Sirfetch'd are considered as a dishonor among Sirfetch'd does to their tendency of slacking. It doesn't stop Slacker Sirfetch'd to put up a fight if needed to. | While very lazy for the most part, if it feels endangered or if a being with malevolence come by, it will become even more dangerous to deal with than a normal Sirfetch'd.
Competitive Use: Slower than the Dexited Mega Lopunny. but much bulkier in comparison. Bulk Up allows it to become even more physically bulkier while having access to Slack Off for self-sustain. Scrappy allows it to hit Ghost-type with both of its STAB, meaning that switching in a Ghost-type is never a good idea for the most part. Gunk Shot is used against Fairy-type not having Steel, while Sucker Punch is to finish off a wounded sweeper or take out pesky Psychic-types. Quick Attack can also be used as STAB priority.
Is it Overpowered?: Outside of Trick Room, it's slow Speed (which can be compounded further by Hammer Arm) will not do any favor to it. Close Combat is reserved for wallbreaking prowess, as constant Defense + Special Defense decreasing can leave it even more vulnerable of revenge killing. It also cannot handle Burn or Intimidate spam very well.
This one seems very borderline. Could be balanced but the bulk and seeming utter lack of reliable defensive counterplay make me hesitant. If you can't give me multiple reliable examples of counterplay/revenge killing options Imma veto this.


Pokemon Name: Heliolisk-Clanger
Egg Group: Dragon
Stats: 62 / 55 / 88 / 109 / 94 / 109 | BST: 517
Type: Dragon / Normal
New Moves: Stealth Rock / Draco Meteor / Clanging Scales / Aura Sphere / Boomburst
Abilities: Soundproof / Dry Skin | Solar Power (HA)
Dex Entry: This variant of Heliolisk used it's dry scaly skin to communicate with other members of their kind
Competitive Use: Heliolisk-Clanger does one thing. Specs Boomburst!
STAB Boomburst with those offenses and oodles of other coverage and utility... Nope, not happening.

Just FYI: Due to usage stats recently coming out we can now begin properly adhering to the "no UUs and above as bases" rule. I should've announced this earlier, so if you made a sub with a UU+ base I'll let it slide for this slate. Voting will begin Saturday at latest.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
STAB Boomburst with those offenses and oodles of other coverage and utility... Nope, not happening.

Just FYI: Due to usage stats recently coming out we can now begin properly adhering to the "no UUs and above as bases" rule. I should've announced this earlier, so if you made a sub with a UU+ base I'll let it slide for this slate. Voting will begin Saturday at latest.
I dropped the bulk and speed and even if STAB Boomburst hits hard, it can't break past Aegislash and struggles to deal with Corviknight.
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
This one seems very borderline. Could be balanced but the bulk and seeming utter lack of reliable defensive counterplay make me hesitant. If you can't give me multiple reliable examples of counterplay/revenge killing options Imma veto this.
Replaced that by Castle Stonjourner (Stonjourner + Crustle as donation).

I do not really thought that Galar OU is more forgiving toward moderate bulk than back in Gen 7. I'd think of a less extreme variant next time I come up with something similar.
 
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863.png

Pokemon Name: Rapidash-Meow
Egg Group: Field
Stats: 65 / 100 / 85 / 80 / 80 / 105 (BST: 515) Averaged Defense
Type: Steel/Fairy
New Moves: Fake Out, Iron Head, U-Turn
Abilities: Tough Claws / Pastel Veil (Anticipation)
Height: 1.7m
Weight: 80Kg
Dex Entry: It is said that touching this Pokemon would bring trainers good luck, but many suffered deep scatches as a result.
Competitive Use: Used as a Swords Dance sweeper or a wallbreaker thanks to Tough Claws and a good Speed stat. Steel-typing and improved Defense stat gives it much more set-up opportunities. It could also support its team with Fake Out and U-Turn shenanigans.

charizard.gif
hydreigon.gif

Pokemon Name: Charizard-Hydra
Egg Group: Dragon
Stats: 78 / 84 / 78 / 117 / 85 / 100
Type: Fire/Dragon
New Moves: Draco Meteor, Nasty Plot, Surf, Hydro Pump, Earth Power
Abilities: Levitate (Solar Power)
Height: 1.7m
Weight: 90.5Kg
Dex Entry: The ancient kings of Galar rode this Pokemon in their quest to conquer the whole region. Its regal appearance gained the admiration of the people.
Competitive Use: A wallbreaker with fantastic offensive typing and movepool. Levitate removes its Ground-type weakness, leaving it with only 2 weaknesses while still receiving all the neat resistances granted by its typing. It can also sweep with Nasty Plot. Alternatively, it can sacrifice Levitiate to burn opponents down on Sun Teams with Solar Power.
 
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Yung Dramps

awesome gaming
View attachment 216605View attachment 216604
Pokemon Name: Rapidash-Meow
Egg Group: Field
Stats: 65 / 100 / 85 / 80 / 80 / 105 (BST: 515) Averaged Defense
Type: Steel/Fairy
New Moves: Fake Out, Iron Head, U-Turn
Abilities: Tough Claws / Pastel Veil (Anticipation)
Height: 1.7m
Weight: 80Kg
Dex Entry: It is said that touching this Pokemon would bring trainers good luck, but many suffered deep scatches as a result.
Competitive Use: Used as a Swords Dance sweeper or a wallbreaker thanks to Tough Claws and a good Speed stat. Steel-typing and improved Defense stat gives it much more set-up opportunities. It could also support its team with Fake Out and U-Turn shenanigans.

View attachment 216632View attachment 216631
Pokemon Name: Charizard-Hydra
Egg Group: Dragon
Stats:
78 / 84 / 78 / 117 / 85 / 115
Type:
Fire/Dragon
New Moves:
Draco Meteor, Nasty Plot, Surf, Hydro Pump, Earth Power
Abilities:
Levitate (Solar Power)
Height:
1.7m
Weight:
90.5Kg
Dex Entry:
The ancient kings of Galar rode this Pokemon in their quest to conquer the whole region. Its regal appearance gained the admiration of the people.
Competitive Use:
A wallbreaker with fantastic offensive typing and movepool. Levitate removes its Ground-type weakness, leaving it with only 2 weaknesses while still receiving all the neat resistances granted by its typing. It can also sweep with Nasty Plot. Alternatively, it can sacrifice Levitiate to burn opponents down on Sun Teams with Solar Power.
Subs are fine, but it seems like you messed up Charizard-Hydra's speed stat: There is no way it could be that high.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
That charizard hy dreigon looks like something from fusion evolution. None of them have 115 speed or 117 SpA
 

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