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OU Breloom Boom Spam

Forte

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Thread Title:
Breloom Boom Spam

Please provide the replay link.
https://replay.pokemonshowdown.com/smogtours-gen3ou-972644

Please tell us a bit about the replay and what you would like feedback on.
Found a recent loss I had in tour to get this rolling. Here I choke the endgame incredibly badly and fail to properly position around last mon restlax. How could I have sequenced to a safer endgame?
 
I probably wouldn't send breloom out t4 vs what appears to be some kind of offense. In such a matchup its usually better to save it for later game since it is reasonably unlikely to get a good mu on the double down.

As for the endgame, if you know the team its pretty straightforward, you can just stay in t20 and win most likely. (Registeel walls endure reversal hera so you don't really have to worry about losing to it even if lax trades with mence).

As played you can tell from the boom damage that the lax is giga phys def and thus almost certainly rest and not attack invested. thus, hard loom t26 is probably called for. even if it wasnt sleep talk, it would be dangerous to let it get too many curses vs mence. switching mence out also gives you an emergency intim that can help. breloom will live any hit fairly comfortably. if you get para'd it sucks to be you obv.
 
Forte said:
Thread Title:
Breloom Boom Spam

Please provide the replay link.
https://replay.pokemonshowdown.com/smogtours-gen3ou-972644

Please tell us a bit about the replay and what you would like feedback on.
Found a recent loss I had in tour to get this rolling. Here I choke the endgame incredibly badly and fail to properly position around last mon restlax. How could I have sequenced to a safer endgame?
t17 zap into boom seems weird. t20 , does registeel rly wall hera, 200bp reversal kill, if u dont break sub they can keep attacking u. plus 1 no att ev lax dont kill breloom, switching into it was winning
 
Hard to say with lax unrevealed, BUT something that could have helped with the Breloom switch-in play t26, as Spreek suggested, is just clicking hp fly t20 instead of dd. If you're fat mence and he goes jolt, you still kill. But since he went lax, you get chip.

All other plays being equal, now when you switch to Breloom t26 and click spore, you can just click brick break. Since you have the earlier chip from hp fly (and boom), bb will get you nearly there. If he wakes up early, he either kills you and then you revenge with mence. If he rests, you fp for the dub.
 
nyatalia said:
t17 zap into boom seems weird. t20 , does registeel rly wall hera, 200bp reversal kill, if u dont break sub they can keep attacking u. plus 1 no att ev lax dont kill breloom, switching into it was winning
he probably didnt expect me to boom t17, i think it was an okay switch. i just gamed a bit there and it paid off for me. theres a world where it didn't. 50-50's and all that.

i dont get what u mean by your second point cuz i didnt have my hera in on t20.

youre right about breloom switching in, that gave him the best chance of winning at that point in the game.
 
Mom's Dumptruck said:
he probably didnt expect me to boom t17, i think it was an okay switch. i just gamed a bit there and it paid off for me. theres a world where it didn't. 50-50's and all that.

i dont get what u mean by your second point cuz i didnt have my hera in on t20.

youre right about breloom switching in, that gave him the best chance of winning at that point in the game.
t20 had hera. my point is spreek saying steel wall hera seems wrong to me. so t20 mence out is right
 
nyatalia said:
t20 had hera. my point is spreek saying steel wall hera seems wrong to me. so t20 mence out is right
my heracross is endure reversal, not sub. so keeping the registeel in IF you know the team i brought is the right play because registeel walls it.
 
Mom's Dumptruck said:
my heracross is endure reversal, not sub. so keeping the registeel in IF you know the team i brought is the right play because registeel walls it.
he dont know the set. also 20bp reversal do like 12, with sd should beat steel
 
I'm probably uniquely placed to offer insight on this game, so I'll detail my thoughts turn by turn where applicable.

Turns 2 through 3: Seeing +1 Suicune Hydro Pump chunk Snorlax for 44% immediately tells me this is offensive CurseLax. Alarm bells ought to be ringing in the Mum's head that boom is likely imminent. This being so telegraphed, however, puts you between a rock and a hard place. Boom pays off here, but it's an inherently risky play that could have spelled disaster had Mum read it and switched to Gengar. A turn-one or turn-three Registeel switch threatening Thunder Wave was probably your safest play.

Turns 4 through 6: Going Breloom here was a serviceable gamble. Establishing sand here was likely the play and obviously would have just accelerated the sequence subsequent. Seeing Breloom signals, and ought to have led Mum to anticipate, Pursuit support. In a lead or double-KO scenario where PhysGar and Breloom face off, Focus Punch is the natural punish for the expected SuitTar or Houndoom switch-in. That's a misplay on Mum's part. Given the information available once Gar revealed Destiny Bond, trading was probably the right play.

Turn 8: Here, if you know, you know. I imagine Dazi clocked it here.

Turns 9 through 11: I see the logic here: burn Fire Blast PP and let Zapdos eat a potential Toxic over Salamence. Either line is defensible. Double Protecting on turn 11, however, was ballsy, to put it mildly. A 50% chance of fainting to burn two Fire Blast PP feels far worse than simply accepting the 10% burn chance on Salamence (That said, the latter is arguably game-ending). You're in an unenviable position either way, and considering the game as a whole, it may well have been the right play.

Turn 17: Sacking Zapdos was objectively your best play here. Well played, imo.

Turns 20 through 21: This is likely match point, and juggling every line and probability here is a headache in itself. There are about twenty ways this could've played out given imperfect information. Suffice it to say, your safest bet was hard Loom. Salamence ought to be preserved, and the odds were against you if you stayed in. Booming Registeel here complicated what was already an awkward position.

Turn 26: This position is pretty clear-cut. You had to go to Loom. Lax was nearly certain to Curse, and staying in and letting it snowball was the only clear "choke", but describing it as "incredibly bad" is being far too harsh on yourself.
 
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