Not really. But while you're here, rate my team. Hehe. :P I decided to throw together some random EVed Pokemon and try them out. They worked very well on Shoddy Battle, so I thought maybe you guys could help me work out the kinks. Thanks in advance!
Uxie - Leftovers
Nature: Bold
Ability: Levitate
EV Spread: 252 HP/130 Defense/128 Special Defense
Moves:
Yawn
Stealth Rock
U-Turn
Protect
Uxie is a great starter, being an amazing defensive wall. I can set up Stealth Rock pretty much without concern, then I can Yawn my possible counters. U-Turn is whenever I need to get the hell out of there.
Mamoswine - Choice Band
Nature: Adamant
Ability: Snow Cloak
EV Spread: 252 Attack/252 Defense/6 HP
Moves:
Ice Shard
Ice Fang
Stone Edge
Earthquake
This Mamoswine is a freaking beast. The Defense EVs can actually help it live a Heracross' Megahorn. Snow Cloak doesn't exactly help it in most of my battles, but if someone pulls out a hail team, then this guy can get tons of help from it. Ice Shard is my main move, being a priority move. Stone Edge can take down pretty much everything, and Earthquake is there for another STAB.
Alakazam - Choice Scarf
Nature: Modest
Ability: Synchronize
EV Spread: 252 Special Attack/252 Speed/6 HP
Moves:
Psychic
Focus Blast
Shadow Ball
Trick
This guy is a beast. I actually had to replace Espeon with him, *sob*, because this one has better Special Attack. Choice Scarf helps him outspeed even Jolly Scarfing Garchomp, and with 405 Special Attack, most things won't be surviving without a Focus Sash. Grass Knot OHKO's Swampert, Shadow Ball and Focus Blast hit everything in the game for at least neutral, and Psychic does a lot with STAB.
Suicune - Leftovers
Nature: Bold
Ability: Pressure
EV Spread: 252 HP/252 Defense/6 Speed
Moves:
Rest
Roar
Surf
Hidden Power Electric
Suicune is a great physical wall. With Max HP and Max Def, only Special Attacks can take this down. Which is why I have Calm Mind. Toxic can slowly wear down my counters, and Surf gets STAB. Ice Beam is for fliers. I was also thinking about replacing Toxic with Roar. Help me out!
Blissey - Leftovers
Nature: Bold
Ability: Natural Cure
EV Spread: 252 HP/252 Defense/6 Special Defense
Moves:
Seismic Toss
Thunder Wave
Softboiled
Ice Beam
Max HP and Defense really help on Bliss as well. Even without 252 EVs in Special Defense, it has 306 Special Defense stat, which will help it in most cases. Ice Beam takes down Dragons easily, Seismic Toss is to wear down opponents, Thunder Wave is to slow them down, and Softboiled is so I can heal.
Infernape - Life Orb
Nature: Naive
Ability: Blaze
EV Spread: 252 Special Attack/232 Speed/24 Attack
Moves:
Flamethrower
Hidden Power Ice
ThunderPunch
Close Combat
Mixape is amazing. It can tear through teams like a fat man tears through cake. Close Combat rapes Blissey, ThunderPunch demolishes Gyarados, Hidden Power Ice destroys Garchomp and Salamence, and Flamethrower decimates Forretress, Skarmory, and Weezing. This thing is fast, which is another reason that it can sweep.
Well, there you have it. Thank you guys for reading, and please help me out with any problems you see! :)

Uxie - Leftovers
Nature: Bold
Ability: Levitate
EV Spread: 252 HP/130 Defense/128 Special Defense
Moves:
Yawn
Stealth Rock
U-Turn
Protect
Uxie is a great starter, being an amazing defensive wall. I can set up Stealth Rock pretty much without concern, then I can Yawn my possible counters. U-Turn is whenever I need to get the hell out of there.

Mamoswine - Choice Band
Nature: Adamant
Ability: Snow Cloak
EV Spread: 252 Attack/252 Defense/6 HP
Moves:
Ice Shard
Ice Fang
Stone Edge
Earthquake
This Mamoswine is a freaking beast. The Defense EVs can actually help it live a Heracross' Megahorn. Snow Cloak doesn't exactly help it in most of my battles, but if someone pulls out a hail team, then this guy can get tons of help from it. Ice Shard is my main move, being a priority move. Stone Edge can take down pretty much everything, and Earthquake is there for another STAB.

Alakazam - Choice Scarf
Nature: Modest
Ability: Synchronize
EV Spread: 252 Special Attack/252 Speed/6 HP
Moves:
Psychic
Focus Blast
Shadow Ball
Trick
This guy is a beast. I actually had to replace Espeon with him, *sob*, because this one has better Special Attack. Choice Scarf helps him outspeed even Jolly Scarfing Garchomp, and with 405 Special Attack, most things won't be surviving without a Focus Sash. Grass Knot OHKO's Swampert, Shadow Ball and Focus Blast hit everything in the game for at least neutral, and Psychic does a lot with STAB.

Suicune - Leftovers
Nature: Bold
Ability: Pressure
EV Spread: 252 HP/252 Defense/6 Speed
Moves:
Rest
Roar
Surf
Hidden Power Electric
Suicune is a great physical wall. With Max HP and Max Def, only Special Attacks can take this down. Which is why I have Calm Mind. Toxic can slowly wear down my counters, and Surf gets STAB. Ice Beam is for fliers. I was also thinking about replacing Toxic with Roar. Help me out!

Blissey - Leftovers
Nature: Bold
Ability: Natural Cure
EV Spread: 252 HP/252 Defense/6 Special Defense
Moves:
Seismic Toss
Thunder Wave
Softboiled
Ice Beam
Max HP and Defense really help on Bliss as well. Even without 252 EVs in Special Defense, it has 306 Special Defense stat, which will help it in most cases. Ice Beam takes down Dragons easily, Seismic Toss is to wear down opponents, Thunder Wave is to slow them down, and Softboiled is so I can heal.

Infernape - Life Orb
Nature: Naive
Ability: Blaze
EV Spread: 252 Special Attack/232 Speed/24 Attack
Moves:
Flamethrower
Hidden Power Ice
ThunderPunch
Close Combat
Mixape is amazing. It can tear through teams like a fat man tears through cake. Close Combat rapes Blissey, ThunderPunch demolishes Gyarados, Hidden Power Ice destroys Garchomp and Salamence, and Flamethrower decimates Forretress, Skarmory, and Weezing. This thing is fast, which is another reason that it can sweep.
Well, there you have it. Thank you guys for reading, and please help me out with any problems you see! :)